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Thread: how to keep shipwrights in check
Zelos1 wrote:
PeteTownshend wrote:
nefarious2 wrote:I don't see it taking 30 mins to make a ship. I was a master SW on beta and I can make a ship with all components in under 10 mins.
Exactly. And people will help look for resources once folks get used to the list needed. I can't tell you the number of posts I read saying that my Wookiee would NEVER find an armorsmith to make Kashyyykian hunting armor -- too many resources, pain to craft, it will cost a couple million per suit, etc. Guess what? I have no problem finding hunting armor, and at no greater price than a good suit of composite.Yes, but composite is so overpriced already (I was an armorsmith, I know of what I speak) that the people who wanted to charge millions for Kash armor simply wanted to maintain their composite profit margins. Selling it at comp prices is still making them money hand-over-fist.
The Tier 1 ship uses several times the resources of composite armor and will certainly sell for a fraction (and a small fraction at that) of the price.
This person is correct. A full suit of composite takes just over 6k units of resources to craft (including layers). Only one type of resource is even remotely expensive to get and that is Wooly hide. Composite doesn't even require a specific type of wooly hide. Composite is by far easier to craft than Padded armor not to mention the newer wookiee armors. Even if I pay a hunter 50 cpu for wooly hide I can my total cost for materials on one suit of composite is about 15k credits. *gasp* But, I harvest my own resources. If I were to buy my resources you can multiply that number by atleast 10 times.
EntropyNut wrote:
I don't think prices will be a problem early on. Oh sure, in the first few days prices may be insane as people will money will pay any price to be the first to have a KY-Penetrator (or whatever it's called.) But it seems like about 1/3 of the people I know are going to try their hand and shipwright so I suspect that in the next couple of weeks supply will actually exceed demand and prices will plummet and you'll be able to pick up a shiny new W.T.F.-2000 for dirt cheap.
Jedi2k wrote:
i don't know where you got your figures at but lvl 1 ships like the z-95 and y wings are around 5-10k of resources and proablly cost 25k -50k
Y-Wing is 15k resource. The Z-95 is a "Tier 0" ship and I would agree that it uses about the same amount of resource as a full suit of 80% composite armor. I am also sure it will sell under 50k, compared to 750k for the composite.
EVILxWARLOCK wrote:
Someone said above that poor resource can build almost as good as great resources. NOT TRUE. I was in beta (TS-BRIA)and tested it out. I have been a weaponsmith for a long time and have many preseptember last year resources (pre-nurf). [rest of post deleted]
Shipwright is not Weaponsmith. In fact, Shipwright (Chassis) is not Shipwright (Component).
d0qtrX wrote:
It's a bad thing when you realize that you will NEVER need to buy a new house or set of harvesters. Then 2cpu was kind of dumb on the architect's part, wasn't it since there is no such thing is repeat business in architect.
Ship chassis are the same way. But at least SW makes the components that go inside. I'll probably be willing to take a loss on the chassis and earn it back in component sales.
Actually you've got it wrong. Everything spaced based they've made it so items decay with each time the ship is destroyed. So eventually if your not very good at fighting or you have a ship long enough it's condition is gonna reach zero and then your gonna have to replace it.
Actually what happens is the total number of hitpoints for each item decreases each time it is repaired. So if an item is not damageduring combat it doesn't degrade because it doesn't need repaired.Eventually the items hitpoints is reduced to zero. At that point it will no longer take any damage once the armor on the item is gone. This is more prevailent on the components than the ship chassis, but ship decay on the chassis still happens.
Damage is taken like this. Damage to shield strength. Once shields fail to the section of the ship taking damage, armor then takes the damage. Armor will absorb the damage for a component until it is gone. After that all damage is then transfered to the item directly. Once an item starts taking damage it degrades the performance of the part by the percentage of the damage done compaired to the overall hitpoints. Have an item with 100 hitpoint and it's taken 25 points of damage the item is then running with 75% efficency. This will noticable in things such as engines where you ship will slow down as the engine is damaged. Capacitor's will not recharge as quickly or hold as much power and so on.
It's actually to bad they've already deleted the beta forums. There was a vast amount of knowledge in there that the people not in the beta could have used to bring them up to speed with the beta testers. Instead it was all deleted and those not in the beta spout off information that they have know clue about or have heard second hand. ![]()
But at any rate that right there, should prevent shipwrights from overcharging their customers. You rip them off once shame on you, Rip them off again shame on them. I think most people will remember that they got ripped off when buying a ship from "X" player, and not go to them again. Even if a shipwright charges 10 cpu for a ship chassis. A ship should never cost over 1.5 million even for the master pilot level ships. They are by far and away the steapest in resource cost and a 150k resources to build.
Zelos1 wrote:
EVILxWARLOCK wrote:Someone said above that poor resource can build almost as good as great resources. NOT TRUE. I was in beta (TS-BRIA)and tested it out. I have been a weaponsmith for a long time and have many preseptember last year resources (pre-nurf). [rest of post deleted]Shipwright is not Weaponsmith. In fact, Shipwright (Chassis) is not Shipwright (Component).
What's your point? He just pointed out some similarities as an example.
VemaGara wrote:
The resources don't need to be good. I made many ships while I was in beta using whatever was on hand, and I made good-enough ships. The best resources did make better parts, but not by the huge margin that swords and armor have. The tiers lock you into a more narrow power range. This means that resources matter, but they matter less than the tier of the part. A bad tier 3 will still be better than a great tier 2.
So sell crappy ships then, more of the folks who appreaciate that extra 500 hullpoints or that extra 500 to their allowable mass for the rest of us.