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Thread: Multiplayer ships taking one lot is wrong, proposed alteration now enclosed...

Zeon_Zaku
Sat Oct 30, 2004 9:38 am
#27






Trean wrote:

Okay, I didn't get this far in beta and never even connected the loss of a lot when I got my suub in beta. But, SERIOUSLY, who thought of this absurd idea. First off, lots are for the ground game, they balance how many spaces people own in game so it doesn't become uneven. Secondly, did I mention lots are used in the ground game? Third, a ship isn't a home... You can't declare residence in it, you can't drop it on a planet, you can't put it in a city, all you can do with it is put stuff in it. And the stuff in it you can only access by launching into space. Fourth, lots are precious and usually all used. Crafters use every single lot they have to gather the odd amount of named resources they usually require, over 40 named resources for Weaponsmiths. Crafters use lots to place factories for mass production due to increased demand since not everyone likes crafting, and lastly to store parts, resources, and completed wares. If a crafter isn't using all ten of his or her lots in these ways then they probably don't completely devote themselves to crafting or maybe they have other means. The point is 10 lots is 10 lots, and now to use the REWARD for being a long paying customer I have to alter my style of gameplay? I speak of crafters because I know the issues of them because I am one of them, but I am sure that many other professions feel the same way including non-crafters.


The fact that a spaceship takes up a lot is not only absurd in theory, it completely counters the effects of a reward. If this is what is considered a reward and this game, please spare us and don't create anymore. You ostricize whole parts of the community that have been devoted to the game by implementing the system this way. Couldn't you somehow tie the number of objects allowed in the ship to the datasize? Has that even been explored? Crafters and the rest can easily give up 5 data slots in our datapad for 75 lots or some other trade off like that.


I must comment on this because I feel that it not only affects me but it affects the community, and the idea of lots in the game. I wish the devs to explore alternatives to the this inane task of a lot for a multiplayer ship, its an outrageous idea that should have been kicked to the shredder when it was thought up.






If you don't like it, don't use it. Simple as that.
Back in BETA there was a long discussion about how only one multi-player ship could be decorated, and that the Devs needed to find a way around that or many people wouldn't use their SoroSuub. The Devs did their best to find a way to decorate both craft, and this is what they came up with. Now we can decorate both. Be happy with what we have.
Eesh... no matter what the Devs do, people are still not happy.



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Trean
Sat Oct 30, 2004 9:52 am
#28

Contrary to what many of you may think by now, I am not against the implementation of some how getting around to let people use 2 or more or whatever multiplayer ships. I am against the process that the devs foolishly implemented this with though. The fact that a reward is now a detriment is crappy. The fact that if I want to use my reward I have to sacrifice something, is just plain stupid. The fact that they never even consider tying 5 or so lots to a JTL account and making different ships take different amounts of JTL lots is short sighted of them. What happens when they add different ships, multi passenger or single passenger, you toss another lot away to get it, NO you should have a JTL lot system to play around with as you have a ground game lot system to play around with ground items.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Nacoa
Sat Oct 30, 2004 10:22 am
#29


Zeon_Zaku wrote:
If you don't like it, don't use it. Simple as that.

My, what a lovely reward for paying SOE for 6 months. Here's an object you can stick in your bank!! It even looks ugly so you won't want to use it as a decoration!


Back in BETA there was a long discussion about how only one multi-player ship could be decorated

No, there was a discussion on page 5,267,496 of a thread on the public JTL board, where the people who demanded 2 decorated MP ships came up with the lot idea. Unfortunately for the devs, anyone who didn't care about 2 decorated ships had long since dropped off the thread, so they never heard the criticism of the idea. This idea screwed crafters and guild leaders.

The devs made all guildhalls take 7 lots to stop screwing guild leaders, but we crafters are still screwed. I get to use my "reward", or I get to reduce my ability to harvest resources by 20%.


The Devs did their best to find a way to decorate both craft, and this is what they came up with. Now we can decorate both. Be happy with what we have.

I, along with a ton of other people, never wanted 2 decorated ships. This change was put in for people who insisted that they get 2 decorated ships.


Eesh... no matter what the Devs do, people are still not happy.


Well, if they devs had bothered to draw attention to the plan before putting it in, I would have suggested this compromise: You get 1 decorated MP ship for free. If you get a 2nd MP ship, it costs one lot. Therefore, crafters could have one MP ship without damaging their business, all of you people who want 2 decorated ships can still have them, and the database isn't any more bloated than what the devs originally proposed to do.

However, the idea was never discussed in beta before the devs put in the lot solution.





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rabocca
Sat Oct 30, 2004 11:15 am
#30

i think this guy is right but he brought it up so agressively, kinda unnecasary, but whatever


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Rabocca
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Ahazi
Aterak
Sat Oct 30, 2004 11:34 am
#31

This is so you don't have everyone using a multi-person ship. Havn't had a 2 seater but if they take up lots thats wrong.



Aterak

PreCU Stormtrooper





Cebre_Opasloa
Sat Oct 30, 2004 12:46 pm
#32

In Beta the veteran ship did use a lot same as Live, but in Beta having the MP ship deeded raised your lot limit to 11 from 10. This made it so you didn't lose any existing lots...


