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Thread: LAME #%@ PVP
The only way to stay alive is to be AWARE. Continual visual scanning. Periodic cycling through targets(player AND NPC, you dont want to get jumped by a flight of tier 4's when your dogfighting). Know the names of the REALLY good pilots and run like hell when they show up.
Its not fun to die quickly, I understand that, but JTL is not like groud-based PvP, you cant solo it, you cant use an uber-template, buffs, food and armour to last for ages, the only things between you and death are you and your 'stick, and thats the way it should be.
but then they should do it on the ground also
jedi should be able to kill in 2 hits,... think about it.
my opinion is, there shld be a reduction, if u are good u can
out maneuver the shots anyway. but its more fun to fight 30 secs
than 2 secs. than it will be the skill and equipment matter, not
the who was lucky enough to sneak up and had the first lucky shot.
Bleemo wrote:
my opinion is, there shld be a reduction, if u are good u can
out maneuver the shots anyway. but its more fun to fight 30 secs
than 2 secs. than it will be the skill and equipment matter, not
the who was lucky enough to sneak up and had the first lucky shot.
Message Edited by truewildman on 11-04-2004 07:56 AM
Dookay wrote:
Third in response to 1-2 hits killing a YT-1300, that can only happen on another capital ship, or missles, which make sense, either you have terrible shields and armor on your YT, or you have not seen one in real PvP, my friend has a Decimator and I know for a fact that his shields are well above the 10k mark and armor as well. Plus the guns on his ship turn out something like 5k damage, so no bomb toting fighter should ever get in range. However little craft like my advance can fly circles around his guns, thus BALANCE. He need little interceptors, and I need his capital ship crushing cannons, a 75% reduction would make me useless.
The other day I had a decimator attack me in kessel. It was a ton of fun. I was flying my a-wing and was able to dodge and move to get good shots on him. When my friend in his x-wing got there, I pulled up behind the decimator and his guns were all focused on me. So I just jinked around dodging the laser fire while my friend swooped in with his x-wing to quickly finish him off. In no way, shape or form did it take 1-2 hits to kill...it was more like the stats you describe above. The whole fight only lasted about 20-30 seconds, but the decimator hit me about 2 times in my front and killed all my shields and almost all my armor. (i think the guns weren't as strong as your friend has though, as my shield is about 1.7k and my armor is only 500, so 1 hit from a 5k gun would have killed me)
Message Edited by Guillero on 11-04-2004 08:21 AM
Guillero wrote:The whole story about this is that this has been discovered and mentioned in BETA already!And they haven't done anything about it! Sadly :/Point here is...that is PvP game breaking:There are always players who like to grief and try to spit at FUN gameplay and just like to Destroy some one elses fun! ALWAYS!So they figure out where the player spawns are and just start waiting at the spawnpoints and when a new player enters ...BANG...DEAD! And keep doing that for EASY XP and Experience points!That's why they introduced the famous "Spawn Protection" with timestamp in other PvP games like FPS games!!So this issue is easily being solved to add Spawn Protection time in the PvP area's! As you already appear into space for your oponent and you are still looking at the loading screen!Then what you got to see is the You being blown up movie!If you introduce Spawn Protection Time ...then a player get time to orientate himself and get a chance to pull his trottle forward!AND YES...I know what some people gonna think......When you are still under spawn protection (people with fast PC and so fast loading times) cannot do Damage till Spawn Protection time has passed ofcourse!greetzMessage Edited by Guillero on 11-04-2004 08:21 AM
Sounds like a good idea to me! This is the only problem I have w/ PvP is the spawn killing. This could work out well.
RPMayhem wrote:
Dookay wrote:
Third in response to 1-2 hits killing a YT-1300, that can only happen on another capital ship, or missles, which make sense, either you have terrible shields and armor on your YT, or you have not seen one in real PvP, my friend has a Decimator and I know for a fact that his shields are well above the 10k mark and armor as well. Plus the guns on his ship turn out something like 5k damage, so no bomb toting fighter should ever get in range. However little craft like my advance can fly circles around his guns, thus BALANCE. He need little interceptors, and I need his capital ship crushing cannons, a 75% reduction would make me useless.
The other day I had a decimator attack me in kessel. It was a ton of fun. I was flying my a-wing and was able to dodge and move to get good shots on him. When my friend in his x-wing got there, I pulled up behind the decimator and his guns were all focused on me. So I just jinked around dodging the laser fire while my friend swooped in with his x-wing to quickly finish him off. In no way, shape or form did it take 1-2 hits to kill...it was more like the stats you describe above. The whole fight only lasted about 20-30 seconds, but the decimator hit me about 2 times in my front and killed all my shields and almost all my armor. (i think the guns weren't as strong as your friend has though, as my shield is about 1.7k and my armor is only 500, so 1 hit from a 5k gun would have killed me)
Exactly this is how space combat should be, a Decimator is a devestating ship and could have crushed that X-Wing, but he would need TIE Advances, or Interceptors to deal with an agile little A-Wing like yourself. If you simply put in a genuine 75% damage reduction eventually raw lucky shots from the decimator would have killed the A-wing, and it's guns would have virtually no effect on its shields.
As for spawn camping, that is lower than low, and I hope for spawn protection, for the moment though it appears that Kessel has random spawn points, so it hasn't happened on my watch.
PikemanAreRarerThanJedi wrote:
Stranglet wrote:
what's the point of pvp if it all depends on who has the better range? i have 2.4k shields and 1k armor and in pvp they get cut through like nothing. so you've managed to make it like the "wonderful" ground pvp(first hit wins) except you die even faster! pvp should be like regular pve where tier 3 and 4 can actually withstand more than 2 hits. i don't understand why you would put such a pointless pvp system in, and worse yet make missions in the pvp area so people can grief. don't get me wrong i love how you have to go to kessel and you can get attacked by other players and such, but atleast give us a chance to fight back! it took me 3 tries to get into kesselbecause every time i went in to start my mission a player would come out of nowhere and shoot me once and i'd be dead. it literally takesless than 1/2 a second to kill someone, even if they have level 6, 7, 8 equipment.
Not really. it who has the most skill. I only level and play in the kessel and no for a fact I have been outgunned and the opponet has better shield armor etc. And my a-wing always pulls threw.
Have to disagree, this morning I got the jump on 3 rebel players. Destroyed two before they even realized what hit them and the second was in an A-wing and almost dead himself but I had to jump as his friend were returning from that dog fight. It is incredibley easy for me, alone, to thwart an entire Rebel group trying to complete their missions.
I think the damage is fine, fast & furious. I don't think ace pilot missions should be in a PvP zone. Soon, and do mark my words, these PvP zones will start to be camped where it will be nearly impossible for any missions to be completed. Wait until you got an entire squadrons of master pilots in the area... no target except for any player that comes into the area.