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Thread: Multiplayer ships taking one lot is wrong, proposed alteration now enclosed...

Cuality
Sat Oct 30, 2004 7:46 pm
#40






Vicotnik wrote:





Trean wrote:

Personally, lambs for the fodder comes to mind because the only people telling us that there would be database issues is the devs, and well why can't the hardware upgrades for jtl fix that, well there are database issues still. We all quote the devs, saying database issues this database issues that, I for one am tired of hearing about the database and want them to consider a different solution to their problem, including that of maybe adding hardware to increase database space!






If there really is a database issue, which I guess there might be, it still doesn't quite explain why they were willing to let us have one decorated MP ship "for free" at first... I mean... The lot-cost wasn't added until people started complaining that this would make the yacht useless, since you couldn't launch one MP ship if the other had items in it...




it was to prevent people using mulitple mp ships for storage. each person can have a set amount of items attached to their character in the database. 75 items wasn't stretching the limit... 150 items more than likely would, not to mention that if you got 3 you would have 225 items attached to your character. by limiting them to lots was a decent way to save some character database issues (/raise your hand if you like having your items disappear) without encountering a plethora of problems. You are right though, that you wouldn't have to use a lot on a ship initially... but there were also reports from testers that things were disappearing off the ships... or MP ships not loading properly... the devs and the QA team discovered the database issues and what better way to fix it than to add it to the limit of items that one has and package it so they could decorate as many multiplayer ships as they want... but at the cost of a lot that they would have to give up on the ground.








(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
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FuryoftheStars
Sat Oct 30, 2004 8:35 pm
#41

I've only read part way through this thread so far, but I couldn't help but notice how many people were referring to a 1 lot / 75 item ratio. Last time I checked, small houses were the only ones that actually held to that. I can't hold 450 items in my large house, plus a factory allows 100 items even though it's only 1 lot. But that neither here nor there and not the topic of this thread.

To comment on the actually topic at hand, I am not a crafter, but I agree that having 1 lot from the ground being taking up by a multi-person spacecraft was not a good choice. I do believe that there should be some kind of control though to keep people from having multiple space craft for storage reasons. I think the edit that the original poster put into the first post would be a great solution. A JTL lot system that is seperate from the ground lot system.
Vicotnik
Sat Oct 30, 2004 10:11 pm
#42






Cuality wrote:





Vicotnik wrote:





Trean wrote:

Personally, lambs for the fodder comes to mind because the only people telling us that there would be database issues is the devs, and well why can't the hardware upgrades for jtl fix that, well there are database issues still. We all quote the devs, saying database issues this database issues that, I for one am tired of hearing about the database and want them to consider a different solution to their problem, including that of maybe adding hardware to increase database space!






If there really is a database issue, which I guess there might be, it still doesn't quite explain why they were willing to let us have one decorated MP ship "for free" at first... I mean... The lot-cost wasn't added until people started complaining that this would make the yacht useless, since you couldn't launch one MP ship if the other had items in it...




it was to prevent people using mulitple mp ships for storage. each person can have a set amount of items attached to their character in the database. 75 items wasn't stretching the limit... 150 items more than likely would, not to mention that if you got 3 you would have 225 items attached to your character.




Yes, but what I am saying here is that at first we got the 75 items for free. Suddenly, when we now could have 150 items, each ship would cost one lot. If they were ready to give us the first 75 items in the database, the logical conclusion would be that:


1 MP ship = 0 lots


2 MP ships = 1 lot (0 for the first one + 1 for the second one).


Seems a lot like they took their chance to nerf us when they gave us something good.





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
mrbleepbleep
Sun Oct 31, 2004 4:12 am
#43






FuryoftheStars wrote:
I've only read part way through this thread so far, but I couldn't help but notice how many people were referring to a 1 lot / 75 item ratio. Last time I checked, small houses were the only ones that actually held to that. I can't hold 450 items in my large house, plus a factory allows 100 items even though it's only 1 lot. But that neither here nor there and not the topic of this thread.

To comment on the actually topic at hand, I am not a crafter, but I agree that having 1 lot from the ground being taking up by a multi-person spacecraft was not a good choice. I do believe that there should be some kind of control though to keep people from having multiple space craft for storage reasons. I think the edit that the original poster put into the first post would be a great solution. A JTL lot system that is seperate from the ground lot system.




Well, the ratio is actually 75 items per lot, capped to 250 items max per structure. So a 1-lot small Naboo round house holds 75 items, any other small or medium house holds 150 items in 2 lots, some player city structures (cantina and hospital, I think) are 3 lots and 225 items. However, 6-lot large houses and 7-lot PA halls only hold 250 items, so they're hugely inefficient for storage.


There is actuallyone exception to the formula - a factory can hold 100 items, and only costs one lot.