This got borked somehow when it went Live...




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BrotherDavius
Sat Oct 30, 2004 1:05 pm
#33






Nacoa wrote:




Zeon_Zaku wrote:
If you don't like it, don't use it. Simple as that.



My, what a lovely reward for paying SOE for 6 months. Here's an object you can stick in your bank!! It even looks ugly so you won't want to use it as a decoration!





Back in BETA there was a long discussion about how only one multi-player ship could be decorated



No, there was a discussion on page 5,267,496 of a thread on the public JTL board, where the people who demanded 2 decorated MP ships came up with the lot idea. Unfortunately for the devs, anyone who didn't care about 2 decorated ships had long since dropped off the thread, so they never heard the criticism of the idea. This idea screwed crafters and guild leaders.

The devs made all guildhalls take 7 lots to stop screwing guild leaders, but we crafters are still screwed. I get to use my "reward", or I get to reduce my ability to harvest resources by 20%.





The Devs did their best to find a way to decorate both craft, and this is what they came up with. Now we can decorate both. Be happy with what we have.



I, along with a ton of other people, never wanted 2 decorated ships. This change was put in for people who insisted that they get 2 decorated ships.





Eesh... no matter what the Devs do, people are still not happy.




Well, if they devs had bothered to draw attention to the plan before putting it in, I would have suggested this compromise: You get 1 decorated MP ship for free. If you get a 2nd MP ship, it costs one lot. Therefore, crafters could have one MP ship without damaging their business, all of you people who want 2 decorated ships can still have them, and the database isn't any more bloated than what the devs originally proposed to do.

However, the idea was never discussed in beta before the devs put in the lot solution.






So what the devs should have left it the way it was, i don't think so.


Fact there was an uproar that you could only use 1 mulyi-pass ship at a time.


Fact it is only one lot.


Fact you already have to give somthing to get the ship anyway 6 months of play and you have to get jtl as well.


As someone else said no matter what the devs do in this game they can not make everyone happy.

Trean
Sat Oct 30, 2004 2:06 pm
#34






BrotherDavius wrote:


As someone else said no matter what the devs do in this game they can not make everyone happy.







NO, I believe a JTL lot system where ships take up JTL lots alloted to a character when the expansion is registered would make EVERYONE if not almost everyone happy.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

ErwinRommel
Sat Oct 30, 2004 2:10 pm
#35


I didnt even notice this, omg . Fix this devs! Having a 3 ship max alone is bad enough!



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Nacoa
Sat Oct 30, 2004 3:43 pm
#36


BrotherDavius wrote:
So what the devs should have left it the way it was, i don't think so.

LEARN TO READ

My suggestion would allow players to have 2 decorated ships. However, only the SECOND MP ship would take a lot. This would tax the database the SAME as the original "one-decorated" system yet allow people like you to have 2 decorated ships.

Instead, you get your 2 decorated ships, and I get ZERO.





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Cuality
Sat Oct 30, 2004 4:35 pm
#37






Nacoa wrote:




BrotherDavius wrote:
So what the devs should have left it the way it was, i don't think so.




LEARN TO READ

My suggestion would allow players to have 2 decorated ships. However, only the SECOND MP ship would take a lot. This would tax the database the SAME as the original "one-decorated" system yet allow people like you to have 2 decorated ships.

Instead, you get your 2 decorated ships, and I get ZERO.






actually, it taxes the the database twice as much as the original system did. 2 decorated ships = twice the database space required. Learning to read is good... learning to multiply is gooder. Your "fix" would tax the system the same as the current system but without the noticeable drawback of 2 lots gone... with the first system, the vets didn't get the lot punishment, but if any vet wanted a decimator or nova, or yt-1300... they had to undecorate their yacht. yeh it sucks for people who don't plan on getting a multiship... but it allows the people who do the oppurtunity to fly either ship and it save on database space and reduces lag. you have a choice, lose the lot or don't fly the yacht (it is even melodical)






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Trean
Sat Oct 30, 2004 5:59 pm
#38

Personally, lambs for the fodder comes to mind because the only people telling us that there would be database issues is the devs, and well why can't the hardware upgrades for jtl fix that, well there are database issues still. We all quote the devs, saying database issues this database issues that, I for one am tired of hearing about the database and want them to consider a different solution to their problem, including that of maybe adding hardware to increase database space!



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Vicotnik
Sat Oct 30, 2004 6:53 pm
#39






Trean wrote:

Personally, lambs for the fodder comes to mind because the only people telling us that there would be database issues is the devs, and well why can't the hardware upgrades for jtl fix that, well there are database issues still. We all quote the devs, saying database issues this database issues that, I for one am tired of hearing about the database and want them to consider a different solution to their problem, including that of maybe adding hardware to increase database space!






If there really is a database issue, which I guess there might be, it still doesn't quite explain why they were willing to let us have one decorated MP ship "for free" at first... I mean... The lot-cost wasn't added until people started complaining that this would make the yacht useless, since you couldn't launch one MP ship if the other had items in it...



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