Jump To Lightspeed Archive

Thread: Why is there nothing that relates to the Older Star Wars games?

FuryoftheStars
Fri Dec 17, 2004 7:40 pm
#40

Umm... did anyone say anything about being able to pilot any ship???
Amuro0079
Sat Dec 18, 2004 5:18 am
#41






Meuw wrote:

This seems to me a pretty silly question. Why are the ships in JTL not like the universal counterparts onscreen? Why didn't they make the ships perform realistically?


Good lord people, are you smoking bantha poodoo? The Empire is an E-M-P-I-R-E! A huge group of hundreds of worlds all pooling resources into the navy and ground forces. Their ships were made with economy in mind. They sent out 10 ships for every 1 rebel ship. They were fast, they were maneuverable, they were paper-mache.


rebel ships were prototypes built by the corellians(If I remember correctly) they were slowm large and complex to pilot. But with their sheilds they could take on groups of lesser TIEs.


So for crying otu loud it is freaking obvious that they COULD NOT and SHOULD NOT try to transfer this over into a game were EVERY player recieves THE SAME resources to aquire ships. If they did that then EVERYONE would want to fly a rebel ship. I came to this game from Freelancer, and that game proved beyond a doubt this point. After 3 months EVERYONE in the game flew the pirate faction ships(and one civilian) because the designers made them stronger than everyones elses.


So really, if you want to play TIE fighter then go on ebay and buy an old pentium 90mhz (I have one if you are buying lol) and download the game off of an abandonware site. This is a massively multiplayer RPG/Action game. It is not a flight sim.





Did you post in wrong thread? Check the topic before you post.


Oh BTW, you don't need tobuy a Pentium 90 to playoldDOSgames! Ever heard of DOSBox, a x86 emulator program? Download that and you can play all your favorite DOS games on WindowsXP. Also, both X-Wing and TIE Fighter are available in WIN95 format, so you don't even need DOSBox to play those.


Message Edited by Amuro0079 on 12-18-2004 08:52 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Kuunlad
Sat Dec 18, 2004 5:52 am
#42






FuryoftheStars wrote:
It's not just the B-Wing though. The TIE Bomber needs adjustment too. As well as the YT-1300. Aside from that, they have the weapon payload wrong on just about every single one. Ok, yes, I can see an extra hardpoint on something like the X-Wing. It feasibly has the ability to take that. But a TIE Fighter does not have the ability to take on a missile launcher. Other TIEs are given extra weapons which they aren't supposed to have as well. If I was a pilot in all 3 factions and actually had the time, I could probably give you a list of at least another 50 things they messed up on, ranging greatly in severity.



If you are comparing JTL with the older Star Wars Flight Sims then Yes TIE fighters could mount a missile launcher (certain missions gave you the ability to mount the launcher on the wings of the TIE). While I agree there are a lot of aspects that could have been followed by older games the Devs had to make compromises. I never cease to get a laugh when a friend jumps into hyperspace with his TIE interceptor but enough continuity is wrong in this game that these compromises seem unimportant. Well except for some performance issuses.

FuryoftheStars
Sat Dec 18, 2004 4:49 pm
#43


Kuunlad wrote:


FuryoftheStars wrote:
It's not just the B-Wing though. The TIE Bomber needs adjustment too. As well as the YT-1300. Aside from that, they have the weapon payload wrong on just about every single one. Ok, yes, I can see an extra hardpoint on something like the X-Wing. It feasibly has the ability to take that. But a TIE Fighter does not have the ability to take on a missile launcher. Other TIEs are given extra weapons which they aren't supposed to have as well. If I was a pilot in all 3 factions and actually had the time, I could probably give you a list of at least another 50 things they messed up on, ranging greatly in severity.

If you are comparing JTL with the older Star Wars Flight Sims then Yes TIE fighters could mount a missile launcher (certain missions gave you the ability to mount the launcher on the wings of the TIE). While I agree there are a lot of aspects that could have been followed by older games the Devs had to make compromises. I never cease to get a laugh when a friend jumps into hyperspace with his TIE interceptor but enough continuity is wrong in this game that these compromises seem unimportant. Well except for some performance issuses.



Ok, I've only played X-Wing and X-Wing Alliance, never did play TIE Fighter or XvsT, but I have never seen one of them have a missile launcher on the basic TIE Fighter nor the Interceptor. I think there was one variation of the TIE fighter that had a launcher on it, but the actual shape of the craft was warped as a result and it was reduced down to one cannon, not to mention it was for ground-bombardment only.
BillyBobthe50th
Sun Dec 19, 2004 12:21 am
#44

The only issue with canon is this: why DID the Devs have to make their own canon, the Decimator, opressor, agressor, Nova, all neutral only ships with the exception of the YT-1300. All were non-existant in any starwars anything. hutts used more common fighters such as the Y-wing and Z95, same with CorSec, who even used X-wings too. And RSF used N1's, N1a's, and N2's (they showed up in a SW RTS game where you got to play as the naboo, I cannot recall the name)


One more thing that isnt star wars canon, Star Wars didnt have a plethora of bugs and jedi.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Diversion
Sun Dec 19, 2004 4:59 pm
#45

I have about the same "trackrecord" as you when it comes to the older X-Wing games and I must say that I absolutely agree.

Compared to XvT and XwA in particular JTL is an arcade game that has been dumbed down to the lowest common denominator. Forgive me if it sounds a bit harsh but that's the way I feel.


The ships are also moving so slowly that it's like the tank wars i earlier games (Gunboats vs Y-Wings). Absolutely no reward for being a good pilot thathas spent hours in practice to flawlesslyexecute the Wotan weave or other fancy manouvers.


