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Thread: Let's talk about bugs baby!

gavan
Wed Oct 27, 2004 7:30 pm
#40

Ihave also encountered a bug where one of my lasers are invisible.Also When Ifire it makes a sound and it deal damage to my target butI only see one laser bolt, sometime both coming from my z-95
gavan
Wed Oct 27, 2004 7:31 pm
#41



Ihave also encountered a bug where one of my lasers are invisible.Also When Ifire it makes a sound and it deal damage to my target butI only see one laser bolt, sometime both coming from my z-95


sorry for double post

Message Edited by gavan on 10-27-2004 07:31 PM

Giolon
Wed Oct 27, 2004 7:47 pm
#42


Further info on the invicible TIEs:


What it appears to be is that the laser graphic and "hitting armor" sound are miscalibrated with what is really going on. If I shoot a little behind the lead indicator, it looks like my lasers are completely missing the target, but the little explosions appear indicating and registering a hit. If I adjust my shooting closer to the TIE so it looks like I am hitting the target, I get the "hitting armor" sound, but no explosions and no damage is done.


I can now reproduce this phenomenon completely consistently, both the "missing" hits and the "hitting" misses.

Message Edited by Giolon on 10-27-2004 07:50 PM



--------------------------------------------------------
¤~Sefi Ar'Lya
Master Ranger | Master Rifleman | Alliance Ace Pilot
Corellia, Bria

Ranger isn't a profession, it's a lifestyle.
DarthGrendel
Wed Oct 27, 2004 8:44 pm
#43

...Speaking of no waypoints. I'm only on the second mission from the smugglers alliance guy in Mos Eisley (Gorath) and the instructions for the mission are to patrol these 5 active waypoints and deal with the bad guys. The problem is I got NO active waypoints! I've launched the mission several times but still no waypoints. I've been backwards and forwards through the datapad and the mission page, but no waypoints. I've maxed my space xp, but I can't train becouse I havnt finised my mission.

So now what do I do?

Grendel
LaryLizard
Wed Oct 27, 2004 8:45 pm
#44


tja swede (picked up on some phrases when i played anarchy online)


i have an interesting screenshot for you that i noticed on last day of beta:


http://themedic.us/images/screenShot0003.jpg


note how that is a trade federation fighter... yet it has anz95 model ( i doubt this is intended). this occurred in the naboo system and i got ganked while doing my tier 1 imp mission for naboo imp inquisition (police action)

Message Edited by LaryLizard on 10-27-2004 11:46 PM



____________________________________
Inquisitor Lary Warr
Ace Pilot, Imperial Inquisition
Force Sensitive TKM/Doc - Feeding his hatred since 2003
Eyenspector
Wed Oct 27, 2004 8:48 pm
#45

I dont know if someone has said this but certain times that I reconnectthe Starporthas remarkablely vanished
Azuris_Wrath
Wed Oct 27, 2004 9:06 pm
#46

Good way to recreate the bug would be to get into the default TIE given at novice then go after a tier 2 X-wing (One of the missions from the Inquisitions gave me this). The Xwing is so much faster than the TIE that it often is turning at the angle where you land hits but they don't register, that one was a big pain to do. Basically I had to lead heavy into his turns and pop behind him when he straightened, happened to me both times I ran the missions, client crashed the first time and by the time I'd logged back in I had no weapons and 39% engines (In other words toast).




SWG-Swede wrote:


Was this against all sorts of different ships or just against TIE Fighters? And it only happened while you were in your Y-Wing, not in your Z-95 correct?










Azuri's Wrath Weapons
600m outside of the Ahazi Coronet starport
12pt FS Weaponsmith - Waypoint -230, -5515
Seshemw
Wed Oct 27, 2004 10:18 pm
#47



SWG-Swede wrote:


snorbarnet wrote:
Ahh.... Swede... it's nice to see you outside of the Beta boards. I hope more of the Devs follow your example and start interacting more directly with the community. Keep it up.
Två tummar upp! Alltid bra att veta att nån har koll på läget där borta.
Oh... and as Vicotnik mentioned: you're sure it's not the top/bottom invulnerability bug?



Thanks Jarood, I plan to keep it up. I can see why some of the designers are scared to post on Live though. In Beta everything was really constructive and so far I've had a lot of constructive posts here too but some of the PM's I've got would have given a fragile person a stroke I think. Oh well, I will keep trucking.

It may be the targeting box, I'm not sure. My area of expertise for those that doesn't know me from beta, is the Rebel missions in JTL and world building, I'm not too familiar with the targeting boxes etc. I could have sworn that the A-Wing small targeting box was fixed last week of beta but I will confirm.






