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Thread: Ship Costs

truewildman
Tue Nov 02, 2004 9:01 am
#27






DigiDante wrote:
I much rather connect with a customer on a person to person basis then to mass produce something I'm not satisfied with.

Thats why I like shipwright so much, its a personal profession.






I agree with that. Like I said, in our coop, we have millions in very good resources. Diva steel, Kammris iron, yadda, yadda. Between the 6 of us and all our alts, we have 140 available lots to drop whatever. Last Lokian wild wheat spawn, we yielded over5 million units (for our doc).


We are very personable with our clients as well. We craft very good weapons, very good ships. We have ONLY high quality in mass production for our vendors.


The bottom line is, shipwright is simply too much profession for one person, as the high prices plainly show. As others realize this and begin group shipwrighting (made that word up, I think) your business will wane. I'm simply suggesting you share the prof with someone else, so that you can achieve lower prices and stay in business.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
DigiDante
Tue Nov 02, 2004 9:04 am
#28

I do share the business with others. We have formed a coalition on my server, the United Shipbuilders Incorporation, or the USI.

Different shipwrights focus on different components, and we work cooperatively.

I do contract work vs the engines and reactors I stock. I seem to make some of the best engines and reactors around, so thats what I focus on mass producing, but I do not mass produce hulls and waste my resources.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
truewildman
Tue Nov 02, 2004 9:09 am
#29

Here's where I have a problem. 10cpu and 20cpu for resources is simply gouging. There's no reason to sell it that high. Most servers have a bad inflation problem, and the root reason is this. If I sell on the trade forums, I always offer a buyout of around 6-8cpu (and 8 is stretching it). Could I get more? Sure. But that's not what it's about.


And what Ifind by followup, is that the one buying my resources for that cheap, offer their product for less. That's what I'm trying to achieve in my small way.


I used to sell resources for more cpu. And my products for more.


But here's the catch. Since I started less prices, I've made more money. Everyone benefits.


Again I say, Economics 101.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Jessian
Tue Nov 02, 2004 9:14 am
#30

sign my petition lads for NPC ship vendors! in this very forum!!!!


sick and tired of Artisans, getting billions crafting...




To win in PVP one must cheat, exploitz, hackz, and above all, have other pals that do the same. Once the foe is defeated, then go "OMGZZZ UZZZ SUCZ, LERN TO PLAY"

And so forth!
DaBootcher
Tue Nov 02, 2004 9:22 am
#31

Well then I've undersold myself on the starter ships I've sold so far. I sold them out at 10k each, using resources I harvested. Egads! What was I thinking!

I'm on Corbantis, not sure what other SW are charging as I haven't seen much being sold in the open market, which is where I do most of my business. Anybody else on Corbantis that can give me an idea of what ships are going for? Or for that matter any SW/Artisan guilds I could join on Corbantis?

In game name : Tatcha DaBootcher.



- Support implementing Pre-CU into NGE
...and making SWG a better place to be.

Mkappus
Tue Nov 02, 2004 9:26 am
#32


Here's where I have a problem. 10cpu and 20cpu for resources is simply gouging. There's no reason to sell it that high. Most servers have a bad inflation problem, and the root reason is this. If I sell on the trade forums, I always offer a buyout of around 6-8cpu (and 8 is stretching it). Could I get more? Sure. But that's not what it's about.


What is my time worth? If I price things at 20 cpu and they are bought as fast I can make them, why drop my price?


I have spent1 hour in space flying, and 14 hours doing shipwright since the expansion went live. Trust me I would rather be shooting down ties, but I am trying to provide a service to people.


Right now people are valuing it at 20 cpu or higher. It is not gouging it is the cost of my time to make things, and the cost to recoup the million in resources I used to get to master.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
GadonThek
Tue Nov 02, 2004 9:33 am
#33

Ill keep saying this, Shipwrights deserve to make a fair profit, but many Shipwrights are pricing their wares according to how much the richest 20% of their server can afford: thats bulls**t.

