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Thread: LAME #%@ PVP

Lorana_redora16
Thu Nov 04, 2004 10:10 am
#27

Ok read all you people who dislkie they get shoot with 3 hits. Ok plz watch the films again its ok that Ties and x-wings get killed with max. 3 shots. Why do you wnat that couse you get killed all the time ??? Train up a bit this time in jtl it is YOU who have to be good not your char. Check you tactic your components thats all start heaving fun. Or do you also want now BUFFS in space???? How boring. And i think its great that its hard to get master pilot couse i DONT want to see now after 2 weeks EVERY body flying a MP ship ro soemthing like that. First when the player is good then he should get MASTER Pilot. If you disagree with me dont write 3 pages long things just short why i think wrong thx.
TerdBurglr
Thu Nov 04, 2004 10:11 am
#28






Stranglet wrote:







TerdBurglr wrote:

PWNED




MORON oops sorry forgot how l33t you are ][\/][0|20/\/


of course with a name like TerdBurglri don't think anyone really had high expectations


anyway


I'm getting the sneaking suspicion that it's because i'm privateer and privateer ships probably suck, although it can't be that entirely because that would not explain how fast shields and armor go. i have tested it, i'm 4 4 4 4 with the lvl 8 shields and 6 armor and a friend who's 3 3 2 2 with my old weapons i gave him when i upgraded was able to kill me in like 1 or 2 shots max. he didn't even mean to kill me, it was just before either of us realized how much damage he was actually doing it was too late.

Message Edited by Stranglet on 11-04-2004 03:14 AM


Message Edited by Stranglet on 11-04-2004 03:19 AM





Wow...I hit a nerve,,, Anyways,,,you are noob man,,,learn how to fly.Ive never been 1 shotted...I have a 2200 pvp rating in space...in fact...Im prolly the one shooting you down in flames See you soon.



ELPHABA - The Superfly Snuka of the Empire



~-Shooting Rebels in the Face since '03-~
atytula
Thu Nov 04, 2004 10:52 am
#29

I am going to sit on the side of quick PvP. I like the idea of cycling through the targets, taking them out quickly and moving on. I am still baffled through that it takes so many hits to take out a tie fighter. Why are some blasters so weak and some so strong. An Xwing is an Xwing. I TIE fighter is a TIE fighter. Sure, make some weapons a bit more powerful, but take more energy and beslower. Make some reactors that generate more energy but have a lower capacity. Don't make the dispersion so great that NPCs TIE fighters take 100 hits to kill and PCs take 2.


Remember pre-release, everyone would say it is all about skill. That a novice pilot can beat a master pilot. Well, a novice pilot with only level 1 certs can't do enough damage to take on a master pilot with level 7 equipment even if he was not moving. Either this game is twitch, or it is not. This must be decided. If it is both, it becomes unbalanced. At least this is my view.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Malcolm_CaKre
Thu Nov 04, 2004 12:03 pm
#30

Does damage & deathin PvP cause component decay?


If it does, that will put a damper on my PvP activities (I got some nice stuff, and want to keep it!). If not, then the more the better.




mal

Belicose
Thu Nov 04, 2004 12:19 pm
#31






rahzael wrote:





Bleemo wrote:


my opinion is, there shld be a reduction, if u are good u can
out maneuver the shots anyway. but its more fun to fight 30 secs
than 2 secs. than it will be the skill and equipment matter, not
the who was lucky enough to sneak up and had the first lucky shot.





this is the point.


those who wish to keep it as is just dont look beyond themselves. they need to realize that although for them a 2 hit battle is fun, alot of people wont enjoy it. they are skilled most likely, and deserve the edge, but they also need to realize that this game is also played by people who arent godly at flight sims.


who is worse off: the player who is "forced" to play 30 seconds longer to kill a player because of a reduction in damage, although hell still manage the kill

, or the player who dies in two hits and gives up in pvp.


please just look at it from all angles. i know it would hurt it for you if it took you substantially longer to kill someone, but look at the other side...dying in 2 seconds is alot more frustrating than killing your enemy in 30.




Well, look at this another way. With the way it is, there is a chance for a smaller group to overcome a larger one. If you inflate the time it takes to kill a ship, there will be more time for the larger side to gang up on individuals.

Acorend
Thu Nov 04, 2004 12:28 pm
#32

I don't mind the damamge it's the lack of REAL tactical flying that get's me. The way that the flight model seems to operate is not very well done. Just my opinion. If you had a better flight model then your skills would help to counter some of the damage.
Kinshi
Thu Nov 04, 2004 12:54 pm
#33

EQUIPMENT DOES NOT EQUAL A GOOD PILOT. It does not matter how uber your stuff is in space, its how well you pay attention!!! If you have been hologrinding for the last year then your reflexes have gone flabby and you mind has too. You will die and its not because JTL sucks, its because YOU suck.

I dont care if you have tier 20 equipment, if you fly like a cow then you will get slaughtered like one.

1st You have to think in 3D. There is a X,Y AND Z axis on which you can move

2nd Play using a joystick with a Z-Axis twist control, keyboard requires too much hand movement. Delay kills

3rd Move a LOT. Twist, turn, dive, bank, roll. Dont just fly in a straight line on one axis.

4th Be aware of your enemies position relative to yours. Is he above and to the left, below and to the rear, etc. Keep you enemies to the front of you rather than stacked behind you.

