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Thread: Corvette + hyperdrive = BS

marantztaisan
Sat Nov 06, 2004 9:04 pm
#14






ArianSix wrote:





spammy1984 wrote:
Can't you disable the engine? ... havn't tried this myself so I don't know

Hype Lightfly
Eclipse






Unfortunatelty, the vette has no targetable engine or reactor.

-- A6





Engine and Reactor become targetable after the secondary shield is gone=D




Taisan
I have killed everything that has walked,
crawled or flown at one point or another
Gunslinger-Imperial Ace


Baalzvuv
Sat Nov 06, 2004 9:11 pm
#15






rLobster wrote:





Baalzvuv wrote:

Meh, I am not going to keep trying to explain about getting that Master box marked.


Suffice to say if they cnaged the rules in the whole game that only 5 players per server could get a master in a class, I would be much much happier.










Ugh, are you kidding me? What a stupid thing to say.









Why? Thats how I think it should be, maybe making the number more like 15 Masters of any class (cant be master in more than one class ata time) and 5 Jedi.


That would make being a master a true challenge, a true reward. Not counting what the Master could do, just having peple see that tag, and say WOw, would be a great reward.

Space-Ace-Wannabe
Sat Nov 06, 2004 9:12 pm
#16

Engine becomes targettable after the shields are down. If you take out the engine, (as far as ive discovered) the vette cant actually hyper out on you. Take down its weapons and engine, and its a super large target practice. Enjoy for as long as you can.
DeusMalleus
Sat Nov 06, 2004 9:17 pm
#17

We did this tonite, I think we where 8 of us.

We didnt have any griefers around, except for one time.


We missed it twice, first time really before we started, second time we had the shields down far.

Then we decided to think.


We sent 2 Ywings with double mark3 protons on each shield. Awings and Xwings with protons went in ahead. We ignored the the escortgunboats, and approached from the front so the escort Gunboats couldnt hurt us. Use IFF scramble on approach and send in all people at the same time.

The Ywing group that targeted first shield had problems launching but the backup Xwings that got in behind got it down. The secondary shield was down to low percentage when I did my run, as a Privateer I went in solo. I managed to launch my missile before they started to shoot at me due to my friends occupie them so I hit IFF on the way out.


When shields where down I rested for a while out of range, targeted engines and went in guns and missiles blazing. Got the engine down to 40% before I blew up.

Just after my run the engines went by another groupmemberand by the time I got back the Reactor was down to low percentage and all guns out.

The corvette was now a sitting duck and we could fly around an mock it.


Kill off shields in first run.

Go in all together and all should know in before hand what to do.

Send in fighters to launch missiles or just draw fire, the Ywings deliver the real blow.


If the first run is successful you should have it crippled within 10-15 minutes. Since it hyperspace out about 30-40 minutes after it enter the system you need to keep a patrol in the system to be ready when it arrives.


The PvP bit I can only agree on. Its bad, real bad. But the corvette is definatley dooable if you organize it a bit.


Happy hunting and hope this helped.



---------------------
Deus Mallei - Co-leader Ordo Malleus - Cragstone - Naboo - Farstar
Malleus - Testcenter

Master Pikeman - becouse we have the coolest moves

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Zilod
Sat Nov 06, 2004 9:22 pm
#18

i soloed the vette both with an imp and rebel pilot it can seem difficult but with a bit of strategy is not that hard... just 2 advices...


try to discover the area where your vette enter in the space

the vette have a fixed path that last for around 30 mins (i think) is important to attack it as early as possible, if you have troubles with it hyperspacing away scan the area, maybe with some friends... you can generally spot it from 8k so when you see it instead of launch an attack sigh the coords so that you can see what is the entry area and be prepared to attack it with your friends.


think about strong and weak points of the vette and it's group

what makes the combat difficult, why you have troubles taking it? is the escort the boat the vette turret? you are too outnumbered to try to attack it? think about these things and how you can counter them, study how the vette and it's escort moves and react to enemies, then make an attack plan and try it.

