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Thread: how to keep shipwrights in check

Inoga_Tarien
Tue Oct 26, 2004 3:34 pm
#40






tednugent wrote:

the starting level ships take at least 30k of resources to build. there is no way your going to get it for 15-20k with all the components and everything especially since its a crafting proffesion where resources matter. a whole suit of armor cost around 300k. and starting ships arent the equivalent of bone armor





Bulls-eye!


Forget treating a ship like a speeder bike in price, It just is not going to happen.


Most likely the first tier ships will not be too expensive, however, racing up the tiers is only going to make you nuts!


I was in beta, we had this discussion over and over adnusium. If you want your ship to be cheaper, supply the raw materials or work your way up artisan, then do shipwright.


Then you still have to pay the Chasis Broker to convert the ship bluprints into a hull.



I do agree with the inital poster though, uses your starter ship as long as you can :}


Some of the special resources are barely being sampled up. So none of the Uber engine upgrades etc. will be ready till a few weeks later anyways.


If you want to keep the price down follow this few tips.



  1. Supply your own resources. Remeber Junk Resources = Junk Parts / Ships

  2. Sell loot to Shipwrights at a lover price than you *think* they are worth. The Firespray is a Limited use Schematic,created by reverse engineering. If you want a Skipray and -don't- want to pay out the nose, work out a deal with your Ship Wright early!

  3. Use your extra lots for harvestors! Find out what SPECIAL ores etc are needed. Every SW will be needing, and you won't get a Uber reactor etc. with out them. (By Uber I mean a reactor that cranks out 12k+ power at Level 1 or 2 (Mark1/2)).

  4. Join a guild that offers ships as enticement. And STICK with that Guild. Guilds are a powerful tool in space. Heh.

  5. Loot is good, loot is nice, A Skipray is nicer. Sure it will take a while to get to Master, but when you hit master and have a Skipray while everyone else is in a YT, just barrel roll a few times as you fly past!.

Yes I know folks are stressed out that Ships will cost $$$, However most SW's in Beta are of the oppinion that if you supply the materials, they will do the work. At cost or lower.


Don't panic, just go with the force.






[PROUD MEMBER OF THE VOCAL FORUM MINORITY] -*- The User INTERFACE IS FIXXED! YAY! -*- [Trader Revamp NOW!] The crafters still need support and are needed in game! - [Able to converse calmly in a PM until the other person thinks they have won, when infact they have not.] - I was here when an At-At was considered for a Cantina - [Your Forum Posting Skill goes up by 1!] - I support Yivits & Mr. Bubble's Podcast - = [ REBEL ACE : Final-dam-ly ! ! ! ]= - They said more Starwarsy and Iconic... Not More STUPID and IRONIC.... Which is what they seemed to have delivered.-- -- That cute enetertainer is still cute. - I do give the Devs Credit when they Do things Right...
FransisOFassisi
Tue Oct 26, 2004 4:21 pm
#41






n3Ph wrote:

Crap parts are going to be a problem at first i agree, but that will only be a problem untill ppl get used to picking out the good from the bad. Once they learn this kinda detail it too will become an outmoded problem. Which is why i say that if we want the SW market to work, we need to work together in our methods and by educating the newer players and uneducated buyers in what they should and shouldnt buy. Treat your ships like any goods you want to sell, explain the good and the bad points of your product,explain your pricing and offer support and back up to your customers. You do all this and offer value for money(whilst still making a living) and youve cracked it m8





Too true. A good salesman always educates his customer. That way you get repeat business.




Bone ENCLV
Master Doctor, soon to be Master Pistoleer

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb protesting the vote." -- Benjamin Franklin
"There is no I in team, but there is an M and E" -- JustinSane007
"If you got a problem, you can always count on Fruit Loops!" -- RTL3
...Dont worry dawg, he be out of da box soon. -- GarVa
PooPella
Tue Oct 26, 2004 4:39 pm
#42






Inoga_Tarien wrote:


Yes I know folks are stressed out that Ships will cost $$$, However most SW's in Beta are of the oppinion that if you supply the materials, they will do the work. At cost or lower.







Bingo! Four stars to you, couldn't have said it better myself. I was a Master SW in beta for a while and you go through resources like water. I've already started advertising resources-for-ships trades, and am looking to set up a free ship at every tier forpeople that can give me the resources to finish my SW grind. I prefer that kinda thing over money anwyho





Visit Twibble Tek Shipyard @ -3500, 4000 Naboo, Kettemoor (just outside Theed)
Modded Components, Chassis, Ship Kits and Missles by the Crate, re-stocked Daily!
nefarious2
Wed Oct 27, 2004 12:02 am
#43






d0qtrX wrote:





XStarbracer wrote:

Shipwrightswill definatly need to be kept in check, or just let them shoot themselves in the foot like architects did, either one works.







Architects screwed themselves when they decided to start selling houses at 2cpu.








