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Thread: Ok I have been saying this in Beta for the past week so here it goes.....Forced PVP in JTL

Felinae
Fri Oct 22, 2004 7:52 am
#14

its not an issue with uberness, I could care less about that, I love the way the b wing looks, it has always been my favorite ship every since ROTJ, but now I am denied it because I dont want to PVP.... I dont care about any other ship in the game, I want B-wing, so this means I either have to start doing PVP to be able to stand a chance in Kessel, invite one of you PVP'ers over to my house to do it for me, or not play JTL at all, why should I bother in ships I have no desire for at all. I didnt mind working up to B wing as its what I wanted, I got JTl on the 8th and was 4444 on the 14th, then I get into kessel, repeatedly attacked, get a few ships done get killed or hyper out and have to restart, go to hyper into kessel and at the hyperpoint killed before I loaded in. Yeah real fun.


Maybe you can stay at a wing because you just want to PVP, I though have always since I first saw the previews for JTL had my eyes on B wing.... you know it would have been one thing had the devs stated in teh very beginning that this was the case, but they didnt. All that was ever said was you would not encounter tefs or be forced to PVP, you could do so if you chose to be overt. I dont want to be overt, I dont duel, I dont participate in GCW events, I am neutral on the ground, except for when I did the themeparks.
FloydStardust
Fri Oct 22, 2004 8:05 am
#15






Cybdm-Bel wrote:
2. "fundamentaly against" ? Come on, this is STAR WARS for crying out load! You play a massive multiplayer game, that means there is alot of human interaction. Whats more fun a chessgame versus a computer or a chessgame vs a human player ? If you think Human vs machine (computer) is the fun factor then your the problem here and shouldnt play "ONLINE" "MULTI"player games....





I am getting so tired of this argument. This is Star Wars Galaxies a ROLE PLAYING GAME!
You don't seem to understand that there are other ways to interact with your fellow players than combat.
Nor do you seem to understand that fighting NPCs is war also. So why should I subject myself to the griefing and cursing that PvP generally brings with it?
If you want to play a forced PvP game then play a game that is made for it (how about Star Wars Battlegrounds if you want Star Wars).





FloydStardust Loving husband to Noobia Moonracer
Saagaloo
Fri Oct 22, 2004 8:05 am
#16

Couldn't agree more Floyd.....griefingwill be rife. In fact, you can fully expectspace gank squads just hanging out around static mission spawns or certain areas of space to farm non-masters. We only have to look at how some Jedi & Bounty Hunters behave in the ground game to see the potential for griefing inspace, let alone some of the lame tactics used by imps and rebs in the GCW based PvP.I thought SOE were very much against non-consentual PvP, so why they've allowed this to happen isbeyond me. This is a major own goal by SOE before JTLS even gets off the ground - expect big complaints on the boards about this in a few weeks time, maybe they'll sort it out in the JTLS revamp in January
Felinae
Fri Oct 22, 2004 8:05 am
#17


I give up, you win, I will just log on hyperspace to kessel repeatedly and sit there let you blow me up.... having fun? I sure am, wow this is fun, oooh look I didnt even get to load in that time, ooops that ships chassis is gone, guess I need to see a shipwright for a new one, hey I actually killed 29 ties I might actually get past this mission, but my armors almost gone and shields are low, cant repair cause I have to hyperspace out to do that.... wait whats that, loading again.



Trust me on this Kessel was abused in beta, its going to be much worse in live with the griefers. Even PVP people were complaining that it should be moved. If you want to PVP thats fine but dont put master missions in Kessel, I dont want to PVP or deal with all the crap that goes with it. Nor do I want people out there getting there jollies by purposely blocking people from completeing them.


Just wait till you have to do the missions in Kessel see how you like it then spending 2 hours on 1 mission, being just a few away thento start all over again because some jerkwanted to have fun because they could kill you.



yes we disagree about PVP and being forced to do it, but cant you at least try to see my point of view? I am not trying to take PVP from you, just trying to keep myself out of it and still be able to obtain my goals.

Sggirbs
Fri Oct 22, 2004 8:22 am
#18






Rob_Banzai wrote:
"I come from playing online games that are all what you lot seem to call "PVP", I dont understand what people have againstfighting real people in JTL."

