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Thread: JTL? you can keep it, I give up.
atytula wrote:
Amuro0079 wrote:
Help them out and hurt the rest? LOL, ever heard ofdynamic mission difficulties? And if they really want people to group for advancement, why did they design the missions so only one person in thegroup can take them at a time otherwise you end up with multiple spawns? The way I see it, only the two master missions are really designed for groups, while the rest are for individuals.
LOL, the enemy doesn't retreat some of there ships when they see that there is an undersized force against them. You are given a mission and how you complete it is up to you. Get a squadron together that can handle it or be a top ace and solo it. Your choice, but failure is not an option.
I couldn't agree more that grouping in missions is flawed at times (like you said if both people have the same mission their would be two spawns) but that doesn't mean that they should make the missions easier, but rather they should fix it so it is a group mission, not justan individual player mission.
LOL, difficultyvarying itselfdynamically has been done in other games. And it's the best way to makeeverybody happy in a situation like this, andof course,plus fixing the mission so multiple people can take them at the same time. Mission difficulty levels should constantly adjusting itself based onhow well youdo in amission.When you're soloing a mission, it stars at alower difficulty level than if you're grouped, but if you're a really good pilot and doing well, the mission willstart getting difficult. Similarly, if you're grouped with bunch of people, the mission starts off at higher difficulty, but it may become easier or many times harder depending how well your group is doing.
Yeah, JtL is curretnly the 2nd bestselling title in the USPC gaming market (the first one is Sims 2), according to sales data released in Dec.But how long will those people stay? Many will leave again after they have ACE'edbecause there's a serious lack of highend content. I, myself, quitSWGfor 15 month before comingback in Oct for JtL, it was fun in the first few weeks, but that was it, after you aced and took down the rebelspace station in DS a couple times, there's really not much to do. I don't even play everyday now, maybe only once a week. I'm giving the game a few more months to see if it's getting any better, if not, there's no reason for me to stay.
atytula wrote:
While you say people are leaving in droves, this holiday season saw many, many people come to SWG for the first time. This game is doing well. A lot of thepeople in my guildthat left the game 8 months ago have come back and are having fun. I am not disagreeing that the devs have made the road bumpy and sometimes don't have the smartest solutions, but in the case of missions difficulty, I think it should stay right were it is in JTL.
Message Edited by Amuro0079 on 01-19-2005 10:02 AM
Im fine with dynamic difficulty, so long as it comes with dynamic rewards. I dont want to see people who fly for crap, then get the same rewards and loot that I do. That would remove all incentive.
Maastar wrote:
Marzuk147 wrote:
"and I will NOT be forced to group with other players just to do it."
Just a thought, but try a single player game? I seriously do not know why people think they should be able to solo everything in an MMORPG geez. FYI Ive soloed to master pilot 3 times now (2x in SA, 1x Havoc, doing SS now to see how it is).
I'll be bloody impressed if you manage to solo Storm Squadron. Its pretty much impossible to solo, especially if it is your first Ace as you dont have the uber parts to retrofit the first time around!!
i did storm squad back in early november, took me about 5 days and needed one dudes help on the last tier 3 mission.
Bowoci wrote:
One of the major problems with this game on the ground and in space... they REQUIRE grouping (at least they will on the ground after the CU) but they offer no incentive for group members. Risk vs reward... they don't have a clue!
Ducimus wrote:
>> One of my guildmates however who happens to be a Jedi Knight went all the way to master Pilot solo.
Jedi have abosoltey nothing to do with JTL. As a rebel pilot i soloed all missions except for the teir 4 exit mission and the corvette. As a privateer pilot, i soloed everything except the corvette. As an imperial i soloed everything, and Almost soloed the corvette (had a few tactical blunders) *rolls eyes*
The key is to think outside the box, fly smarter not harder. Know what you can and can't do. Things like hyperspacing to another quadrant within the same sector, disabeling rather than killing fighters, or just killing a reactor/engine on a gunboat and letting it autodestruct go a long way.
I never suggested that him being a Jedi Knight had anything to do with itI was simply stating that even though I did not master pilot solo butthere is a way to do it solo with the current system (it is not impossible as some are suggesting in this thread).
I take this kind of statement as "I should be able to solo everything because I dont like grouping". While its all kind of a moot point because you are not required to group, nor do you even need to, lets examine a simple fact:
Message Edited by NACHODEWI on 01-19-2005 09:45 AM
If you want challenge why do you group then? Grouping will only makeit easier. Sucky pilots can make their way to ACE very easily as long as they're in a big guild or have lots of friends.
Scythykins wrote:
Sigh.. This I'm tired of. God forbid a mission be VERY DIFFICULT! That's the whole freakin point! I prefer a challenge than being able to breeze through a mission, and I prefer a hard challenge to just viewing a mission as a low hurdle that gates me from the next uber skill or uber cert. The heck with that! If you don't want to group, why in the big blue marble are you paying $15 a month for it? Play one of the Jedi Knight or X-wing series. Or are those too difficult for you too?
Life isn't handed to you on a silver platter. Sony I APPLAUD YOU for making the space missions a challenge, I've truly enjoyed every one I've accomplished.