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Thread: Privateer Vs Imperial EXTREMELY EASY to EXTREMELY HARD!

Craxus
Fri Nov 12, 2004 12:31 pm
#14






Starode wrote:
The Imp missions are harder no doubt, but I once made the mistake of going with an RSF guy to a tier 3 mission that wiped out all five of our group members. This was a Tier 3 mission bu there were multiple tier 5 ships and at least two tier 4 YTs shooting at us and a number of other tier ships. We /bugged that one and I think it was changed as I haven't seen anyone complaining about Tier 3 RSF lately but the big mistake was putting me (a Hutt neutral pilot) in the group since that made BOTH sides aggressive to us.





That one is slightly better now that there is only 1 yt1300 (still tier 4) need help for that one. As RSF we end up going after a lot of higher tier fighter than the other factions.



Colonel Craxus Blade, Imperial Bounty Hunter/Master Carbineer(not so much)

Vorean Blade, Elder Jedi (Yeah my Glow stick is faster than your's)
DotSWarlock
Fri Nov 12, 2004 12:34 pm
#15

I did all Imperial missions solo except the corvette (which I did with a friend). To all of those that are rushing here are two words that will save your life: flight computer. Overloading your engines with the droid specials from the imperial side will give you an extra 100-200 in speed and overloading your weapons can sometimes even double the damage. If your reactor can't take the stress then the answer might lie in a neutral's droid chip which overloads the reactor. Destroying a tier 4 kimogila took me about 18 shots with normal weapons but only 7 with overcharged weapons.


Also guys don't be afraid to use the tie bomber with shields provided by a shipwright. Yes it's slow and handles like a slug but it's vast mass more then covers the problem and if you overload your engines then you can still dogfight. When I did the imperial piloting part most of my gear was looted (with just my chassis, shields and weak armor being my own) and it was not increadible loot either.



Darksabre6
Fri Nov 12, 2004 12:34 pm
#16

I wish I had known how different each of the paths were within each profession BEFORE choosing the hardest Rebel path (Vortex). Oh well, maybe I'll be better prepared for PVP when I hit master pilot a few months from now .




Heiler Behalter
MNM -------- Master Doctor -------- MNM
MNM ---- Alliance Ace Pilot ---- MNM
MNM --- Aspiring Master Pistoleer --- MNM
Yeevle
Fri Nov 12, 2004 2:17 pm
#17






Dreamland wrote:


scyck and kirahx or whatever its called (honestly did they just get a cat to walk across the keyboard to name the blacksun ships?).






ROFL, I was wondering the same.
Dreamland
Fri Nov 12, 2004 2:28 pm
#18






Yeevle wrote:





Dreamland wrote:


scyck and kirahx or whatever its called (honestly did they just get a cat to walk across the keyboard to name the blacksun ships?).






ROFL, I was wondering the same.




Lets all welcome new team member Mr whiskers, The new lead creative director.

Sylia
Fri Nov 12, 2004 2:37 pm
#19






Dreamland wrote:


I'd also like to add that if you look at the fast fighters in the privateer line such as the scyck and kirahx or whatever its called (honestly did they just get a cat to walk across the keyboard to name the blacksun ships?). You will notice that the imperial ships as light fighters are in fact far superior to the privateer light ships. The Kihraxz(looked it up this time) has a max mass of what like 30k? The tie/in is way higher than that. The dunelizard is heavier but you sure pay for it in manouverability, and the most anoying downfall to the privateer ships is poor acceleration and deceleration.







Way higher? .... 40k if you have a master shipwright make it for you.


Not to mention the TIE/ln is the only ship Imps get at tier 2, where as privateers get 2, and in my experience at that level the Kimagola is far more effective, and with 3 guns I can pretty much own all my mission mobs in one "alpha strike". Not to mention having 3 guns doesn't mean you have to use 3 guns simultaniously. Load a good Ion cannon, a good disruptor and a good blaster. Link your Ion and blaster to take down shields and your disruptor and blaster to finish them off. Doing that you can quickly slice through just about anything you'll see at tier 2.


As far as capacitors, the one I use is a looted level 5 cap:1050 regen:38.8 I can constantly fire all 3 guns for a good 10 seconds before burning off my energy, then it doesn't take long at all for it to build back up.


The real "beef" I have is with the TIE interceptors puny 50k mass, with tier 2 gear my mass is maxed out, now that I certified tier 3 equip, I can't use tier 3 equip because the interceptor can't carry any of it. The TIE bomber would be nice ... if it wasn't aflyingfloating brick.