Brute force can work but maybe will not be the optimal solution.


hope it helps
Dragonbanisher
Sat Nov 06, 2004 10:29 pm
#19

In a strike group have fighters distract and remove the escorts and turrets while bombers cripple the ship. A-wings/interceptors work well with their speed as a distraction and can dogfight semi-decently with the small fighters. They also make good craft to protect the group from being attacked from other players with good speed and since even a single projectile weapon paired with a proton launcher will kill players quickly. Medium fighters should deal with the gunboats. Those gunboat escorts can tear you apart fairly quickly and need to be engaged ASAP. I helped a friend on his master mission and got a lot of good practice for when I have to do my mission.



___________________________________________________

Talishar Vangaurd-SMH-Ahazi

"Life is a game of chance. The big payout wont happen unless big risks are
taken. Although big risks in the end may mean bust."
ArianSix
Sat Nov 06, 2004 10:30 pm
#20

Well we finally did it after the 5th try and after refining our plan of attack. I'll post in here so you don't waste your time.

First we assembled a larger army than before... we did it with 8 people - 5 imps and 3 neutrals... this was a brute force approach.

1. First we launched 5 bomber strikes against the vette.
2. Then we disabled the fighter escort to save time.
3. Then we blew the bejeezus out of the vette ignoring the gunships.

This was our attack order...
3a. weapons
3b. shield
3c. secondary shield
3d. engine
3e. bridge

Hope this helps you save a lot more time than we had to spend.

Take care,

-- A6



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Slarus
Sun Nov 07, 2004 2:59 am
#21


Meh, I am not going to keep trying to explain about getting that Master box marked.


Suffice to say if they cnaged the rules in the whole game that only 5 players per server could get a master in a class, I would be much much happier.


That would mean SWG each server would have a population of 36x5=175 players as no one would not want to master at least one profession.


think SOE can make money with 175 subscribers per server?



However, I do beleive that trying to keep a stopgag on the MP population in any way is a good idea. And since this would be the only way to do so - sionce the AI will never be good enough, keep it this way - you don't have to be a MP - they can put a quest that will allow you to use the multiplayer ships or what not.


The only thing is you made this up, this is YOUR theory. The facts dont support it.


1. Master skill box appears on EVERY player. Rare items such as AV-21s, firesprays and jet packs dont appear on every player.


2. SOE hasn't said that they intend, they haven't implied that Master Pilot nor MPs ships are rare, only the Firespray is rare, they have said that.


3. All that is happening is they are forcing PvP as a consequence to Mastering Pilot, and conditional PvP is not consentual PvP.



Your thoery, only, no fact can you prove this notion of rare MPs, nothing.

Baalzvuv
Sun Nov 07, 2004 3:07 am
#22






Slarus wrote:


Meh, I am not going to keep trying to explain about getting that Master box marked.


Suffice to say if they cnaged the rules in the whole game that only 5 players per server could get a master in a class, I would be much much happier.


That would mean SWG each server would have a population of 36x5=175 players as no one would not want to master at least one profession.


think SOE can make money with 175 subscribers per server?


Not everyone has to be or can be the best. No way around it. I would play even if I knew I would never be the Master of anything.



However, I do beleive that trying to keep a stopgag on the MP population in any way is a good idea. And since this would be the only way to do so - sionce the AI will never be good enough, keep it this way - you don't have to be a MP - they can put a quest that will allow you to use the multiplayer ships or what not.


The only thing is you made this up, this is YOUR theory. The facts dont support it.


1. Master skill box appears on EVERY player. Rare items such as AV-21s, firesprays and jet packs dont appear on every player.


2. SOE hasn't said that they intend, they haven't implied that Master Pilot nor MPs ships are rare, only the Firespray is rare, they have said that.


3. All that is happening is they are forcing PvP as a consequence to Mastering Pilot, and conditional PvP is not consentual PvP.



Your thoery, only, no fact can you prove this notion of rare MPs, nothing.






Why is a condition not consensual? You are not forced to be a MP. You can chose to, with the consequence that you will enter a PVP area, and even then, PVP is not assured, only the possibility.


Once you are given the choice regarding MP/PVP, it's up to you, is it worth it, or not. To you, it is, but the PVP bothers you a lot. Fine, Dont be a MP, the game will go on for you.


Slarus
Sun Nov 07, 2004 3:15 am
#23

Not everyone has to be or can be the best. No way around it. I would play even if I knew I would never be the Master of anything.


