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Thread: JTL? you can keep it, I give up.

KenzoDarkron
Tue Jan 18, 2005 4:24 pm
#40

5 Stars Marzuk



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Kenzo Darkron ~ Fallen Jedi


Chilastra


Amuro0079
Tue Jan 18, 2005 6:32 pm
#41






atytula wrote:





Amuro0079 wrote:




Help them out and hurt the rest? LOL, ever heard ofdynamic mission difficulties? And if they really want people to group for advancement, why did they design the missions so only one person in thegroup can take them at a time otherwise you end up with multiple spawns? The way I see it, only the two master missions are really designed for groups, while the rest are for individuals.






LOL, the enemy doesn't retreat some of there ships when they see that there is an undersized force against them. You are given a mission and how you complete it is up to you. Get a squadron together that can handle it or be a top ace and solo it. Your choice, but failure is not an option.


I couldn't agree more that grouping in missions is flawed at times (like you said if both people have the same mission their would be two spawns) but that doesn't mean that they should make the missions easier, but rather they should fix it so it is a group mission, not justan individual player mission.







LOL, difficultyvarying itselfdynamically has been done in other games. And it's the best way to makeeverybody happy in a situation like this, andof course,plus fixing the mission so multiple people can take them at the same time. Mission difficulty levels should constantly adjusting itself based onhow well youdo in amission.When you're soloing a mission, it stars at alower difficulty level than if you're grouped, but if you're a really good pilot and doing well, the mission willstart getting difficult. Similarly, if you're grouped with bunch of people, the mission starts off at higher difficulty, but it may become easier or many times harder depending how well your group is doing.






atytula wrote:


While you say people are leaving in droves, this holiday season saw many, many people come to SWG for the first time. This game is doing well. A lot of thepeople in my guildthat left the game 8 months ago have come back and are having fun. I am not disagreeing that the devs have made the road bumpy and sometimes don't have the smartest solutions, but in the case of missions difficulty, I think it should stay right were it is in JTL.






Yeah, JtL is curretnly the 2nd bestselling title in the USPC gaming market (the first one is Sims 2), according to sales data released in Dec.But how long will those people stay? Many will leave again after they have ACE'edbecause there's a serious lack of highend content. I, myself, quitSWGfor 15 month before comingback in Oct for JtL, it was fun in the first few weeks, but that was it, after you aced and took down the rebelspace station in DS a couple times, there's really not much to do. I don't even play everyday now, maybe only once a week. I'm giving the game a few more months to see if it's getting any better, if not, there's no reason for me to stay.

Message Edited by Amuro0079 on 01-19-2005 10:02 AM



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Marzuk147
Tue Jan 18, 2005 6:49 pm
#42

^

Im fine with dynamic difficulty, so long as it comes with dynamic rewards. I dont want to see people who fly for crap, then get the same rewards and loot that I do. That would remove all incentive.
BOYD
Tue Jan 18, 2005 11:18 pm
#43






Maastar wrote:





Marzuk147 wrote:
"and I will NOT be forced to group with other players just to do it."

Just a thought, but try a single player game? I seriously do not know why people think they should be able to solo everything in an MMORPG geez. FYI Ive soloed to master pilot 3 times now (2x in SA, 1x Havoc, doing SS now to see how it is).






I'll be bloody impressed if you manage to solo Storm Squadron. Its pretty much impossible to solo, especially if it is your first Ace as you dont have the uber parts to retrofit the first time around!!







i did storm squad back in early november, took me about 5 days and needed one dudes help on the last tier 3 mission. then again, i am pretty insanely good.......from playing 15 years of games



Wilsow Graine

Dark Jedi Apprentice

landshark42
Wed Jan 19, 2005 1:25 am
#44

Not sure what server u are on Nach, but if you are on Corbantis i'll help any time, just send me a tell. I play only odd hours 1-3 am PST and just mastered freelancer. I soloed up til the tier 4 exit mission. Had no trouble finding groups when i played after i got to know a few people. I would be disappointed if they made all the missions solo missions. Team work to me is an integral part of being a master pilot (esp. if you are imperial or rebel, i could see an argument for freelancer).
ChewbaccaWookie
Wed Jan 19, 2005 1:31 am
#45

The below reply by me was in this forum, but on another post and I believe it has some revelance to this thread as well. I realize that I am talking about the ground game and teh upcoming CU, but it is still about grouping and solo play. I left the original post in so that you may be able to see what I was replying to.


