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Thread: Privateer Vs Imperial EXTREMELY EASY to EXTREMELY HARD!

Taikan
Fri Nov 12, 2004 4:08 pm
#27

Every faction has an easy, medium, and hard squadron. I do not know what they are for rebel and neutral, but for imperials this is the break down.


Easy = Black Epsilon

Medium = Inquistion

Hard = Storm


I am an Ace from storm squadron, but i have helped gild members do all of hte other missions.... Black epsilon can almost be soloed all the way through it. Inqu. you need about 2 others with ya to do, and the Storm missions you need on average 6 people... hell the vette was easier than the last Storm mission for teir 4.



Taikan Moedi
Cry4Dawn
Sat Nov 13, 2004 1:05 am
#28






Acrod_Novys wrote:

Even within imperial it varies considerably--if you do storm squadron, which I'm guessing you are dawn, then the missions are insanely difficult. We had a squad of 10-12 for the 4444 mission I believe it was, and we were slaughtered--that was amazing. Inquisition, on the other hand, has only a few really difficult missions which pale in comparison. In fact, tier 4 is a joke--at each skill, the trainer tells you to patrol dath space--you fly 3 waypoints, NOTHING spawns, mission complete. Must be a bug...






Your guess is right on target my Jedi Friend



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
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Dreamland
Sat Nov 13, 2004 1:31 am
#29


The imperial ships are fine as long as you use them properly. 2 gun ships like the privateer ships do alot of damage yes. However here is the thing. With a 2 gun or 3 gun ship you are always alot closer to the maximum output of your reactor at any given moment. If you try to use overloads on a ship that doesnt have alot of spare juice, even with reactor overload you are going to run into trouble. Those extra guns suck up alot of juice and alot of mass.


As a tie pilot if you are not using your flight computer commands you are not fighting to your potential. My interceptor for example has only one gun at 2300 damage max, but it only uses about 9k out of its total 13k reactor output, thats ineficient. So get the computer fired up and turn on the overloads. I can run with reactor overload 4, weapon overload 3, and engine overload 3 going. And i have plenty of juice to run all my components at full efficiency. The difference is my Interceptor is now 50% better a ship than it was, it turns on a dime even at almost full speed, the weapon feels almost twice as powerful, and its faster. I had wingmen ask me how the hell i was doing so much more damage than them on missions. It's all about configuration for the tie fighters, once you get it right its just as good a ship as any.

Message Edited by Dreamland on 11-12-2004 12:32 PM

Verser
Sat Nov 13, 2004 1:41 am
#30

Hehe, I'm a Storm Squadron Imperial, hardest squadron, hardest faction of the flying groups


It is rough... just need perseverance.
Dreamland
Sat Nov 13, 2004 1:54 am
#31



I'd also like to add that if you look at the fast fighters in the privateer line such as the scyck and kirahx or whatever its called (honestly did they just get a cat to walk across the keyboard to name the blacksun ships?). You will notice that the imperial ships as light fighters are in fact far superior to the privateer light ships. The Kihraxz(looked it up this time) has a max mass of what like 30k? The tie/in is way higher than that. The dunelizard is heavier but you sure pay for it in manouverability, and the most anoying downfall to the privateer ships is poor acceleration and deceleration.


Cry4Dawn
Mon Nov 15, 2004 9:47 am
#32






DrakoonShao wrote:





Cry4Dawn wrote:



Let me start off saying I did the Imperial Flight Campaign and it took me about 7-10 days of very hard work to complete with help from friends on Tier 3 and 4. The ships are much less shall we say inferior compared to privateer at lower levels and really make mission take a lot longer.



Now I am working on Privateer and I am on Tier 3 (which I am breezing thru) in about 2-3 days of the same hourly play time.


Privateer is a JOKE.. I must say that Privateer should say (SUPER EASY) on a difficulty level, and Imperial should say (SUPER HARD) in the same sense.


Privateers just in general have much better Mass to weapons then Imperials do on lower end ships. The Dune Lizard is just a massive gunboat of power compared to the same level Tie I/N which is just pure low level garbage. I go thru missions with 2 guns on my dune lizard and feel like I am god when I am still just a noob.


I have to say the game has some extremes when it comes to different Pilot classes. Now I understand when people have said they have never died in space. YES I am one of those people from Nov Pilot all the way up so far to 3-2-2-2 I have yet to die 1 single time. My Chassey is still the same as when I started with no decay. I honestly rarley take armor damage so I can say we have extreme's on classes.


