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Thread: Why do I have to have a group for solo missions!!!!!!!!!!!!!!!!!!!!!!!!

DrakoonShao
Wed Nov 03, 2004 12:18 am
#27

Hm... posting here may be a bad idea because it seems to have degenerated into a flame war but I thought I would offer some input. I'm currently a 3-3-3-3 Privateer pilot and working on getting the xp to do my first tier 4 mission. So far I have soloed every mission. The key which most people seem to miss, is that you can't get tunnel vision on the target you are working on atany given moment (most other pilots I have watched seem to do this). You have to watch your radar to see how your other enemies are are looping around and where they are in relation to you. If another enemy is moving into position to hit you, you need to juke out of their area of attack, go evasiveand move off of your target until you get in a better position to hit him again. Sometimes even let your inital target go and hit the more immediate threat. It's not odd for me to have a high level of damage on all my immediate enemies before I destroy a single one


Also, vary your loadout by the mission. I currently have two fighters (a Dunelizard and a Kihraxz) that I switch between depending on how I feel the mission will go. I also swap components as well. If I think things are going to get pretty bad, I might lower my gun a bit in order to up my armor. A simple run and gun (3 or less tier 3 or 2 or less tier 4 ships)will probably result in me using my Kihraxz with low armor/decent shields and speed to spare. However if I think things are going to get bad (more than 4tier3 ships right now)and missles will be flying, I head out in my Dunelizard with the heaviest armor and shields I can find so I can survive any additional hits I might take.


Also, just a note, I love flight sims and have played everything from old style WW2 ones to space ones like the Freespace series and the X-Wing series. Learning how to track multiple enemies is essential in some of the more hardcore type flight sims. I'm by no means an expert, but the above is just some things that have worked in previous games and are working for me so far in JtLS.



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


SharkBoy007
Wed Nov 03, 2004 12:19 am
#28






JimmyJB31 wrote:

Hello,well looks like this hasnt changed since beta,I have to agree with the original aurthor,I should not have to group to do my missions,SOE even said at the beginning they wouldnt force ya to group or PvP now they take this choice away,Honestly im not surprised its typical of big companies like this,they promise one thing and do another.


I was 3322 in beta and now im 1111 in Live and the last Destroy missions i did was against tier 3 ships what kind of garbage is that? i mean it seems that Freelance pilot missions got even harder in Live than they were in beta. I havent tried Rebel or Imp yet so i have no idea how those are.


If there going to make missions hard like this they should allow ya to Train once ya have enough xp not MAKE you do 3 or 4 missions before you can train,heck if they need to why dont they just double the xp so people cant lvl extreamly fast but at least let people train when they want. I mean when i was in beta i had enough points to fill the last 2 boxes and make it 3333 instead of 3322 but the mission i was on was impossable i tryed like 17 times on that mission with no luck before beta was over. Also when i was 1111 in Beta i dont remember any of the ships in the missions useing missles now in live they do.And yes many times i went looking for a group with no luck or if i did find a group we couldnt see each other casue i was too high and they were to low in there pilot skills.


The ones that say we should be forced group have many many friends or lots of time on there hands.i have some friends in game but most are either in different time zones or different countries.Im on the kuari server so most of the people there are french and its kinda hard to find a group casue of the time difference.


I like soloing alot and when "I" want to ill group,but i should NEVER be forced to do anything i DONT want to do. I pay to play this game so i definitly should have say on what should be going on in this game and complain when things arnt right. If it wasnt for our money SOE wouldnt be in bussiness long. This also goes for there other games.


I love this game but the space part really needs more work. For now ill just get xp from killing the randon ship till they make doing space missions for your pilot skills optional.


One more thing if it still stands for Master pilot where ya need to go into a pvp zone and pick a side if your neutral looks like ill never be Mastercause i refuse to do any kind of PvP. I hate PvP and i will not be forced to do it plain and simple. I picked neutral for a reasoni will not take part in some silly war.


Im not playingEQ im playing SWG so this forced grouping/pvp is not necissary. And no i will not go to a single player game cause i dislike the forced grouping just is just silly.







I'm a 3/3/2/2 Imperial pilot, and I can tell you that the components you stick in your ship makes all the difference in the world. Me and a friend are "unofficial" wingmates as of the Tier 3 missions, and while I hate being FORCED to group, it IS cool to have a wingmate covering your six (that's the back, for the uninitiated ). One of the reasons I don't like this forced grouping, is that I live on the West coast, but I'm playing on an East coast server (and my toon is WAY too advanced to restart, and besides, I'm very attached to that toon, and the friends I have made), and so I have a hard time doing these missions when they have to go to bed, yet it's still early where I'm at.


