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Thread: Player City Starports

RebelKnight64
Thu Jan 20, 2005 5:54 am
#40






Glzmo wrote:

I would rather like tohave personal landing pads (maximum one per inhabitable planet per character), where only the player who owns the pad can land his/her ship on it.

A nice feature would be if the landed ship was actually seen on the pad and accessible, expecially if it was a multipassenger ship. That way, you could live inside a ship instead of a house.






Great Idea, the pad could be an item crafted by architects, andto save space on the groundit could be placed on thetop of mediumor larger houses.



Emrys Darklight: Elder.
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Scoooter
Thu Jan 20, 2005 5:56 am
#41






KChildman wrote:





josslyn wrote:




How have Player Cities contributed to the "decay in social structure"? My city is always full with active players.. of all factions... how does that mean we are not social? I really have no idea what you're trying to say.. but player cities give a community feel to the game. As a Master Politician I say no to starports, but would NEVER go to the lengths of saying that player cities have pretty much ruined the social structure of the game. For instance, i go to Coronet.. so many ppl there half the time you can't keep conversations going at any point in spatial. I'm sorry, but i won't be subjected to tell hell all of the time. Now go to a player city where you don't have 50 ppl spamming at any given time and you can actually chat with ppl and get to know those ppl. Player Cities imho are one of the best added features to this game. They just need some lovin.






Back in the day, I could run into say Tyrena and find people crafting away, surveying, trading or PvPing....then player cities came in it all dried up. Especially withthe addition ofplayer shuttleports. I have bumped into people in RL that had abandoned the game because they felt that everyone was gone. And I got a few of them to come back by telling them that even if there was only a hand full of people left you could find them in one of these three locations:

Coronet

Theed

Dantooine Mining Outpost

Think back to grade school, children when left alone will always float into their little clicks and not really interact with the other click unless needed or the teacher comes back in and tells everyone to get back in their seats. With every self sufficient player city you have a node of players that for the most part only make contact with others in their city. The only cross-roads are the starports for the players to meet and interact. Yes YOUR city has people in it and if you see traffic other than your guild then it is probably a trade city there are still a few on every server that actually look inhabited. But their are a fair amount of cities that are made up of a handful of people with multiple accounts. They contain enough professions among them to not need any items from any other city. And with a large enough population they also have the comforts of any NPC city minus the Starport. Jump from city to city one day and see how many of them look as busy as your city try NPC cities other than the ones I mentioned and take that into account as well.

I remember when the three outposts on Dant were equally busy and people grouped for nightly Picket hunts and occasionally braved the 99k Kunga missions. I also remember when the lowest paying mission on Dathomir was 22k and my brother an I tried buffless for 3hrs to kill a karimuth lair so we could get home. Personally I run 7 accounts because through the holo-grind and player cities I could not rely on finding items I needed when I needed them and at prices I could afford.


Maybe the minimum requirements for a player city need to be bumped up high enough to consolidate the remaining players. But there should be a neutral area that draws people together and that is what the NPC cities should be. They should be the one's with the starports and maybe even PvP arean's, they should also have apartments and lots for merchants to rent.







IF you look at player cities, they are consolidating because people are migrating to the ones that are well run an viable.


But now we will have the abandon ones littering the landscape




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Fidgiter
Thu Jan 20, 2005 7:47 am
#42






Scoooter wrote:



Do you realize the space they would take lol


Where will you put your citizens lol





Have you seen the size of the Starport on Lok? At best it is a 7*9 footprint, no bigger than a generic PA Hall.


To the off topic issue of the "Social Fabric"


Once upon a time in a galaxy far far away there was a crafter who had grown beyond the Bazaar and needed a vendor. He set off to a settlement of houses outside of Mos Eisley which the locals called Mos Tatoo. It was an almost random jumble of houses, factories and harvesters but it hosted some of the earliest masters and was the place to shop.


One day he was setting a factory down but some Mountain Squill had built a nest near by. He tried to dislodge them but failed. He saw his neighbor who had been hunting the area recently and they teamed up and both failed. So they called another and finally the beasts were defeated and they all stood around laughing about what fun the whole thing had been.


A Dancers Guild formed in town and they setup an improvised Cantina and a crafter set a registered vendor so it could appear on the map in some form. While the Cantina in Mos Eisley grew silent this new site came to life and this contributed to the growing community.


People would hunt the wilderness near to the town or jog over to Anchorhead or Bestine for some factional action. There were so many places which were too dangerous to solo so people grouped and in time this groups staged hunts on the wild and deadly planets such as Lok, Endor and Dathomir.


Then things started to change. Buffs became the rage, armor became effective, superior weapons were needed. Hunting the area around the town became too easy solo let alone in a group. Even the places that were once death traps were now safe to travel and hunt solo. The community started to crumble through this time.


Player Cities came at this time when the social fabric of the galaxy was already in decay and created order from the chaos of what had been before. In many cases it slowed the decay but it but inevitably people withdrew into their loner worlds grinding professions for Jedi and grinding out combat professions solo.


The social fabric of the game was torn apart by faulty game mechanics and design flaws. If people could have lived and done business in the Major Cities they would have. They couldn't do what they had to do to equip the galaxy from the limited NPC Enviroment so they HAD to move out. The combat characters were driven furthur and further afield from their homes in the pursuit of their hunting and since they were better off solo did it alone.




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Scoooter
Thu Jan 20, 2005 9:34 am
#43






SolarFlareOgo wrote:






Scoooter wrote:





SolarFlareOgo wrote:

I know you have to be a certain level city to have a shuttle port. It would be neat to add in player city starports if the city reaches a certain level. Of course this needs to be managable per planet, only allow a certain number of city starports per planet. It would be nice to fly into your home town instead of having to shuttle there or bike it there.







