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Thread: Ship Costs
toastyuroven wrote:
truewildman wrote:
Jazerai wrote:
now i'm a shipwright. to stay afloat, i need 2 accounts for lots. all of those lots require maintenance. i spend at least half the time i used to spend running around seeing the sights and shooting random mobs, checking harvesters and surveying. the resources needed for a set of ship blueprints is unreal. if i want to build a fewa-wings, i need to dedicate 10 harvesters for days. yes...days. i could sell these resources easily for3-5 cpu (high quality stuff) on the public bazaar. so why would i charge less when i put those same resources together into a ship?
My group calculated it up one time. For the price of a harvestor, maintenance and power (if you mine the power yourself), then place that harvestor for the length on one spawn (usually 5-7 days) the worst case scenario price was 0.8cpu, usually closer to 0.5 cpu. That's the overhead. Anything past that is pure profit.
Now we get into the difference of the price one puts on one's own time. 0.5 cpu for the resources, I'd say 3-5cpu charge for a chassis is right on the mark. That's 2.5-4.5 cpu in your pocket.
Or, if you allow the "grind margin" another 0.5 cpu for grind quality resources, that's still 2-4cpu pure profit. Make one, say, Tier2 ship that uses approximately 18000 units in resources (forgive me if I'm off substantially, I'm at work) that is 72k in your pocket per ship chassis.
That's pretty good. Sell 10 chassis, you're almost a millionaire.
You sound a lot like the master shipwright I buy from
He sells all his ships with top only resources at 2-5 CPU and he meets you and talks with you and is really nice. He is backed by one of the established"fun"guilds. So from the start he had, and still has,access to hordes of resources for grinding and for top crafting at no cost to him. He never sells out because of his guild backing. So he has absolutely amazing quantities in stock, all at the best of quality.
I send everyone to him. Every time I tell them his prices they go nuts. People selling for a ton ofcredits (mainly the ones not backed by a guild - not there fault) might be making what they think is a lot now, but the guy I found running his shop the way he does is rolling inshipwright profitsand has a pretty good permanent established customer base. He won't even need to advertise
word of mouth takes care of people like him.
Example: I'm in game atm and just sent an ingame mail to a shipwright spamming is shop info and about custom orders. I asked for a price check on a style 4 Ixiyen as close to 80k mass as possible. He said around 730K. As opposed to the shop I goto where it's 200k with top end resources. Expensive guy was not backed by a guild. I told him I was comparing prices and we talked about these very things. Was a nice guy and he agreed that people backed by guilds can undercut by amazing amounts and just have way more time to run a good shop because they don't need to harvest full time (or even part time) and don't always have to buy resources from miners.He seemed a bit frustrated, especially compared to someone who is guild backed, but what can ya do about that? Not much.
Message Edited by toastyuroven on 11-02-2004 10:36 AM
Ahhh...thanks for the breath of fresh air.
The Devs arn't helping this matter either by charging even MORE credits (upon buying an all ready expensive blueprint) for the actual chassis.
I've been wondering about the same thing. Just to put in another moneysink is a poor excuse---as I said in the JTL beta forums -- "Down with the ship brokers!"
The economy is a complete disaster...and what's even worse isthe fact that it'splayer ran. You think ppl could keep the economy evenly balanced, but no.
Whenever you introduce extreme loot into an MMORPG you can count on the economey going down the toilet. After that happened in Ultima Online, I left. At least this game is still Star Wars, and in many respects it does get better and better...so I don't plan on leaving. I am, however, my own little shipwright so I don't have to deal with outrageously priced ships.
On the plus side, I must say that on my server I've seen redeeded ships selling for 3k on the bazaar. Not bad if you ask me. Might not be the "best" ship, but still average to slightly above-average mass. I mean 3k??? *shrug* I've seen Y-wings go for 30k (blueprints only).
Like so many ppl have already stated in other threads, the deals are out there...you just need to look. But if you have the "I want it now" mentality, then pay however much it's worth to you.
Message Edited by Eldarin on 11-02-2004 12:51 PM
That's so true about the loot, andI myself love SWG for being Star Wars and what it is. I am also shipwright and it is quite nice.
Eldarin wrote:
The Devs arn't helping this matter either by charging even MORE credits (upon buying an all ready expensive blueprint) for the actual chassis.
I've been wondering about the same thing. Just to put in another moneysink is a poor excuse---as I said in the JTL beta forums -- "Down with the ship brokers!"
The economy is a complete disaster...and what's even worse isthe fact that it'splayer ran. You think ppl could keep the economy evenly balanced, but no.
Whenever you introduce extreme loot into an MMORPG you can count on the economey going down the toilet. After that happened in Ultima Online, I left. At least this game is still Star Wars, and in many respects it does get better and better...so I don't plan on leaving. I am, however, my own little shipwright so I don't have to deal with outrageously priced ships.
On the plus side, I must say that on my server I've seen redeeded ships selling for 3k on the bazaar. Not bad if you ask me. Might not be the "best" ship, but still average to slightly above-average mass. I mean 3k??? *shrug* I've seen Y-wings go for 30k (blueprints only).
Like so many ppl have already stated in other threads, the deals are out there...you just need to look. But if you have the "I want it now" mentality, then pay however much it's worth to you.
Message Edited by Eldarin on 11-02-2004 12:51 PM
Tufelhound wrote:
OK WHERE DOES EVERYONE GET ALL THIS MONEY FOR SHIPS THE MOST IVE HAD IS 500K AND IM DOWN TO A LOW OF 250K RIGHT NOW...ANYONE HAVE ANY GET RICH SCHEMES SO I CAN BUY A TIE INTERCEPTOR WHEN I GET TO TIER 3? I MEAN THESE SHIPWRIGHTS ARE GREEDY MAN! 500K FOR A SHIP
I'm asking usual prices and I'm not growing rich since the resources are eaten up so fast that I need to buy new to keep my vendors stocked. It's rather a supporting profession than a profession to grow rich from.
If I wanted to grow rich I'd rather pick a different crafting profession. But shipwright is definitely not the way, so stop complaining and instead take a look at the required amount of resources.
Message Edited by Landorin on 11-17-2004 12:29 PM
Message Edited by Landorin on 11-17-2004 12:29 PM
Landorin wrote:
Sounds like another one saying "x credits? That's too expensive, I am being ripped off" without ever having played a crafting profession and never asked how many resources you have to put into such a ship chassis...
I'm asking usual prices and I'm not growing rich since the resources are eaten up so fast that I need to buy new to keep my vendors stocked. It's rather a supporting profession than a profession to grow rich from.
If I wanted to grow rich I'd rather pick a different crafting profession. But shipwright is definitely not the way, so stop complaining and instead take a look at the required amount of resources.
Message Edited by Landorin on 11-17-2004 12:29 PM
Message Edited by Landorin on 11-17-2004 12:29 PM
you obviously didnt read the post correctly i was asking a question thanks though...and read the whole post while you are at it
Landorin wrote:
I'm asking usual prices and I'm not growing rich since the resources are eaten up so fast that I need to buy new to keep my vendors stocked. It's rather a supporting profession than a profession to grow rich from.
If I wanted to grow rich I'd rather pick a different crafting profession. But shipwright is definitely not the way, so stop complaining and instead take a look at the required amount of resources.