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Thread: Will the b-wing ever be a viable ship?

williamames
Wed Dec 08, 2004 9:40 am
#27






Kalestorm wrote:

People obviously can't seem to manage to understand something.


Simply put, the Y-Wing is supposed to be somewhat balanced, it's not a true bomber, it's not a true fighter. The B-Wing is supposed to be a slug that can tear apart a Capital ship (Given that the B-Wing doesn't get torn apart by Fighters first)


Besides that, I've seen people in B-Wings who can hold their own against Tier 5 Interceptors and Agressors, and don't expect ANY Bombers to be any good at PvP fora long time - In your case, it's not the ship, it's the pilot that sucks.






yah

i agree the devs did something right and all of you whine about it.


its not the composite problem every at least every rebel ship has a purpose.


headhunter - starting out ship not really good once you get outta the first lvls


y wing - a low lvl mp ship


longprobe - a bomber that has a chance against fighters


x wing - an all around ship decent on all aspects but doesnt really excell in them


awing - my personal favroite ship the fighter destroyer


bwing - capital ships worst nightmare my ISD and corvette mission ship


nova - a crew ship



its very simple just use the ship for its role and its fine if you dont like the ship then use another this is the great thing about jtl you will still see masters flying in y wings and other lvl ships come on guys learn to fly and use the ship that fits your stylebest.




'William'
Alliance Ace Pilot
Brawler
sumner
Wed Dec 08, 2004 10:13 am
#28

Another thing to rember with the X-wing series gamesargument is that they are old, AI was not very advanced, and you basically had to solo every mission because your wingmen were terrible. Now JTL is a massively multiplayer game, so you can have real pilots flying it, hence it has to move back into it's intended role as a bomber that requires support. They did the same thing with the tie bomber, it doesn't handle near as good as it did in the TIE Fighter games.




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S-1-l2-H-C
Wed Dec 08, 2004 10:39 am
#29

i am not saying that the tie-opp should handle the same as the bwing, but they shoudlnt be so far apart. both imp and freelance get a heavy fighter that has 200k mass and handles better than a longprobe. for heavy attack we are stuck with a170k mass longprobe that is slow andflys like a bus on ice doing 80mph, or a longprobe thats got alot of mass, horribly spaced out guns, and flyslike a MP ship. i think the rebels should get something similar to the other faction's heavy fighters, thats all. if not the bwing then give us another option for heavy attack besided the longprobe.



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truewildman
Wed Dec 08, 2004 12:19 pm
#30






Amuro0079 wrote:





truewildman wrote:


Rid your mind of the incorrect concept that our ships are solo ships, and you'll suddenly realize it's function within the squadron.


Within the Star Wars galaxy and in many other games, these ships are simply not designed to do battle in solo. They are designed to assist and complement each other to create one viable battling mechanism as a whole.


When I was in my YT along with my support squadron, we completely owned the "Star Ravager" corvette. We were a force to be reckoned with.


Had I tried the YT alone, I would have been shredded. That's the way it should be.

Message Edited by truewildman on 12-07-2004 01:47 PM



No, these ships are simply designed to do battle in solo in other games like XWA and the original X-Wing expansion where B-wing was introduced. Play XWA and you will see how the B-Wings shouldhandle.








The more I hear about this "XWA", the more I'm glad I never played it. It sounds more like it's a shoot-em-up than a roleplaying game.


Oh, wait, it is. SWG/JTL is a role-playing game, no matter how you shake the box. The closer to canon it is, the better. From all the threads and reviews I've read about XWA, it didn't have to follow canon.


So, no, I disagree. Any ship in that game is not how it should handle if it's not canon. Even the description in the books say how unmaneuverable the ship is. Let is stay that way.


You want to fly a fighter? Fly a fighter. Save your Bwing for a squadron battle, so it can play its part appropriately.






Boslo
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Ra'van Crowe
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I'on
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DavidHarper
Wed Dec 08, 2004 4:33 pm
#31


A-Wing:Manoeuvrability: 100 DPF


B-Wing:Manoeuvrability: 65 DPF


X-Wing:Manoeuvrability: 75 DPF


Y-Wing:Manoeuvrability: 50 DPF

Message Edited by DavidHarper on 12-08-2004 11:33 PM



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Sylia
Wed Dec 08, 2004 4:41 pm
#32






Amuro0079 wrote:





Ducimus wrote:
>> but it should handle better than it does now in JtL; should handle only a bit worse than the X-Wing.

What reference are you basing your judgement on?





Based on the critically acclaimed X-Wing series of games isn't enough for you? Those games are a benchmark and good reference point for other Star Wars space sims that come after.







I wouldn't know as I've never played those early games.


My entire SW reference comes from the movies.

And in those movies I saw B-wings ONLY during assaults against cap ships, and they were used to assault the cap ships, not tangle with the fighters.

Sundown6
Wed Dec 08, 2004 5:06 pm
#33






truewildman wrote:




The more I hear about this "XWA", the more I'm glad I never played it. It sounds more like it's a shoot-em-up than a roleplaying game.


Oh, wait, it is. SWG/JTL is a role-playing game, no matter how you shake the box. The closer to canon it is, the better. From all the threads and reviews I've read about XWA, it didn't have to follow canon.


So, no, I disagree. Any ship in that game is not how it should handle if it's not canon. Even the description in the books say how unmaneuverable the ship is. Let is stay that way.


You want to fly a fighter? Fly a fighter. Save your Bwing for a squadron battle, so it can play its part appropriately.