Here it is:







Bowoci wrote:

One of the major problems with this game on the ground and in space... they REQUIRE grouping (at least they will on the ground after the CU) but they offer no incentive for group members. Risk vs reward... they don't have a clue!






I hope that grouping won't be required for all things when the CU goes live. Don't get me wrong, I don't mind the occasional group, but I do not go looking for them. I prefer soloing and always have.


I am a CH and one of the things that concerns me is that once this CU goes live, CH's will be left out in regards to taming creatures. There are a few creatures that are high priority tames for a lot of CHs. One of them being a Bull Rancor baby. How many groups do you think are going to want to spend days or weeks hunting Bull Rancors just so that a CH can tame a baby? They are very rare, so rare that many CH have reported over 250 to 500 lairs destroyed and no baby. Some have taken over a year and still have no baby to show for it. Will you people who want grouping to be required for these creatures be willing to give us CH a hand for that long? Another example is the Great Plains Stalker. They are more rare then Bull Rancors. They have no lair and spawn one at a time up to 4 times. I have been looking through 20 WPs and in the last 4 weeks haven't come across one adult. Will you take time out of your day to spend 2-3 hours to help a CH find one of these?


Your argument I am sure will be get guild members to help out or other CH. The number of CH on the servers ain't what it used to be. We aren't very many any more, we are few. While I can understand that people want grouping, there has to be a happy medium between solo and grouping. For the above reasons, for me, it needs to allow me to do things with some challenge, but not impossible.


Another argument I think I will see mentioned is that this is a MMORPG. Yes, I know what it stands for, but that doesn't mean that grouping is required. It just means many people playing at the same time. Yes, grouping is a big thing in a MMORPG, but no where does it say that grouping is required. You interact with people all the time in a MMORPG and that is what a MMORPG is all about. Interaction! Interaction doesn't mean only grouping, it means many things. One of those thigs is grouping, but it also means talking to one another, selling to other people, buffing other people, healing them, etc...


I have gotten a little long winded here and I didn't mean to, but I am hoping that those of you who would like to see grouping a required aspect of the game will see the other side of the coin as well. I don't want to change your style of play nor would I ever ask them to do that, but I would hope it would go both ways.



Ooklah
Master Creature Handler

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Abyssdame
Wed Jan 19, 2005 1:51 am
#46






Ducimus wrote:
>> One of my guildmates however who happens to be a Jedi Knight went all the way to master Pilot solo.

Jedi have abosoltey nothing to do with JTL. As a rebel pilot i soloed all missions except for the teir 4 exit mission and the corvette. As a privateer pilot, i soloed everything except the corvette. As an imperial i soloed everything, and Almost soloed the corvette (had a few tactical blunders) *rolls eyes*

The key is to think outside the box, fly smarter not harder. Know what you can and can't do. Things like hyperspacing to another quadrant within the same sector, disabeling rather than killing fighters, or just killing a reactor/engine on a gunboat and letting it autodestruct go a long way.





I never suggested that him being a Jedi Knight had anything to do with itI was simply stating that even though I did not master pilot solo butthere is a way to do it solo with the current system (it is not impossible as some are suggesting in this thread).



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NACHODEWI
Wed Jan 19, 2005 5:22 am
#47

Marzuk 147 wrote :

_____________________________________________________________________________

"Requiring grouping is totally retarded when the devs had to know we had a problem getting people to group up in the first damn place!"

I take this kind of statement as "I should be able to solo everything because I dont like grouping". While its all kind of a moot point because you are not required to group, nor do you even need to, lets examine a simple fact:

______________________________________________________________________________


Do you realize how silly you make yourself look with that stupid statement when you have my quote right above? Let me explain this for you again! I and many people have spent many hours trying to put a group together and most of the time you cannot a decent enough group together. This has gotten worse because the missions you need help on in JTL usually takes over an hour. Many people do not have the time or is unwilling to help for that long. That is the complaint. Requiring people to group when the devs already knew most of the time if you stand in front of the starports and beg or offer to bribe you still would most likely not get 4 or 5 people to agree to help you. Now nothing is 100% but most of the time I could not get help. Now if you had some common sense you would see the problem I have is getting volunteers for the groups I would need to master my profession. I remember someone starting a JTL help list and I contacted the people from theNARITUS server which I play on and I got no response. Like I said...until the devs make it easier to group basing a profession on grouping is a horrible idea because they are leaving out a large amount of players.