I can say as Far as the Imperial Class this is HARDCORE extreme. As far as Privateers wondering WHY imps are complaining so much, when they breezed thru everything this is the real reason why. I cant speak for rebel which I have not done yet, nor will I probably since I am a deciated Imperial, but I am guessing rebel is probably a Medium level to Hard level difficulty. Maybe someone can comment on that, but I hope this gives people an idea of what to expect on each class. I am current doing the RSF Campaign on Privateer..


Good Luck and Good Hunting Pilots

Message Edited by Cry4Dawn on 11-12-2004 10:33 AM


Message Edited by Cry4Dawn on 11-12-2004 10:34 AM






I wouldn't make such blanket statements until you have done more research and finished Privateer. I will admit, I went solo through Smuggler's Alliance all the way to 3-3-3-3 and that the Dunelizard is considerably nicer than any other ship in the first two tiers for the average pilot. However. Once you hit the second half of Tier 3 and head into Tier 4, the problems start as you start running into the limitations of the Dunelizard and our upper level ships. The Black Sun ships pale in comparision to the Imp and Rebel ships at these levels (something the mass tweak will hopefully fix, granted I will have to buy a new Kihraxz since it's not retroactive). As someone already pointed out, our light ship is currently 15k less mass than the interceptor (did Interceptor have 45k or 50k?). Our Tier 3 ship, the Ixyen, only has 10k more mass than our Tier 1, the Dunelizard, and flies like a rock when you compare the two though. Our Tier 4 ship, the Black Sun heavy (which I won't even try to spell), flys like a rock in mud but has a nice mass. Also, currently it's the only fighter we have with over 100k mass. We have no official Master level fighter, all we get is the YT-1300. This is something you wouldn't have experienced yet if you are only 3-2-2-2. Of course as mentioned, the RSF is the easiest privateer path as well, so that's not a fair comparison to make such a statement off of.Also, another factor could be how your skills improved by going all the way through Imperial Pilot. You should know more about flying and using features now, so of course the next pilot profession you do should be easier. As such, in my mind, most of your current grounds for your point is flawed.


I'm not going to claim to know much about Imperial pilot myself. I was in most of Beta and only got to 2-2-2-2 and flew as a master some when they put skills on the terminals (I had a character in each faction for testing so I split what little time I had between each and couldn't get any higher). I will say though that I don't think you are currently qualified to make a blanket statement of who is "worse off". To do that you would need to have mastered both Privateer and Imperial Pilots through each of the 3 sub-factions.


The point of this post? To give an accurate portrayal of the Privateer problems vs a portrayal that only has part of the info. The fact that you appear to be a member of the Imperial faction as a character as well could further be biasing your viewpoint. In the end though, it could just be comparing apples to oranges in that both professions have thier problems but neither is really worse off.







I have no finished Privateer and NEVER DIED 1 single time. Privateer was a joke compared to imperial. I dont think there was one single time I ever feared for my life in any mission. Way to easy for privateer and it was basically like I just went thru and ended all of there miserable lives.



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
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Cry4Dawn
Mon Nov 15, 2004 9:49 am
#33






atytula wrote:

Two things that I see when I read the original post.


1. You started as an Imp and went Privateer which means you would have access to all the really good loot you didn't have access to the first time around (unless we are talking about different servers).


2. Mass of the ship vs weapon count is irrelevant. The mass of a ship determines how much it can hold vs the manueverability. Lets say we have two ships X and Y both with the same mass. Ship X can hold 1 weapon and Ship Y can hold 2. Ship Y seems to have the advantage but ship X can hold a weapon that is twice as large and (one would hope) twice as powerful, making up for the missing weapon slow. On the flip side, Ship X can get the weapon nerf but load up on chaffs and get a really fast engine so he can out menuver ship Y and win even though he is outpowered.


I fly an Xwing, and I don't use the third projectile as I find it is a waste of mass and energy. Sometimes I even fly with only one projectile so I can put in some higher end items (like a shield that has 2400 front and back but has 30k mass).






If you attack at 1/3 speed, it doesnt matter which ship you use. Your movement is perfect on any ship. A smart player knows how to shifts his engine speeds during combat and move into attack speed!



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
Zethcas
Mon Nov 15, 2004 10:04 am
#34






Dreamland wrote:


Oh and cry.. I'd like to point out one thing, just wait till you start taking on tie agressors in a privateer ship. You will be pounding your keyboard in frustration again i promise.

Message Edited by Dreamland on 11-12-2004 02:02 PM





Lol, amen. Managed to learn to take out one on my own...so what happens?...they send two.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
truewildman
Mon Nov 15, 2004 10:22 am
#35






Cry4Dawn wrote:


I have no finished Privateer and NEVER DIED 1 single time. Privateer was a joke compared to imperial. I dont think there was one single time I ever feared for my life in any mission. Way to easy for privateer and it was basically like I just went thru and ended all of there miserable lives.