XWA accomplishes the look, feel, and senseof Star Warsy combat much more effectively than JTL does. There's no two ways about that... especially since that was XWA's dedicated goal. JTL isn't any less of a shoot 'em up. It's just a more simplified shoot 'em up with loot and crafting involved (that then turns it into an 'RPG'.) But the basic gameplay mechanism remains entirely the same, with JTL having much less depth.


XWA upgraded with fan made graphics is pretty darned incredible. Don't knock it until you try it.


XWA is also many magnitudes closer to canon in overall feel, look,balance, ship loadouts and capabilities than JTL is. Available hardpoints and weapon types often match their movie counterparts closely (with fan made additions being that much more accurate). I would not use the "canon" card in hoping to compare JTL favorably to XWA. It has it's own strengths and own uniqueness, by but and large, closeness to Star Warsiness and closeness to on-screen representation is not oneJTL holds over XWA.


That being said, it's hard to gauge from verbal descriptions whether the B-Wing should be less more more maneuverable than the Y. I could go either way. XWA leaned toward making it somewhat more maneuverable. JTL less. Regardless of which way one goes, XWA's representation of Star Wars starfighter combat is not to be panned on that one difference alone.


If the B-Wing is intended to be slow, and does match canonity... then the real problem here is lack of content for the B-Wing. And then it falls to the developers to produce more missions that involve capital ship assaults and captures, where the B-Wing has a more pronounced role, and has such a rolein a greater number of missions.

Zeon_Zaku
Wed Dec 08, 2004 6:19 pm
#34

I dunno, my B-Wing is pretty good. Right now it zips along at over 850, my boosters kick it up to well over 1000. Two level 9 weapons, two level 7. One level 9 shield, level 2 armor, level 7 capicator, and some other stuff I can't think of right now. It's pretty good, and it turns just fine.



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Amuro0079
Wed Dec 08, 2004 7:21 pm
#35






S-1-l2-H-C wrote:

i am not saying that the tie-opp should handle the same as the bwing, but they shoudlnt be so far apart. both imp and freelance get a heavy fighter that has 200k mass and handles better than a longprobe. for heavy attack we are stuck with a170k mass longprobe that is slow andflys like a bus on ice doing 80mph, or a longprobe thats got alot of mass, horribly spaced out guns, and flyslike a MP ship. i think the rebels should get something similar to the other faction's heavy fighters, thats all. if not the bwing then give us another option for heavy attack besided the longprobe.





Imps don't have a 200K mass heavy fighter!



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Amuro0079
Wed Dec 08, 2004 7:28 pm
#36






sumner wrote:

Another thing to rember with the X-wing series gamesargument is that they are old, AI was not very advanced, and you basically had to solo every mission because your wingmen were terrible. Now JTL is a massively multiplayer game, so you can have real pilots flying it, hence it has to move back into it's intended role as a bomber that requires support. They did the same thing with the tie bomber, it doesn't handle near as good as it did in the TIE Fighter games.




Those games are old only in the graphics department. The AI was much better than the one in JtL. And you know what? The best AI I have seen so far in space sims so far was the Wing Commander series.



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truewildman
Wed Dec 08, 2004 7:56 pm
#37






Sundown6 wrote:

If the B-Wing is intended to be slow, and does match canonity... then the real problem here is lack of content for the B-Wing. And then it falls to the developers to produce more missions that involve capital ship assaults and captures, where the B-Wing has a more pronounced role, and has such a rolein a greater number of missions.







And again I say, the playing field has been provided by the devs. It now falls on the players to get off their dead arses and set up a battle where there are capital ships.


I have yet to see that happen, and, quite frankly, until players start doing that, no one has a leg to stand on as far as crying to the devs for "space content".





Boslo
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GangaWolf
Wed Dec 08, 2004 8:00 pm
#38






Amuro0079 wrote:





sumner wrote:

Another thing to rember with the X-wing series gamesargument is that they are old, AI was not very advanced, and you basically had to solo every mission because your wingmen were terrible. Now JTL is a massively multiplayer game, so you can have real pilots flying it, hence it has to move back into it's intended role as a bomber that requires support. They did the same thing with the tie bomber, it doesn't handle near as good as it did in the TIE Fighter games.




Those games are old only in the graphics department. The AI was much better than the one in JtL. And you know what? The best AI I have seen so far in space sims so far was the Wing Commander series.





If you liked the Wing Commander series I'd suggest trying out Freelancer - it is a spititual successor to Privateer (which was set in the WC Universe) and the ship AI is pretty good too. Graphics are great.



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Amuro0079
Wed Dec 08, 2004 8:58 pm
#39






GangaWolf wrote:





Amuro0079 wrote:





sumner wrote:

Another thing to rember with the X-wing series gamesargument is that they are old, AI was not very advanced, and you basically had to solo every mission because your wingmen were terrible. Now JTL is a massively multiplayer game, so you can have real pilots flying it, hence it has to move back into it's intended role as a bomber that requires support. They did the same thing with the tie bomber, it doesn't handle near as good as it did in the TIE Fighter games.




Those games are old only in the graphics department. The AI was much better than the one in JtL. And you know what? The best AI I have seen so far in space sims so far was the Wing Commander series.





If you liked the Wing Commander series I'd suggest trying out Freelancer - it is a spititual successor to Privateer (which was set in the WC Universe) and the ship AI is pretty good too. Graphics are great.



What makes you think I haven't tried that? I bought it the day it came out lol.



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