How is selling something cheaper a bad thing. If you aquire resources for less than 1cpu and you can live with a markup of 1cpu how is that a bad thing? I can see if you spend 3cpu and seel for 2 than I can see an issue. Also if I can get resources for under 1 cpu and sell ships for 2 cpu, but you are getting resources for 3 cpu selling for 5 cpu, I'm still making a profit, so you would either have to lower your prices or find a cheaper way to get resources.


I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins. Yes there is no factory but in the begining I will be telling my guild to get the free ship and get the parts that they can to use instead of buy player parts, as in a lot of the lower end ships the player parts aren't as good as the looted parts.




Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
Montya_Quatun
Wed Oct 27, 2004 12:03 am
#44






Julak wrote:

everyone is concerned about the price of ships and such, and definitly the first few days shipwrights are gonna charge out the bajeezes cxause everyone wants a spaceship. so for the first week dont buy any ships!!!!!!!! i know for all you hardcore PvPers out there its gonna drive you insane, but i dont think a ship should cost more then say 500k, so keep your shipwright buddies in check!!!






Exactly why i will only buy things from my PA, wont have to pay ungodly ammounts of money to gouging crafters. Trying to sell a chassis for 1,000,000 cr + the cost to turn it into a deed.. I think not.



_________________________________________
Gallil Mataan // Master Sabers// Master Defender
Pre NGE Jedi// Starsider
_________________________________________
Player since Beta 3 // Imperial Ace
PeteTownshend
Wed Oct 27, 2004 12:06 am
#45






EntropyNut wrote:


KY-Penetrator (or whatever it's called.)


a shiny new W.T.F.-2000






Good ones! These literally made me fall out of my chair!






PETETOWNSHEND
MASTER CREATURE HANDLER MASTER PIKEMAN
ARMORED WOOKIEE

Valuthorax
Wed Oct 27, 2004 12:06 am
#46

i set up a deal already for a trade of resources to a ship builder

25 mil

4 ships

2 turrets


so i am not worried...



Valuthor Rax
Wanderhome
d0qtrX
Wed Oct 27, 2004 12:08 am
#47






nefarious2 wrote:





d0qtrX wrote:





XStarbracer wrote:

Shipwrightswill definatly need to be kept in check, or just let them shoot themselves in the foot like architects did, either one works.







Architects screwed themselves when they decided to start selling houses at 2cpu.








How is selling something cheaper a bad thing. If you aquire resources for less than 1cpu and you can live with a markup of 1cpu how is that a bad thing? I can see if you spend 3cpu and seel for 2 than I can see an issue. Also if I can get resources for under 1 cpu and sell ships for 2 cpu, but you are getting resources for 3 cpu selling for 5 cpu, I'm still making a profit, so you would either have to lower your prices or find a cheaper way to get resources.


I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins. Yes there is no factory but in the begining I will be telling my guild to get the free ship and get the parts that they can to use instead of buy player parts, as in a lot of the lower end ships the player parts aren't as good as the looted parts.






It's a bad thing when you realize that you will NEVER need to buy a new house or set of harvesters. Then 2cpu was kind of dumb on the architect's part, wasn't it since there is no such thing is repeat business in architect.


Ship chassis are the same way. But at least SW makes the components that go inside. I'll probably be willing to take a loss on the chassis and earn it back in component sales.


Montya_Quatun
Wed Oct 27, 2004 12:11 am
#48






d0qtrX wrote:

I'll probably be willing to take a loss on the chassis and earn it back in component sales.







Somebody got it right, its not the chassis where you make money but the componants. 5 stars for you

Message Edited by Montya_Quatun on 10-26-2004 02:11 PM



_________________________________________
Gallil Mataan // Master Sabers// Master Defender
Pre NGE Jedi// Starsider
_________________________________________
Player since Beta 3 // Imperial Ace
PeteTownshend
Wed Oct 27, 2004 12:13 am
#49






nefarious2 wrote:


I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins.





Exactly. And people will help look for resources once folks get used to the list needed. I can't tell you the number of posts I read saying that my Wookiee would NEVER find an armorsmith to make Kashyyykian hunting armor -- too many resources, pain to craft, it will cost a couple million per suit, etc. Guess what? I have no problem finding hunting armor, and at no greater price than a good suit of composite.






PETETOWNSHEND
MASTER CREATURE HANDLER MASTER PIKEMAN
ARMORED WOOKIEE

n3Ph
Wed Oct 27, 2004 12:18 am
#50

the argument is a null one, why bother wasting time arguing over what is essentially going to be decided by the shipwrights at their own discretion and will probably even out just like composite armour did, anyone notice that in general the price of armour has stabilised and most if not all AS tend to charge the same/similar amounts. AS seems to be the only profession where the market hasnt gone price war crazy, and i think this is to do with the work involved in creating good armour, the same argument will apply to ships after a few days and weeks. Probably oncemy fellow'serious' shipwrights start to produce good quality gear and start to hold reasonable levels of stock, we'll see a stabilisation of pricing.


