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Thread: Where in the movies did it say that TIE's can't have hyperdrives or shields?
Kalestorm
Mon Aug 23, 2004 1:19 am
#27
Imperial standard issue TIEs did not have Hyperdrives or Shields (Except for the TIE Advanced, Which did have Shields)
But since nobody in the game is considered a soldier, pilot, or whatever else in their faction - We're all "Militant Citizens", we are free to modify and do whatever we wish with TIEs built for ourselfs/Requisitioned TIEs.
You didn't see Rebels flying around in super-modified X-Wings, Y-Wings, or A-Wings either, but they'll be able to modify them.
Of course though, There is the whole idea that a TIE is designed to be as minimalistic as possible, and probably couldn't support a Shield and Hyperdrive anyway, but that's not to say that you can't try.
Your property, Your choice. But if I see NPC TIEs flying around with Y-Wing shields and Hyperdrives, I will be pissed.
But since nobody in the game is considered a soldier, pilot, or whatever else in their faction - We're all "Militant Citizens", we are free to modify and do whatever we wish with TIEs built for ourselfs/Requisitioned TIEs.
You didn't see Rebels flying around in super-modified X-Wings, Y-Wings, or A-Wings either, but they'll be able to modify them.
Of course though, There is the whole idea that a TIE is designed to be as minimalistic as possible, and probably couldn't support a Shield and Hyperdrive anyway, but that's not to say that you can't try.
Your property, Your choice. But if I see NPC TIEs flying around with Y-Wing shields and Hyperdrives, I will be pissed.
-SalsaShark-
Mon Aug 23, 2004 2:47 am
#28
Duate wrote:
I don't know, I guess I'm just trying to get people to realize that it's really not a big deal to be able to modify TIE's to have extra stuff.
Its not a big deal, but some people like to make it one.
Duate
Mon Aug 23, 2004 4:45 am
#29
RougeSmuggler wrote:
Duate wrote:
Morai_KSC wrote:
I don't think the pointwas ever that you COULDN'T put a hyperdrive in a tie, but no one would want too... first it's true, there is simply not enough room in a tie for a hyperdrive. you COULD modify the hull, but then you're really not a tie anymore. BUT saying you could. the whole point is the tie is MUCH more maneuverable than an x-wing. It's built for quick fast turning to outmaneuver an opponent. X-wings can absorb hits, ties are meant to not GET hit. I would say it's fair to add a hyperdrive and shields to a tie. but you have destroyed all of the enginering that went into it and now you have a slug with hyperdrive and shields. you've given up all your maneuverability and speed and are now a target that can jump.
~1) Gunna call bull on this one. If you modify a hull of a ship, it is STILL that same kind of ship. If I put new rims on my car, it's still the same car. If I put a spoiler on the back, it is still the same make AND model of car. Hell, if I put a new engine in my car, it is still considered the same model. Cosmetic changes to a vehicle don't change what it is called by the populace. If I put a HD or shields on a TIE, it is STILL a Sienar Fleet Systems TIE fighter. Modify it all you want.
~2) Recently, I have been playing the "canon" as far as ships go (which are the X-Wing games); and as a test, I made a skirmish mission with One X-Wing (me), against one TIE (regular). We started off racing towards each other. I tried to evade the hits, and dropped in on the TIE's butt. I slowed down, and let him get some distance on me, and then started to follow (my lasers were at full recharge; shields at no recharge [half-bar]). I followed him. Even with less power directed at the engines, the TIE was still slower than me. I was able to catch up fairly easily, and the TIE was going pretty straight in his weak "evasion tactics."
~Point is: X-Wings are, as defined by this same canon of the X-wing games and my experiment, actually faster than TIE's.
~Overall point is: Canon, as far as ship speeds and specs, is based off of a set of single player videogames, whose sole purpose was a fun gaming environment. People, stop getting hung up on details that aren't even stressed or talked about in the movies. (this is not directedspecifically at you, Morai, just trying to clarify my point a little more. No harm meant.)
Installing a hyperdrive on a Tie, is not the same as putting rims or a spoiler on your street legal car.
It's more like strapping 2 Fighter Jet engines on the back.
Now your car is no longer a normal car. But a "rocket" car. Which would be considered differnt then a "normal" car.