Mastering a profession is not about being the best, it mean achieveing a goal. If you have no goal why play. Your theory is that Mastering a profession is a mark of prefection, not a goal but a contest. If only 175 people per server could master a profession there would not be thousands of players that is not a stretch of the imagination.



Why is a condition not consensual? You are not forced to be a MP. You can chose to, with the consequence that you will enter a PVP area, and even then, PVP is not assured, only the possibility.


Ok look at a thesaurus and tell me if they are the same? This game is Consentual PvP, MP sets up a conditonal PvP, that is not consentual, choosing MP is not choosing PvP you said that, you said it is a condition or risk a consequence, none of those are consentual PvP, the consentual part is coosing to persure MP.


Once you are given the choice regarding MP/PVP, it's up to you, is it worth it, or not. To you, it is, but the PVP bothers you a lot. Fine, Dont be a MP, the game will go on for you.


If I had choice I could MP without PvP, that would be consentual, you tell me how and you win, solve for X. I am morally opposed to PvP but I want MP solve it?

Baalzvuv
Sun Nov 07, 2004 3:27 am
#24






Slarus wrote:

Not everyone has to be or can be the best. No way around it. I would play even if I knew I would never be the Master of anything.


Mastering a profession is not about being the best, it mean achieveing a goal. If you have no goal why play. Your theory is that Mastering a profession is a mark of prefection, not a goal but a contest. If only 175 people per server could master a profession there would not be thousands of players that is not a stretch of the imagination.



Why is a condition not consensual? You are not forced to be a MP. You can chose to, with the consequence that you will enter a PVP area, and even then, PVP is not assured, only the possibility.


Ok look at a thesaurus and tell me if they are the same? This game is Consentual PvP, MP sets up a conditonal PvP, that is not consentual, choosing MP is not choosing PvP you said that, you said it is a condition or risk a consequence, none of those are consentual PvP, the consentual part is coosing to persure MP.


Once you are given the choice regarding MP/PVP, it's up to you, is it worth it, or not. To you, it is, but the PVP bothers you a lot. Fine, Dont be a MP, the game will go on for you.


If I had choice I could MP without PvP, that would be consentual, you tell me how and you win, solve for X. I am morally opposed to PvP but I want MP solve it?





Agian, there does not have to be a solution for you. Being a MP is not a requirement. If you make it one, then you are forced. You have decided that you MUST be a mp, therefore SOe is forcing PVP on you. But you are not forced to be MP. You can get along fine without it.

Slarus
Sun Nov 07, 2004 3:37 am
#25

Agian, there does not have to be a solution for you. Being a MP is not a requirement. If you make it one, then you are forced. You have decided that you MUST be a mp, therefore SOe is forcing PVP on you. But you are not forced to be MP. You can get along fine without it.

Ok is this true


PvP=MP?


All I can see is you see zero difference between Player Verses Player and Master pilot, yet for one thing not one word in both phrases means the same thing, so I am failing to see how you can keep the broken record up that MP equals PvP.


Consentual PvP means you choose to PvP or not, yes or no, this is not by any secondary action, you directly choose PvP

Conditionalor consequenal PvP means a certain condition or a choice you make puts you into a PvP mode a secondary action or choice puts you into PvP.


choosing MP puts the condition that places you into PvP, it is a secondary action that forces PvP.


You even agree with me "You have decided that you MUST be a mp, therefore SOe is forcing PVP on you. But you are not forced to be MP. You can get along fine without it."


One thing you wrote incorrectly You have decided that youWANT be a mp, therefore SOEe is forcing PVP on you. But you are not forced to be MP. You can get along fine without it. Being MP is the choice I have said this, you are trying to spin it that I imply you MUST become an MP, no you can choose to become an MP but once you CHOOSE that you are forced by condition to PvP in a game that is Consent based PvP.



KaylBreinhar
Sun Nov 07, 2004 3:38 am
#26



Baalzvuv wrote:
Meh, I am not going to keep trying to explain about getting that Master box marked.
Suffice to say if they cnaged the rules in the whole game that only 5 players per server could get a master in a class, I would be much much happier.



Yeah, can you *THINK* of a better incentive to eBay? People are stupid - I've seen Jedi Masters sell their accounts when SOE would EASILY be able to narrow that purchase down.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
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