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Thread: Whats the Star Wars Universe without big ugly bulk freighters?

Droidmaster14321
Wed Jun 30, 2004 5:26 pm
#27

I WILL HAVE A BIG BULKY FREIGHTER



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NattyDreadlock
Wed Jun 30, 2004 6:09 pm
#28


Ifeel you brother...or sister!!! Ring forth with your agreement with us! We arefreighter pilots, hear us now!!! Give me cargo or give me death!!!!

Message Edited by NattyDreadlock on 06-30-2004 06:36 PM

ZabrakGabe
Wed Jun 30, 2004 6:21 pm
#29

i think that this would be awsome, like a rebel blocade runner(corrilean corvette), or nebulon B-cruisor, heck even star destroyers and mon cal cruisers. that wuld be awsome, groups and PA's could have there own capital ships.



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roguestrike
Wed Jun 30, 2004 6:41 pm
#30

When JTL comes out I will start out with my vet reward ship which I will make into A FREIGHTER. Then when i can afford one or they are made I will purchase a yt-1300 which is a FREIGHTER. I will never fly a fighter unless i have to. What good is a tiny fighter good for when you have to haul loads of spice hald way across the galaxy. I am a smuggler and ill always fly a FREIGHTER.



Sev'er Sirax
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I am not a smuggler.
I am an Importer

icutyou
Wed Jun 30, 2004 6:59 pm
#31

Big ugly freighters would be fun! Although, it would be hard to convince me to fly them if they didn't offer anything spectacular, like lots of inventory/cargo space than normal or super powerful, but slow firing guns. But yes, it would be cool to own for casual flights as a party ship.



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NattyDreadlock
Wed Jun 30, 2004 7:04 pm
#32

One more for Freighters...keep em coming. We will never get our fair share of the JTL universe unless we let them know how important they are to us. If left as is JTL appears to create a universe dominated by fighters. Even during a civil war one can expect that transport/commerce and other logistical vessels are a must and will be numerous in types, size and visibilty(especially around planets with major commerical importance).

In a war waged on the use of massive resources and man-power, we as freighters represent the contemporary equavilent of the Train, Ocean transport, Aerial transport, semi-truck, courier, etc. To say we have no important role in the GCW is insane. Can't one war machine be made without us delivering the materials enmass and on time. Can't one batch of Bacta, crate of blasters, spare parts for sheild-gensor new Imp fighter uniform or helmet make to the front line witout us "Hub & Spoke"ing it to its destination.

Every war machine, Reble force, every economy is highly dependent on us. Ask the UK how important the freighter was, consider Patton pushing across Europe, Japan as it lost almost every frieghter they had to US subs forcing them leave forces stranded without supplies or reinforcments, ask those in Desert Storm II when our forces outpaced supply. They will all consider logistical units paramont because without them your most advance and most capable military on the planet/galaxy/universe comes to a dead stop for lack of diesel fuel, lube oil, water or in our case ion gens!

The basic requiremnets for war will never change, the wepaons will, the places will, the powers at be will, but logistics is the one thing that always has been a key, it the reasons the Romans built roads, the Germans wanted Bastogne, the Allieds wanted to own the Atlantic and the reason Russia wouldnt allow an accurate maping of its country to pass outside its border as late as the 50's. Freighters are the life blood of and successful War-State or ecnomic power house....period!
RSQViper
Wed Jun 30, 2004 7:08 pm
#33

I woulnd't mind one either. Even if it IS slow. Having turrets would be nice, but let's not forget things are upgradeable and maybe it would get some descent upgrades to get moving a little better and maneuver a bit better as well.



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NattyDreadlock
Wed Jun 30, 2004 7:14 pm
#34

Believe me, im hoping for some good upgrades, but i'd fconsider it a bit "gamey" if I could upgrade my freighter to the point thatcould engage in a dog-fight.

