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Thread: Facts We Know
Mkappus
Tue May 18, 2004 2:37 pm
#27
Please see Shug Nix's post. He goes through the facts and says true or not, and gives a few more details. I hope it gets stickied at the top soon.
Jibbrish
Tue May 18, 2004 4:01 pm
#28
Here's the link to the answers:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=3518
Good job Mkappus!
Mkappus
Wed May 19, 2004 12:33 am
#30
We have 5 months or so to sort it all out. I hope that we get a Friday feature soon that condenses everything they said in articles and gives us information we can trust.
One comment I heard someone make, was that the public beta was going to be very short, maybe only 6 weeks. I can't remember where I saw that, but I think it was from someone who said they were at E3 and actually talked to TH. So for all you people clamoring about Beta, cool your jets, you still have 3 months or so to wait.
hamundacheese
Wed May 19, 2004 12:45 am
#31
Dude i got a few things to say. I like the info you have provided . totally awesome . i still dont understand how it wil be possible for people who log down while in a ship. and then the people who dont. where will they spawn. and what if liek someones game shutsup for various reasons like it does most of the time ? it should spawn on the ship i think.
BonetLord
Scyall Imperial surface marshall.
Owner of hall of duels.
BonetLord
Scyall Imperial surface marshall.
Owner of hall of duels.
TulasiKid
Wed May 19, 2004 12:53 am
#32
Stuff I'd like to see answered if anyone knows or even has a guess:
I am confused as to whether we will be able to enter hyperspace within a sector and travel to another point within that sector or whether we can merely hyperspace from one sector to another sector. Also, if we reach a planet, do we have the option of landing on any starport at that planet? Also, when we take our starships out of the datapad at a starport, will there be an animation showing the craft lifting off from the starport? What about when it lands? Won't all these starships make the starports look ridiculously crowded? I mean, there's only one little landing bay in each starport.
Tulasi Kid
Sniper, Novice Squad Leader, Flurry
EkenobiM
Wed May 19, 2004 7:06 am
#33
Who can pilot the YT-1300? Imps can only fly TIEs, Rebs X-wing, Y-wing and so on. But who can fly YT-1300? I am an Imp, will I be able to fly them?
Mkappus
Wed May 19, 2004 7:31 am
#34
I have seen several quotes that say, "There are 3 versions of the YT-1300 neutral, Rebel, Imperial". It appears that all 3 factions will have a YT-1300 they can fly.
Fuegantus
Wed May 19, 2004 7:37 am
#35
The Tie Advanced is definatly in the game as playable, as ive seen it being flowen in verius Demo's of JtLs, cant belive no one knows this already lol, this is my list of what I know what ships will be:
Imperial:
Tie Fighter
Tie Interceptor
Tie Bomber
Tie Advanced
(unknowen Imperial Craft) Could be any new Imperial class, maybe Gunboat or even the Defender.
Rebel:
X-Wing
Y-Wing
A-Wing (most defenitly as a counter balance towards the Interceptor)
B-Wing (Uknowen, my gues it will be)
(Uknowen Rebel Craft)
Nuetral:
YT 1300
Z-95 Headhunter (More then likely)
(Unknowen Craft)
(Unknowen Craft)
(Unknowen Craft)
We all knowen the basics ships now from Demo's that we have seen, or read about some were, but thier are quite a few unknowen ships we dont know about and that the devs havent told us about, hopefuly they will give a full list of the 15 main ships being playable until they introduce new ones threw Publishes. Also they said it might not stay at 15, they might have a few more ships or fighters lined up for JtLs, so wonder wether well see more then we know hehe.
Cant wait for this Expansion.. 
EkenobiM
Wed May 19, 2004 7:46 am
#36
YIPPEE!! My next question: If people in your group are mixed of Rebs, Neutrals along with Imps, will they be able to board the ship? Since it will be a Imp factioned Ship will neutrals and Rebs be able to board the ship as well?
GaprithewDygis
Wed May 19, 2004 8:53 am
#37
This Is really cool, Might I suggest more skill points for players A total of 1000 points would allow players the abilty to expand into Jump to LightSpeed, also allowing players in the future to luanch from guild Houses and to have beacons to those guild houses would be cool.Also allowing say Installation Designers to craft space stations for players would be rightous. Maybe also to allow Artisan to survey astriods or gas nebule for minerals. With a total of 1000 skill points players could create thier core characters have the points for Jedi Quest and still Head into Jump to LightSpeed, Skill points or lack there of is the reason a lot of players I Know are the reason they have quit SWG. Also giving more lots to Politictions as they progress would be cool as they put in more things in thier cities would be nice.
Teabone
Wed May 19, 2004 4:45 pm
#39
Well If possible is there away to find out what resources will ne needed for the making of shipsand if so is it possible to get them listed as my hoarding of resopurces begins?