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Thread: Corvette + hyperdrive = BS

Insidius
Sun Nov 07, 2004 3:39 am
#27

Did you try disabling it's reactor so it can't hyperspace?

Did you try using squadrons with Space Bombs and your Ammunition ships to re-arm?
Slarus
Sun Nov 07, 2004 3:41 am
#28

Yeah, can you *THINK* of a better incentive to eBay? People are stupid - I've seen Jedi Masters sell their accounts when SOE would EASILY be able to narrow that purchase down.


What this shows is his opinion on why Master Pilot needs to be PvP forced is extremist at best. If Mastering a profession in his view must be rare and on a quota then his reasons to keep the Master Pilot quest in Kessel is extremist as well, as it is based on this belief that Mastering a profession should be on a quota based on who gets there first, not who has skill.
Baalzvuv
Sun Nov 07, 2004 3:51 am
#29






Slarus wrote:

Yeah, can you *THINK* of a better incentive to eBay? People are stupid - I've seen Jedi Masters sell their accounts when SOE would EASILY be able to narrow that purchase down.


What this shows is his opinion on why Master Pilot needs to be PvP forced is extremist at best. If Mastering a profession in his view must be rare and on a quota then his reasons to keep the Master Pilot quest in Kessel is extremist as well, as it is based on this belief that Mastering a profession should be on a quota based on who gets there first, not who has skill.






I would think that after all the arguing we have done, you would at least see my point clearer. I do not believe that it needs to be changed, but I never said that PVP must be a requirement. I said that the PVP element might be an attempt by SOe to limit the amount of MP's. Which I think is a good odea. I agree that some of my views are extreme, but I also know they will never happen And have also said that a few times already
Slarus
Sun Nov 07, 2004 3:57 am
#30


Ok, I think we have a problem of miscommunication - I see consentual as giving consent, i.e agreeing to participate, you see it otherwise. I think that is the main problem of our argument.


I see consent as this: Do you wish to pick flowers? Yes or No.


Do you wish to go Overt? Yes or No


not as do you wish to become Master Pilot? Yes or No by saying yes you have now agreed to also say yes to PvP, that is a condition not a choice. I accept I have to PvP to get MP, that is not the debate, my problem and many others is that it was outlined and discussed and was in the FAQ that PvP was to be consentual, not some PvP, just PvP was consentual.


I do not see MP=PVP. I do see that in order to get the MP, you agree to risk PVP.


But you did not choose PvP, you had to accept it as a condition to do the mission, you did not choose PvP.


Since you decide if you want MP, I see that as a matter of choice the player makes. He knows the risks, and makes his desicion.


Except also to note the mission write up does not inform you of the PvP, only when you get to a base to zone into Kessel does the game tell you about PvP, the mission write up doesn't.


Once that desicion is made, it is consensual. If the player agrees that his need and/or want to be a MP is greater than his aversion to PVP, then he agrees to it. If it's the other way around, then he realized that getting the MP level was not worth getting involved in PVP for. Again, to my mind, having consented to this, it is no longer an issue of consent, but a matter then of wanting to have both, without giving the other up.


No it means you accept as a condition that you must PvP, and the write again doesn't support or relay PvP as a condition either.


But I still fail to see where the fact that you choose, knowing what it entails, (assumption as the mission write up doesn't warn you of PvP) to get to MP, removes the issue of choise from PVP? SInce you realize that to get it you have to risk PVP, if you are opposed to PVP, you simply give up on getting MP. There, no issue - you are not forced to engage in PVP.


Ok you are forced to consent to PvP, will that get through your skull you are forced to consent to PvP.

SplinterCellDude
Sun Nov 07, 2004 4:17 am
#31

Here an idea....

When it reaches a certain amount of damage in one particular field, it's hyperdrive is disabled, much like engines and so forth, making it a sitting duck!



Xeiheo Reasoblin
Sergeant in the Imperial Marines
Proud member of the Imperial Security Bureau
Founder and Director of Valcyn Film Studios
Slarus
Sun Nov 07, 2004 4:20 am
#32

Here an idea....

When it reaches a certain amount of damage in one particular field, it's hyperdrive is disabled, much like engines and so forth, making it a sitting duck!


Waste the engines or the reactor it should be crippled and not be able to hyper out, my 2 cents.
ArianSix
Sun Nov 07, 2004 10:19 am
#33






Insidius wrote:
Did you try disabling it's reactor so it can't hyperspace?