I hear people say, this is a rpg game not a twitch game, they made it so, so everybody can play.


I don't buy that argument JTL is in realtime it's not turnedbased, it's mechanics are that of a twitch game, only slower so why not go all the way and make it a good one?


"...so everybody can play" Excuse me but what kind of an argument is that? Haskids(and adults)intelligence and ability to learn more advanced controls than those in your average FPS magically disappeared over the last 8 years, or is it the patience and attention span that is lacking?


The older X-Wing games were by no means hardcore sims like Falcon 4.0 or CFS you could get into it in half an hour. Being a skilled player on the other hand took time wich was good.


Just the opinions of an old irredeemable Interceptor Jockey.



-------------------------------------------------------------------------------------------------

"There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an option to be part of what they have seen in the movies rather than something they had created themselves."
8T23
Mon Dec 20, 2004 12:04 am
#46


I agree with everyones points. Its hard to develop a game that will keep everyones interest. The yachts us veterans get, never come under attack, so why have shields?? And the fact that they changed the privateer part to where if you fly for naboo, your neverless, a Imperial Pilot, which makes no sense to me, but thats a different post and view, but lets start making this game rewarding to those that have the skills to pilot. With time and practice, everyone will get the hang of everything. Going Imperial, is by far the hardest to do in all the older games, and the pilots that make it through are tough as rocks and can fly like no other. While the rebel pilots did seem to lack in flying, the learned it with the Awing. The bwing is all messed up, especially for being a elite/master ship and the special abilitys each master gets is way off balance. Rebel get nothing, Imps get the bomber command, and Privateer get pirate trap. Privateer get it cause sometimes, us mercs get into trouble and need help, Imps, same way, there fragile ships, sometimes need a helping hand, but rebels, they get nothing. Why? Who knows, we can all think of a few, but never the truth. If they are messing around with the land combat to make things more interesting and more compelling to all, then why not work on the flight aspect as well. I have heard that we need new planets to play on. Be nice to fly on Hoth, take on AT-AT in a speeder. I think they need to stop focusing on trying to set themselves apart from everyone else, and concentrated more on being a Star Wars game. Freelance was a good game, but it was microsoft. Xwing Vs Tie Fighter was a huge online sim, and the funny thing was, the teams were very well balanced and I flew the T/I all the time. No one survived. No shields, no missiles, 4 cannons, my wits, and I took on everything that was thrown at me. To bad all the websites are now gone, or I would show you my ranking and Kill/Death ratio. It is nice though having the master pilot bonus when you change pilot masters.

ClevtonRyles
Mon Dec 20, 2004 1:33 pm
#47

A few years ago I would have gone off saying numbers and equations and speed ratios and the like...

but thats really pointless in this case, isn't it? Its not CFS or some retentively detailed historical sim. Its Star Wars.

X-wing felt like Star Wars. Do any of you remember the original dos version, and flying the Death Star missions?
That felt like Star Wars.

X-wing Vs. TIE-Fighter, that felt like Star Wars. You can 4 of your buddies flying missions for hours on end.
Or BSC's week of wars. It was fun. It felt like Star Wars.

Same in XWA, you could actually do the manuevers described in the X-wing book series and see how well they worked, or
know how easily they could be countered.

Ships handled the way you'd think they would. TIE-Fighters, nimble. Y-wings sluggish. A lucky shot by a novice pilot could
kill the most experiance ace.

It felt like Star Wars.

Grinding in space... Ships that don't feel right. Difficulty levels that really don't make sense.

Thats not Star Wars.

Where's the fantastic AI we were promised? Where's the SKILL based missions and enemies?

Its not Star Wars. Its as bad as the ground game.

If any of you were wondering... I flew with the Mandalorian Pilots Guild and the Brotherhood of the Selected Sith over the course of a few years in XvT, not counting several smaller squads and clans.

~VvV~



Colonel Clevton "The Clap" Ryles
Master Smuggler | Master Bounty Hunter | Drunken Bar Brawler Extraordinaire
"I didn't know how many of em it would take to kick my ass, but I knew how many they were gunna use..."
I am Jack's ignored profession.
KIA 26 AUGUST 2005 by Dev Jeedai Lovin'
Amuro0079
Mon Dec 20, 2004 6:35 pm
#48






ClevtonRyles wrote:
A few years ago I would have gone off saying numbers and equations and speed ratios and the like...

but thats really pointless in this case, isn't it? Its not CFS or some retentively detailed historical sim. Its Star Wars.

X-wing felt like Star Wars. Do any of you remember the original dos version, and flying the Death Star missions?
That felt like Star Wars.

X-wing Vs. TIE-Fighter, that felt like Star Wars. You can 4 of your buddies flying missions for hours on end.
Or BSC's week of wars. It was fun. It felt like Star Wars.

Same in XWA, you could actually do the manuevers described in the X-wing book series and see how well they worked, or
know how easily they could be countered.

Ships handled the way you'd think they would. TIE-Fighters, nimble. Y-wings sluggish. A lucky shot by a novice pilot could
kill the most experiance ace.

It felt like Star Wars.

Grinding in space... Ships that don't feel right. Difficulty levels that really don't make sense.

Thats not Star Wars.

Where's the fantastic AI we were promised? Where's the SKILL based missions and enemies?

Its not Star Wars. Its as bad as the ground game.

If any of you were wondering... I flew with the Mandalorian Pilots Guild and the Brotherhood of the Selected Sith over the course of a few years in XvT, not counting several smaller squads and clans.

~VvV~



I have to agree. I haven't played JtL for more than a week already;it's justisn't Star Wars and not fun any more. Went back to play XWA which is fantastic especially with all the ugraded craft packs.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Page 4 of 4