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Thread: Player City Starports

gera
Wed Jan 19, 2005 6:57 am
#27

Let me tell you why.


Player cities are not static. period. A player city today exist as "metropolis" and tomorrow no city at all. Ships are parked where they located. You may worry if the starport destroyed where your ship parked. Besides you need to pick from 20 selections in "Where do you want to land?" screen. There must be a reason why they did not put "Shipwright trainers" even to cities..



Think of it.




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Fidgiter
Wed Jan 19, 2005 7:10 am
#28

I'll start by saying, "It will never happen". As much as I would like it the fact is that there seems to be a push to revitalize the Major (NPC) Cities and as it stands they are one of the few things that already draws people into them.


It is not because of Size: There are starports which are not much bigger than a shuttle port such as those on Lok, Endor and Dathomir. A Starport might be a 7*9 structure in this form.


It is not because of Grief: A ship isn't stored on the starship terminal, it is stored on your character. If the 'stored at' reference is NULL it can easily be coded to make that starship available at any starport. This already happens with a new ship after you load it from your inventory to your data pad. The reference is NULL so you can customize it at any starpot.



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Smadder
Wed Jan 19, 2005 9:18 am
#29

If player cities got starports, it would only contribute to the destruction of NPc cities.



Wulfnick Beeblebrox
SolarFlareOgo
Wed Jan 19, 2005 9:57 am
#30


They would have to be hard to attain. Maybe you'd need like 150 or 200 people in you city and maintain that level for sometime before you can get one. If not a starport then maybe just a landing pad in the city where you have declared your residence and only residences of the city can use it. This way NPC cities will still be used for when you are traveling away from you main city.


The issue of loosing your starport when your city goes poof is a valid one. Maybe if the place you parked your ship goes poof, then you get your ship redeeded to your inventory or maybe you loose it. Maybe the starport could stay standing for one week after the city goes poof or below the starport city level so you can move your ship.


I realize this is not an easy thing to add to the game and there are a lot of issues that need to be address. But now since we have space ships it would be nice to be able to land them where we want to. I like the idea of landing anywhere there is room to put my ship, but from a programming standpoint, I am not sure how to implement such a solution.


At any rate, there should be some way to at least land close to your primary residence. I don't park my car thousands of miles from my house, why should I park my ship 5000 of meters from my residence?

Message Edited by SolarFlareOgo on 01-19-2005 08:58 AM



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Skuzz
Wed Jan 19, 2005 10:30 am
#31

I also doubt the devs will ever do this because it would further kill the NPC cities. Although i think it makes perfect sense to give player cities starport access and would LOVE to see it happen! They wouldnt have to add a structure at all. Just a simple starship terminal that would appear on your cities shuttle port. Viola! all done The whole "lose ship if starport poofed" theory is a non-issue, it could easily be set up to bump yer ship to the closest NPC starport or make it so the next starship terminal you used is where yer ship went to, so i dont buy this argument for a second.





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KChildman
Wed Jan 19, 2005 11:03 am
#32

Player cities should never have Starports. Player cities have already contributed to a large part of the decay in social structure of this MMORPG. Once they find a way to bring people out of their self-sufficient societies maybe a Starport could be pondered but I would still say no myself.
josslyn
Wed Jan 19, 2005 2:21 pm
#33






KChildman wrote:

Player cities should never have Starports. Player cities have already contributed to a large part of the decay in social structure of this MMORPG. Once they find a way to bring people out of their self-sufficient societies maybe a Starport could be pondered but I would still say no myself.







How have Player Cities contributed to the "decay in social structure"? My city is always full with active players.. of all factions... how does that mean we are not social? I really have no idea what you're trying to say.. but player cities give a community feel to the game. As a Master Politician I say no to starports, but would NEVER go to the lengths of saying that player cities have pretty much ruined the social structure of the game. For instance, i go to Coronet.. so many ppl there half the time you can't keep conversations going at any point in spatial. I'm sorry, but i won't be subjected to tell hell all of the time. Now go to a player city where you don't have 50 ppl spamming at any given time and you can actually chat with ppl and get to know those ppl. Player Cities imho are one of the best added features to this game. They just need some lovin.