The mass DOES need to be fixed on some of these ships, but for the most part, you have to choose what you think is most important. My TIE Interceptor has pretty good shields, some decent armor, and the second best gun I have (can't fit the best one in), a great engine, and a countermeasure. I don't have boosters, missles (cheap kill tactic, imo, but don't let that stop you using them if you do, lol), droid interface or flight computer. So far, I've been happy, for the most part, with my setup. I will say that the Tier 3 missions were a bit of a b1tch flying in a TIE/lnuntil I qualified for the interceptor (I trained the equipment box first), but with my friend (also in a TIE/ln) we managed to do it and not die. Of course, we made sure our engines and weapons were the best things we had, and that helped ENORMOUSLY! This of course meant we had to sacrifice in other areas, but hey, it made it more fun.


Now, my friend and I have to do HIS mission, but this time I'm in an interceptor that's a bit better and beefier than my TIE/ln, and I can't wait to test it out


Also, diabling is your friend! They stay there, don't fire on you, and eventually decay. They count as a kill, and helps to give you a little breathing room between waves. You sacrifice xp that way, but you can always make it up with duty missions




Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
JimmyJB31
Wed Nov 03, 2004 12:25 am
#29

DraKoon Shao,wish i was 3333,i dont remember Destroy missions at 1111 being that hard in beta



Safe Journey and Bless'ed Be to all.
Skellum_Dementia
Wed Nov 03, 2004 12:25 am
#30

To all you people saying Forced grouping for advancement is a good idea you are forgetting one major point of how JTL works. That being that most of these missions are not rewarded in a group fashion. Meaning that they are forcing grouping for advancement but advancement is not group friendly. This is an inherant inconsistancy and major problem for the whole Forced Grouping is good. If missions were given out in a group fashion and rewards were given to full groups forced grouping would not be an issue. As it is it takes you forever to get a group together and when you do it isn't because of shared interest, it's because of charity. Even if you do get a group and agree to help each other do the missions invariably people will drop out of the group before everyone obtains mission success. So people that try hard to get in a group and help people end up getting screwed by the people they just spent so much time helping. this leads to an overall cynical outlook on the game and the general populace of SWG.


If they are going to create advancement that requires forced grouping they need to make this advancement work for GROUPS not INDIVIDUALS. As it is they have a system that forces grouping for individual gain, NOT group gain.



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"Forced grouping and PvP to level is a silly idea. Holo always said the game starts after you master your profession... thats when grouping and PvP should happen." - MasterNerfSlaer; Medic Correspondent
SharkBoy007
Wed Nov 03, 2004 12:25 am
#31






kharsus wrote:

".its very hard to find 5 more people for missions.."


its hard to find 5 decent pilots. theres tons of "people" out there like bob who cant fly there Tie into a building to save there lives. but to find a top gun elite like Jarik or myself is tuff.




If you're having trouble, group with some of the lower level people and help them out. I'm sure they will more than likely be willing to help you out later on. Or join a guild (if you're not already). The main problem, as I see it, is that there's still alot of people who are working their way up and are thus working on their missions. Maybe start offering to accompany them to help them, and perhaps they'll return the favor (I may be putting more faith in people that I should be, lol, but you never know).




Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
SharkBoy007
Wed Nov 03, 2004 12:29 am
#32






Skellum_Dementia wrote:

To all you people saying Forced grouping for advancement is a good idea you are forgetting one major point of how JTL works. That being that most of these missions are not rewarded in a group fashion. Meaning that they are forcing grouping for advancement but advancement is not group friendly. This is an inherant inconsistancy and major problem for the whole Forced Grouping is good. If missions were given out in a group fashion and rewards were given to full groups forced grouping would not be an issue. As it is it takes you forever to get a group together and when you do it isn't because of shared interest, it's because of charity. Even if you do get a group and agree to help each other do the missions invariably people will drop out of the group before everyone obtains mission success. So people that try hard to get in a group and help people end up getting screwed by the people they just spent so much time helping. this leads to an overall cynical outlook on the game and the general populace of SWG.


If they are going to create advancement that requires forced grouping they need to make this advancement work for GROUPS not INDIVIDUALS. As it is they have a system that forces grouping for individual gain, NOT group gain.






I'd like to see this, as it would definitely be cooler if me and my friend got the credit for flying the mission at the same time, rather than one of us doing it, and then the other.



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
JimmyJB31
Wed Nov 03, 2004 12:32 am
#33



First off id like to say is im very sorry for the double post for some odd reason when i pressed Submit it kept sending me to Drak's Profile...Strange lol.


Id rather them double the xp so people that choose to solo and not want to do the missions can. it may take longer but i could deal with it.


Btw the ship i have is the one ya get in Basic Fighters in Freelance Pilot,and i do have lvl 3 stuff on it. i love this game but id rather the xp be doubled than have to spend a hour looking for people to group with and then once the mission is started not have them bail on you.


im not in a guild and i really dont want to be in one casue i like doing things on my own most of the time. But if the space part stays the way it is i may be forced to join one man i play to have fun not to be frusterated with silly missions.