Did you try using squadrons with Space Bombs and your Ammunition ships to re-arm?






In the first 4 tries, we couldn't disable all the shields which allows theengine to be targettable.


The 5th attempt we did disable the engines, but after 4 failures we were throwing everything we had at it and concentrating every little bit of fire power on the ship (we even had the neutrals in our group throw Tier 1 pirate ships at it!)... needless to say, it didn't last very long against our final brute-force-all-out-desperation attack.


Corvette was destroyed in about 2 minutes (possibly less) time.


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

ArianSix
Sun Nov 07, 2004 10:23 am
#34






Baalzvuv wrote:

Not everyone has to be or can be the best. No way around it. I would play even if I knew I would never be the Master of anything.




This mission has nothing to do with who's best.


If I flew in and shot the ship once, while my 20 ace friends destroyed the ship for me, that's doesn't make me the best.


If I got ace now because there are few griefers in Kessel while others can't get ace 2 months down the line because Kessel is full of griefers that doesn't make me the best.



If I got ace because the other ace candidates were destroyed before the ship blew up, that doesn't make me the best.


Getting to be a master has nothing to do with being best, it's about jumping through hoops and finishing all your assigned tasks.


-- A6

Message Edited by ArianSix on 11-07-2004 09:39 AM



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Slarus
Sun Nov 07, 2004 10:36 am
#35


This mission has nothing to do with who's best.


If I flew in and shot the ship once, while my 20 ace friends destroyed the ship for me, that's doesn't make me the best.


If I got ace now because there are few griefers in Kessel while others can't get ace 2 months down the line because Kessel is full of griefers that doesn't make me the best.



If I got ace because the other ace candidates were destroyed before the ship blew up, that doesn't make me the best.


Getting to be a master has nothing to do with being best, it's about jumping through hoops and finishing all your assigned tasks.


Spot on 100% correct. The only thing is that is not my quote, I agree with you that Master is not rare a mark of the best or anything like that.
ArianSix
Sun Nov 07, 2004 10:38 am
#36






Slarus wrote:


This mission has nothing to do with who's best.


If I flew in and shot the ship once, while my 20 ace friends destroyed the ship for me, that's doesn't make me the best.


If I got ace now because there are few griefers in Kessel while others can't get ace 2 months down the line because Kessel is full of griefers that doesn't make me the best.



If I got ace because the other ace candidates were destroyed before the ship blew up, that doesn't make me the best.


Getting to be a master has nothing to do with being best, it's about jumping through hoops and finishing all your assigned tasks.


Spot on 100% correct. The only thing is that is not my quote, I agree with you that Master is not rare a mark of the best or anything like that.





My bad, let me figure out who wrote that, and I'll manually change it so it reflects the other person and not you.


** original editted **


Sorry about that buddy, I changed the quote so that it shows Baalzvuv as saying it instead.


-- A6




Message Edited by ArianSix on 11-07-2004 09:41 AM



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

GUido179
Sun Nov 07, 2004 11:54 am
#37



Baalzvuv wrote:






I would think that after all the arguing we have done, you would at least see my point clearer. I do not believe that it needs to be changed, but I never said that PVP must be a requirement. I said that the PVP element might be an attempt by SOe to limit the amount of MP's. Which I think is a good odea. I agree that some of my views are extreme, but I also know they will never happen And have also said that a few times already




I think the one issue that needs to be defined that Baalzvuv is not seeing is that SOE has always clearly stated they will not FORCE people to PVP that it is a choice. By saying this SOE implies that players will not have to PVP to reach the endgame (which is Profession mastery), since the "endgame" is what everyone is inherently striving for. THIs is exactly what having the MP mission in Kessel does.

The Jedi revamp has set a precedent in REQUIRING people to PVP to reach endgame (personally I think the game would have been a lot better if there were NO player Jedi), and now the Pilot professions are unfortunately following this new precedent.

As it is the Pilot profession was extremely poorly thought out, since after you master, unless you like PVP, or griefing players by preventing them from reaching the same level as you (which will get continuously harder as more griefers master), the entire expansion just becomes a way to travel without using the hated shuttles. Which I guess, arguably, may be worth the $30... but it's a poor way to run a MMORPG...
Trystim
Sun Nov 07, 2004 11:56 am
#38


Ok, let's get something straight, because quite frankly I'm tired of seeing the same

old worn out pvp'er explanation of why the kessel mission should not be changed.


here's the breakdown, and something for to sink in you l33t dude's skulls, because

you don't seem to want to come to terms with it.


