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Thread: Please give neutral ships a master ship or make the yt-1300 able to fire weapons solo!!!

Cuality
Tue Dec 07, 2004 8:03 pm
#27






Craxus wrote:

And now we get the Krayt at master, but since its a two-seat I bet it won't be spectacular.


Message Edited by Craxus on 12-07-2004 02:14 PM




just like the imp 2-seater and the rebel 2-seater?


so now, i guess the count is 11 imp, 10 privateer, and 9 rebel (counting the yacht and firespray)


an interesting thing to note is that the imps get 7 fighters (i guess someone whould have to count the first 3 TIE variants, even though they are practically the same) the privateers get 6 fighters, and the rebels get 5.


now that you got the krayt, i guess we don't need to see anymore of these posts.






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FantasticPlastic
Tue Dec 07, 2004 8:28 pm
#28



Antilles98 wrote:
Lando, before Han had the Falcon, rigged a set up where he could fire one turret with low accuracy from the cockpit - if I recall correctly.




If the Developers had watched the films, they would be able to witness the Millenium Falcon firing lasers out of a gun on the front of the ship in RETURN OF THE JEDI.

There's no indication that anyone's in the turrets on the Falcon in the climax, although it seems likely.

Still, the ship has one gun on the front.

O.



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truewildman
Tue Dec 07, 2004 10:12 pm
#29






FantasticPlastic wrote:





Antilles98 wrote:
Lando, before Han had the Falcon, rigged a set up where he could fire one turret with low accuracy from the cockpit - if I recall correctly.






If the Developers had watched the films, they would be able to witness the Millenium Falcon firing lasers out of a gun on the front of the ship in RETURN OF THE JEDI.

There's no indication that anyone's in the turrets on the Falcon in the climax, although it seems likely.

Still, the ship has one gun on the front.

O.





Noooooo, the Millenium Falcon had a gun on the front, but very likely the run of the mill Corellian Engineering YT-1300's (like we get in the game) did not.





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Amuro0079
Tue Dec 07, 2004 11:12 pm
#30

How about this, addthree new droid programs for all factions that cost only 1 storage slot, and they are: turrets foward linking, turrets auto firing, turrets reset. They should work in all MP ships including two seaters (if theirturrets can face forward -- those on Aggressor and Y-Wing probably can't).



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griz_carpell
Tue Dec 07, 2004 11:42 pm
#31

I think they should do both. I don't want to ask for much, maybe a small turret above the cockpit pilots can fire. As for another master Privateer ship, if they do it Imps and Rebs will go completely ape sh*t about how we got one, then WE'LL begin complaining about how terrible it is (like rebels complaining about how the B-Wing is bad)... but, as I said before.. Wouldn't mind a Chiss Clawcraft..



=========================

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Amuro0079
Tue Dec 07, 2004 11:45 pm
#32






griz_carpell wrote:

I think they should do both. I don't want to ask for much, maybe a small turret above the cockpit pilots can fire. As for another master Privateer ship, if they do it Imps and Rebs will go completely ape sh*t about how we got one, then WE'LL begin complaining about how terrible it is (like rebels complaining about how the B-Wing is bad)... but, as I said before.. Wouldn't mind a Chiss Clawcraft..





They're giving Neutrals a 2-seater master ship already. Haven't you read the TC patch notes?





Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Cuality
Tue Dec 07, 2004 11:58 pm
#33






griz_carpell wrote:

I think they should do both. I don't want to ask for much, maybe a small turret above the cockpit pilots can fire. As for another master Privateer ship, if they do it Imps and Rebs will go completely ape sh*t about how we got one, then WE'LL begin complaining about how terrible it is (like rebels complaining about how the B-Wing is bad)... but, as I said before.. Wouldn't mind a Chiss Clawcraft..






chiss clawcraft? i guess we can just screw continuity on that one... no one knew what a chiss was at this time period, they are a species populating a planet somewhere in the uncharted regions of space, why would someone have a ship designed by them?




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griz_carpell
Wed Dec 08, 2004 12:28 am
#34

Like I said, maybe ask the Devs why you can find Chiss as NPC's. Yes, I'm sure a few players have seen them before as well, there are blue skinned, red eyed chiss NPC's in the game.



