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Thread: Why is there nothing that relates to the Older Star Wars games?
Amuro0079 wrote:
You mean making up ships like the TIE Defender? At least the ship stats in those gameswere based off canon, and I don't mind they following the extended universe as well.
truewildman wrote:
Amuro0079 wrote:
No one is askingthe devsto make JtL a clone of previous x-wing/tie fightergames, but at least they should try tostaycloser to the officialStar Wars canon.
Meh, it's a matter of opinion, I guess. I find the previous games to be further from canon than SWG/JTL.
/shrug
The TIE defender was invented in the original TIE fighter.
truewildman wrote:
Description of MGLT speed variable:
The propulsion statistics are usually stated in terms of arbitrary game-specific units that cannot be readily related to the real world. The computer games use a "speed" unit called the MGLT, which looks like it might be an acronym. The roleplaying game does not even label its distance and speed units. In fact the roleplaying units are said to take different values depending on the difficulty of movement due to local conditions, hazards and obstructions. The statistics are simply meant to convey the idea that some vessels are more nimble or are capable of outrunning other kinds of vessels.
Message Edited by truewildman on 12-16-2004 11:12 AM
Amuro0079 wrote:
No one is askingthe devsto make JtL a clone of previous x-wing/tie fightergames, but at least they should try tostaycloser to the officialStar Wars canon.
/agree
truewildman wrote:
truewildman wrote:
Description of MGLT speed variable:
The propulsion statistics are usually stated in terms of arbitrary game-specific units that cannot be readily related to the real world. The computer games use a "speed" unit called the MGLT, which looks like it might be an acronym. The roleplaying game does not even label its distance and speed units. In fact the roleplaying units are said to take different values depending on the difficulty of movement due to local conditions, hazards and obstructions. The statistics are simply meant to convey the idea that some vessels are more nimble or are capable of outrunning other kinds of vessels.
It is used to set the ship speeds relative to each other.
Also, are we not talking chassis speeds? I know speeds and maneuverability will differ greatly with differing components.
I thought you meant the ships' chassis. Use the formula I posted with the MGLT's in ROTS canon, and you'll see the stats there are really close to canon.
Message Edited by truewildman on 12-16-2004 11:12 AM
Chassis speed is pointless also, why? For example, in JtL youcan put the same engine in the A-Wing and and the X-Wing and thensay the A-wing is about 25% faster than the X-wing with the same engine and that matches the canon, however, you forget one thing: the A-Wing and X-Wing are never supposed to use the same engine in reality.
Also, this statement:
The statistics are simply meant to convey the idea that some vessels are more nimble or are capable of outrunning other kinds of vessels.
This is exactly what I was saying. The formulaused to calculate the statsdoesn't reallymatter. The canon isn't just simply stats,but something thatgives you an ideaabout theperformance of shipsrelative to other ships. If you just look at the stats of one ship, say the Y-Wing -80 MGLT /50 DPF,the information by itself doesn't really convey anything useful, until you comparethe statsto those of another ship producedwith the same set of formulae, say the X-Wing- 100 MGLT / 75 DPF, and then you look at the B-Wing - 90 MGLT / 65 DPF. Andnow you have an idea that the X-Wing is about50% more maneuverablethan the Y-Wing, and the B-Wing is right in the middle between the X and Y, a bitcloser to the X. And that's all I care. How thosenumberswere actuallyderived dosen't really concern me. If JtL hadcorrectly presented this kind of relative relationships between ships, I'd say it's close to canon. But right now as it stands, I can'tsay I agree with you.
Message Edited by Amuro0079 on 12-17-2004 03:23 PM
Amuro0079 wrote:
If you just look at the stats of one ship, say the Y-Wing - 80 MGLT / 50 DPF, the information by itself doesn't really convey anything useful, until you compare the stats to those of another ship produced with the same set of formulae, say the X-Wing - 100 MGLT / 75 DPF, and then you look at the B-Wing - 90 MGLT / 65 DPF. And now you have an idea that the X-Wing is about 50% more maneuverable than the Y-Wing, and the B-Wing is right in the middle between the X and Y, a bit closer to the X.
A nice point indeed. The B-wing is supposed to be faster and more manueverable than the Y-wing while slower and a bit more sluggish in turning than the X-Wing. In JTL, we have a virtual flying brick as the B-Wing. Hence, they messed things up. The TIE Bomber is supposed to be more manueverable than what it is in JTL... in relative to the other craft... as well.
Mathematical calculations aside, it's the relativity of things that we care about.
Message Edited by FuryoftheStars on 12-16-2004 09:11 PM