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Thread: Ok I have been saying this in Beta for the past week so here it goes.....Forced PVP in JTL

Tover
Fri Oct 22, 2004 10:17 am
#27

Possible problem: The Griefer


If there is any way that a player can grief, then there will be those people who play specifically to grief reguardless of any ingame consiquences. That's one of the golden rules of every MMO I've ever played.


This thing sounds like a griefer's paradise, and it looks like nobody who wants to advance will be able to avoid it. That type of thing usually isn't very good for the long term health of a game.


The majority of the player base are what you would call averge players. They have middle of the road computers, they won't ever have much if any uber gear, and they will cover all types of net connections from broadband to sub_56k modems. They also make up the majority of the cash SoE gets from this game.


When we get to the point where these average players are unable to finish any missions or advance due to the shear quantity of griefer players, whose only object is to harass and disrupt the game play of others, I think the game is going to have a serious problem on it's hands.


After 5 years in MMOs, after 5 years of seeing the tactics and effects of griefers on the general player base, I can only support PvP as aconsentual option. Sure, other things can sound nice on paper, but the griefer inevitably ruins them all for everybody.


Requiring everybody to enter a PvP area to advance is like sending an invitation to all griefers printed on pure gold.
TheRealXur
Fri Oct 22, 2004 10:32 am
#28






samijx wrote:

Just to add another little titbit here.....I rarely PvP on the ground, but I think I'll PvP in space, just seems like it will be fun.







Lemme give you a preview..



loading screen.. boom..


fly back and repair ship..


loading screen... boom..


fly back and repair ship...


loading screen... boom..



If you give the little griefers a wp where the other guy is gunna spawn, and the ability to one shot those players WHILE they load, trust me. It will not be fun. Remember all the load killing in star ports. Remember that all the Jedi trainers were randomized so nobody could camp the static trainers. Heck, even in JTL they've adjusted the hyperspace zones so it's no longer a single location but many possible locations, to avoid load killing.


PvP can be a lot of fun, I enjoy games like XvT, or in the ground aspect I loved UT2K3 and Q3A myself, because I didn't have to spend weeks or months trying to work up to hopefully winning a battle like you do in this game. I also didn't get griefed until every part in my ship was broken and I could no longer play in XvT either.


Games like this, that punish you for loss are way differant than simply point and click games. The people griefing you will be masters, they will have more shields, more armor, faster and more powerful ships than you. And they will win. All it takes is one properly timed missile and your mission is now over and you must start again from scratch.


I enjoy a challenge as much as the next guy, really I do. But as someone who has already spent a week trying to complete this mission off and on, it is not fun. And the folks on beta are pretty nice, when it gets to live next week and all the super griefers get there, it'll be 1000x worse than it is now.

TeiLinn
Fri Oct 22, 2004 10:54 am
#29

I can tell you this, the PVE geared EQ2, is looking better and better in fact I got my preorder, pity SOE will still get my money....



Jaenna Kell younger sister of Inaera Kell
Starsider Galaxy Pilot
Leana_Txorana
Fri Oct 22, 2004 11:38 am
#30

"Forced" PvP. You are not forced to engage in PvP. You can choose to become Jedi and participate in PvP, you can choose to be a Master Pilot and engage in PvP for a short time and then never again. You are choosing to PvP, you can play 99% of the game without ever engaging in PvP.



www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
Dynonychus
Fri Oct 22, 2004 11:49 am
#31






Tover wrote:

Possible problem: The Griefer


If there is any way that a player can grief, then there will be those people who play specifically to grief reguardless of any ingame consiquences. That's one of the golden rules of every MMO I've ever played.


This thing sounds like a griefer's paradise, and it looks like nobody who wants to advance will be able to avoid it. That type of thing usually isn't very good for the long term health of a game.


The majority of the player base are what you would call averge players. They have middle of the road computers, they won't ever have much if any uber gear, and they will cover all types of net connections from broadband to sub_56k modems. They also make up the majority of the cash SoE gets from this game.


