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Thread: Multiplayer ships taking one lot is wrong, proposed alteration now enclosed...
Vicotnik wrote:
Trean wrote:
Personally, lambs for the fodder comes to mind because the only people telling us that there would be database issues is the devs, and well why can't the hardware upgrades for jtl fix that, well there are database issues still. We all quote the devs, saying database issues this database issues that, I for one am tired of hearing about the database and want them to consider a different solution to their problem, including that of maybe adding hardware to increase database space!
If there really is a database issue, which I guess there might be, it still doesn't quite explain why they were willing to let us have one decorated MP ship "for free" at first... I mean... The lot-cost wasn't added until people started complaining that this would make the yacht useless, since you couldn't launch one MP ship if the other had items in it...
it was to prevent people using mulitple mp ships for storage. each person can have a set amount of items attached to their character in the database. 75 items wasn't stretching the limit... 150 items more than likely would, not to mention that if you got 3 you would have 225 items attached to your character. by limiting them to lots was a decent way to save some character database issues (/raise your hand if you like having your items disappear) without encountering a plethora of problems. You are right though, that you wouldn't have to use a lot on a ship initially... but there were also reports from testers that things were disappearing off the ships... or MP ships not loading properly... the devs and the QA team discovered the database issues and what better way to fix it than to add it to the limit of items that one has and package it so they could decorate as many multiplayer ships as they want... but at the cost of a lot that they would have to give up on the ground.
To comment on the actually topic at hand, I am not a crafter, but I agree that having 1 lot from the ground being taking up by a multi-person spacecraft was not a good choice. I do believe that there should be some kind of control though to keep people from having multiple space craft for storage reasons. I think the edit that the original poster put into the first post would be a great solution. A JTL lot system that is seperate from the ground lot system.
Cuality wrote:
Vicotnik wrote:
Trean wrote:
Personally, lambs for the fodder comes to mind because the only people telling us that there would be database issues is the devs, and well why can't the hardware upgrades for jtl fix that, well there are database issues still. We all quote the devs, saying database issues this database issues that, I for one am tired of hearing about the database and want them to consider a different solution to their problem, including that of maybe adding hardware to increase database space!
If there really is a database issue, which I guess there might be, it still doesn't quite explain why they were willing to let us have one decorated MP ship "for free" at first... I mean... The lot-cost wasn't added until people started complaining that this would make the yacht useless, since you couldn't launch one MP ship if the other had items in it...
it was to prevent people using mulitple mp ships for storage. each person can have a set amount of items attached to their character in the database. 75 items wasn't stretching the limit... 150 items more than likely would, not to mention that if you got 3 you would have 225 items attached to your character.
Yes, but what I am saying here is that at first we got the 75 items for free. Suddenly, when we now could have 150 items, each ship would cost one lot. If they were ready to give us the first 75 items in the database, the logical conclusion would be that:
1 MP ship = 0 lots
2 MP ships = 1 lot (0 for the first one + 1 for the second one).
Seems a lot like they took their chance to nerf us when they gave us something good.
FuryoftheStars wrote:
I've only read part way through this thread so far, but I couldn't help but notice how many people were referring to a 1 lot / 75 item ratio. Last time I checked, small houses were the only ones that actually held to that. I can't hold 450 items in my large house, plus a factory allows 100 items even though it's only 1 lot. But that neither here nor there and not the topic of this thread.
To comment on the actually topic at hand, I am not a crafter, but I agree that having 1 lot from the ground being taking up by a multi-person spacecraft was not a good choice. I do believe that there should be some kind of control though to keep people from having multiple space craft for storage reasons. I think the edit that the original poster put into the first post would be a great solution. A JTL lot system that is seperate from the ground lot system.
Well, the ratio is actually 75 items per lot, capped to 250 items max per structure. So a 1-lot small Naboo round house holds 75 items, any other small or medium house holds 150 items in 2 lots, some player city structures (cantina and hospital, I think) are 3 lots and 225 items. However, 6-lot large houses and 7-lot PA halls only hold 250 items, so they're hugely inefficient for storage.
There is actuallyone exception to the formula - a factory can hold 100 items, and only costs one lot.
The veteran reward ship requires 1 lot -
They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!
...
I've never heard anything about house lots being reduced. Do you have any confirmation? The official announcement was PA Hall down from 9 lots to 7, and structure factories down from 2 lots to 1.
Melachis wrote:
I don't see what all the griping is about.....
The veteran reward ship requires 1 lot -
They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!
...
Massadonious wrote:
Less lag = good.
More lag = bad.
Let me know which one of those options you like and I'll tell you where you stand on this issue.
Personally, I think they should of gave us 2 extra lots to compensate for the MP ships, but other than that, I think the lot system in JTLis fair.
You are basing this inquiry on the sole fact that the devs are saying the original system will give more lag. This is a statement, not test based. You can't base it on beta because there were a billion people on the server and there was going to be lag either way.
Melachis wrote:
I don't see what all the griping is about.....
The veteran reward ship requires 1 lot -
They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!
...
If the one less lot for houses is true then that would make up for the lot i would use.
Let me ask you all somthing if theu where to put player built space stations in this game for guild, would it be fair if they took up lots?
BrotherDavius wrote:
Let me ask you all somthing if theu where to put player built space stations in this game for guild, would it be fair if they took up lots?
mrbleepbleep wrote:I've never heard anything about house lots being reduced. Do you have any confirmation? The official announcement was PA Hall down from 9 lots to 7, and structure factories down from 2 lots to 1.
Melachis wrote:
I don't see what all the griping is about.....
The veteran reward ship requires 1 lot -
They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!
...
You're right, it's structure factories that have been reduced, not houses; my mistake
actually, it had nothing to do with lag, it was more to do with items disappearing on the ships... i.e. DATABASE ISSUE. Stuff was disappearing. Stuff disappearing is a bad thing. This is something that was tested and proven to be true.
Trean wrote:
Massadonious wrote:
Less lag = good.
More lag = bad.
Let me know which one of those options you like and I'll tell you where you stand on this issue.
Personally, I think they should of gave us 2 extra lots to compensate for the MP ships, but other than that, I think the lot system in JTLis fair.
You are basing this inquiry on the sole fact that the devs are saying the original system will give more lag. This is a statement, not test based. You can't base it on beta because there were a billion people on the server and there was going to be lag either way.