In my opinion our best upgradeable atrributes should be straightline speed, hull& shield performance, sensor counter-measuresand guns. Weperhaps shouldnot be able to place more and more gun mounts(one or two more mounts is cool), but we should be able to mount more powerful guns. That way way the few guns we do have hit that much harder.
NattyDreadlock
Thu Jul 01, 2004 4:39 am
#35

I think i forgot to mention the Coreillian Medium Freighter...the white,long, hoagie sandwich shaped freighters!
ReddFhive
Thu Jul 01, 2004 5:22 am
#36






NattyDreadlock wrote:

Am i the only one who wants a big, ugly freighter?







Nope, I wanna be broken down and beatingmine with a hammerright next to yours.


The next expansion has GOT to be Ships & Planets. We need more than 15-20 ships up in this piece.







Hunab Khu i Shen'ji Khu

NattyDreadlock
Thu Jul 01, 2004 6:48 am
#37

Im all for group formations/convoys of freighters, we can pack in tight and combine our firepower...lets see a lone fighter beat that!
Flatfingers
Thu Jul 01, 2004 11:25 am
#38

Count me in.


I've argued before that one of the most recognizable aspects of all the Star Wars movies(that no one ever realizes) is the importance of commerce. Other than the heroes and the politicians, everybody's out to make a buck!


So manyscenes in every movieare bustling with commercial activity: from kids selling deathsticks in a seedy Coruscant barto moisture farmers trying to eke out a living on the windswept sands of distant Tatooine, from junk dealers to travelingdroid salesmen to clone manufacturers to crime bosses to roguish smugglers, commerce is the other great "force" in the galaxy.


As far as I can tell, it's commerce that binds the galaxy together!


The basic ground-basedSWG actually started offrepresenting this part of the epic reasonably well throughthe excellentcrafting system.Most development in the year since has been excessively aimed at combat-specific features, butSWG really does have a player economy in which crafters play an important part.


So why in the world would space not also be a place for commerce?


You bet we need freighters! Big lumberingones that can carry a lot of basic goods; small, fast ships for high-priority shipments; and -- my favorite -- the armed merchantmen that prey on the would-bepredators. We need pleasure craft, too; space ought to be full of people out seeing the sights (in "safe" areas, of course) in ships fromsmall in-systemrunabouts to enormous starfaringcruise liners.


Bottom line: Who is it that the heroes of the galaxy are supposed to be protecting from the villains, ifnot thepeople trying to make a living? If the game doesn't support characters as regular folks engaged in daily commerce -- both on the groundand in space -- thenwhat areheroes for?


--Flatfingers

Flatfingers
Thu Jul 01, 2004 11:51 am
#39

Two additional words about freighters and combat, if I may.


Freighters should definitely have to make a tradeoff between cargo and weapons, and for most freighter captains long-term economic survival ought to mean the obvious answer is "cargo." So yes, most freighters ought to be pretty weak.


We can call these "NPCs."


Freighters don't have to be wimps. If nothing else, freighters will tend to be bigger than starfighters, and there are two major advantages inherent in that fact.


Defense: Bigger = more damage points available. Starfighters, which need to be nimble, simply can't absorb anywhere near as much damage as the average freighter. The defensive advantage of freighters is even greater if the freighter in question is armored and/or carries a larger shield generator (because it can).


Offense: Bigger = more hardpoints. Yes, some starfighters can pack fairly uber weaponry (especially the military fighters, which ought to have access to the best guns/missiles/torpedoes possible). But because they're basically one-person fighter craft, they're limited in how many weapons they can mount. Freighters don't have access to the most lethal weapons, but they can make up for this by stuffing far more guns, turrets, and launch racks onto their superstructure than any starfighter could ever hope to have. (They'll have to pay for this by giving up cargo space, of course.)


It's absolutely true that we're talking about two radically different gameplay styles here -- but it's just not correct to say that freighters "can't" hold their own against starfighters, and thus freighters don't need to be included in the space game. Freighters don't have to be flying meatlumps -- not when there are plausible ways to achieve parity with starfighters that still allow the smaller, faster craft to be the most powerful ships in the game.


Yes. We need big, ugly, hulking, brutish bulk freighters in Jump to Lightspeed.


(We also need profitable things for them to do up there, but that's a subject for another thread. )


--Flatfingers

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