Honestly only time i would agree on forced grouping is if they ever make ya go against a Imperial Destroyer or Battleship or a Deathstar then that would require a group but i disagree on the forced grouping for missions,id rather have the double xpto get a pilot skill box.

Message Edited by JimmyJB31 on 11-03-2004 02:45 AM



Safe Journey and Bless'ed Be to all.
Skellum_Dementia
Wed Nov 03, 2004 12:36 am
#34






SharkBoy007 wrote:





Skellum_Dementia wrote:

To all you people saying Forced grouping for advancement is a good idea you are forgetting one major point of how JTL works. That being that most of these missions are not rewarded in a group fashion. Meaning that they are forcing grouping for advancement but advancement is not group friendly. This is an inherant inconsistancy and major problem for the whole Forced Grouping is good. If missions were given out in a group fashion and rewards were given to full groups forced grouping would not be an issue. As it is it takes you forever to get a group together and when you do it isn't because of shared interest, it's because of charity. Even if you do get a group and agree to help each other do the missions invariably people will drop out of the group before everyone obtains mission success. So people that try hard to get in a group and help people end up getting screwed by the people they just spent so much time helping. this leads to an overall cynical outlook on the game and the general populace of SWG.


If they are going to create advancement that requires forced grouping they need to make this advancement work for GROUPS not INDIVIDUALS. As it is they have a system that forces grouping for individual gain, NOT group gain.






I'd like to see this, as it would definitely be cooler if me and my friend got the credit for flying the mission at the same time, rather than one of us doing it, and then the other.





If you want to get even more precise: The ONLY thing in the entirety of JTL that is built for groups is this forced advancement. Sure there are capital ships etc. But they didn't even bother to put in group waypoints, how can you force grouping when you don't even bother to create the basic foundation for grouping that the ground game supports.



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"Forced grouping and PvP to level is a silly idea. Holo always said the game starts after you master your profession... thats when grouping and PvP should happen." - MasterNerfSlaer; Medic Correspondent
Milaman
Wed Nov 03, 2004 12:41 am
#35







Erepus wrote:
andprevents ppl from being straight solo-ers like you do in the fantasy games
Such as in EQ.


Sorry all, but this statement here makes me chuckle...I want to see you solo with a tank to 70 in EQ. Try it, then rethink this statement and stop bitching because people don't want to sit around picking their nose waiting for a group.


My biggest gripe with JTL atm is the fact that if you shoot an enemy ship on the top or bottom you don't do jack in terms of dmg. So, as of now I can't even complete my patrol mission without timing out and failing.




Naels Malveen
Sergeant
Imperial Army
brittas
Wed Nov 03, 2004 12:51 am
#36






Skellum_Dementia wrote:

To all you people saying Forced grouping for advancement is a good idea you are forgetting one major point of how JTL works. That being that most of these missions are not rewarded in a group fashion. Meaning that they are forcing grouping for advancement but advancement is not group friendly.



Very good point and well said.


Those not happy with grouping .... just wait till the ground combat revamp.





Fosse
Elderly Droid Engineer
Vendor to come


PikemanAreRarerThanJedi
Wed Nov 03, 2004 12:52 am
#37






Hagg wrote:

This is just bad game mechanics, why should I have to be a part of a large group to take on my solo missions. Then if I dont do the missions I cant be a pilot. I am so ready to quit I cant see straight. Has anyone solo'ed all the pilot missions? I can take the fact that I suck but refuse to have guildmates fly with me just because SOE cant seem to leave the way to master a proffession alone!!







Are you an idiot. Solo groups have ruined the game and made jedi boreing as hell.


I for one love haveing wingmates on Teamspeak(voicecomms) and yelling bogy on my six , and one of my guildies swoops down and blasts the mother suka to obilivion.


Man alot of fun. Also group pvp is so fun in the kessel.




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Manics
Wed Nov 03, 2004 2:07 am
#38

Don't you people have guilds??? Do you talk to anyone in the game, ever? It may not be soloable, but it only takes a small group! You can easily find some help in the same spot as your mission giver.

Hang out and ask other players who are doing the same mission and keep coming back and failing.

DWB can't be done solo! Neither can the corvette! Why are people against group play?? It doesn't hurt.
Manics
Wed Nov 03, 2004 2:10 am
#39


Bob_the_tomato wrote:
But now I cannot advance because the Master Mission requires a full group of good pilots to kill the stinking corvette. It's stupid.




Well, I know it's past 4am here on the east coast, but my eyes can't be that tired! Did I read that right? You honestly expect to solo a corvette by yourself?
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