When we get to the point where these average players are unable to finish any missions or advance due to the shear quantity of griefer players, whose only object is to harass and disrupt the game play of others, I think the game is going to have a serious problem on it's hands.


After 5 years in MMOs, after 5 years of seeing the tactics and effects of griefers on the general player base, I can only support PvP as aconsentual option. Sure, other things can sound nice on paper, but the griefer inevitably ruins them all for everybody.


Requiring everybody to enter a PvP area to advance is like sending an invitation to all griefers printed on pure gold.





Possible?


Inevitable!




----------------------------------------------
Dancer for Fun
Teras Kasi for Life
Hoping someday I can once again do both
knightwarhawk
Fri Oct 22, 2004 11:57 am
#32

something i've noticed rome beta the hyperspace points aren't fixed

i never seem to hpyerspace in in the same spot.

other thing is if your trying to go for a b wing you are,t nuteral beprepared for pvp
if ya dont like it do the privateer pilot missions on the ground im in a forced pvp situation every time i log in thats just how it is.

and don't forget there may be some one from the opposite faction gunning for you but there will also be someone from yoru faction there helping you space may be big but your never alone



Warhawk darkblade'
reborn within the light ...
PImpalicious





Felinae
Fri Oct 22, 2004 1:06 pm
#33







BrotherDavius wrote:


when you have done that and filled them with exp the old man will come to you and tell you that you have to kill a sith dude in a camp.


Now this guy is hard 80% protaction and a 50 k hame and has a lightsaber it takes a group to kill him and his people.


If you have done this then i can not see why you are complaing, if you have not then you have missed the point of this game. You are not ment to play game solo you are not ment to be able to complete everything like you can ina single player game.


This is not an attack on how you play but you have to see this as a good thing ask around people will help you if you ask them nicely.







How long does Melli take to kill? I know how its done and no I have not done it, but its doable in a tops of 1 hour once you have the waypoint, getting a group to help you for an hour is not a huge problem.*edit* lets make the melli mission to get jedi like the current master missions.... letssay that just doing the old man quests and going after Melli makes you overt and now you are bright red to anyone that happens to be nearyou, now lets reduce all the planet sizes to math up to space, make it so that you can be targeted 2k meters away andnow lets have you fight melli, get everything killed but her now some random person kills you, mission failure, start overfrom scratch... now put that on a repeat *end edit* The missions in Kessel can take hours, yes hours, the first part of the mission tells you to kill 30 ties that are hard to find, I have heard of it taking people in beta 2+ hours of doing nothing but that. Then you have the Corvette, random spawn it used to be a 4 hour spawn not sure what it is now... are you going to have your guild sit there and screen you for 3 to 6 hours to get master? Longer than that if you get killed, because that restarts you from scratch on that mission. And no I will not leave my guild of friends to join a larger guild just so someone can run interference for me to complete a stupid mission.... you know what let master box be pvp only, but then put all the multiplayer singleplayer ships in tier 4, that would not bother me in the least, All I want is a B wing. Besides that where did I say I was ever against grouping to do this mission? I said I dont want to have to have a guild run interference, but not that I absolutetly wanted to solo it. I just want non PVP on the mission.


now as far as the next post after yours, why did I choose rebel? 3 reasons 1.) I like the b wing, 2.) privateers have no ships that I like ( i have no interest in a YT cause its just a stinkin taxi) 3.) oooh, whats this? privateers have master missions in Kessel so its PVP as well.


edit

I think I figured it out.... someone must have slipped in and changed the MMORPG to mean: must massacre other role-playing gamers. Thats why people are so adamant about the MM part of it now. sorry but just because it says massively multiplayer does not mean thatyou have to pvp, I dont mind grouping with people but dont force me to PVP.

Message Edited by Felinae on 10-22-2004 04:11 PM

Message Edited by Felinae on 10-22-2004 04:17 PM

fatgato
Fri Oct 22, 2004 1:27 pm
#34

Ok well first I am a imp , but I dont want to be into pvp, the devs stated over and over no forced pvp. Melchae as example was simple, a Master rifleman can take him out takes a while but easy. A melee stacker can pull mel away and solo him , he isnt that hard, the best way to fight mel, dont use armor. This has nothign to do with PVE the pvp sector spawn timer is long so you HAVE to remain out there. If you die durning this time you fail your mission and have to start over. Not to mention all the wonderful kiddies who will sit there waiting for you so they can grief you.



