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Thread: Let me get this straight...
Voodoo2484 wrote:
If you dont feel that you can take player bounties without having the most elite template in the game then you probably shouldn't be a bounty hunter anyway. Just take the elite professions you want go overt and stalk cities - it's the exact same thing. I advocated for Jedi Bounties to be moved to master when I was a novice, an avenger, an elite, an investigator, when I got stalker, and now as a master.Player Bounties are not a birth right they are a way of life for us. If you cant fully embrase the BH profession you should not reap it's benefits.You can call me a "cookie cutter BH" but I call it having pride in my profession, playing it the way it's meant to be played.You talk about interaction - in what movie did you ever see extended periods of interaction between bounty hunters and the people surrounding them? We are meant to play alone - if you want interaction be a master doctor.
What you're saying is akin to saying Armorsmiths should only be able to sell armor at Master. Those who don't get Master can't do it as well in either profession.
Heftiger wrote:
That's just about true for all the crafitng professions already. Nobody really want to have cheaply made armor, they want their armor from a master and somebody who knows what they're doing. You don't see people dabbling into artisan professions for the money. Why? Because to really make anything great enough to be anything, you need master. It's true for other professions and it should be true for ours.
It is true for ours. The droid skills mods will ensure that. The person who gets half his droids eaten by space slugs is probably not going to complete the mission whereas the Master Bounty Hunter doesn't have that problem and has more tracks and faster speed. What you're implying is that they're simply unable to sell armor. Which isn't the case. They can, it's just not as good. As it should be for Bounty Hunter. They can hunt, just not as well.
Sorry Raz,
I'm a great supporter of alot of your views, I've read numerous post by you and found that you do have an eye out for our profession, But in this case i'm afriad i have to disagree with you. I myself do feel that both Player and Jedi bounties should be the end game for a bounty hunter. Granted i dont't think ourclass has turned out as intended by SOE but we can't do anything to change that. IE: Holo's,Permadeath,droidtracking. all these things were screw ups but we have had to deal with them.
I think this profession deserves a bone, it's long over due, and moving Jedi/player bounties up to master to restrict access to that part of the game to a select few who decide to commit to a profession and not just some flavor of the month PvP template is a right and just thing. I would love our profession to be looked at not with fear for our L33T sk|lZ but to be looked at and have the thought of "Oh that would be a cool thing to do, maybe I'll try that next". Where people actually had an interest in our class not just for our abilities (eyeshot, inv III, bonus to carbine skill), but for opening up a whole new avenue of game play.
I do not see it as pigeon holeing, I see it as being relied upon to perform a function
xCruelAngelx wrote:
Razael, I think your comparison of (for isntance) Armorsmith to our profession in the regards to having player bounties at Master isabit warped. Having Novice Bounty Hunters (or Inv 1) taking on Player Bounties is like saying Novice Armorsmiths should be able to make composite pieces. Having the Bounties work they way they do now with the change of Player Bounties being added to Master makes sense in that Novice BHs on up to Inv 4 would have increasing difficulties/payouts on NPC bounties, just like Armorsmiths and other crafters start off with low-level goods that don't neccesarily fetch them large profits, but when they reach Master they get major perks (i.e. Composite Armor), and such should be the same for Master Bounty Hunters. Lowering the requirements to hunt player bounties that farwould just have more people picking up Bounty Hunter for a couple of boxes, and have more people visiting these forums calling the whole lot of us griefers because our job description means they die.
My point is the ability to interact with other players via their profession and actually provide a service, which is part of what we do with Jedi bounties. I'd hate to see people forced to spend all 217 skill points before they could do that.
I'm not even sure why I'm bothering, I'm probably going to quit over the whole factioning of Jedi bounties. I'm probably the only person outraged about that, as well.
Janos_uris wrote:
Sorry Raz,
I'm a great supporter of alot of your views, I've read numerous post by you and found that you do have an eye out for our profession, But in this case i'm afriad i have to disagree with you. I myself do feel that both Player and Jedi bounties should be the end game for a bounty hunter. Granted i dont't think ourclass has turned out as intended by SOE but we can't do anything to change that. IE: Holo's,Permadeath,droidtracking. all these things were screw ups but we have had to deal with them.
I agree with you to a point on this. Player bounties should be not endgame, but a large part of our profession even as we progress up it. I would easily agree with leaving only certain types of Player Bounties for Master, such as Jedi bounties, if we where allowed anything else earlier on.
I think this profession deserves a bone, it's long over due, and moving Jedi/player bounties up to master to restrict access to that part of the game to a select few who decide to commit to a profession and not just some flavor of the month PvP template is a right and just thing. I would love our profession to be looked at not with fear for our L33T sk|lZ but to be looked at and have the thought of "Oh that would be a cool thing to do, maybe I'll try that next". Where people actually had an interest in our class not just for our abilities (eyeshot, inv III, bonus to carbine skill), but for opening up a whole new avenue of game play.
Our profession deserves alot more than a bone. We should have had player bounties from the very beginning. Pretending this table scrap is the coup de gracie of Bounty Hunting is too weak to me. There are many actual improvements that could be given to master to help define us (genuinely and assuredlylarger payouts, better abilities to do these missions).
I do not see it as pigeon holeing, I see it as being relied upon to perform a function
And with it being moved to Master, anyone who isn't a Master is now incompetent of performing that function. It doesn't seem fair to others. Maybe I'm just an idealist but I hate to see anyone completely useless at any level.
Why can't we have it so that player bounties progress to higher levels as you progress up the investigation skill tree?
Invest I- weak bounties...ie no advanced, certain amount of boxes
Invest II-master of basic proffesion, medium amount of skill boxes, maybe novice of an advanced proffesion
Invest III-medium to high amount of skill boxes, halfway through an advanced proffesion
Invest IV-master of one advanced proffesion.
Master BH-master of multiple advanced proffesions, jedi
Now doesnt this work for everyone?
Hmm... just food for thought: Player Bounties are already there among roleplayers. I regularily see BHs taking down marks through duels in the roleplaying crowd, or negotiate a contract during a meeting in a cantina.
If you want to hunt player characters, start roleplaying.