There are so many factors into how we will price our ships, i.e from the quality, to how much and what was available when we harvested, how much we have left and how much it cost us if we bought from a 3rd party resource collector etc etc ad infinitum. These are only a few of the factors involved, there are many more...


I personally will chargea profitable but fair rate for my ships, i wont overprice and ill always try and give the buyer a decent deal. All this and bearing in mind i still need to make an actual profit, too many ppl tend to think that we should sell at cost price... this isnt gonna happen!!! if it doesnt offer me some sort of salary then i might as well just jump into the nearest X-Wing and head for the stars lol..


One thing to remember is that the building part is easy, but the amount of leg work involved to get the amount of resources needed for high end ships & their individual components takes time, patience and a lot of bloody work, and this is all before i start crafting anything. Thankfully weve had a week head start to get the specific resources in the uk, so on launch we can get to work crafting and levelling up SW, the first week isnt gonna see many ppl piloting high end ships apart from the 'Space grinders', but with the twitch system, you cant macro YAY YAY YAY so the grind is gradual for everyone, related to the amount of time playing and the skill of the ppl playing. bring the twitch systemto the ground please lol maybe thatll stop the grinders .....


anyway back to topic, beginner ships and the first batch of blueprints i make up to master ship wright will no doubt be fairlycheaply priced, as on my way to masterthequality will be as good as iam at crafting at the time, over a couple of hours and days youll see an improvement in the quality of ships as we get closer to master(unless you use thebollocks route of 'master in an hour' as posted in beta forums)so expect extremely cheap 'upgradeable' z95's and then progressively steadier priceing as the quality and range of ships increases.


anyway, we'll see. I tend to think from the ppl ive already spoken to in the SW business that they will all stick to similar formulas as each other for pricing, and they are all sticking mostly to a system that allocates cpu and money to all aspects of the resource collection and crafting process, so all in all expect fair prices ppl, you may actually be pleasantly surprised by the prices.


As for the unfortunate few such as the guy in a post above, if you dont have much money, for the higher end ships, you'd better start saving because with the amount of resource in them, they cannot possibly be sold for peanuts. It just wouldnt work. I as a shipwright would perhaps offer some sort of payment scheme perhaps if money was a problem, the only problem being ppl's honesty in repaying. I fortunatley dont have a problem with money at the mo, but i do remember what it was like being poor, and having to do janta missions to bump my cash back up.


anyway, enuff rambling, just a few thoughts, p.s check out E-Mart Store once the uk release happens, 900m outside moseisley full ship & component vendors on the way, 14.94 crafting tools already stocked and a few droids and flight computers. Also New species (ithorian) clothing amongst others, and every vendor fora travellers needs both in space and on theground.

Find us on the planetary map in most vendor listings. I will be offering a limited amount of ship blueprints free to my first 20 or so customers as a 'hello' ... call in and say hello if your passing.



All in all i think JTL has great promise, lets work together to get our side of things right just like the dev teams worked like hell to get their side of things to the level its at now, things arent perfect yet but there getting their. GG WP ALL


neph out.








Teepee-WigWam(Commando) ~ Lurka(armoursmith) ~ nePh(jedi) ~ enOwa(Shipwright)
Heroes of many Games
RtCW ~ ET ~ CS:S ~ SWG ~ EQ2 ~ BF1942 ~ BF:V ~ WoW

After getting bored of almost every game on the planet, it would seem the call of the force has once again
begun to draw me towards my true destiny...

TeePee-WigWam & nePh are back!

Kinshi
Wed Oct 27, 2004 12:27 am
#51

Hell no dont take that advice, that will simply keep ships rare and hidesously expensive.

There will be shipwrights up the ying yang at JTL launch. Yes some will try to gouge at first but there will likely be too many of them to maintain those kind of prices and still have people buy their ships.

But I would watch out for ships made from crap parts. There are a LOT of sub-par resources floating around out there so I imagine it will be realy easy to get suckered into buying someones very first starship thats built with bantha poodoo instead of adhesives.

Shop smart and dont buy the the first starship you see, and encourage the artisans to leave the jedi stuff alone for a while and get back to building and selling stuff.
nefarious2
Wed Oct 27, 2004 12:30 am
#52






Kinshi wrote:
Hell no dont take that advice, that will simply keep ships rare and hidesously expensive.

There will be shipwrights up the ying yang at JTL launch. Yes some will try to gouge at first but there will likely be too many of them to maintain those kind of prices and still have people buy their ships.

But I would watch out for ships made from crap parts. There are a LOT of sub-par resources floating around out there so I imagine it will be realy easy to get suckered into buying someones very first starship thats built with bantha poodoo instead of adhesives.

Shop smart and dont buy the the first starship you see, and encourage the artisans to leave the jedi stuff alone for a while and get back to building and selling stuff.





That is good advice. Take a look at the blueprints and see what the mass is before you buy. Shop around and you won't over pay for a ship, especially since your noob ship will only last you a few weeks depending on your play style.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
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