The other thing is what does being a master pilot have ANYTHING to do with forced pvp when no other box requires us to do it??So for the majority of the players WHO DO NOT PVP , this will make considerable amount of people mad.








Felinae wrote:







BrotherDavius wrote:


when you have done that and filled them with exp the old man will come to you and tell you that you have to kill a sith dude in a camp.


Now this guy is hard 80% protaction and a 50 k hame and has a lightsaber it takes a group to kill him and his people.


If you have done this then i can not see why you are complaing, if you have not then you have missed the point of this game. You are not ment to play game solo you are not ment to be able to complete everything like you can ina single player game.


This is not an attack on how you play but you have to see this as a good thing ask around people will help you if you ask them nicely.







How long does Melli take to kill? I know how its done and no I have not done it, but its doable in a tops of 1 hour once you have the waypoint, getting a group to help you for an hour is not a huge problem.*edit* lets make the melli mission to get jedi like the current master missions.... letssay that just doing the old man quests and going after Melli makes you overt and now you are bright red to anyone that happens to be nearyou, now lets reduce all the planet sizes to math up to space, make it so that you can be targeted 2k meters away andnow lets have you fight melli, get everything killed but her now some random person kills you, mission failure, start overfrom scratch... now put that on a repeat *end edit* The missions in Kessel can take hours, yes hours, the first part of the mission tells you to kill 30 ties that are hard to find, I have heard of it taking people in beta 2+ hours of doing nothing but that. Then you have the Corvette, random spawn it used to be a 4 hour spawn not sure what it is now... are you going to have your guild sit there and screen you for 3 to 6 hours to get master? Longer than that if you get killed, because that restarts you from scratch on that mission. And no I will not leave my guild of friends to join a larger guild just so someone can run interference for me to complete a stupid mission.... you know what let master box be pvp only, but then put all the multiplayer singleplayer ships in tier 4, that would not bother me in the least, All I want is a B wing. Besides that where did I say I was ever against grouping to do this mission? I said I dont want to have to have a guild run interference, but not that I absolutetly wanted to solo it. I just want non PVP on the mission.


now as far as the next post after yours, why did I choose rebel? 3 reasons 1.) I like the b wing, 2.) privateers have no ships that I like ( i have no interest in a YT cause its just a stinkin taxi) 3.) oooh, whats this? privateers have master missions in Kessel so its PVP as well.


edit

I think I figured it out.... someone must have slipped in and changed the MMORPG to mean: must massacre other role-playing gamers. Thats why people are so adamant about the MM part of it now. sorry but just because it says massively multiplayer does not mean thatyou have to pvp, I dont mind grouping with people but dont force me to PVP.

Message Edited by Felinae on 10-22-2004 04:11 PM


Message Edited by Felinae on 10-22-2004 04:

Tydarian
Fri Oct 22, 2004 2:59 pm
#35

Here's the thing for me.

When this game was released, one of the main features was "Play the way you like to play". Forced anything flies directly in the face of that and SOE continues to slip in more and more situations like that.

I personally hate the long drawn out quests like those for the village (Well the village isn't too bad compared to JTL). Some folks love em and I say more power to ya. But the village was one thing, Now you have to "UNLOCK" you skill boxes for pilot too. But I digress.


I fully expect a full contingent of fighters waiting to desimate anyone trying to level master pilot. It's going to be like PvP is now with the Jedi. People will bring their Master pilots with multi player, Multi gun ships that have all the level 10 components and just camp the entrances to Kessel. Anyone with just 4 4 4 4 will not survive.


Here's another point I think is worth noting here.

How much upgrading and content do you need if your opponents are other players? Think about it.. Your SOE and you want to increase profits and cut costs, like any company. What makes better sense, trying to build the game you started building, adding content, improving things, or pushing things towards PvP? And when you have a community thats too interested in debating the issue to notice their loosing the choice, why not right?