If it's like ground PvP then the issue is that PvP players are developed for just that specific purpose and PvE players get completely demolished by them. Many people develop specifically for PvE and so there is no enjoyment in getting pulled into PvP and wasted over, and over, and over by PvP specialists.

So that's where the argument comes from. Not too hard to understand whether or not you agree with their view.




I must just not get MMorpgs then,


If was playing say a single player game and i couldnt beat a boss (or whatever) and kept on getting killed i wouldnt say the game is messed or anything, i would try and beat themnot say "i dont want to do this beacuse im getting killed all the time"


With the ground game i understand the differences between PVP and PVEbut in JTL to me it makes little sence.


In Know other games (non mmorpg)dont haveall this PVP or PVE thing going on thats why im a bit confused on this.


Message Edited by Sggirbs on 10-22-2004 04:27 PM

lund0529
Fri Oct 22, 2004 8:28 am
#19

I agree - no forced PvP to level. Yeah, you're a good pilot at 4444 with a good ship, but so are the other 20 master players who can attack you.


I'm a moderately-casual player. I geta few hours a few times a week, and I know there are lots of people who play less. By the time I get to my master mission, there are going to be a LOT of master level pilots who've been grinding out the best loot for a long time in Kessel. They're going to be bored, and looking for content. Enter me, the content.


I'm not going to go there looking to start PvP. Even if I don't start it, how many people wait until they're fired upon in PvP? Only the dead ones...
dragon90
Fri Oct 22, 2004 8:32 am
#20

a good choice on the devs part would to be add an option of to where you go,kessel,deep space,or a non-PvP challenge sector like dathomir,but while youre flying a master mission in a non-PvP sector make ti so youre flagged to be a prime target by anything that isnt an ally,so if youre a rebel flying into dath sector off to kill those 30 TIEs,everything,TIEs,witchs,anything not rebel or PC will see you as a big red and white bullseye





____________________________________________

Only Fish know how to Party


*":GAT militia - p00 legion Grand Admiral:"*


Darkmaw
Fri Oct 22, 2004 8:48 am
#21

Yeah... I saw your posts in the beta forum as well.

What is the difference if you get toasted by a NPC ship or a play ship? Is it the fact that the NPC ships pixels will not taunt you? You can't buff in space....everyone has the same access to the same level of parts at that level of pilot. So it comes down to skill and your ability to suck it up and put your head in the bucket if you get shot down. As someone else pointed out group up and take a winged escort with you then.

Grouping up is a HUGE part of all MMORPG's....this attitude of I should be able to solo everything in the game is weak.

The name of the game is Empire Divided...sounds like a war to me. Seems to me someone from the other team NPC or player should shoot at you at some point of your gaming career.


Cybdm-Bel
Fri Oct 22, 2004 8:51 am
#22

Felinae ,


Its like walking into a bar with an anti alcohol state of mine, complaining about not getting that sigar the bartenders usually gives to the customer who orders his special brandy/whisky. Then stating your forced to consume alcohol in that bar...



Get the point now ?



---------------------------------------------------------------------------------------------------
There is no reward nor punishment in nature, only consequence..
Zubzai
Fri Oct 22, 2004 8:57 am
#23

No one should be forced to PvP if they dont want to.


however... Felinae, you will have to join the rebel fleet if you want to fly a B-Wing. You will need positive rebel faction, and will have to work through the rebel skill tree regardless of whether or not you PvP. Just thought I would point that out.



Master Shipwright/ Master Rifleman/ Heroine of Tattooine/ Damn fine fixed wing pilot/ Proprietor of ZI Engineering.
" Nothing more useless than runway behind you and imperial pilots"
well probably...
ImperialCommando1138
Fri Oct 22, 2004 8:58 am
#24

Surprisingly enough, having also been in beta, not being a PvP type on the ground side, and anxious to get started on the real thing in JtL, I have to disagree with the original poster on this subject. You want to get the best ships? Then deal with the problems deep space and Kessel give out, either by improving your own skills, or getting a large supportive group to help you out.


