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Thread: how to keep shipwrights in check
tednugent wrote:
the starting level ships take at least 30k of resources to build. there is no way your going to get it for 15-20k with all the components and everything especially since its a crafting proffesion where resources matter. a whole suit of armor cost around 300k. and starting ships arent the equivalent of bone armor
Bulls-eye!
Forget treating a ship like a speeder bike in price, It just is not going to happen.
Most likely the first tier ships will not be too expensive, however, racing up the tiers is only going to make you nuts!
I was in beta, we had this discussion over and over adnusium. If you want your ship to be cheaper, supply the raw materials or work your way up artisan, then do shipwright.
Then you still have to pay the Chasis Broker to convert the ship bluprints into a hull.
I do agree with the inital poster though, uses your starter ship as long as you can :}
Some of the special resources are barely being sampled up. So none of the Uber engine upgrades etc. will be ready till a few weeks later anyways.
If you want to keep the price down follow this few tips.
- Supply your own resources. Remeber Junk Resources = Junk Parts / Ships
- Sell loot to Shipwrights at a lover price than you *think* they are worth. The Firespray is a Limited use Schematic,created by reverse engineering. If you want a Skipray and -don't- want to pay out the nose, work out a deal with your Ship Wright early!
- Use your extra lots for harvestors! Find out what SPECIAL ores etc are needed. Every SW will be needing, and you won't get a Uber reactor etc. with out them. (By Uber I mean a reactor that cranks out 12k+ power at Level 1 or 2 (Mark1/2)).
- Join a guild that offers ships as enticement. And STICK with that Guild. Guilds are a powerful tool in space. Heh.
- Loot is good, loot is nice, A Skipray is nicer. Sure it will take a while to get to Master, but when you hit master and have a Skipray while everyone else is in a YT, just barrel roll a few times as you fly past!.
Yes I know folks are stressed out that Ships will cost $$$, However most SW's in Beta are of the oppinion that if you supply the materials, they will do the work. At cost or lower.
Don't panic, just go with the force.
Too true. A good salesman always educates his customer. That way you get repeat business.
n3Ph wrote:
Crap parts are going to be a problem at first i agree, but that will only be a problem untill ppl get used to picking out the good from the bad. Once they learn this kinda detail it too will become an outmoded problem. Which is why i say that if we want the SW market to work, we need to work together in our methods and by educating the newer players and uneducated buyers in what they should and shouldnt buy. Treat your ships like any goods you want to sell, explain the good and the bad points of your product,explain your pricing and offer support and back up to your customers. You do all this and offer value for money(whilst still making a living) and youve cracked it m8
Inoga_Tarien wrote:
Yes I know folks are stressed out that Ships will cost $$$, However most SW's in Beta are of the oppinion that if you supply the materials, they will do the work. At cost or lower.
Bingo! Four stars to you, couldn't have said it better myself. I was a Master SW in beta for a while and you go through resources like water. I've already started advertising resources-for-ships trades, and am looking to set up a free ship at every tier forpeople that can give me the resources to finish my SW grind. I prefer that kinda thing over money anwyho ![]()
d0qtrX wrote:
XStarbracer wrote:
Shipwrightswill definatly need to be kept in check, or just let them shoot themselves in the foot like architects did, either one works.
Architects screwed themselves when they decided to start selling houses at 2cpu.
How is selling something cheaper a bad thing. If you aquire resources for less than 1cpu and you can live with a markup of 1cpu how is that a bad thing? I can see if you spend 3cpu and seel for 2 than I can see an issue. Also if I can get resources for under 1 cpu and sell ships for 2 cpu, but you are getting resources for 3 cpu selling for 5 cpu, I'm still making a profit, so you would either have to lower your prices or find a cheaper way to get resources.
I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins. Yes there is no factory but in the begining I will be telling my guild to get the free ship and get the parts that they can to use instead of buy player parts, as in a lot of the lower end ships the player parts aren't as good as the looted parts.
Julak wrote:
everyone is concerned about the price of ships and such, and definitly the first few days shipwrights are gonna charge out the bajeezes cxause everyone wants a spaceship. so for the first week dont buy any ships!!!!!!!! i know for all you hardcore PvPers out there its gonna drive you insane, but i dont think a ship should cost more then say 500k, so keep your shipwright buddies in check!!!
Exactly why i will only buy things from my PA, wont have to pay ungodly ammounts of money to gouging crafters. Trying to sell a chassis for 1,000,000 cr + the cost to turn it into a deed.. I think not.
EntropyNut wrote:
KY-Penetrator (or whatever it's called.)
a shiny new W.T.F.-2000
nefarious2 wrote:
d0qtrX wrote:
XStarbracer wrote:
Shipwrightswill definatly need to be kept in check, or just let them shoot themselves in the foot like architects did, either one works.
Architects screwed themselves when they decided to start selling houses at 2cpu.
How is selling something cheaper a bad thing. If you aquire resources for less than 1cpu and you can live with a markup of 1cpu how is that a bad thing? I can see if you spend 3cpu and seel for 2 than I can see an issue. Also if I can get resources for under 1 cpu and sell ships for 2 cpu, but you are getting resources for 3 cpu selling for 5 cpu, I'm still making a profit, so you would either have to lower your prices or find a cheaper way to get resources.
I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins. Yes there is no factory but in the begining I will be telling my guild to get the free ship and get the parts that they can to use instead of buy player parts, as in a lot of the lower end ships the player parts aren't as good as the looted parts.
It's a bad thing when you realize that you will NEVER need to buy a new house or set of harvesters. Then 2cpu was kind of dumb on the architect's part, wasn't it since there is no such thing is repeat business in architect.
Ship chassis are the same way. But at least SW makes the components that go inside. I'll probably be willing to take a loss on the chassis and earn it back in component sales.
d0qtrX wrote:
I'll probably be willing to take a loss on the chassis and earn it back in component sales.
Message Edited by Montya_Quatun on 10-26-2004 02:11 PM
nefarious2 wrote:
I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins.
There will be shipwrights up the ying yang at JTL launch. Yes some will try to gouge at first but there will likely be too many of them to maintain those kind of prices and still have people buy their ships.
But I would watch out for ships made from crap parts. There are a LOT of sub-par resources floating around out there so I imagine it will be realy easy to get suckered into buying someones very first starship thats built with bantha poodoo instead of adhesives.
Shop smart and dont buy the the first starship you see, and encourage the artisans to leave the jedi stuff alone for a while and get back to building and selling stuff.
Kinshi wrote:
Hell no dont take that advice, that will simply keep ships rare and hidesously expensive.
There will be shipwrights up the ying yang at JTL launch. Yes some will try to gouge at first but there will likely be too many of them to maintain those kind of prices and still have people buy their ships.
But I would watch out for ships made from crap parts. There are a LOT of sub-par resources floating around out there so I imagine it will be realy easy to get suckered into buying someones very first starship thats built with bantha poodoo instead of adhesives.
Shop smart and dont buy the the first starship you see, and encourage the artisans to leave the jedi stuff alone for a while and get back to building and selling stuff.
That is good advice. Take a look at the blueprints and see what the mass is before you buy. Shop around and you won't over pay for a ship, especially since your noob ship will only last you a few weeks depending on your play style.