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Thread: SKILL POINTS

FSUgolfer72
Wed Oct 08, 2003 5:39 am
#27

Last friday i started a new human Character... first profession i chose was medic, figured id master medic and then be a TKA after... Yesterday i qualified for Master Medic but i only have 30 apprentice points!


did i just master it too quickly?


anyways, i think they should lower the amount of skill points needed to be a master, i know they are there so people teach other people the skills they need so they dont have to pay the trainers each time, but there has to be another way to do that



-thanks


.:Forith<IOD>:.





.:Forith:. -=IOD=- -~*ShadowFire*~-

Daes Dae'Mar City Militia Chief

"On a long enough time line, the survival rate for everyone drops to zero."

RazBlack
Wed Oct 08, 2003 5:42 am
#28

it would be nice on some of the "deserted" planets to have apprentiship missions where you might have to do a quest to get say "50" apprentiship points or something.


I get tired of barking at every starport:


" Training all marksman skill and medic skills... bla bla bla PST "


along with the 50 other people running around doing the same




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


FSUgolfer72
Wed Oct 08, 2003 5:58 am
#29

i know i need to train people to get apprenice points, the only profession i have done now is medic, i have found only one person that needed a medic skill. teaching people medic skills is different from teaching people marksman or scout skills, there is less demand






.:Forith:. -=IOD=- -~*ShadowFire*~-

Daes Dae'Mar City Militia Chief

"On a long enough time line, the survival rate for everyone drops to zero."

FSUgolfer72
Thu Oct 09, 2003 5:30 am
#30

I meant to call this thread "Apprentice Points"





.:Forith:. -=IOD=- -~*ShadowFire*~-

Daes Dae'Mar City Militia Chief

"On a long enough time line, the survival rate for everyone drops to zero."

FofiWibler
Thu Oct 09, 2003 5:40 am
#31

I have never seemed to have a problem getting my apprentice points. I now try to refuse anyone that wants training to let others get the apprentice points, but some people just dont bother training others until they are ready to become master. If you have the skill points to become master medic, i'm sure you spent a lot of your time in med centers. I can't believe there was never anyone in there that whole time who didnt need training.


Getting apprentice points are the easiest thing to get in my opinion. Just stop ignoring the shouts or those asking in cantinas/med centers when training is requested. I myself found it quite annoying that people wouldn't bother to train me. I've asked around in a cantina with four chars all with the title Apprentice Gunfighter for pistols 3, and was ignored.


Fofi Wibler <GLA>
Master Combat Medic/Master Surgeon
Shadowfire




Fofi Wibler ² GLA Officer ² Master BH ² Master Carbineer
V Vendor Located in Qal'Trel, Corellia (WP coming). V

FSUgolfer72
Thu Oct 09, 2003 5:52 am
#32

i can see what you mean, but i didnt know that i would master it a few days, i did however teach a guildmate first aid 1 about 3 times. On my old char i had no problem getting apprentice points, actually, i maxed out apprentice points, 1230 or something. I always run to anyone shouting for skills, but being a medic, and a 1-3 unarmed, no one really needs these skills as much as other skills.



-Forith



-if you are on shadowfire and you need medic skills, send me a tell please





.:Forith:. -=IOD=- -~*ShadowFire*~-

Daes Dae'Mar City Militia Chief

"On a long enough time line, the survival rate for everyone drops to zero."

Demenshia
Thu Oct 09, 2003 5:57 am
#33

How can use not get app points??



within 1 week of playing i was at my cap of 1240



then i learnt master medic within another week i was at 1240


then i went master marksman and im at 1240 again


and i learnt master commando and ill get 1240 very soon

FSUgolfer72
Thu Oct 09, 2003 6:03 am
#34

wow ur the man around here, no one can compare to you











.:Forith:. -=IOD=- -~*ShadowFire*~-

Daes Dae'Mar City Militia Chief

"On a long enough time line, the survival rate for everyone drops to zero."

Rebel537
Thu Oct 09, 2003 2:48 pm
#35

You know FSUgolfer you can get apprenticeship points by teaching someone any skill, not jsut the skills you are mastered in....so build up your marksmanship trees, those will surely get you APP points.




Strysen Irristay
ELDER DARK JEDI KNIGHT
o[][][] Solaris [][][][]9ggggggggggggggg)

solarvirus
Fri Oct 17, 2003 2:08 am
#36

i think the 250 skill points is not enough. i am a bounty hunter only about half way through, i have been out of skill points for at least 2 months, i have to surrender something every time i need to learn something else. a master bh is left with very few skill points left over. q-3po said in the interview that this is suppose to be like a virtual world. but at the same time said there likely not going to raise the skill points. in the real world there is nothing stopping u from learning many different fields, as many as you have drive to learn. i feel bad for the people that are weaponsmiths and so-on. so much of their alloted skill points got towards that. they can not have a very good form of killing things and people. in my opinion i could not go without exploration, it would take years to get anywhere. that means they need novice artisain, scout, and marksman. thats 45 skill points just for the novices. with no medic skill what-so-ever. and they are talking about elite elite, is that going to be more skill points than bh? if so that will be rediculous. i got a lot of people into this game and they all loved it, but once your skill points are gone and you have done the faction thing, done the other various missions throughout the game, whats left? i see nothing but becoming a jedi. and that happening is going tobe like a one in a million chance from what it sounds like. my friends have left the game never to come back. i hope the expansion brings new life to the game. i have one more complaint. wookies get royally screwed. no armor, faction is super rediculous, i think they should put a little note when u start your character that wookies cannot get armor and pay highly for faction.



Illmatic
Still'
Vendors located at 1204, 4700 KaOs, Rori
OrGaNiZeD KaOs

KenRhaul
Fri Oct 17, 2003 7:34 am
#37

An elite-elite would be about even with a bounty hunter for skill points. You have to master 2 basic trees, and a hybred tree. They have to master 1 basic tree, i advanced/hybred tree, then the elite-elite tree. Still 3 professions.


I don't see how you can complain about sp's for a bounty hunter tho, your job is to find people and kill them. So do you need to know the capibilitys of most weapons they will use? Yes. Do you need to be able to run faster then they do? Yes.


If your going to hunt other "people" you have to be very good at what you do. BH's are very strong, and thats why they take so many skill points. Sure if you pick the most expensive class, your going to be lacking other skills. I myself stopped playing my 3-4-4-4 BH for 2 reasons. 1) it gets boring trading ether eyeshots or lightning single2 with 90% of the people you see. 2) Investigation is just so boring.




You can kill the gamer, but you can never kill the game.
FofiWibler
Fri Oct 17, 2003 7:48 am
#38

Try being a master combat medic. After getting MCM, the only real option is master doctor. Then you get stuck with level 10 missions for 1k a piece.



Fofi Wibler ² GLA Officer ² Master BH ² Master Carbineer
V Vendor Located in Qal'Trel, Corellia (WP coming). V

Herod_AmunRae
Fri Oct 17, 2003 9:23 am
#39

I think that the skill point system is fine, once a few tweaks happen. First, while in RL we aren't limited to particular professions or skills, we are limited by one factor not truly present in game - time. To become a Master bounty hunter in RL would rightfully take years with weapons and trackingskills - while in-game it takes weeks or, at most,months. As to the tweaks, IMHO,I would like to see slightly increased total skill points (275-300)with reduced novice skill requirements. In RL, I might become a Master doctor in little more than a decade, but there is no limit to my learning to fire a weapon, swing a sword, rock climb, dance, play an instrument, fix machinery, play with pets, etc. I may not do any of these things very well, but I could definitely qualify as a novice.



Just food for thought.

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