DrakoonShao
Fri Nov 12, 2004 2:50 pm
#20






Cry4Dawn wrote:



Let me start off saying I did the Imperial Flight Campaign and it took me about 7-10 days of very hard work to complete with help from friends on Tier 3 and 4. The ships are much less shall we say inferior compared to privateer at lower levels and really make mission take a lot longer.



Now I am working on Privateer and I am on Tier 3 (which I am breezing thru) in about 2-3 days of the same hourly play time.


Privateer is a JOKE.. I must say that Privateer should say (SUPER EASY) on a difficulty level, and Imperial should say (SUPER HARD) in the same sense.


Privateers just in general have much better Mass to weapons then Imperials do on lower end ships. The Dune Lizard is just a massive gunboat of power compared to the same level Tie I/N which is just pure low level garbage. I go thru missions with 2 guns on my dune lizard and feel like I am god when I am still just a noob.


I have to say the game has some extremes when it comes to different Pilot classes. Now I understand when people have said they have never died in space. YES I am one of those people from Nov Pilot all the way up so far to 3-2-2-2 I have yet to die 1 single time. My Chassey is still the same as when I started with no decay. I honestly rarley take armor damage so I can say we have extreme's on classes.


I can say as Far as the Imperial Class this is HARDCORE extreme. As far as Privateers wondering WHY imps are complaining so much, when they breezed thru everything this is the real reason why. I cant speak for rebel which I have not done yet, nor will I probably since I am a deciated Imperial, but I am guessing rebel is probably a Medium level to Hard level difficulty. Maybe someone can comment on that, but I hope this gives people an idea of what to expect on each class. I am current doing the RSF Campaign on Privateer..


Good Luck and Good Hunting Pilots

Message Edited by Cry4Dawn on 11-12-2004 10:33 AM


Message Edited by Cry4Dawn on 11-12-2004 10:34 AM






I wouldn't make such blanket statements until you have done more research and finished Privateer. I will admit, I went solo through Smuggler's Alliance all the way to 3-3-3-3 and that the Dunelizard is considerably nicer than any other ship in the first two tiers for the average pilot. However. Once you hit the second half of Tier 3 and head into Tier 4, the problems start as you start running into the limitations of the Dunelizard and our upper level ships. The Black Sun ships pale in comparision to the Imp and Rebel ships at these levels (something the mass tweak will hopefully fix, granted I will have to buy a new Kihraxz since it's not retroactive). As someone already pointed out, our light ship is currently 15k less mass than the interceptor (did Interceptor have 45k or 50k?). Our Tier 3 ship, the Ixyen, only has 10k more mass than our Tier 1, the Dunelizard, and flies like a rock when you compare the two though. Our Tier 4 ship, the Black Sun heavy (which I won't even try to spell), flys like a rock in mud but has a nice mass. Also, currently it's the only fighter we have with over 100k mass. We have no official Master level fighter, all we get is the YT-1300. This is something you wouldn't have experienced yet if you are only 3-2-2-2. Of course as mentioned, the RSF is the easiest privateer path as well, so that's not a fair comparison to make such a statement off of.Also, another factor could be how your skills improved by going all the way through Imperial Pilot. You should know more about flying and using features now, so of course the next pilot profession you do should be easier. As such, in my mind, most of your current grounds for your point is flawed.


I'm not going to claim to know much about Imperial pilot myself. I was in most of Beta and only got to 2-2-2-2 and flew as a master some when they put skills on the terminals (I had a character in each faction for testing so I split what little time I had between each and couldn't get any higher). I will say though that I don't think you are currently qualified to make a blanket statement of who is "worse off". To do that you would need to have mastered both Privateer and Imperial Pilots through each of the 3 sub-factions.


The point of this post? To give an accurate portrayal of the Privateer problems vs a portrayal that only has part of the info. The fact that you appear to be a member of the Imperial faction as a character as well could further be biasing your viewpoint. In the end though, it could just be comparing apples to oranges in that both professions have thier problems but neither is really worse off.




Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


Starode
Fri Nov 12, 2004 2:52 pm
#21

Well I personally never used my kimo, flew that brick once and went back to my dunelizzy and have never left even at 4-4-4-4 I still use it. The overloads are much better in my opinion and I have always found Imperials willing to trade programs with. I guess it boils down to play style - I dont like flying brick gun turrents, I like fast dogfighting get on their tail and fire playstyle.
In Beta I played Imperial and Neutral, I liked the ties I used but went neutral in live as it fits my char better (I can shot at almost every faction mob) Plus I am a smuggler and hope that one... day.... we may actually smuggle stuff in our YTs but that must be the drugs talkin.