Much like a TIE, with a hyperdrive would not be considered a "short range fighter", yet it is referred as such in the movies.
Therefore, NO HYPERDRIVES!
But what does it matter, nobody is going to be flying Star Wars ships anyways. Xwings are going to have 20 different weapons on them, with 4 Giant Rocket Engines on the wing tips, and a pink finish.
Nobody will take a "normal" looking ship at all.
And we're all be stuck flying ugly contraptions. And some day, we'll forget we're playing a Star Wars game.
And now, I got to bed, because I am tired.
-red
If you add additions to a car, it REMAINS the same type of car. REGARDLESS of how it looks afterwards.
Meaning, A TIE is still a TIE even if you mess with it.
catinhatPAS
Mon Aug 23, 2004 6:39 am
#30
ok ties dont come with shields and hyperdrives...its in the books/technical books/games/cardgame etc etc
buuuuuuuut there has been instances of them being modified to hold such things....so im simply gonna say it shouldnt come with them stock if you wanna spend the money and mod it in then more power to you 
Chacara
Mon Aug 23, 2004 8:48 am
#31
This week on "Monster Hangar":
Jesse James and his crew set out to beef up a stock TIE with a Konesayer hyperdrive and some Sienar Fleet Systems light shields, don't miss it!
TozierX
Mon Aug 23, 2004 8:59 am
#32
Okay i know no one cares about my two cents but here it is anyways. If we are assuming that game material comes from not only the movies but the books GL has approved then we must assume TIEs can be modified to have hyperdrives. The proof of this come from the Young Jedi Knight series of books. In the first book of the series Han Solo gives his daughter Jaina a hyperdrive to mess around with. Eventually the kids find a downed TIE from the battle of yavin. Well they decide to fix it up and modify it with the hyperdrive and it works. As you can see this is proof from the novel stand point that TIEs can be modified to have hyperdrive. Now on to the movies. There are few thnings we must look at. One thing is Obi-Wans statement about the short range ability of the TIE. Now a TIE stationed at the DS wouldnt need long range capabilities, but that doesnt completely rule out the fact that it is possible. No where does obiwan say "This thing shouldnt be here because it is incapable of holding a hyperdrive." The last thing we must look at is Darth Vader's ship. He survives the destruction of the DS because his ship is equipped with a hyperdrive. Now the two ships in question are very similar in size so we must assume that this size of ship has room for a hyper drive. And if you doubt this show me your picture of a hyperdrive and its technical specifications. Formt he novels it seems to me that they can be carried by a teenage girl. Tell me that cant fit on a TIE. Anyways thats my thought on the matter. Thanks for reading.
AsrosDafari
Mon Aug 23, 2004 9:10 am
#33
The dev answer to this at Gencon was the following.
The empire had to mass produce them, and do it cheaply. So the BASE imperial navy tie /ln do not have shields or hyperdrives. However, thats not to say they couldnt be added later.
With player tie /ln they will not come with shields or Hyperdrives stock, but of course could be added on later. The devs dont want to sacrifice gameplay for playersby pidgeonholing them in a ship that cant ever leave one system.
Hope that helps!
atytula
Mon Aug 23, 2004 9:25 am
#34
While to original poster is correct, there was no menitioning of TIEs having no shields, if you watch the movies, the Xwings didn't have much for shields either. Most of SWG is based on the EU, which is the books and the games. The movies are only the starting point. I get annoyed when SOE blatently breaks continuity in the EU.
Yureb
Mon Aug 23, 2004 10:10 am
#36
I personally don't mind ties having hyperdrives as this would be needed to travel to other systems, but its my understanding that ties simply don't have the room for drives and shields. Now points have been made here that such items should have extra power drain or decrease speed/turning rate, and I think these are good ideas.
And still others have made a good point that most ppl won't even fly the tie after awhile, all imps will want tie advanced and advengers. I do have on negitive coment to those of you who say drives AND shields are just to make it fair, I say trash that man! Imps have been kicking us rebs around on the ground for long time now even thoe combat is supposed to be "balanced". Imps are never satisfied unless they are better and uber compared to everyone else, and in my expireance this usally leads to exploits and in some cases hacking which completely takes all fun out of the game for everyone else.