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StarNick
Wed Jan 19, 2005 3:49 pm
#34








Pappi wrote:


technically this isn't my forum, and if you try that on the poli forum you better watch your behind






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StarNick
Wed Jan 19, 2005 3:50 pm
#35

FLOL btw is the Flaming Lords of Lag...the CURB testing commando team, and now the "commando club" that Garvin seemingly created that includes ALL commandos...



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Scoooter
Wed Jan 19, 2005 8:39 pm
#36






SolarFlareOgo wrote:

I know you have to be a certain level city to have a shuttle port. It would be neat to add in player city starports if the city reaches a certain level. Of course this needs to be managable per planet, only allow a certain number of city starports per planet. It would be nice to fly into your home town instead of having to shuttle there or bike it there.







Do you realize the space they would take lol


Where will you put your citizens lol




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KChildman
Wed Jan 19, 2005 11:44 pm
#37





josslyn wrote:




How have Player Cities contributed to the "decay in social structure"? My city is always full with active players.. of all factions... how does that mean we are not social? I really have no idea what you're trying to say.. but player cities give a community feel to the game. As a Master Politician I say no to starports, but would NEVER go to the lengths of saying that player cities have pretty much ruined the social structure of the game. For instance, i go to Coronet.. so many ppl there half the time you can't keep conversations going at any point in spatial. I'm sorry, but i won't be subjected to tell hell all of the time. Now go to a player city where you don't have 50 ppl spamming at any given time and you can actually chat with ppl and get to know those ppl. Player Cities imho are one of the best added features to this game. They just need some lovin.






Back in the day, I could run into say Tyrena and find people crafting away, surveying, trading or PvPing....then player cities came in it all dried up. Especially withthe addition ofplayer shuttleports. I have bumped into people in RL that had abandoned the game because they felt that everyone was gone. And I got a few of them to come back by telling them that even if there was only a hand full of people left you could find them in one of these three locations:

Coronet

Theed

Dantooine Mining Outpost

Think back to grade school, children when left alone will always float into their little clicks and not really interact with the other click unless needed or the teacher comes back in and tells everyone to get back in their seats. With every self sufficient player city you have a node of players that for the most part only make contact with others in their city. The only cross-roads are the starports for the players to meet and interact. Yes YOUR city has people in it and if you see traffic other than your guild then it is probably a trade city there are still a few on every server that actually look inhabited. But their are a fair amount of cities that are made up of a handful of people with multiple accounts. They contain enough professions among them to not need any items from any other city. And with a large enough population they also have the comforts of any NPC city minus the Starport. Jump from city to city one day and see how many of them look as busy as your city try NPC cities other than the ones I mentioned and take that into account as well.

I remember when the three outposts on Dant were equally busy and people grouped for nightly Picket hunts and occasionally braved the 99k Kunga missions. I also remember when the lowest paying mission on Dathomir was 22k and my brother an I tried buffless for 3hrs to kill a karimuth lair so we could get home. Personally I run 7 accounts because through the holo-grind and player cities I could not rely on finding items I needed when I needed them and at prices I could afford.


Maybe the minimum requirements for a player city need to be bumped up high enough to consolidate the remaining players. But there should be a neutral area that draws people together and that is what the NPC cities should be. They should be the one's with the starports and maybe even PvP arean's, they should also have apartments and lots for merchants to rent.
Maaaaksman
Thu Jan 20, 2005 1:40 am
#38

Player City Star Ports should be avalible when a city reaches a high number of members. It would help alot from being jumped by opossing factions when you drop into a public Star Port, then being able to drop into a Rebel city's




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Glzmo
Thu Jan 20, 2005 5:37 am
#39

I would rather like tohave personal landing pads (maximum one per inhabitable planet per character), where only the player who owns the pad can land his/her ship on it.

A nice feature would be if the landed ship was actually seen on the pad and accessible, expecially if it was a multipassenger ship. That way, you could live inside a ship instead of a house.



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