1)MMORPG - massive mulitplayer online ROLEPLAYING game: It's a roleplaying game. Do you understand that?

It doesn't say Massive player vs. player online game. You people continously try to morph this into a star

wars flavored counterstrike.


2)Most of the pvp'ers are a plague, moving from one online game to the next, ravaging everything

in thier path like the scourge of disease. Let's ask this question. What part of killing another player that

DOESN'T want to pvp is fun for you? Look what has happened to all the other games where pvp was

really big. They died off and there isn't many players playing them anymore. The

same thing has happened on several servers here in SWG. Barren pvp wastelands. Why?

Because the current pvp player type is a virus. It eats it's way through the game.

Don't agree, tell me the current problem with the ground game is buffs, armor, and DOT weapons. Now

which group of players brought that to pass? PVE? I think not.



3) Consent means 'that you agreee' - The devs have said that PVP was consentual in JTL. That means exactly what it says.

They DID NOT say that pvp was a RISK...Yes, I know Master Pilot is by choice, thank you captain obvious. However

This does NOT, READ CAREFULLY, DOES NOT mean that the master pilot mission should be held in a pvp area.

All of you pvp'ers use the same excuses over and over again. You sound like a hive mind working toward a

one body one mind player base. Like the borg. Resistance is futile. This only helps prove what I'm saying about

you being a virus. The dev's never stated that Master Pilot was a pvp profession and actually, maybe you Borgians

want master pilot to pvp 1 shot each pwnzor each other all day long but there are a good majority of players

that are not PVP'ers that just want to be able to have the multiplayer ships. Pvp'ers are predictable. They use the

same philospohy for every argument. Here's their layout and reasoning behind it


1) Everything should be hard and require groups - This is so you and your gank squad guilds can beat everything, own

everything and be the god of all, then be sure to brag about it to everyone as though the fame of your character

in this game has any bearing on your life offline.


2) Everything should rare - This is so only you and your gank squad buddies will have it. That way you stand out

and everyone will worship you for your mighty swg gaming 'skillz'


3)If you don't want to pvp then don't - You say this because there really isn't any foundation other

than personal gain from your previous two arguments. You eventually kill off pvp on every server because people

are getting tired of hearing 'you stink N00b, I pwnz0r'd JOo'. Thus, in order to feed your seemingly endless

god complex, you want everyone to have to pvp that way you never run out of victims.


You're a virus. An obstacle standing in the way of players and their fun. Your grieving tactics, harsh words, and

constant rooster fighting do nothing more than turn people comepletely off to that portion of the game.

Get it through your head, plain and simple, not everyone wants to play this game to pvp. They should not be

punished in ANYWAY shape or form for not wanting to pvp with you and your gank squad guild. Every player

should have access to the same things pvp'ers do. THE ONLY REASON WHY YOU WANT THE MASTER PILOT

PROFESSION TO STAY IN A PVP ENABLED AREA IS GRIEF! You and your hit squads want to kill every player

trying to make master pilot and keep them from accessing content in this game. You say you want master pilots to

be rare, nonsense! You only want them to be rare if you're already one! You want to be able to dictate who and when a person

makes master pilot. This is fueled by pure evil and ego. You as a player do not deserve the right to play any game

let alone in a game with other people. You are a scourge who's only motivation is personal greed. You do not care if other players

have fun, you don't care if they are upset because you DICTATE when they can master their pilot profession.

You are NOT part of a player community, YOU ARE IT'S NEMISIS! Hopefully one day, the devs will stop catering to you

and start making this game enjoyable for everyone, not just you and your gank chronies.....


Message Edited by Trystim on 11-07-200411:09 AM

Message Edited by Trystim on 11-07-2004 11:10 AM



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
Sengis
Sun Nov 07, 2004 12:08 pm
#39

chill they just need to isnert soem higher levels for masters, and as I have said manytimes before, reward those who do not proffesion hop by giving them, Acess to future quests based upo time as a given master, To Be honest, I think Ace is a little ridiculous for a title in Master Box, it should be Wing commander, Squadron leader whatever... and ace should be an elite master situation... Do you have to surrender your ace hood to enroll in other squadrons?


perhaps if people could take one factional Master and Neutral master, the New Elite Hybrid could then be a true ace??? Just a thought..



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
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