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Thread: asteroid mining, PVP zones
Treena_Daal wrote:
You'd be easy prey anyway, even with a fighter escort. The mining ship is huge, and it has to sit still to actually mine. Even if you have 5 other people out there to protect you, it wouldn't take more than a shot or two to take you down. The people who would want to target players who are harvesting (I still haven't gotten a reason as to why this is even appropriate) would obviously shoot the non-moving target first. And for what reason? What do you gain by shooting out a harvesting ship? Does it make you a better pilot? Will you feel better about your first PvP kill when it is against a ship with no guns, no movement, and no chance? Seriously, what is the point of this?
The point is to create a more STAR WARS feel in the game. This is a star wars game were playing right? I can't remember sometimes with all the nerfs that have changed the game.
What this will do is if you want to mine and go into say Kessel when it was still a PvP zone then you would NEED to have protection. Its not about someone going out and blasting a mining ship just because its there. Though this would happen if someone came across it, mainly because that mining ship is asking to be shot down. Its about creating a feel in the game. You want that precious resource found in Kessel then you better make sure you have Rogue squadron backing you up or you're not going to get it. If its a rebel mining ship then its an enemy to the Imperials and fair game. It keeps the rebels from getting the resources. And vice-versa.
And it creates content in the game for masters. I get master so I can get better equipment so I can defend my crafter who wants that uber mineral found in that asteroid out in Kessel. I need that equipment so I can last and defeat whatever comes after the mining ship. And yes its called escort duty. Having to be on your toes watching a helpless ship get to wherever would be awesome. It would make strategy in space a priority. Just likein the Xwing books. You have a full squadron up guarding a group of mining ships and a squadron of enemies comes after it then you can say "Ok, three flight, engage the fighters while One and Two flight engage the bombers."
Of course MP ships, and Mining ships would need equipment to keep them from being killed in 2-3 hits. It needs to be somewhere above 10-15 hits to kill a MP ship. That way the crew can fix things that happen, scramble around yelling "No, that's not it! Bring me the hydrospanner!" Bombers could kill it with a two good volley's of torpedo's or one WELL placed volley. Could even go so far as to create missions for the mining ships where high level NPC bombers and fighters come after you. Plus if any overts are around then they could duke it up also or yell outto there buddies! Hey get up here, mining ship in Kessel w/escort. And, if you could disable/board and steal the cargo then it would be, "Hey, get up here with whoever you can. Uber resources to be taken from mining ship, but it has an escort!" The possibilities are endless!
Of course this is all best-scenario because I got to dreaming of what it could be like haha ![]()
xTekx wrote:
The point is to create a more STAR WARS feel in the game. This is a star wars game were playing right? I can't remember sometimes with all the nerfs that have changed the game.What this will do is if you want to mine and go into say Kessel when it was still a PvP zone then you would NEED to have protection. Its not about someone going out and blasting a mining ship just because its there. Though this would happen if someone came across it, mainly because that mining ship is asking to be shot down. Its about creating a feel in the game. You want that precious resource found in Kessel then you better make sure you have Rogue squadron backing you up or you're not going to get it. If its a rebel mining ship then its an enemy to the Imperials and fair game. It keeps the rebels from getting the resources. And vice-versa.
Which part of getting blasted by other players because you are shooting at a rock feels like Star Wars? Because I don't see it. I don't see the desire for any of that. I'm sorry there isn't any content for people who have already mastered, but forced PvP doesn't sound like a very good solution to me. And I don't care what you say, people WOULD go out trying to destroy harvesting ships. Just like they went out picking on crafters or doctors with TEFs and just like they would lure newbies into duels and kill them. You may not do it, but it would happen. And for what? No one gets enjoyment from that. Except the people who are out looking for ways to ruin someone else's fun.
If you want more content for master-level pilots, start suggesting it. But forced PvP is dead.
Treena_Daal wrote:
xTekx wrote:
The point is to create a more STAR WARS feel in the game. This is a star wars game were playing right? I can't remember sometimes with all the nerfs that have changed the game.
What this will do is if you want to mine and go into say Kessel when it was still a PvP zone then you would NEED to have protection. Its not about someone going out and blasting a mining ship just because its there. Though this would happen if someone came across it, mainly because that mining ship is asking to be shot down. Its about creating a feel in the game. You want that precious resource found in Kessel then you better make sure you have Rogue squadron backing you up or you're not going to get it. If its a rebel mining ship then its an enemy to the Imperials and fair game. It keeps the rebels from getting the resources. And vice-versa.
Which part of getting blasted by other players because you are shooting at a rock feels like Star Wars? Because I don't see it. I don't see the desire for any of that. I'm sorry there isn't any content for people who have already mastered, but forced PvP doesn't sound like a very good solution to me. And I don't care what you say, people WOULD go out trying to destroy harvesting ships. Just like they went out picking on crafters or doctors with TEFs and just like they would lure newbies into duels and kill them. You may not do it, but it would happen. And for what? No one gets enjoyment from that. Except the people who are out looking for ways to ruin someone else's fun.
If you want more content for master-level pilots, start suggesting it. But forced PvP is dead.
Treena_Daal wrote:
xTekx wrote:
The point is to create a more STAR WARS feel in the game. This is a star wars game were playing right? I can't remember sometimes with all the nerfs that have changed the game.
What this will do is if you want to mine and go into say Kessel when it was still a PvP zone then you would NEED to have protection. Its not about someone going out and blasting a mining ship just because its there. Though this would happen if someone came across it, mainly because that mining ship is asking to be shot down. Its about creating a feel in the game. You want that precious resource found in Kessel then you better make sure you have Rogue squadron backing you up or you're not going to get it. If its a rebel mining ship then its an enemy to the Imperials and fair game. It keeps the rebels from getting the resources. And vice-versa.
