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Thread: JTL Dev intro thread...
Wolfmann31
Tue Oct 19, 2004 1:19 pm
#27
swgdevmbogue wrote:
I am a programmer on SWG. Currently I am primarily working on JTL AI. If you want to comment on the JTL AI, please do so in the Focus Tests section regarding AI. We are improving the AI all the time and listening to feedback. Other systems I have written are audio, particle, lightning, and swoosh (ribbon) effect systems. I have also written numerous client and server systems including the client-side music system for entertainers.
I have been reading the AI (Focus Tests) and Audio (Audio Issues)sections and listening to concerns and feedback. Thanks for posting.
You did the coding for how musicians work!?
You know thats a piece of art right?...One of the coolest parts I've seen in a game....Well, not counting the darn fact that 90% of the time I hear SW1 played in cantinas....
/salute
SpaceRancor
Tue Oct 19, 2004 1:20 pm
#28
Hello everyone,
I am Eli "SpaceRancor" Holding. Let me see...how does one start the story of ones life? First came the dinosaurs, then my mom and dad had me, and now I am here. I like long walks on the beach and don't like mean people...wait...wrong forum. Anyways I am the Imperial mission designer here on JTL. I have been "offically" with SWG for a little over a year now. Thanks for everyones help and I hope you all having fun because I know that I am.
SpaceRancor
Cryogenetic
Tue Oct 19, 2004 1:20 pm
#29
HIYA DEVS....NICE TO SEE YA TO SEE YA.....NICE 
its great to hear from all u devs who are doing a fantastic job on JTL....hope we'll see some/all of u ingame after it launches 
Barb-Wire
Tue Oct 19, 2004 1:20 pm
#30
Darth_Platypus wrote:
Howdy!
I'm William Wallace, aka "Darth Platypus". I am a designer on JTL, and I work on the shipwright profession and reverse engineering. I also created most of the component loot in JTL---and boy is there a LOT of it. I've also helped with ship performance and balance, as well as some other game systems.
I'm also a notoriously mediocre TIE pilot, as some of you may have learned during Friday's "Kill a Dev" session.
Currently, I'm working on polishing the shipwright profession, and playtesting ship crafting and different equipment loadouts. I'm also playing a rebel pilot on Beta, and having an absolute blast doing it.
I think that covers it...back to work!
Are you the one to blame for player crafted TIEs shooting red lasers and sounding like X-Wings?? if not i want a name to set Boba Fett on. disintegrations will BE allowed.
swgdevcthurow
Tue Oct 19, 2004 1:21 pm
#31
LeBob wrote:
swgdevcthurow wrote:
Hi. I'm Calan Thurow, a programmer working on JTL. I've been on Star Wars Galaxies pretty much since the beginning.
Most of the things I did in the original game are things you wouldn't see directly. I wrote the persistence (database) system, the system for dividing a planet between servers, etc. I also worked on the resource system and harvesters.
For JTL, I've worked on things that are more visible, which has been a lot of fun for me. I wrote the logic for how missiles fly and the effects they play. I worked on capital ship and bomber AI, and the autopilot system. I wrote the system for radial asteroids (the small rocks or pieces of debris that bounce off your ship when you fly through an asteroid field).
Currently I'm working on bug fixes. At this stage of the project, the bugs tend to be scattered over different systems, so every day I work on something else. The issues I'm looking at today involve grouping and the way groups are handled in the UI. Tomorrow I'll probably be working on something completely different!Um, your title is "Leader" and your handle color is green
somebody needs a forum promotion
Ok, I think it's working now. I wonder if I can count that as a bug I fixed today
Anom_Asil
Tue Oct 19, 2004 1:21 pm
#32
/wave
Huzza!
Hello all you devs. The light outside the cave is bright, but you do get used to it. 
Keep up the good work.
Morianna_
Tue Oct 19, 2004 1:23 pm
#33
swgdevcthurow wrote:
LeBob wrote:
swgdevcthurow wrote:
Hi. I'm Calan Thurow, a programmer working on JTL. I've been on Star Wars Galaxies pretty much since the beginning.
Most of the things I did in the original game are things you wouldn't see directly. I wrote the persistence (database) system, the system for dividing a planet between servers, etc. I also worked on the resource system and harvesters.
For JTL, I've worked on things that are more visible, which has been a lot of fun for me. I wrote the logic for how missiles fly and the effects they play. I worked on capital ship and bomber AI, and the autopilot system. I wrote the system for radial asteroids (the small rocks or pieces of debris that bounce off your ship when you fly through an asteroid field).
Currently I'm working on bug fixes. At this stage of the project, the bugs tend to be scattered over different systems, so every day I work on something else. The issues I'm looking at today involve grouping and the way groups are handled in the UI. Tomorrow I'll probably be working on something completely different!