Why? This is not JUST a role-playing game. You want a single player RPG, go play Half-life or a D&D game. That's why they put MM in front of MMORPG...Massively MULTIPLAYER, right? Also, JTL is nothing like the ground combat portion of the game. How well you do in JTL is a factor of your skills (or lack thereof) in being a pilot, which enables you to use either the nice loot you pick up on the way up or that crafted by the shipwrights. I personally applaud having to really work for those high-end ships. It means that you really do have some skills as a pilot or you've put together a well supported group in getting there. In fact, that's the way it ought to be. Fighter combat is not a 1-1 personal arena, and hasn't been since World War 1. A group of good pilots will generally kick any single pilot's butt. The only pilots who fly alone these days are recon missions, not combat, and certainly not fighter patrols.


Why is it that people think they're getting somewhere in a MMPORG when they do nothing but fight against a relatively stupid AI program? To me, it is cheating yourself to say I'm a "Master" pilot, have the best equipment, and you've never even fought against a fellow human player. You're a "master" against the AI? Well...isn't that just special. Why would the Empire or the Rebellion entrust you with their best ships if you consistently took the milk run missions? It's a reward for taking the risk of entering Deep Space or Kessel, with the constant risk another player ace will hunt you down and kill you. And if you play the game the way that Ace wants you to, yes, you just might get killed often. Part of being an Ace pilot is to make the enemy play the game your way, not his. If you're going to be a combat pilot as opposed to a glorified freighter pilot that fights simulations of people instead of the real thing, then get creative about it so you get there. The devs have said over and over that the high end missions will take sizeable groups to complete. Start planning for it now so you learn your group's skills and you start working as a team before you get there.


Sorry, but again, I'm a relatively casual player, will be in JTL too ( I have a real life) but accept the fact that you've got to work for the Master title in this new COMBAT profession. This isn't sitting back and crafting something, but you're a combat fighter pilot. I'm very happy it's not being handed to me on a silver platter with very little challenge.


Kalimir Krud, Master Architect/Artisan, future Shipwright and Imperial pilot
Felinae
Fri Oct 22, 2004 9:08 am
#25







Cybdm-Bel wrote:

Felinae ,


Its like walking into a bar with an anti alcohol state of mine, complaining about not getting that sigar the bartenders usually gives to the customer who orders his special brandy/whisky. Then stating your forced to consume alcohol in that bar...



Get the point now ?







maybe so but I am not going to that bar looking for whisky am I, I am not going to kessel looking for PVP and then complaining about it. I am complaining about making it so that in order to get the ship that I want, I am forced to have PVP (alcohol) forced down my throat. Even still, there is a cigar shop just down the road where I can buy a cigar without having to stomach the alcohol.



You know what, why bother, I will just vote with my dollars and when they dont have enough non PVP people left then you all will be screwed as well... you all seem to miss my point I am not against PVP, I am against being forced to do it, plus the greifing aspect of it.


Suck it up, deal with it, in other words come in kessel and let me shoot you down every 5 minutes, or I deserve to have the uber ships cause I can shoot other people down, you dont want to so screw you, this is my reward.... Have you guys ever flown an a wing? it sucks, cant hold that much equip, low hp, I hate it, x wing has even lower mass so cant fit tier 4 gear in there to be competitive with the NPC's even, tier 3,2, and 1 are worse... so essientally you are telling me to quit. Fine you wont see me in JTL, I will continue with SWG ground till I get bored or till something amuses me more and then I will be able to play the char I want, the way that I want and have no PVP restrictions put on me.



and as far as this being a MM orpg, why does that mean I have to kill my fellow players? I have no interest in it, plus the missions can take hours, my guild is small and we dont all play at the same time so you want me to find just random people and spend hours in this zone them running cover for me? Oh yeah thats gonna work.


Message Edited by Felinae on 10-22-2004 12:12 PM

Message Edited by Felinae on 10-22-2004 01:38 PM

BigRay
Fri Oct 22, 2004 9:25 am
#26

I think the people upset by the PvP requirement are stung by the ground game PVP, which is nothing more than a big math equation.


PvP in JTL is a bit more action oriented - sure a good ship is going to be an advantage, but you'll still have some kind of chance if you're a good pilot. Of course there could be huge advantages that are just too much to overcome, but it's just a more natural type of PvP compared to the ground game. There's going to be an outcry over it early on but I think once people get into it they'll be satisfied.
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