Speaking for myself, the yacht's lot cost is bearable for me (I'm placing a PA hall soon), but just barely, and I'm not keen on the limitation. It's especially bad for those who want a multiplayer ship for combat - if you want a yacht as a non-attackable "cruise ship / party barge", plus a multiplayer ship for a pilot-plus-gunners flying game, that's 2 whole lots, plus 2 of the 3 datapad slots for ships is taken up with vessels you can't fight in solo, leaving you with only one fighter. I know that still gives you 150 items from those 2 slots just like a small house, but it's storage that's not easy to get to.



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Massadonious
Sun Oct 31, 2004 4:35 am
#44

Less lag = good.

More lag = bad.


Let me know which one of those options you like and I'll tell you where you stand on this issue.


Personally, I think they should of gave us 2 extra lots to compensate for the MP ships, but other than that, I think the lot system in JTLis fair.



_________________________________________________________________
Garrit Darkcloud: Imperial 2nd Lieutenant. TKM/Fencer/Medic.

The next to last Liberal on Bria. "I'm not part of a redneck agenda" - Green Day

Keeping my SWG account active, but taking a WoW break until they make this game fun again...
Melachis
Sun Oct 31, 2004 5:28 am
#45

I don't see what all the griping is about.....

The veteran reward ship requires 1 lot -

They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!

...
mrbleepbleep
Sun Oct 31, 2004 6:08 am
#46






Melachis wrote:
I don't see what all the griping is about.....

The veteran reward ship requires 1 lot -

They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!

...



I've never heard anything about house lots being reduced. Do you have any confirmation? The official announcement was PA Hall down from 9 lots to 7, and structure factories down from 2 lots to 1.




Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Trean
Sun Oct 31, 2004 10:32 am
#47






Massadonious wrote:

Less lag = good.

More lag = bad.


Let me know which one of those options you like and I'll tell you where you stand on this issue.


Personally, I think they should of gave us 2 extra lots to compensate for the MP ships, but other than that, I think the lot system in JTLis fair.






You are basing this inquiry on the sole fact that the devs are saying the original system will give more lag. This is a statement, not test based. You can't base it on beta because there were a billion people on the server and there was going to be lag either way.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

BrotherDavius
Sun Oct 31, 2004 11:52 am
#48






Melachis wrote:
I don't see what all the griping is about.....

The veteran reward ship requires 1 lot -

They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!

...






If the one less lot for houses is true then that would make up for the lot i would use.



Let me ask you all somthing if theu where to put player built space stations in this game for guild, would it be fair if they took up lots?

Trean
Sun Oct 31, 2004 12:59 pm
#49






BrotherDavius wrote:


Let me ask you all somthing if theu where to put player built space stations in this game for guild, would it be fair if they took up lots?







Not ground lots. Ground lots were put in because each character was given a determined amount of space on the ground, and thus each player is on equal footing in this regard, now with JTL new space lots should be given upon your char registration which can only be used by space things, spacestations and ships would fall into this category. JTL should not be a detriment to the lot system for those that want to play it and still want to play the ground game.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Melachis
Sun Oct 31, 2004 9:29 pm
#50



mrbleepbleep wrote:


Melachis wrote:
I don't see what all the griping is about.....

The veteran reward ship requires 1 lot -

They lowered the PA halls from 9 -7 lots and the houses from 2-1 lot so everyone that has a house got another lot. Sounds like a break even to me!!!! If you have a PA hall or multiple houses your ahead of the game!!!!

...

I've never heard anything about house lots being reduced. Do you have any confirmation? The official announcement was PA Hall down from 9 lots to 7, and structure factories down from 2 lots to 1.





You're right, it's structure factories that have been reduced, not houses; my mistake
atytula
Sun Oct 31, 2004 9:33 pm
#51

To make things simple and short, the devs are trying to control the amount people are using for storage. 1 lot = 75 items. with 10 lots you get 750 items (factories are the only exception). If the multiplayer ships didn't take a lot, then you would not be allowed to store anything in them.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Cuality
Sun Oct 31, 2004 9:38 pm
#52






Trean wrote:





Massadonious wrote:

Less lag = good.

More lag = bad.


Let me know which one of those options you like and I'll tell you where you stand on this issue.


Personally, I think they should of gave us 2 extra lots to compensate for the MP ships, but other than that, I think the lot system in JTLis fair.






You are basing this inquiry on the sole fact that the devs are saying the original system will give more lag. This is a statement, not test based. You can't base it on beta because there were a billion people on the server and there was going to be lag either way.



actually, it had nothing to do with lag, it was more to do with items disappearing on the ships... i.e. DATABASE ISSUE. Stuff was disappearing. Stuff disappearing is a bad thing. This is something that was tested and proven to be true.





(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
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