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Thread: Ship Costs
DigiDante wrote:
Shipwrights aren't greedy, you're just poor.
Master an elite profession be it crafting or combat.
If you master a crafting class...
spend all your time harvesting resources
spend all your time running factories
spend all your time trying to find a good shop location
spend all your time getting merchant experience
spend all your resources and have to resort to spending money on resources.
Vicious cycle crafting is. Shipwrights cannot use factories except for subcomponents which are not necessary. Every component on a ship has to be hand built, that is why the prices are so high.
Also, Tie intercentor takes around 60k resources, how about my 15cpu steel, 5 cpu chemicals, 10cpu copper etcetera. Prices are factored in.
Now if you master an elite combat class...
get 80% kinetic armor
get doctor and entertainer buffs.
goto dant get in a solo group,
run to an advanced job market
run missions for 40k a piece.
If you get a profession with a good spin technique, such as heavy swords or tka, you can run Mokk and Janta missions by runnin to the statue and doing spin techniques.
A mission should take roughly 30-60 seconds to complete. Spend an hour doing that you can make over 500k, easily.
So you're basing the cost of your ships on how much people make rather than what it costs you to produce the ship? Sounds like dirty business to me. And yes, it is greedy.
When the combat balance comes, we'll definitely see a drop in prices, and I hope the honest merchants are the ones that are still around. Doctors charging 50k for buffs, Armorsmiths over 400k for decent compo, I've even seen people try to charge 500k for a key card for the warren.
A merchant should be fair and reasonable in his/her pricing and only charge enough to turn a decent profit . You can't honestly tell me that it costs you 400-500k to make a ship chassis because you know it's not true.
I was a master Armorsmith and made everything by hand. Are you a crafter because you love to craft or because you want to make money? Yes the money part is nice, but I like to build a relationship with my customers and charge a fair price, because I want to make sure that they want to come back. That's what being a crafter/merchant is about.
Message Edited by BuddhaBoi on 11-02-2004 02:42 AM
BuddhaBoi wrote:DigiDante wrote:
Shipwrights aren't greedy, you're just poor.
Master an elite profession be it crafting or combat.
If you master a crafting class...
spend all your time harvesting resources
spend all your time running factories
spend all your time trying to find a good shop location
spend all your time getting merchant experience
spend all your resources and have to resort to spending money on resources.
Vicious cycle crafting is. Shipwrights cannot use factories except for subcomponents which are not necessary. Every component on a ship has to be hand built, that is why the prices are so high.
Also, Tie intercentor takes around 60k resources, how about my 15cpu steel, 5 cpu chemicals, 10cpu copper etcetera. Prices are factored in.
Now if you master an elite combat class...
get 80% kinetic armorget doctor and entertainer buffs.
goto dant get in a solo group,
run to an advanced job market
run missions for 40k a piece.
If you get a profession with a good spin technique, such as heavy swords or tka, you can run Mokk and Janta missions by runnin to the statue and doing spin techniques.
A mission should take roughly 30-60 seconds to complete. Spend an hour doing that you can make over 500k, easily.So you're basing the cost of your ships on how much people make rather than what it costs you to produce the ship? Sounds like dirty business to me. And yes, it is greedy.
When the combat balance comes, we'll definitely see a drop in prices, and I hope the honest merchants are the ones that are still around. Doctors charging 50k for buffs, Armorsmiths over 400k for decent compo, I've even seen people try to charge 500k for a key card for the warren.
A merchant should be fair and reasonable in his/her pricing and only charge enough to turn a decent profit . You can't honestly tell me that it costs you 400-500k to make a ship chassis because you know it's not true.
I was a master Armorsmith and made everything by hand. Are you a crafter because you love to craft or because you want to make money? Yes the money part is nice, but I like to build a relationship with my customers and charge a fair price, because I want to make sure that they want to come back. That's what being a crafter/merchant is about.
Message Edited by BuddhaBoi on 11-02-2004 02:42 AM
No I'm not. There is a coalition of about 20 well known long lasting smiths on my server where we got together to figure prices. This is roughly what other servers are charging.
We're charging anywhere from 30-40 cpu price. Guess what, a 5k credit FWG5 is 40 cpu. Why don't you go cry about that being overly expensive.
Learn to make some money and earn something instead of having everything handed to you mommas boy.
I mainly do custom orders and I do not stock my vendor with hulls. All the hulls I use I make with my good stacks of resources so that I know what my customer buys is quality. Of course I could use uber crap steel and uber crap resources and mass pump out hulls that and sell for cheap and everyone will buy them, but i prefer quality of my craft then quantity.
Message Edited by truewildman on 11-02-2004 07:51 AM
How bout no
DigiDante wrote:
Offer lower prices and resources run dry from mass production and my hands fall off from crafting.
How bout no
Suit yourself. You'll get to keep all your resources.
Thats why I like shipwright so much, its a personal profession.