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Thread: Will the b-wing ever be a viable ship?
GangaWolf wrote:
Amuro0079 wrote:
Those games are old only in the graphics department. The AI was much better than the one in JtL. And you know what? The best AI I have seen so far in space sims so far was the Wing Commander series.
sumner wrote:
Another thing to rember with the X-wing series gamesargument is that they are old, AI was not very advanced, and you basically had to solo every mission because your wingmen were terrible. Now JTL is a massively multiplayer game, so you can have real pilots flying it, hence it has to move back into it's intended role as a bomber that requires support. They did the same thing with the tie bomber, it doesn't handle near as good as it did in the TIE Fighter games.
If you liked the Wing Commander series I'd suggest trying out Freelancer - it is a spititual successor to Privateer (which was set in the WC Universe) and the ship AI is pretty good too. Graphics are great.
I still prefer the graphics of Haegemonia.
Limobacca wrote:
Come on it is supposed to be an upgrade from the y-wing not a flying coffin. yeah so it has tons of mass so what if you cant turn. just means it will take them a few extra shots to get thru the armor. "woopty freakin doo"
at least make it turn as well as the y-wings do jeez
This has already been beat up some by other repliers, but I'll get into this also. I'm sort of speaking from my experience from the X-Wing series and the sharp depictions & roles each fighter had.
The B-Wing is a pure bomber, replacing the roles the Y-Wing used to perform. In the old X-Wing series of games, the B-Wing was, simply put, a turd in starfighter combat. Despite this, there were many ways a B-Wing is a big asset to the Alliance.
* With fighter protection and unit cohesion (i.e. wingman), B-Wings will be able to focus more onto their targets of priority.
* In strikes against tough, well defended targets, the big defenses of the B-Wing truly shines through. There were places other Alphabet fighters would never dare to go, but a B-Wing, and to a degree the Y-Wing, can go there due to their immense defenses. Their heavy firepower makes use of the short durations of their attack runs. Hanging out by a capital ship like a Star Destroyer is asking for death, regardless of the fighter you have. It's not a matter of "if I'm going to be hit" but "will my ship hold up after I get hit X times?"
If you're insisting on using the B-Wing for starfighter combat, you really need to be careful or have a good team that works together to watch your Six. If you're inside your B-Wing, fighting a player inside his TIE, and get into a turning dogfight, you have already lost.
The B-Wing isn't a good starfighter... it's a Bomber! The Alphabet fighters have specific roles to fill and they excel in certain aspects. Dogfighting? A-Wing. Bombing/Strikes? Y-Wing and the B-Wing. Not sure? Want a wonderful, multi-role fighter? The reliable X-Wing. Know what your craft are capable of and use them for that role. Let's not try to fit that star into the square slot in the puzzle.
Sorry...you didn't mention it so I thought I'd recommend it. And IMHO, the Devs missed the boat on the mouse interface in JTL - they should have adopted the one Freelancer uses - it is superior in so many ways.
Amuro0079 wrote:
What makes you think I haven't tried that? I bought it the day it came out lol.
GangaWolf wrote:
If you liked the Wing Commander series I'd suggest trying out Freelancer - it is a spititual successor to Privateer (which was set in the WC Universe) and the ship AI is pretty good too. Graphics are great.
truewildman wrote:
And again I say, the playing field has been provided by the devs. It now falls on the players to get off their dead arses and set up a battle where there are capital ships.
I have yet to see that happen, and, quite frankly, until players start doing that, no one has a leg to stand on as far as crying to the devs for "space content".
Jakd wrote:
I have a reversed engineered level 10 engine in my B wing which has 100 speed and YPR in the early 80s.
I can turn fast enough to keepon the tail of tier 5 ties in kessel.
Its still hard to control but im getting used to it.
Just save those level 10 engines people
Jakd knows what he's talking about. Go get yourself a nice lvl10 looted engine. Nice ones aren't that rare. Since JTL came out I've looted at least eight lvl10 engines that will all RE to have max speeds into the 90s and YPRs in the high 70s or low 80s. After that make sure you're running Engine Overload 3. The Engine Overload 3 program will increase your engine's max speed AND its YPR rates by 30%. With a nice RE'd lvl10 engine, that will result in your engine behaving as if it has 120+ for top speed, and around 100+ for its YPR rates. With stats like that even a B-wing will be able to pull sharp, fast turns. One other thing is that in my opinion the B-wing presents a smaller target profile than the Rikh. (Though not a small as the Oppressor.)
PvP is another issue. The balance between damage and defenses is still out whack. Until damage in PvP is toned down further, small, fast interceptors will rule the day.
Imaridril wrote:
Jakd wrote:
I have a reversed engineered level 10 engine in my B wing which has 100 speed and YPR in the early 80s.
I can turn fast enough to keepon the tail of tier 5 ties in kessel.
Its still hard to control but im getting used to it.