So if any you imps read this know that you have driven many ppl away from this game and keep that up and there will be no one left to fight, btw do imps know the meaning of honorable combat? Because it seems to me you guys enjoy treating other players like nothing more then NPC who won't care if you kill them and greif them. Now I'd like to end this on a nicer note with this quote, which imps probably have never heard before........"do unto others as you would have them do unto you".........
Rooster128
Mon Aug 23, 2004 10:30 am
#37
Think about what Lucas was trying to demonstrate by making the Alliance and the Imperials as they are.
Imperials are exactly what their name insists: Imperials. A large force of militants. But while this force is large, their experience is uncanny, and not perfected. It's often been said that a stormtrooper can't aim straight. I think personally what Lucas was trying to do here was trying to demonstrate something somewhat similiar to the Gulf War. While the Iraqis had many many men on the D, they were unexperienced. It takes a lot of time to train all these people, ecspecially with a small budget.
And in Starwars it is almost the same way. The Imperials are the menacing force that relies on strength in numbers and size. Look at the Death Star. Big. Most likely to boost the Emperor's Ego, among other things (like destroying planets). At the same time, the Death Star was expensive to maintain. Bottom line, the Imperials spend more credits on maintaining large equipment and recruiting forces than on training.
TIE which means Twin Ion Engines. Usually the only thing powering a TIE. While the TIE Defender and the TIE Advanced came with shields and a hyperdrive, the main space force of the Imperials consisted of battle frigates and star destroyers that drop out of hyperspace where the TIES are needed, and they dispatch them. In many numbers. Why in the movies do you always see 2-5 ties to 1 alliance ship?
I could also get into the quality of the Stormtroopers armor, and how the only way to severe it is with one or two direct blaster bolts to the same area, but I guess I'll end it here.
Rooster128
Mon Aug 23, 2004 10:35 am
#38
I've always been an Imp. And I have never griefed a Reb, even if Teffed. but Rebs always seem to do it to me. it was hard for me starting out when i would so a mish for imp points and get teffed, and get attacked shortly afterwards.
you can't say imps are the asshats. you can't say rebs are the asshats. because they both do it. and it pisses me off. think about it, there is nothing much seperating us besides the sides we take. its not like poltical pareties. one imp is as different as the next, and so are rebs. both sides dont have a motto that everyone has to follow. so u get asshats on both sides of the spectrum.
the solution is to revamp PVP. maybe even make it more twitch-based, like JTL will be.
theonewhois
Mon Aug 23, 2004 11:14 am
#39
Don't usually post (don't usually read the forums, for that matter) but figure I'll put my 2 cents in. I've played almost every SW game, read almost every book, and even done a little of the pencil/paper rpg (yes, I'm a major geek, and a major SW geek at that!
Standard imperial TIES came in 3 main varieties: Fighter, Interceptor, and bomber, and all are in the movies at one point or other. None had shields or hyperdrives. These are also standard fare in the books as well. AFTER ROTJ, TIE Advanced were developed. These had speed comparable to A-Wing, were more manueverable than X-Wing, AND had shields and hyperdrives. In the books, you find many heavily modified starfighters, many of which are cobbled together from a wide variety of parts, often combining imperial/rebel alliance fighter parts. These are used mostly by pirates, private planetary forces, etc. In the books, the Rebels also flew stolen imperial fighters and ships. The stolen TIE's were usually modified to include shields and hyperdrives, so there is nothing in the canon against modified TIE fighters. The Imperial Navy flew unshielded, non-hyperdrive equiped TIES because the bulk of thier pilots were clones, just like stormtroopers. When you have an unlimited number of troops who's lives literally don't matter, why waste money on unnecessary equipment? Not to mention the Imps had a vast space navy that could ferry fighters around, and the RA didn't, which is why all RA fighters had hyperdrive: there was no other way for them to get to/out of a fight otherwise.
To get to the point
, there is nothing in canon that says the pc's can't have TIE's modified with shields/hyperdrives. Hate to burst the bubble on any who think otherwise (and i'm a rebel, BTW) but since it is sony's position that all pc's are private citizens, there's nothing against canon to prevent player imps from modifying thier ships.