5th Be aware of your speed and his speed. use the throttle a lot, dont just fly at one speed. Slow down and speed up. If the enemy comes flying over you full blast, slow down and roll hard in his direction then hit the throttle full again, 9 times out of ten you will then be on his ass and getting in salvos.

PRACTICE!!!!

Find a guildmate to practice with, you and him take up a Z95 and dogfight. Learn to maneuver first with a human opponent. If you fight the AI all the time, you pickup on their patterns, and will get frustrated when your AI tactics dont work.


Breaking a Tail

Have a baddie on your butt and he wont go away? Hit max throttle , feign a roll to the right, then as fast as you can cut the throttle, and roll hard AND up to the left, then max the throttle again. If you enemy buys the ruse, he will be looking and flying to the right as you speed off up and to the left. Make variations, break left or right, up or down, whatever it is, you want to get out of his cockpit view quickly. Being quick on the throttle is the key to making this work, so keep your other hand on the throttle.

Dont use the same ruse twice in the same encounter. You need to mix it up or your enemy will start predicting what you will do and when.

Pretend

Make your enemy think you are something you are not. Pretend to be slow, make your enemy get bold and come in closer thinking you cannot run or out maneuver him. Sucker him in.

Bring a friend

2 fighters are better than one no matter how weak the spacecraft as long as the pilots are smart. Fly with a wingman and watch each others backs. If you have a Y-Wing, get someone in that rear gunner's seat.

Missles

A lot of cheap missles are better than a cpl really good ones. Load up with a bunch of Mark I missle launchers and packs, and you can quickly force an enemy to run out of countermeasures and still have missles left. I would only put really good ones on if I were part of a squadron and my job was to deliver the DB to a crippled starship, otherwise they are a waste in dogfighting. With the Mark Is you can spam the enemy with missles after his countermeasures are gone to knock his shields down then finish him off with the dispruptors.

Defense

Power up with good sheilds and armor and focus on the rear of your ship. I tend to go for as many lesser missle packs as I can put on and lesser disruptors and make up for it with stronger engines, and boosters. Manuveribility and speed > heavy weapons on a dogfighting starfighter. Also the lighter disruptors wont eat up power reserves as fast, and the capacitors will recharge faster. Also missles dont eat up power like the disruptors do, and make you deadlier at a longer range.
Stranglet
Thu Nov 04, 2004 5:25 pm
#34






lexington23 wrote:

Please don't start begging for changes. 2 or 3 hit kills are realistic. It's nice to play a challenging realistic pvp game.







ok if that is so "realistic" thento keep itrealisitc they have to change pve to the same so EVERY ship dies in 2 hits, as someone else said "to keep the star wars feeling." why should a tier 3 npc ship take5-10 hits or so when a higher level pvp ship takes 1 or 2 max?
Stranglet
Thu Nov 04, 2004 5:32 pm
#35






Rodian-Gunslinger wrote:

Oy, complaining about the PvP and not the missions, this shouldn't happen! The PvP is amazing. It's exactly how it should be. This is a twitch game, fellas, not astat based one. Thus, it should be about skill.






i play tons of twitch based games and this is nothing like that. you die easier in this than in America's Army! there's no skill involved or a chance for tacticswhen you finish loading and die before you can even accelerate. the way pvp is now it's equivalent to dying when your handget grazed by a bullet in a game like CoD
Stranglet
Thu Nov 04, 2004 5:44 pm
#36







Wow...I hit a nerve,,, Anyways,,,you are noob man,,,learn how to fly.Ive never been 1 shotted...I have a 2200 pvp rating in space...in fact...Im prolly the one shooting you down in flames See you soon.






oo there you gocalling someone a noob that totally original, i mean wow! never heard that before. really clever. yea you hit a nerve i can't stand ignorance (it's in the dictionary (that's a book (you may have heard of these, they are made of pieces ofpaper with words on them)thattells you what words mean))). sorry i'm not as skilled at spawn camping as you, i mean really, i know how much skill that takes. you must be awesome

TerdBurglr
Thu Nov 04, 2004 7:27 pm
#37






Stranglet wrote:


you must be awesome









/AGREE !!






ELPHABA - The Superfly Snuka of the Empire



~-Shooting Rebels in the Face since '03-~
rahzael
Thu Nov 04, 2004 8:01 pm
#38






Stranglet wrote:





lexington23 wrote:

Please don't start begging for changes. 2 or 3 hit kills are realistic. It's nice to play a challenging realistic pvp game.







ok if that is so "realistic" thento keep itrealisitc they have to change pve to the same so EVERY ship dies in 2 hits, as someone else said "to keep the star wars feeling." why should a tier 3 npc ship take5-10 hits or so when a higher level pvp ship takes 1 or 2 max?





people just want to gank the players in one hit and call themselves l33t.


your not. when it takes 5-10 hits to kill someone, and you can actually maintain a line of fire on the enemy, then i will gladly call you l33t..until then, your just getting in a lucky shot.





Rahzael Solus|Assasin|Sentinel

Phoenixrage
Thu Nov 04, 2004 9:22 pm
#39

Stranglet and Rahzeal can tell you, the imps on our server do nothing but grief. Their new mission is to keep any rebel from completing the master mission. So they camp the load point, and just 1 hit kill us all while we load.


Yes 1 hit kill, no matter who you are or how good you are as your still in the loading screen.


PvP is pointless, as its just a matter of who presses the trigger first.



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