These Shipwrights are basically saying: "Entertainers? F*ck them. Non-Combat Masters? F*ck them. Crafters who dont run a huge business and own 200 static lots? F*ck them too, as long as Im making money why should I care?" Its just not on. Work out how much an item costs you to produce, the tack on an appropriate sum for your time and effort, dont just say "I can sell this resource for XX cpu, so Ill charge XX+2 cpu for my ships!"
truewildman
Tue Nov 02, 2004 9:40 am
#34






Mkappus wrote:


Here's where I have a problem. 10cpu and 20cpu for resources is simply gouging. There's no reason to sell it that high. Most servers have a bad inflation problem, and the root reason is this. If I sell on the trade forums, I always offer a buyout of around 6-8cpu (and 8 is stretching it). Could I get more? Sure. But that's not what it's about.


What is my time worth? If I price things at 20 cpu and they are bought as fast I can make them, why drop my price?


I have spent1 hour in space flying, and 14 hours doing shipwright since the expansion went live. Trust me I would rather be shooting down ties, but I am trying to provide a service to people.


Right now people are valuing it at 20 cpu or higher. It is not gouging it is the cost of my time to make things, and the cost to recoup the million in resources I used to get to master.







You keep missing my point. Sell for less, you will make more!!



Crafters have a decision to make. Either you want to make your losses back (then sell for less, I promise you will make it back), or you want to take to the skies and jack your price up for what you think your time is worth.


But don't try both, It may seem to work for now, but it won't in the longrun. The best business is repeat business and I, for one, don't want someone down the line saying, "Yeah, he's like everyone else and gouged because of the JTL craze."


I'd rather be know as the one who took care of someone while everyone else was gouging "just because they could get it", or "just because people are payin git." Gotta think ahead.

Message Edited by truewildman on 11-02-2004 08:40 AM





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
wyx1
Tue Nov 02, 2004 9:42 am
#35

Get scout and harvest wooly hide for armoursmiths and Avian meat for docs. You have to wait for a good3*900 resource but you can get upto 50cpu for wooly and 100cpu for Avian (server dependant of course). I just sold the best Avian on my server for 800cpu!!! (it was 100cpu originally but i hoarded it for 3months)



Zubenel Genubi

ATK Master Musician, Master Entertainer, Master Carbicide..
Jazerai
Tue Nov 02, 2004 9:47 am
#36

i've never been a crafter before and spent a long time as one of the people complaining (to myself...) about how high priced some things were and how "greedy" the crafters are....


now i'm a shipwright. to stay afloat, i need 2 accounts for lots. all of those lots require maintenance. i spend at least half the time i used to spend running around seeing the sights and shooting random mobs, checking harvesters and surveying. the resources needed for a set of ship blueprints is unreal. if i want to build a fewa-wings, i need to dedicate 10 harvesters for days. yes...days. i could sell these resources easily for3-5 cpu (high quality stuff) on the public bazaar. so why would i charge less when i put those same resources together into a ship?


you see the big price tags and assume this is all for profit so we can swim in our cash, but you're wrong. shipwright will never be a big money making profession. with the way the resource requirements for jtl are set up, we have to charge this much.


like i said, i was nevera crafter before. i was combat all the way forover ayearand i was much richer then. if i can manage to keep my finances between 5 and 10 mil for that long as a non-fotm template (i had bh pistols, smuggler pistolssome pistoleer and a bit of medic), then you can too.


get buffed. go to the dant mining outpost. join a solo group. and run 2 30k payout missions at a time. rinse and repeat for 2 weeks then go buy a really big, well stocked ship so i don't go broke making sure you can fly.
SeroSabot
Tue Nov 02, 2004 9:50 am
#37

Sheesh I'm proably one of the few generous ppl that has sold Lvl 2 shematics for about 6k!!!.


You might say I'm a fool but I like helping ppl out.


PplARE greedy, well majorty are. Some ppl just have to to go with the flow, but then there are ppl who have credits out the ass. The Devs arn't helping this matter either by charging even MORE credits (upon buying an all ready expensive blueprint) for the actual chassis.


The economy is a complete disaster...and what's even worse isthe fact that it'splayer ran. You think ppl could keep the economy evenly balanced, but no.


I CAN understand maybe a Multi-Passanger ship going for a few hundred k but for fighters? That's justillogical.