Like I said, you went from the hardest imperial to the easiest privateer. What you should say is RSF was a joke. Try smuggler's alliance. You will not be able to solo it all.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Cahnuuk
Mon Nov 15, 2004 11:07 am
#36


Starode wrote:
true wildman, i don't know of anyone solo'ing that mission - i believe that is the one i did the suicide run at the end into the mess of gunships, took out one gun before being introduced to my escape pod


I stayed solo up until 4.4 (my garbage barge just couldn't stay in the CorSec gunship's blind spot). The mission with the decimators I actually managed on the first try, although the EJECT button was on my screen by the time I finished the first decimator. I have no idea how I survived.



Ganx Quad - Imperial Goon (Bloodfin)
Cahnuuk Esko - Missing, presumed dead
Bringing defeat to the rebellion, because the Empire has better dental
DrakoonShao
Mon Nov 15, 2004 11:32 am
#37






Cry4Dawn wrote:



I have no finished Privateer and NEVER DIED 1 single time. Privateer was a joke compared to imperial. I dont think there was one single time I ever feared for my life in any mission. Way to easy for privateer and it was basically like I just went thru and ended all of there miserable lives.





So rather than offer any type of counter point to the MULTIPLE reasons offered by myself and otherswhy you would find the privateer branch you are currently doing so easy, you post this? It's rather obvious now that you are just trolling to make others think you're somehow "special" for doing the Imp missions that are "tougher" than any other. Funny thing is that you talk about being a skilled pilot earlier in this thread (adjusting your throttle and such)but then have another thread where you complain that A-Wings are "too annoying" because they take too long to kill. That's funny I've slaughtered them pretty fast the few times they've aggroed on me in Kessel (in all fairness it was their fault for flying through my blasters as I took out ties). Hm... I think that as soon as I finish off my master mission on my main character, thatit's time to dust off my Imp on Corbantis. Then I can fly the Imperial missions (I willmake sure toask around and find out which is hardest so I make sure I take that squadron's)and claim Imperial is easy vs Privateer being hard, simply because I know more about what I'm doing my second time through a piloting profession. I'm done posting in this thread myself, but you might watch for a thread titled "Imperial vs Privateer - Extremely easy to Extremely Hard!". Then again, probably not, simply because that's not the kind of threads I make.



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


Cry4Dawn
Mon Nov 15, 2004 11:46 am
#38






DrakoonShao wrote:





Cry4Dawn wrote:



I have no finished Privateer and NEVER DIED 1 single time. Privateer was a joke compared to imperial. I dont think there was one single time I ever feared for my life in any mission. Way to easy for privateer and it was basically like I just went thru and ended all of there miserable lives.





So rather than offer any type of counter point to the MULTIPLE reasons offered by myself and otherswhy you would find the privateer branch you are currently doing so easy, you post this? It's rather obvious now that you are just trolling to make others think you're somehow "special" for doing the Imp missions that are "tougher" than any other. Funny thing is that you talk about being a skilled pilot earlier in this thread (adjusting your throttle and such)but then have another thread where you complain that A-Wings are "too annoying" because they take too long to kill. That's funny I've slaughtered them pretty fast the few times they've aggroed on me in Kessel (in all fairness it was their fault for flying through my blasters as I took out ties). Hm... I think that as soon as I finish off my master mission on my main character, thatit's time to dust off my Imp on Corbantis. Then I can fly the Imperial missions (I willmake sure toask around and find out which is hardest so I make sure I take that squadron's)and claim Imperial is easy vs Privateer being hard, simply because I know more about what I'm doing my second time through a piloting profession. I'm done posting in this thread myself, but you might watch for a thread titled "Imperial vs Privateer - Extremely easy to Extremely Hard!". Then again, probably not, simply because that's not the kind of threads I make.







Trolling? Get off your high horse NOOB. I was clearly making a point about this which you CLEARLY do not understand. GO away



*kicks you out of the ship*




Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
griz_carpell
Mon Nov 15, 2004 12:08 pm
#39

Privateers get NO multiplayer ships until the YT-1300, we are unable to PvP outside of Deep Space unlike you imperials, and maybe it's just a little easy for you, I was stuck on a Tier 3 mission for Jabba for at least 4 days, trying it non-stop every time I got on. It may be easy as hell for you, but for some of us it's tough, so don't expect them to change anything because you're having too easy of a time with it.



=========================

Connanobrien - "Don't worry man, things will be good once SOE fixes everything."
Grizamaluke - "SOE couldn't fix a sandwich!!!"

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