=========================

Connanobrien - "Don't worry man, things will be good once SOE fixes everything."
Grizamaluke - "SOE couldn't fix a sandwich!!!"

Cuality
Wed Dec 08, 2004 12:51 am
#35






griz_carpell wrote:

Like I said, maybe ask the Devs why you can find Chiss as NPC's. Yes, I'm sure a few players have seen them before as well, there are blue skinned, red eyed chiss NPC's in the game.






yeh, they are in cantinas. but it doesn't mean that they are selling their technology to be mass produced. For all anyone knows, they are just another weird alien who is just hanging in a cantina.




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Amuro0079
Wed Dec 08, 2004 12:55 am
#36






griz_carpell wrote:

Like I said, maybe ask the Devs why you can find Chiss as NPC's. Yes, I'm sure a few players have seen them before as well, there are blue skinned, red eyed chiss NPC's in the game.




You mean Grand AdmiralThrawn or Captain Thrawn should I say?




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Cuality
Wed Dec 08, 2004 12:58 am
#37






Amuro0079 wrote:





griz_carpell wrote:

Like I said, maybe ask the Devs why you can find Chiss as NPC's. Yes, I'm sure a few players have seen them before as well, there are blue skinned, red eyed chiss NPC's in the game.




You mean Grand AdmiralThrawn or Captain Thrawn should I say?






Thrawn's an imp. So it's safe to assume thrawn will travel in imp shuttles. The chiss he is speaking of is the chiss male and female in either the mos eisley cantina or the bestine cantina (can't remember which)


it really is a stupid argument, the chiss clawcraft wasn't developed until like 10 years after ROTJ, so it's not even in production, not to mention the chiss guard their secrets like a fat woman guards twinkies, so only people flying them would be chiss.






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griz_carpell
Wed Dec 08, 2004 12:59 am
#38

No I'm not reffering to Grand Admiral Thrawn... I've yet to read the books that are based around him, so I don't know if he shared any of his technical knowledge with the Empire, but that is a possibility as well. I'm reffering to what Cuality said, there are Chiss in the game.



=========================

Connanobrien - "Don't worry man, things will be good once SOE fixes everything."
Grizamaluke - "SOE couldn't fix a sandwich!!!"

Craxus
Wed Dec 08, 2004 1:18 am
#39






Dru_McNasty wrote:






Cuality wrote:


incidentally (and this has been argued for months) the neutrals have 1 ship less than the imperials and 1 ship more than the rebels.







I'm sorry to correct you...but, for the record, every profession has the same number of ships.


http://starwarsgalaxies.station.sony.com/expansions_ships.jsp


Each Pilot profession has 6 fighter certifications and 1 multiplayer ship (not counting theFirespray andYacht which are available to all). Its just that all of your fighter ship certs are available before Master unlike Imp and Reb that puts one each in the Master box. Also, there is some confusion with the Rebel Y-wing. There are two versions: one 2 passenger and one single passenger with more mass. On theSWG shipsweb site the TIE Aggressor is listed twice. In total that is 18 fighter certifications, 6 for each profession.


Secondly, the only unfair disavantage that the YT-1300 has is that it less one ordance slot (missile point). The Reb Nova and Imp Decimator havethree MPs while the YT only has two. You can argue that this is unfair and unbalancing for you. However, making the argument that the YT should be soloable is not valid, from a game balance perspective. This is a multi passanger ship just like the other two and there is no reason that it should any different that the other two.


Message Edited by Dru_McNasty on 12-07-2004 01:05 PM






you need to recount.


Imperials have: TIE light duty, TIE fighter, TIE I/N, TIE Interceptor, TIE bomber, TIE Aggressor, TIE Advanced, TIE Opressor, then they have the firespray, Decimator and the Yacht.


11 total ships


the rebels have: z-95, y-wing, y-wing longprobe, x-wing, a-wing, b-wing then the Firespray, Nova, and yacht.


9 total ships.



Neutrals consist of: syck, dunelizard, kimogilia, kihraxz, ixiyen, ryhyzxzahfaknfkda'fihjaodgnfaskj(whatever), then the yt-1300 the firesrpay and the yacht.


9 total ships.



And now we get the Krayt at master, but since its a two-seat I bet it won't be spectacular.

Message Edited by Craxus on 12-07-2004 02:14 PM



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