Just a thought
bluefieldinc
Fri Oct 22, 2004 3:16 pm
#36






Felinae wrote:

I tried this mission a few times then quit beta because of the PVP, I had maybe a few minutes in the zone but every time I was attacked by a PC, my choices where to die (restart mission) hyper out (restart mission) try to kill the guy shooting me...(no I refuse to take part in PVP).


Message Edited by Felinae on 10-22-2004 09:59 AM





Crybaby much?



| Biggs Ibe |
Jedi Knight
Military Strategist
"I have not yet begun to fight!"

Golrok
Fri Oct 22, 2004 5:08 pm
#37



> I want B-wing, so this means I either have to start doing PVP to be able to stand a chance in Kessel,

> invite one of you PVP'ers over to my house to do it for me, or not play JTL at all, why should I bother

> in ships I have no desire for at all. I didnt mind working up to B wing as its what I wanted, I got JTl on

> the 8th and was 4444 on the 14th, then I get into kessel, repeatedly attacked, get a few ships done

> get killed or hyper out and have to restart, go to hyper into kessel and at the hyperpoint killed before

> I loaded in.


Ok I see your stoked on B-wing so i can sympathize more since your not just about uber. I think like they said you got to do the group part of it.


Why though are you so against PVP? Half the time (in twitch stlye games) PC's are easier then NPC's, in some ways. IDK about JTL but in Battlefront I find PC's to be a loteasier than NPC's. NPC's are just more predictable, but once they're assault program gets going its bad news for you. Ina lot of twicthgames, NPC bots tend to be alot more accurate than PC's, they just forget you easier when you break theirLOS.


idk I think space here in JTL is all about PVP in the end and that seems right to me- this game needs that element or we just keep drifting evenmoreto Sims Onlinein Space. That doesnt mean you can't cruise Sursubs, butwe that love twitchy style pvp need some love too, cause ground game works best seems for those moresocial players.


Beauty is, thosee ppl who arent so into PVP still play a major role herefor those who are.Here we actually need ppl who hate pvp to keep us who are supplied. I'm stoked for this hybrid of game styles.


Forced PVP was the funnest thing thatever happened for me in SWG (failed scan- instant overt). I won but even if I would'velost it would stillhave been a refreshing twist from the monotonous bazaar/gun runs.

Message Edited by Golrok on 10-22-2004 05:17 PM

Message Edited by Golrok on 10-22-2004 05:24 PM

Zaket
Fri Oct 22, 2004 5:58 pm
#38






Cybdm-Bel wrote:


1. Its not because 70% is Covert that it means those 70% are non pvp fans, there are numerous reasons to stay Covert then getting Overt when you rdy. The Covert system allows for a pvp fan to train up, get gear, settle in and then getting in the ring when fully rdy. Not saying all 70% are pvp enthousiasts, far from it, but these arent numbers one can use either to indicate "pvp" likeness in SWG.





Actually, the stats are 70% of players are Neutral. Of the remaining 30%, 2/3 are factioned but covert, only 10% of the player population is overt as their normal status. I think that says a lot about how most people regard PvP.



----------------------------------
Clerista Iewie
Master Shipwright
Tover
Fri Oct 22, 2004 6:40 pm
#39






Golrok wrote:




Why though are you so against PVP?





I'm not at all against PvP. I am in favor of consentual PvP. I amin favor of rewards based PvP where you can have better loot / drops from the NPC's in PvP zones.


What I am against is forcing every pilot profession intoa PvP zonein order to advance. There needs to be a non PvP alternative. The griefer get's his jollies by disrupting the game play of others. A system where every pilot must remain open to attack during a difficult NPC mission for hours on end in order to master their profession creates a griefer's paradise. It is the perfect scenario for endless griefing forcing players to redo their final missions over and over and over because it is so easy to interupt them.


Since all pilot professions require this, there is no way for any pilot who wants to advance to escape it. Clone camping and Starport camping have created a lot of bitter players over time, this new system has the potential to dwarf them both combined when it comes to alienating the player base.
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