-Sero

-----------------------------------------------------------
truewildman
Tue Nov 02, 2004 9:54 am
#38






Jazerai wrote:



now i'm a shipwright. to stay afloat, i need 2 accounts for lots. all of those lots require maintenance. i spend at least half the time i used to spend running around seeing the sights and shooting random mobs, checking harvesters and surveying. the resources needed for a set of ship blueprints is unreal. if i want to build a fewa-wings, i need to dedicate 10 harvesters for days. yes...days. i could sell these resources easily for3-5 cpu (high quality stuff) on the public bazaar. so why would i charge less when i put those same resources together into a ship?








My group calculated it up one time. For the price of a harvestor, maintenance and power (if you mine the power yourself), then place that harvestor for the length on one spawn (usually 5-7 days) the worst case scenario price was 0.8cpu, usually closer to 0.5 cpu. That's the overhead. Anything past that is pure profit.


Now we get into the difference of the price one puts on one's own time. 0.5 cpu for the resources, I'd say 3-5cpu charge for a chassis is right on the mark. That's 2.5-4.5 cpu in your pocket.


Or, if you allow the "grind margin" another 0.5 cpu for grind quality resources, that's still 2-4cpu pure profit. Make one, say, Tier2 ship that uses approximately 18000 units in resources (forgive me if I'm off substantially, I'm at work) that is 72k in your pocket per ship chassis.


That's pretty good. Sell 10 chassis, you're almost a millionaire.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
toastyuroven
Tue Nov 02, 2004 10:32 am
#39






truewildman wrote:





Jazerai wrote:



now i'm a shipwright. to stay afloat, i need 2 accounts for lots. all of those lots require maintenance. i spend at least half the time i used to spend running around seeing the sights and shooting random mobs, checking harvesters and surveying. the resources needed for a set of ship blueprints is unreal. if i want to build a fewa-wings, i need to dedicate 10 harvesters for days. yes...days. i could sell these resources easily for3-5 cpu (high quality stuff) on the public bazaar. so why would i charge less when i put those same resources together into a ship?








My group calculated it up one time. For the price of a harvestor, maintenance and power (if you mine the power yourself), then place that harvestor for the length on one spawn (usually 5-7 days) the worst case scenario price was 0.8cpu, usually closer to 0.5 cpu. That's the overhead. Anything past that is pure profit.


Now we get into the difference of the price one puts on one's own time. 0.5 cpu for the resources, I'd say 3-5cpu charge for a chassis is right on the mark. That's 2.5-4.5 cpu in your pocket.


Or, if you allow the "grind margin" another 0.5 cpu for grind quality resources, that's still 2-4cpu pure profit. Make one, say, Tier2 ship that uses approximately 18000 units in resources (forgive me if I'm off substantially, I'm at work) that is 72k in your pocket per ship chassis.


That's pretty good. Sell 10 chassis, you're almost a millionaire.





You sound a lot like the master shipwright I buy from He sells all his ships with top only resources at 2-5 CPU and he meets you and talks with you and is really nice. He is backed by one of the established"fun"guilds. So from the start he had, and still has,access to hordes of resources for grinding and for top crafting at no cost to him. He never sells out because of his guild backing. So he has absolutely amazing quantities in stock, all at the best of quality.


I send everyone to him. Every time I tell them his prices they go nuts. People selling for a ton ofcredits (mainly the ones not backed by a guild - not there fault) might be making what they think is a lot now, but the guy I found running his shop the way he does is rolling inshipwright profitsand has a pretty good permanent established customer base. He won't even need to advertise word of mouth takes care of people like him.


Example: I'm in game atm and just sent an ingame mail to a shipwright spamming is shop info and about custom orders. I asked for a price check on a style 4 Ixiyen as close to 80k mass as possible. He said around 730K. As opposed to the shop I goto where it's 200k with top end resources. Expensive guy was not backed by a guild. I told him I was comparing prices and we talked about these very things. Was a nice guy and he agreed that people backed by guilds can undercut by amazing amounts and just have way more time to run a good shop because they don't need to harvest full time (or even part time) and don't always have to buy resources from miners.He seemed a bit frustrated, especially compared to someone who is guild backed, but what can ya do about that? Not much.

Message Edited by toastyuroven on 11-02-2004 10:36 AM



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