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Templar1865 wrote:
As far as current development goes, please give one of your programmers a few cycles to revert player-controlled pets back to their pre-December combat effectiveness. Creature Handler was the only profession "rebalanced," so anyone engaging in it has been at a disadvantage for five months; it looks to be at least that many months before the "new" combat rebalance is rolled out. Until then, revert the creatures so that CH can approach the other combat classes in effectiveness.
huh?
only problem with planets like Hoth or Degobah is, there's really not much to do there.
Hoth is a icy wasteland.
Degobah is a swamp with tough creatures for sure, but there are no outposts. Yoda chose it for the solidarity, and the dark side presence to mask his own. The whole idea being that no one would go there and accidently find him.
I'd for planets like Nar Shadaa and Kessel and the Maw Cluster to be included though.
ok let me try this again
A Idea I had was for bounty hunters and smugglers to have the ability to change there ships transponder code (ID name) as a means to disguise there ships.
One tactic that Boba has used is the use of a drone of slave 1, a hollow copy of the ship made of plasteel with a transpoder that gave the Slave 1 ID to those who tracked it.
Entertainers having the use of a Sail Bargewhich players could board to enjoy entertainment and drink.
Group hunting parties can ride on skiffs.
I dont know if I missed it but I know there will be repair issues with space craft could there be astromech droids created to reduce damage taken, increase craft speed, or improve hyperdrive speeds?
add things where skill lvl (if any is required) will determine ability to plot more efficent hyperdrive courses and speed to reduce time of travel and fuel effencey (if fuel is a factor) Fuel could be factored into light speed jumps.