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Thread: A couple of thoughts (warning kinda long) Necroed For CU
Message Edited by SWG-Breaker on 09-27-2004 01:55 AM
Good post, but a few core things you have a skewed perception of:
Col_Osiris wrote:
They revamped the entire chef profession in a matter of two weeks. They make changes to existing professions on the fly. They designed the game with this particular issue in mind. The end result... a better Jedi system than what we had (sort of), but still not four months worth of content. It still feels like a grind doesnt it? Its like it was to begin with only with a small dose of story telling lol. I only have one question. If they spent all this time because they wanted to get it right, then why is it still wrong? They developed this game in two years. Taking into consideration how big the game is, and what they had at the end of those two years, somehting just doesnt add up. Four months on a profession alone, and it sitll isnt right? if I were to factor in all 33 professions including Jedi, and take four months a peice (and thats just for an operational profession, nevermind if it works 100% as planned), thats 132 months of production. Twelve months in a year, times two for the number of years they spent in production (technically 3 since this entire season we're in now will be considered production). So roughly 24-36 months of production for the whole game (depending on how you look at it). You could even add in the intial two years they spent on design alone. Thats another 24 months which brings us up to what, 48-60 months. Thats still not even half the time it should have taken on the professions alone. HAHAHAHAHAH!!!! No wonder this game is in such bad shape!!!
For one thing, since about Christmas last year, the Dev team that worked on SWG during it's development and through beta was split. One side working on live content, the other side toiling over JTL. Two, Chef was a matter of changing numbers and adding a few bits of new art. The Jedi revamp consisted of a full re-balance, new art, new story, new abilities, skills, and in the end, an internal PvP system. Jedi also touched base on a few other professions, such as BHs, but that was minor. And that's just the first part of their two part revamp.
The second part added a new village, new stories, an in-depth (although slow and grind-like) system in which you unlock your force-sensitive being, all while engaged in a story. As much as a grind as it is, the FS quests and Jedi trials are probably the more "content" rich systems in the game. I use quotes because I'm a firm believer in player content being superior to anything the devs can deliver.
So, 4 months? Yeah, it makes sense. I'd like to see you sit down and do all that in four months time, art, code, and all. I'll bet you never programmed anything in your life, because if you have, you'd know better.
This is the truth behind it all. Im not writing this to make people bicker at SOE. Im writing it so there is no confusion in whats really going on. SOE isnt making this game for people to have fun. Theyre making it to make money. Will EQ2 be like this? No. Why not? Because they cant afford to lose people in that game. That is their bread and butter in this field of development. SWG was merely a side project of theirs so people actively stay with their company for each consecutive year. And it all boils down to a statistic. yeah, they send us out nice team letters, and nice screenshots of new stuff, and really butter us up about things that will inevitably be less than what they made it out to be. But do not be fooled by this as its all slight-of-hand propaganda.
They keep saying that they are having trouble giving the people what they want, and making a good game. My bullcrap-o-meter just goes hay-wire when they say that. They know how to make a good game. They just want to Josh us around as long as they can because they know that the single most important thing they have going for them is that they have the Star Wars liscense. They control what kind of Star Wars action we see in an MMO and what we dont see. They arent struggling to keep up. Theyre way ahead of us lol. I gurantee that.
Wrong. Why is it such a hard concept to grasp? SOE is not the developer. They don't make the game. SOE is the publisher. They fund it, market it, box it, and sell it. They have very direct input on how the game is made. None of the SOE people code the game. That what they pay the devs for, and it's up to the devs to decide what goes into the game.
And if you think all they care about is the almighty dollar, I can gather you've never designed something of your own. I can also guess you've never poured your heart and soul into something to make it the best it can be. Yeah, you might want to sell it to make money, but that doesn't mean money is all you care about. Trashing the devs like they are little more than greedy money-grubbing corperate suits is not only pointless, but makes you look childish. Remember they are human beings, too, and not all humans are that greedy.
Problems that existed in other games that took a long time to iron out, shouldnt exist in a later game because theyve already ironed these issues out.... I see the same problems needing ironed out in every game. This is because every company is trying to keep a competitive edge, and they dont sit and study their competition and learn from mistakes.
Again, SOE is just the producer. They don't code the game. It's not like these are the same devs that worked on EQ. These are new developers. Furthermore, it's not like all devs in existance come together every year on a "what works what doesn't" meeting, sharing source files and bug reports. Each game, its code, and its bugs are all different. Compare SWG to EQ all you want, but just because they have the same publisher and genre, doesn't mean you're not comparing apples to oranges.
I've said my two cents.
Message Edited by Crystalis_Jedi on 09-27-2004 05:38 PM
The amount of high level netcode in this game is increadible. I am a Programming student, and know some of the stuff that goes into making these types of games. These Dev's are very good at what they do. If they were not, this game wouldn't exist. Sure there are some bugs. That is to be expected. Add more code, and there is a chance that something else gets bugged (using the same variable or whatever). I can't even begin to imagine the number of man hours that goes into this game. I am sure it makes the amount for Windows 2k/XP look like a joke. In the 10 months or so I have been playing I have only once found a bug that made me stop playing for a session. That was fixed on a server restart.
I highly doubt that the developers/designers have ever been really hard pressed for ideas in this game. There are so many possibilities and options for this game, I can't see it stopping anytime soon. The toughest part I am sure is figuring out how to make these ideas work in game. The development team went to the players for imput not cause they were out of ideas, but because they wanted feedback. The product is made, they just needed a focus group. The only thing we can agree on, is that SOE did make one mistake. They listed to some players they probly should not have. If anything they should have a select group of players that toss ideas out to devs, not just any "l33t d00d" who pays his $15. Heck let 1000 players play for free on a basis of "testing and Quality control". I don't play on test center because I don't like the idea of spending my money to test for someone else. Toss in an incentive, an you would have no problems finding hundreds of qualified QA people to help them make more/better content.
In the last 1 year this game has evolved on a constant basis. So much change, and always something to do. Just imagine what these great programmers can do if you give them 5 years.
I am so looking forward to SWG 2
Wrong. Why is it such a hard concept to grasp? SOE is not the developer. They don't make the game. SOE is the publisher. They fund it, market it, box it, and sell it. They have very direct input on how the game is made. None of the SOE people code the game. That what they pay the devs for, and it's up to the devs to decide what goes into the game.
And if you think all they care about is the almighty dollar, I can gather you've never designed something of your own. I can also guess you've never poured your heart and soul into something to make it the best it can be. Yeah, you might want to sell it to make money, but that doesn't mean money is all you care about. Trashing the devs like they are little more than greedy money-grubbing corperate suits is not only pointless, but makes you look childish. Remember they are human beings, too, and not all humans are that greedy.
Again, SOE is just the producer. They don't code the game. It's not like these are the same devs that worked on EQ. These are new developers. Furthermore, it's not like all devs in existance come together every year on a "what works what doesn't" meeting, sharing source files and bug reports. Each game, its code, and its bugs are all different. Compare SWG to EQ all you want, but just because they have the same publisher and genre, doesn't mean you're not comparing apples to oranges.
I've said my two cents.
Message Edited by Crystalis_Jedi on 09-27-2004 05:38 PM
Actually if you check SOE is the developer and Lucas Arts is the publisher. Lucas Arts licensed the rights to Star Wars to SOE to develop it. Lucas Arts gets input as to how they use that name but development and content is created and ultimately controlled by Sony.
Also I don't know for sure but I would be willing to bet that Sony brought over at least a few Dev's from EQ. It would be pretty poor management if they had in house talent with extensive experience in online games and ignored it to create and entirely new team.