Do you realize the space they would take lol


Where will you put your citizens lol








Someone mention just putting starship terminals in the city. That could work. Maybe put them next to the shuttle port. Room problem solved.


I also saw the mention of a personal landing pad. This might work as well. Might be easier to implement. One personal landing pad on your primary residence. I like this idea also.


Message Edited by SolarFlareOgo on 01-20-2005 07:50 AM




THink it through


Ther terminals exist in locations where there is room for interplanetary vessels to land.


Your ships are not located in the player city.


They will never do this since they are driving effors to make NPC cities more active







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
SolarFlareOgo
Thu Jan 20, 2005 10:29 am
#44






Scoooter wrote:





SolarFlareOgo wrote:






Scoooter wrote:





SolarFlareOgo wrote:

I know you have to be a certain level city to have a shuttle port. It would be neat to add in player city starports if the city reaches a certain level. Of course this needs to be managable per planet, only allow a certain number of city starports per planet. It would be nice to fly into your home town instead of having to shuttle there or bike it there.







Do you realize the space they would take lol


Where will you put your citizens lol








Someone mention just putting starship terminals in the city. That could work. Maybe put them next to the shuttle port. Room problem solved.


I also saw the mention of a personal landing pad. This might work as well. Might be easier to implement. One personal landing pad on your primary residence. I like this idea also.


Message Edited by SolarFlareOgo on 01-20-2005 07:50 AM




THink it through


Ther terminals exist in locations where there is room for interplanetary vessels to land.


Your ships are not located in the player city.


They will never do this since they are driving effors to make NPC cities more active










I still want to land by my house.



Long live the empire!
Smart_Darwin
Fri Jan 21, 2005 11:23 am
#45

Ooh, that's sweet! Boon to us space-babies. We wouldn't actually need starports for this, but maybe a smaller hangar (structure between the size of a starport and shuttleport). This could generate some rent money for player cities (I would not only use the city I "live in" more, but would be wiling to pay a substantial amount for the privalege.



Success is not sufficient; others must fail.
kesstral
Fri Jan 21, 2005 12:15 pm
#46

Star ports in player cities would be nice, whether a variation of an exisiting starport or a new type of access. But I won't hold my breath.


What would be great... and a way to drive traffic back to the NPC cities, would be for a crafter to beable to rent shop space.

If players could use the less traveled cities, the population would definately be dispersed away form cnet, theed, and the dant mining outpost. I would love to run a shop in say, Bela Vistal. Players would be charged premium rates for shop space in the major cities, which would create interest in the cheaper shops in npc cities on planets such as, gasp!! Rori!!?


It's just an idea that i saw floating around the forums that I wanted to bring up again.



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
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-1584, 178 SOAL Valley, Corellia
bluephoenix8406
Fri Jan 21, 2005 12:23 pm
#47

why not just have faction bases out side player citys so that you can land in them, they should allow one city on each planet so that many people can socialize and have pvp battles with the opposing faction, That way if you own a shop you can take order forms and make some cash



My destiney is my own,
I choose to be what I am,
I am the warrior who does not die,
Phoenix.

Wing-Tsit Chong United Artisians League Warrant Officer I
Master Artisian,Ex-Master Marksman x/x/4/4,Medic (until i drop it),Droid Enginer 3/3/3/4,Alliance pilot 2/2/2/2
Athela
Sat Jan 22, 2005 5:46 am
#48

I see no reason why player cities of the highest rank should'nt have a Star port. The building can be any size, look how small player city garages are compared to their npc city counterparts.Making it all the easier to travelplayer city to player city shopping vendors is a real plus. I would like to make these available to city residents only as well, to give another reason for a player to be a citizen of a city.


Minnie/Mayor Crimson Flats, Talus/Kettemoor
Tar-Danian
Sun Jan 23, 2005 10:57 pm
#49

Correct me if I am wrong but originally with the creation of player cities it was stated that with a metropolis ranking, you could have a starport, I knew mayors that were waiting for the jedi revamp, because it was stated in the notes that it would happen with that patch. I'll look back and see if I can find something...




Tar Danian
- Ghost -

- Syren's Tomb, Talus-
Rollin... Rollin... Rollin...






MadeEvil
Mon Jan 24, 2005 11:13 am
#50

Give us another scavenger hunt!

This time allow a starport to be placed in our city!



- Elmer
Hvzeda
Mon Jan 24, 2005 12:14 pm
#51






Athela wrote:

I see no reason why player cities of the highest rank should'nt have a Star port. The building can be any size, look how small player city garages are compared to their npc city counterparts.Making it all the easier to travelplayer city to player city shopping vendors is a real plus. I would like to make these available to city residents only as well, to give another reason for a player to be a citizen of a city.


Minnie/Mayor Crimson Flats, Talus/Kettemoor






If tier V (or even a proposed tier VI) player city were allowed to have shuttleport, you would have an enormous amout of cross-server citizen requests in order to meet the minimal requirement for that tier level. Then we will hear more complaints on the boards about ghost towns taking up valuable real estate.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Kinshi
Mon Jan 24, 2005 2:14 pm
#52

No player starports, you lazy bums!

Like it is sooooooooooo difficult to wait the ONE MINUTE (publish 12.1) it will take to fly in a shuttle to a starport.

I know what you want, you want to be able to step outside your house, and click a ship terminal w/o leaving your front porch, enabling you to avoid people who want to shoot you (you are afraid of being caught in PvP while waiting for the shuttle in a public starport. You want to land on other planets in 'safe' cities where there wont be others waiting to catch you.

It still amazes me the # of peeps in this game who join the factions but want to avoid PvP at all costs. Its like having an army made of nothing but concientous objectors.
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