Dweibokyt RotaenMaster Bounty Hunter
nefarious2
Wed Jan 19, 2005 6:56 am
#48

I'm not too sure when this turned into a debate on grouping, but I don't think this argument will ever come to an end.


In a MMORPG you have a universe with a whole lot of people on it. Makes it kind of like the real world as people are doing various things.


Alot of the time you have the people who will get all of their friends together and go off and have a good time doing whatever, and then you have other people who prefer to either stay home and work on building things in their house or just wandering alone. Just like in the game. You can get together with your friends and go out and have a blast taking down Tuskens all night, or you can stay home and craft or wander the planet and see what there is to be seen.


I don't believe that they should require you to group up to get a profession completed, if you do then it will be much easier. At the same time I don't think a solo player should be able to walk upto a Kryat Dragon and say "Hi, I'm going to kill you know".


I think that is what the CU is going to address, it is going to make it so the most feared creature in the galaxy(and if you read any of the resource books on SW it is) requires you to have a lot of people with you, and most aren't going to return from the encounter.


I'm all for having a group to finght certain things, but I'm also for the solo player to be able to fight alot of things without a group.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
NACHODEWI
Wed Jan 19, 2005 8:07 am
#49


Like I said before. I am all for grouping to go after high end stuff. Putting any profession in thatcategory is not a good move....except Jedi.

Message Edited by NACHODEWI on 01-19-2005 09:45 AM



Dweibokyt RotaenMaster Bounty Hunter
atytula
Wed Jan 19, 2005 9:57 am
#50

Nachodewi,


This game is twitch. The simple fact is even if they make it 10 times easier, there will still be people out there that need to group to finish these missions. Also, if you have a hard time grouping, maybe it is because of your attitude. You have been very hostile on these forums, and if you were in my guild, I would have asked you to leave already. It is VERY easy to get a group in SWG. All you need to do is get into a guild that plays during your hours. Then, coordinate with them on when you can do your pilot missions. MOST people do this and are having no problems with it. It is the few people on these forums that WANT to solo everything, and refuse to form a group. You say you are all for grouping, then get a group. It isn't as hard as you make it sound. True, standing in a shuttleport shouting you need help with the mission will get you knowhere. When I see somoene doing this on myserver I snicker to myself and say "noob". The key is to make friends. If don't have any ingame friends, then you will get knowhere in JTL and soon the same will be true for the ground game.


Note: Even if they made it easy to become master (like every other profession) you don't want to get there because the game gets boring after you master the pilot profession.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Scythykins
Wed Jan 19, 2005 10:06 am
#51

Sigh.. This I'm tired of. God forbid a mission be VERY DIFFICULT! That's the whole freakin point! I prefer a challenge than being able to breeze through a mission, and I prefer a hard challenge to just viewing a mission as a low hurdle that gates me from the next uber skill or uber cert. The heck with that! If you don't want to group, why in the big blue marble are you paying $15 a month for it? Play one of the Jedi Knight or X-wing series. Or are those too difficult for you too?


Life isn't handed to you on a silver platter. Sony I APPLAUD YOU for making the space missions a challenge, I've truly enjoyed every one I've accomplished.



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Amuro0079
Wed Jan 19, 2005 6:20 pm
#52






Scythykins wrote:

Sigh.. This I'm tired of. God forbid a mission be VERY DIFFICULT! That's the whole freakin point! I prefer a challenge than being able to breeze through a mission, and I prefer a hard challenge to just viewing a mission as a low hurdle that gates me from the next uber skill or uber cert. The heck with that! If you don't want to group, why in the big blue marble are you paying $15 a month for it? Play one of the Jedi Knight or X-wing series. Or are those too difficult for you too?


Life isn't handed to you on a silver platter. Sony I APPLAUD YOU for making the space missions a challenge, I've truly enjoyed every one I've accomplished.




If you want challenge why do you group then? Grouping will only makeit easier. Sucky pilots can make their way to ACE very easily as long as they're in a big guild or have lots of friends.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
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