If it was the targeting box, everyone should be seeing it, not just some folk.
Between 11am and 3pm eastern, I did all of 1111 pilot in the starter tie. I noticed the invisible bolts right off, but by watching for damage animations (and moving my target-info box to where the crosshairs were so I didn't have to look at the corner of the screen), I could see visible damage, and the %age counters on the info box decreasing. Those not used to seeing bolts come and go might've thought they were missing when they were hitting, and those flying the z95 have ALWAYS had problems with one or the other (or both) bolts on the widespread wings going past Tie targets.

Btw: For those mentioning the Awing hitbox, THAT got fixed about four days before the end of beta. The amazing-super-speed-and-maneuver of ALL NPCs is still in though. It irritates me that it's more or less impossible to outrun an opponent now, because their ships are faster WITHOUT boost than anything that can be player built.
But that's not a bug, it's just a poor (IMO) design choice.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Seshemw
Wed Oct 27, 2004 10:26 pm
#48



Giolon wrote:
Further info on the invicible TIEs:
What it appears to be is that the laser graphic and "hitting armor" sound are miscalibrated with what is really going on. If I shoot a little behind the lead indicator, it looks like my lasers are completely missing the target, but the little explosions appear indicating and registering a hit. If I adjust my shooting closer to the TIE so it looks like I am hitting the target, I get the "hitting armor" sound, but no explosions and no damage is done.
I can now reproduce this phenomenon completely consistently, both the "missing" hits and the "hitting" misses.

Message Edited by Giolon on 10-27-2004 07:50 PM





One thing that came up in beta that SEEMED feasible (never got confirm/deny from devs) was client/server syncing and lag.

The shield animations are done client side. The explosions and stuff flying off of the target happen after the server tells you you did damage.
So if you're lagging, or have significant latency, your client thinks you're 'hitting' because you're shooting the projected path of the badguy. So it draws shield flickers. But the server thinks the opponent is in a different place, and is seeing misses when you think you're shooting dead on. So it sends no damage messages back, and doesn't decrement shields/armor/condition.
This was a reasonable description of why it was so much harder to shoot tops/bottoms of ships. When they're 90* to you, the position change is at the most extreme (the amount of arc they cross in relation to your viewpoint, per second). So when it's flying across your view, the latency has its biggest effect on the client (its positioning may be a heartbeat behind, meaning if you shoot where the client thinks you need to, you'll actually always miss). That'd be why shooting AHEAD of the 'lead' indicator can have bolts fly past the target but explosions come off of it anyway (client thinks it missed. Server registers a hit since the bolts went through where IT thinks the enemy is, so it sends back a 'you hurt it' to the client to draw an explosion, and decrements shields/armor/condition).

They did some things to make it happen less, but it never went away even in beta. Tailing or head on positions were a LOT more likely to get sync between client and server, crossing shots were always more likely to register incorrectly for the player unless the player compensated themselves.

Just a thought, it matches what I've seen, but hasn't been confirmed as an issue.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
SailorSol
Wed Oct 27, 2004 10:29 pm
#49

I've got an interesting bug i dont know if anyone else is having this trouble


I cant get my Veteran reward its i've been in the game with uninterrupted account since january 7th. Anyways its telling me i only qualify for 90 days but i have been on for 10 months. The CSR's said they couldn't help when i submitted a bug report.. and i just want my yaught



____Haruka Zoicite_____
Smuggler Ace Pilot
*Wraith Squadron -WSQ-*


"Rebels? Where!?"
atat9619
Wed Oct 27, 2004 10:30 pm
#50

The worst bug from beta got in too.CILENT CRASH.Ohh lets not forget lasers not coming out when you shoot.



^4Battlefield SF>SWG
Val_Hunter
Wed Oct 27, 2004 10:33 pm
#51

I've had trouble with one of the Black Sun Fighter Mob types. This particular fighter seems to still be invulnerable from the top and bottom. You have to get directly in front or back of it to do damage.

This is making some of the nuetral missions harder than they need to be, cause I'm getting shot by 3 of these while following one forever wating for a good shot.
Sergia
Wed Oct 27, 2004 10:34 pm
#52

hi...

i can only see maybe one laser fire in about 30 attempts, i can HEAR them, but not see them, every now and then itll work for a blast or two...this is using the free ship from the Smugglers Alliance trainer on the first mission attempting to shoot commerce raiders...

help

Message Edited by Sergia on 10-28-2004 12:34 AM



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