Um, your title is "Leader" and your handle color is green
somebody needs a forum promotion
Ok, I think it's working now. I wonder if I can count that as a bug I fixed today
hehe then keep on fixing there are more green devs around ![]()
JanuHull
Tue Oct 19, 2004 1:24 pm
#34
swgdevcthurow wrote:
LeBob wrote:
swgdevcthurow wrote:
Hi. I'm Calan Thurow, a programmer working on JTL. I've been on Star Wars Galaxies pretty much since the beginning.
Most of the things I did in the original game are things you wouldn't see directly. I wrote the persistence (database) system, the system for dividing a planet between servers, etc. I also worked on the resource system and harvesters.
For JTL, I've worked on things that are more visible, which has been a lot of fun for me. I wrote the logic for how missiles fly and the effects they play. I worked on capital ship and bomber AI, and the autopilot system. I wrote the system for radial asteroids (the small rocks or pieces of debris that bounce off your ship when you fly through an asteroid field).
Currently I'm working on bug fixes. At this stage of the project, the bugs tend to be scattered over different systems, so every day I work on something else. The issues I'm looking at today involve grouping and the way groups are handled in the UI. Tomorrow I'll probably be working on something completely different!
Um, your title is "Leader" and your handle color is green
somebody needs a forum promotion
Ok, I think it's working now. I wonder if I can count that as a bug I fixed today
NERF DEVS!!
![]()
DocSavag
Tue Oct 19, 2004 1:24 pm
#35
swgdevcthurow wrote:
LeBob wrote:
swgdevcthurow wrote:
Hi. I'm Calan Thurow, a programmer working on JTL. I've been on Star Wars Galaxies pretty much since the beginning.
Most of the things I did in the original game are things you wouldn't see directly. I wrote the persistence (database) system, the system for dividing a planet between servers, etc. I also worked on the resource system and harvesters.
For JTL, I've worked on things that are more visible, which has been a lot of fun for me. I wrote the logic for how missiles fly and the effects they play. I worked on capital ship and bomber AI, and the autopilot system. I wrote the system for radial asteroids (the small rocks or pieces of debris that bounce off your ship when you fly through an asteroid field).
Currently I'm working on bug fixes. At this stage of the project, the bugs tend to be scattered over different systems, so every day I work on something else. The issues I'm looking at today involve grouping and the way groups are handled in the UI. Tomorrow I'll probably be working on something completely different!Um, your title is "Leader" and your handle color is green
somebody needs a forum promotion
Ok, I think it's working now. I wonder if I can count that as a bug I fixed today
I'm so telling JustG to watch your metric reports..you're obviously trying to get away with stuff
jackylstar
Tue Oct 19, 2004 1:25 pm
#36
Well its nice to finally meet, more of the team. There is so much in the game (either the ground game or space) that we all take for granted. Thanx guys for all of your hard work and dedication.
Loki_Ashaman
Tue Oct 19, 2004 1:25 pm
#37
swgdevcthurow wrote:
LeBob wrote:
swgdevcthurow wrote:
Hi. I'm Calan Thurow, a programmer working on JTL. I've been on Star Wars Galaxies pretty much since the beginning.
Most of the things I did in the original game are things you wouldn't see directly. I wrote the persistence (database) system, the system for dividing a planet between servers, etc. I also worked on the resource system and harvesters.
For JTL, I've worked on things that are more visible, which has been a lot of fun for me. I wrote the logic for how missiles fly and the effects they play. I worked on capital ship and bomber AI, and the autopilot system. I wrote the system for radial asteroids (the small rocks or pieces of debris that bounce off your ship when you fly through an asteroid field).
Currently I'm working on bug fixes. At this stage of the project, the bugs tend to be scattered over different systems, so every day I work on something else. The issues I'm looking at today involve grouping and the way groups are handled in the UI. Tomorrow I'll probably be working on something completely different!
Um, your title is "Leader" and your handle color is green
somebody needs a forum promotion
Ok, I think it's working now. I wonder if I can count that as a bug I fixed today
Sure, long as you get us some more capital ships flying around. 
Amber-Lei
Tue Oct 19, 2004 1:26 pm
#38
which of you devs is in charge of chat systems, doesnt really matter coz chances are you will read this but could we get a chat channel for space sectors (like planet chat, but in space)
anyway /wave to the other devs that have joined in 
WookieBounty
Tue Oct 19, 2004 1:27 pm
#39
Chrysalide wrote:
Hay guys. What's going on in this dev intro thread?
I've been working on the live game for most of the JTL development process, but I cameon boardduring the 4th quarter to bat clean-up. I've been working mainly on mission giver/skill trainer logic and polishwith conversations and quest progression. But now, during theend of daysI'm helping the mission guys test mission balanceand helping Platypus test Shipwright balance.
So... that's about it. Um... how are you guys?
Seriously though, we really do appreciate your help, hard work, and patience with Beta. I hope that everyone has been having, and will continue to have fun!
How come you get to have that cool looking sig and we dont?? Its the man holdin us down again!!