Starode Ar'lya ~ Master Pistoleer/ex-Master CH/Medic
MMOGs played ~ Diku MUDDs (long live TinTin++) 3 years
Kal Ort Por 5 years ~ Solrain Core under 6 months (I still love many aspects of it)
Jove's Fury 6 months (un-describable disappointment) ~ SWG *clock still ticking*

atytula
Fri Nov 12, 2004 2:54 pm
#22

Two things that I see when I read the original post.


1. You started as an Imp and went Privateer which means you would have access to all the really good loot you didn't have access to the first time around (unless we are talking about different servers).


2. Mass of the ship vs weapon count is irrelevant. The mass of a ship determines how much it can hold vs the manueverability. Lets say we have two ships X and Y both with the same mass. Ship X can hold 1 weapon and Ship Y can hold 2. Ship Y seems to have the advantage but ship X can hold a weapon that is twice as large and (one would hope) twice as powerful, making up for the missing weapon slow. On the flip side, Ship X can get the weapon nerf but load up on chaffs and get a really fast engine so he can out menuver ship Y and win even though he is outpowered.


I fly an Xwing, and I don't use the third projectile as I find it is a waste of mass and energy. Sometimes I even fly with only one projectile so I can put in some higher end items (like a shield that has 2400 front and back but has 30k mass).




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Dreamland
Fri Nov 12, 2004 2:54 pm
#23






Sylia wrote:



Way higher? .... 40k if you have a master shipwright make it for you.


Not to mention the TIE/ln is the only ship Imps get at tier 2, where as privateers get 2, and in my experience at that level the Kimagola is far more effective, and with 3 guns I can pretty much own all my mission mobs in one "alpha strike". Not to mention having 3 guns doesn't mean you have to use 3 guns simultaniously. Load a good Ion cannon, a good disruptor and a good blaster. Link your Ion and blaster to take down shields and your disruptor and blaster to finish them off. Doing that you can quickly slice through just about anything you'll see at tier 2.


As far as capacitors, the one I use is a looted level 5 cap:1050 regen:38.8 I can constantly fire all 3 guns for a good 10 seconds before burning off my energy, then it doesn't take long at all for it to build back up.


The real "beef" I have is with the TIE interceptors puny 50k mass, with tier 2 gear my mass is maxed out, now that I certified tier 3 equip, I can't use tier 3 equip because the interceptor can't carry any of it. The TIE bomber would be nice ... if it wasn't aflyingfloating brick.





You can get alot on your interceptor to make it a mean ship if you are careful. Dont use a heavy reactor, you need to loot one thats in the 11-13000 range and very light, 3k mass and under. I like the frei tek performance series level 1 reactor, its under 2000 mass and i have one that puts out 12k. Use a level 7 shield, level 3 armor, and try to use a loot engine in the 70's for speed thats not too heavy. Do not try to use the 92 speed mission reward engine that you get when leveling to tier 4. its way to heavy. I use a lvl 7 gun thatI had experimanted down in mass to 13500, only does 2300 damage as a result. but it just barely fits. My capacitor is35 @ 700 capacity, i can fire all day long on overload3 and it never runs out, just bounces up and down slightly as i fire. And of course the flight computer commands are critical to making it from a blah ship into a real monster. With this setup i guarantee you will be much more impressed with your interceptor.
truewildman
Fri Nov 12, 2004 2:55 pm
#24

In the SA side, mission 4.2 had waves of ties, aggressors and decimators. Was far from easy.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Dreamland
Fri Nov 12, 2004 2:59 pm
#25


Oh and cry.. I'd like to point out one thing, just wait till you start taking on tie agressors in a privateer ship. You will be pounding your keyboard in frustration again i promise.

Message Edited by Dreamland on 11-12-2004 02:02 PM

Starode
Fri Nov 12, 2004 3:02 pm
#26

true wildman, i don't know of anyone solo'ing that mission - i believe that is the one i did the suicide run at the end into the mess of gunships, took out one gun before being introduced to my escape pod



Starode Ar'lya ~ Master Pistoleer/ex-Master CH/Medic
MMOGs played ~ Diku MUDDs (long live TinTin++) 3 years
Kal Ort Por 5 years ~ Solrain Core under 6 months (I still love many aspects of it)
Jove's Fury 6 months (un-describable disappointment) ~ SWG *clock still ticking*

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