Which part of getting blasted by other players because you are shooting at a rock feels like Star Wars? Because I don't see it. I don't see the desire for any of that. I'm sorry there isn't any content for people who have already mastered, but forced PvP doesn't sound like a very good solution to me. And I don't care what you say, people WOULD go out trying to destroy harvesting ships. Just like they went out picking on crafters or doctors with TEFs and just like they would lure newbies into duels and kill them. You may not do it, but it would happen. And for what? No one gets enjoyment from that. Except the people who are out looking for ways to ruin someone else's fun.
If you want more content for master-level pilots, start suggesting it. But forced PvP is dead.
Treena you seem obsesed with the idea of PVP. Its not about killing other players Its giving Aces something to do by haveing them escort a ship against a REAL threat. and ono npc's in space arnt a threat. Second, the original poster said mining in PVP ZONES. Not just anywhere, so if you dont want to go into a PVP zone like DS you dont have, just mine kessel or naboo or something. ITs NOT forced PVP because you are choosing to enter a PVP zone. When enter DS they aask you like 5 times to make sure you want to.
xTekx wrote:
This can be for PvE or PvP. But also if a mining ship goes into an asteroid field in say tatooine, do you think it should be attackable by NPC's?
Yes. And I have no problem with needing PCs to protect you from those NPCs. Because the PCs will shoot the NPCs once, and they'll stop concentrating on the mining ship. And if a few hits from an NPC do land on a mining ship, it won't really effect anything, since NPC attacks aren't nearly as strong.
Why not make the best resources only accessible through pvp zones/missions?
Because there is no reason to do so. If you want to PvP against people, PvP against people who want to fight against you. Not against crafters who only want to work on their craft. If PvP cannot support itself as it is, why drag people who don't want to be involved into it to be content for you?
And what is wrong with trying to create more PvP in JTL? There isn't any incentive in space to pvp right now anyways other then pride.
I say again, if PvP cannot support itself, then it should die off. Dragging people into PvP who aren't interested in it is an open liscense to grief other players.
Let me ask you some questions? Were you one of the supporters to make Kessel lose its PvP zone status?
No, that was before I got to this game. Had I been here, yes, I would have argued for that. PvP should always be a choice, not a requirement to take part in the game. Especially not a required part of mastering your profession.
And if it came to taking the PvP status away from DS would you support that to?
No. That zone exists for PvP. There are no mission requirements, there is nothing out there. If you want PvP, you go there. If you don't, you don't. Since there is no reason to go there other than PvP, I don't see a problem with it being a PvP required zone.
Do you wish you could aquire faction points in space by not having to go overt?
Yes.
I really don't understand why you are so against pvp in space.
Because I don't like PvP. I don't enjoy it in any way. I want nothing to do with it. However, should my shipright character ever get that high, I would enjoy mining in space. I would enjoy making parts out of those things. Why should the best resources be for people who feel like becoming content for you? Why should players be allowed to stop me from playing my profession?
It doesn't have to be forced, but to put that option there makes the content we so desperately want.
You want to fight other people. Other people aren't interested in fighting you. My desire to not have my game ruined by you trumps your desire to ruin my game. Call it whatever you like, but the bottom line is that forcing people into PvP that are not interested in it will ruin the game for them sooner or later.
You should be able to make decent money in the safer inner regions but if you want a shot at the real rares....you have to go out deeper into space. However, leaving heavier class ships (YTs, Novas, Decimators) with the armor and shield strengths of A-wings would make it useless. Its 'sorta' nice I guess....that armor that you buy for an x-wing fits so perfectly in a YT for defending the whole ship but I'd rather pay 20x for armor that was 10x better and 10x mass and is actually designed for a decent sized ship.
Otherwise you may as well try an NPC escort mission of getting a T1 civilian transport through T5 swarms.
I just love when economic strategies and military strategies merge in games between competitive player groups, but even if there is PVP zone mining I doubt SWG will ever be able to model that element.
Message Edited by Golrok on 04-11-2005 07:04 AM
Treena_Daal wrote:
Which part of getting blasted by other players because you are shooting at a rock feels like Star Wars? Because I don't see it.
xTeKx wrote:
Of course MP ships, and Mining ships would need equipment to keep them from being killed in 2-3 hits. It needs to be somewhere above 10-15 hits to kill a MP ship. That way the crew can fix things that happen, scramble around yelling "No, that's not it! Bring me the hydrospanner!" Bombers could kill it with a two good volley's of torpedo's or one WELL placed volley. Could even go so far as to create missions for the mining ships where high level NPC bombers and fighters come after you. Plus if any overts are around then they could duke it up also or yell out to there buddies! Hey get up here, mining ship in Kessel w/escort. And, if you could disable/board and steal the cargo then it would be, "Hey, get up here with whoever you can. Uber resources to be taken from mining ship, but it has an escort!" The possibilities are endless!
LOL, 10-15 shots? It needs to be 100-150 hits. Bwing and M22 both have 4 weapon points and can mount lvl 9 & 10 guns easy. One player can bring enough firepower to annihilate that ship with almost no trouble at all. My Xwing has 3 guns that fire at least 3 timer per second. I could rip a MP ship out of the sky 3-5 seconds easy. (And that is without WO3...) AND MY XWING IS ALSO ONE MEAN SHIP. The MP mining ships are supposed to be able to accomodate 9 players or something like that. MP ships are going to remain useless unless you make them at least as powerful as their NPC counterparts are atm. I'd prefer much more powerful as multiple players have to work together on those things and most of those players don't get to do much besides hope and pray. If one player can vape a ship with 4-9 players on it that fast it's not going to be fun for anyone.