Just save those level 10 engines people
Jakd knows what he's talking about. Go get yourself a nice lvl10 looted engine. Nice ones aren't that rare. Since JTL came out I've looted at least eight lvl10 engines that will all RE to have max speeds into the 90s and YPRs in the high 70s or low 80s. After that make sure you're running Engine Overload 3. The Engine Overload 3 program will increase your engine's max speed AND its YPR rates by 30%. With a nice RE'd lvl10 engine, that will result in your engine behaving as if it has 120+ for top speed, and around 100+ for its YPR rates. With stats like that even a B-wing will be able to pull sharp, fast turns. One other thing is that in my opinion the B-wing presents a smaller target profile than the Rikh. (Though not a small as the Oppressor.)
PvP is another issue. The balance between damage and defenses is still out whack. Until damage in PvP is toned down further, small, fast interceptors will rule the day.
Yup.. the biggest problem that I see with the B-Wing is that it's defensive/tank capabilities are not sufficient to compensate for it's sluggish maneuverability. This is becuase weapon damage is soooo overwhelming currently. Although I like the quickness of current PvP combat and would argue against further damage reductions, I think the shield and armor of higher level components needs a boost to help the higher mass ships out a little.
In my X-Wing with 3 advance blasters, I'm doing around 8.5k max damage per round. That's enough to killany MP ship in 2 hits max. Instead of another damage reduction, I would ask for a 50% increase in armor/shield strength for L7 components, 100% for L8 components, 200% for L9, and 300% for L10. That should give the high mass ships more durability while keeping combat engagements between low mass ships exciting and quick.
Message Edited by Amuro0079 on 12-12-2004 04:40 PM
Amuro0079 wrote:
The followingis what the ships should be handling:
X-Wing
Speed Rating: 100 MGLT
Maneuverability Rating: 75 DPF
A-Wing
Speed Rating: 125 MGLT
Maneuverability Rating: 100 DPF
B-Wing
Speed Rating: 90 MGLT
Maneuverability Rating: 65 DPF
Y-Wing
Speed Rating: 80 MGLT
Maneuverability Rating: 50 DPF
TIE Bomber
Speed Rating: 80 MGLT
Maneuverability Rating: 75 DPF
TIE Fighter
Speed Rating: 100 MGLT
Maneuverability Rating: 100 DPF
TIE Interceptor
Speed Rating: 110 MGLT
Maneuverability Rating: 125 DPF
TIE Advanced
Speed Rating: 145 MGLT
Maneuverability Rating: 150 DPF
Source: The Stele Chronicles novella that came with the original 1994 release of the TIE Fighter: Defender of the Empire computer game. Also, every single site on the internet tha has information onStar Wars starfighters lists the same information.
Message Edited by Amuro0079 on 12-12-2004 04:40 PM
So, is that based on metric, or standard?
Doesn't really matter.What matters is that those numbers show you howeach ship performs relative to other ships in the Star Wars universe.
truewildman wrote:
Amuro0079 wrote:
The followingis what the ships should be handling:
X-Wing
Speed Rating: 100 MGLT
Maneuverability Rating: 75 DPF
A-Wing
Speed Rating: 125 MGLT
Maneuverability Rating: 100 DPF
B-Wing
Speed Rating: 90 MGLT
Maneuverability Rating: 65 DPF
Y-Wing
Speed Rating: 80 MGLT
Maneuverability Rating: 50 DPF
TIE Bomber
Speed Rating: 80 MGLT
Maneuverability Rating: 75 DPF
TIE Fighter
Speed Rating: 100 MGLT
Maneuverability Rating: 100 DPF
TIE Interceptor
Speed Rating: 110 MGLT
Maneuverability Rating: 125 DPF
TIE Advanced
Speed Rating: 145 MGLT
Maneuverability Rating: 150 DPF
Source: The Stele Chronicles novella that came with the original 1994 release of the TIE Fighter: Defender of the Empire computer game. Also, every single site on the internet tha has information onStar Wars starfighters lists the same information.
Message Edited by Amuro0079 on 12-12-2004 04:40 PM
So, is that based on metric, or standard?
S-1-l2-H-C wrote:
us 'rebs are just mad cause we dont get a good heavy fighter. if the bwing is gonna have the same ypr as a nova, than the tie-opp and rhik should also. i would rather see one hardpoint taken away and it made more manuverable than a y-wing, than it turn like a nova and have a forth gun that you cant hit anything with anyway.
as it is right now, a longprobe can dish out more damage to a target and survive longer than a bwing.
the ONLY thing a bwing does better than a longprobe is killing gunships. since gunships are large targets and you dont have to hit a small component to do dmg, the fours guns can all be used. you still will never find a cap that will support four guns firing though, and my longprobe will kill a gunship very quickly anyway, all while being able to fend off fighters too.
People need to get out of the way of thinking that just because it's a "master level" ship, it should be better in every respect than those that came before it.
Each ship has it's own role on the battlefield.