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Thread: LAME #%@ PVP
Belicose wrote:
Well, look at this another way. With the way it is, there is a chance for a smaller group to overcome a larger one. If you inflate the time it takes to kill a ship, there will be more time for the larger side to gang up on individuals.
rahzael wrote:
Bleemo wrote:
my opinion is, there shld be a reduction, if u are good u can
out maneuver the shots anyway. but its more fun to fight 30 secs
than 2 secs. than it will be the skill and equipment matter, not
the who was lucky enough to sneak up and had the first lucky shot.
this is the point.
those who wish to keep it as is just dont look beyond themselves. they need to realize that although for them a 2 hit battle is fun, alot of people wont enjoy it. they are skilled most likely, and deserve the edge, but they also need to realize that this game is also played by people who arent godly at flight sims.
who is worse off: the player who is "forced" to play 30 seconds longer to kill a player because of a reduction in damage, although hell still manage the kill
, or the player who dies in two hits and gives up in pvp.
please just look at it from all angles. i know it would hurt it for you if it took you substantially longer to kill someone, but look at the other side...dying in 2 seconds is alot more frustrating than killing your enemy in 30.
I love JTL, love the missions, hate pvp. Having to do the missions is hard enough, but to get killed so fast by a player while trying to complete your mission is stupid. 2nd I dont like space pvp, realistic or not, it is no fun for a 1-3 shot match. The fun and skill in my opinion is trying to position yourself, make some moves, not a 5 sec match with a few lucky shots. Im not complaining cause I keep dying, I kill a lot too. And its only been a week since JTL has been out, and already its full of people. How is anyone going to be able to do their mission when its full of people? Keep the PvP system the same if you have to, but atleast change the master missions.
SharkBoy007 wrote:
Keep the PvP where it's at. However, move the master mission to an instanced version of Kessel, if it absolutely needs to be there. The last thing we need is people being unable to complete their master mission because other's have done so, and get their rocks off griefing people under the pretense of being "ace pilots".
Agree even though i have played loads of flight sims in the past and am still heavily into the UT ictf scene at present on CB etc so my reflexes are reasonably high for pvp ship action in JTL.As yourself and other people here have said in this post and other posts the ground games clone camping/shuttleport camping has now transferred itself into space with people doing the same for the hyperspace points into kessel. This was said during the beta by a lot of people that having the master mission in a pvp zone could lead to what we are now seeing.
PVP in space is fine and i agree with having it but when it turns into pvp gank squads in space camping respawn points to get easy kills it makes a mockery of pvp as what skill is there in spawn camping. As if any of these players tried the same spawn campingin any UT public server a complaint to the admin and these players would be banned from the server. As an ex Blueyonder UT public admin i have banned people for spawn camping as the game is meant to be fun and a challenege and not who can ruin someone elses day by being lame.In the case of JTLspawn camping in kessel to get easy kills and prevent people becoming master, might be fun for those twisted people who think this way but the majority of us this isn't fun it's pure and simple griefing.
SCM T'R
I think they should make the master very hard, but there is an element to PvP that a lot of people really do not like, aside from the ongoing argument about space pvp dmg etc.
Message Edited by yayson on 11-05-2004 01:50 AM
Kinshi wrote:
EQUIPMENT DOES NOT EQUAL A GOOD PILOT. It does not matter how uber your stuff is in space, its how well you pay attention!!! If you have been hologrinding for the last year then your reflexes have gone flabby and you mind has too. You will die and its not because JTL sucks, its because YOU suck.
I dont care if you have tier 20 equipment, if you fly like a cow then you will get slaughtered like one.
you're failing tosee things clearly. skill is not the end all; it's a combination of equipment and skill. you show me the pure skill your going to use with level 1 equipment to take out a corvette, or even a level two gunboat(both of which fly like cows)! no amount twisting, turning,or being aware of the position and speed of your enemies is going to make that work. your capacitor will run out and their shields will recharge long before you get them down to95%, not to mention the damage they will be doing to your ship. luke did not take on the death star alone, and i would say he had some skill. a 1 shot kill is not skill when it can be anywhere on the ship!!!!! i could understand if there was one super weak point that if you hit it did tons of damage (eg a headshot),but anywhere on the ship, anyone can do that.
also someone mentioned something about they like the quick combat... quick and instant are VERY different.5-10, or even 15,hits can be done quickly by a skilled pilot. i don't understand how your equating 1 shot killing someone to you having skill? hitting someone once is not difficult at all. anyone who has been playing5 minhas the ability to shootrandomlyin the area of your enemy for a few seconds, and hit them once on pure luck. iagree combat should be quick with skilled pilots, but not instantwhich require no skill or tactics.
oh and just out of curiosity, what part of the ground game works the reflexes? ![]()
Message Edited by Stranglet on 11-05-2004 01:32 AM