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Thread: Merge freelancer and rebel playable ships?

Narreem0884
Sat Feb 12, 2005 11:31 pm
#27

I want to be able to fly some of the NPC ships that you see flying around. Having7 or8 people flying in and shooting from a YE-4 would be so much fun. Personally, I'd like to have some of the unarmed transport ships. There's one in particular that you can see when doing missions at the Yavin space station that I would love to be able to have.



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Narreem the Wookiee
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SorcererSage
Sun Feb 13, 2005 11:31 am
#28

I wouldn't mind seeing some kind of system where Master Pilots could spend prestige points (significant cost) to purchase certifications or deeds for other ships. Rebs and imps could aquire freelance ships, and the freelance pilots could choose which faction they wanted ships from, or maybe the RSF's could buy imp certs and the corsecs choose reb (or something). Make it something that truly has "cost." A large prestige point cost for each deed. So, as a reb pilot I spend say 10mil prestige for a YT deed, and once the ships condition is zero and it's "dead" I'd have to buy a whole new one. That way I can have the ship I want, but it doesn't come so easy as to be a "freebie" that unbalances everything.
I think a pilot should be able to fly just about anything. I saw Han and Chewie pilot an imperial Lambda shuttle in the last movie. I doubt they were "certified" for it.
How about some quests for rebs to "steal" an imp ship? Surely the imperial navy has the authority to march into any shipyard and take any ship they choose. And I can't think of many smuggler's who'd have too big a problem with stealing a ship for their latest enterprise.
It seems there's a lot that could be done to get master pilots different ships without just handing them out. If there is a real cost or real challenge, it shouldn't unbalance things.



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TheDroidman
Mon Feb 14, 2005 10:33 am
#29

i like the "buy certification idea" maybe if it was like, you could get like 2 more ships certifed which are not part of your tree. How about having it like a rented ship, "like the newbie bike things" you can use it like 4 times before the deed/certifcation goes poof?


also, id love to see space quests which allow you to use certain ships, such missions could be like - "steal jabbas shuttle" the mission would allow you to fly and dock with the shuttle and then take control of it. something like that would be great as players would be able to have ago at different ships which they may not get to play with






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aptor
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DrakoonShao
Mon Feb 14, 2005 11:58 am
#30






TheDroidman wrote:

i like the "buy certification idea" maybe if it was like, you could get like 2 more ships certifed which are not part of your tree. How about having it like a rented ship, "like the newbie bike things" you can use it like 4 times before the deed/certifcation goes poof?


also, id love to see space quests which allow you to use certain ships, such missions could be like - "steal jabbas shuttle" the mission would allow you to fly and dock with the shuttle and then take control of it. something like that would be great as players would be able to have ago at different ships which they may not get to play with









Maybe a combination of the "buy certification idea" with a mission based idea that goes something like this.


Once you've reached master pilot and built up a specified number of Prestige points you can seek out certain npcs. For the cost of x (x= a heck of a lot) prestige points they will offer to "train you" on a certain ship. "Training would consist of 4 missions much like a tier of the pilot tree. The "training"missions would be ungodly hard and require smarts and teamwork. The reward for completing the mission would be a cert to fly a ship from a different faction. There could be 3 npcs for each faction that offered different certs. From Rebs you could get the X-Wing, Y-Wing, A-Wing. From Imps the Tie Interceptor, Tie Bomber, Tie Advanced. And fromPrivateer you could get the 3 Black Sun ships. This ship selection would still give each faction ships that no one else could fly (especially master ships).


There would of course be restrictions. To start, I'm thinking you could only get one(possibly 2 ifthey wanted to be REALLY generous) "external faction cert" at a time. With the start of the system I could only see Rebs and Imps having the option of picking up Privateer ship certs (no Imps picking up Reb or vice versa) andPrivateers being able to pick upcerts from the faction which corresponds with their ground faction. This is because that in order to get the "training" (aka do the frigging hard missions) you would need to be on good terms with the faction you want the cert from. Later on they could add certs for "stolen craft" and such, but I think this would be a good starting point. I still want to see a bunch of "true neutral" ships however that all factions get certs for.

Message Edited by DrakoonShao on 02-14-2005 12:58 PM



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


Venom1300
Thu Feb 17, 2005 4:58 pm
#31

Mabye smuggler-class characters could steal npc ships somehow. You would find them at certain rebel and imperial bases, and at places like jabba's palace (that reminds me, they should write airbases into the game that freindly pilots can land at). It will send you into space after you hotwire the ship and you will have to fight off a group of enemies, then jump to a different system and land. As soon as you land, the ship becomes a deed. Also let's set up the certification so that you can fly any ship in the game, but you can't customize (except for paint) or do pilot commands woth any ship you're not certified for. You can get certification for enemy ships via lots of pilot xp (and of course an oppressor would cost way more than a regular tie). There would probably have to be some other gameplay mechanic to keep all the rebels from flying ties while still making it easy for rebels to fly civilian ships (and vice versa), but I can't think of what. Also, I keep hearing people complain about there being not enough rebel ships, but why not design a completely new ship (but make it look cool, don't screw it up like the rebel armor)
Tumbler2002
Fri Feb 18, 2005 10:55 am
#32



Malibutomi wrote:
Just a thought...
It would be better if the playable rebel and freelancer ship would be merged in one group....all rebel and freelancer pilots could fly all.
I think the way it is now is not too good...im a freelancer, but i can't have an A-wing, but all pirates have it. The Z-95 should be the most common ship in the galaxy, but only rebels can fly it. Why?
Ok the imperials are an army..so its ok to only imps can fly imp ships.....but the rebeles? They are scrappy bunch of people fighting against the imperial navy....if a renegade corsec pilot wants to join with his ship will then let him...
Poor Han Solo...when he joined the rebels he had to change the Falcon for an A-wing....





Hmm, while I don't want to see these trees merged completely some overlap might be fun. If they made a Z-95 that looked slighty different and gave it to the freelancer tree at some point that might be fun.

As for the A-wing and X-wing those are trade mark rebel ships and if free lancers start flying them it would really take away any advantage the rebels have over the freelancer profession not to mention spoil the whole atmosphere of being a rebel pilot.
GrepMaster
Fri Feb 18, 2005 5:41 pm
#33

I would love to see more neutral based ships being flown around by mixed factions,,,



what about say some Mandorlorian ships such as the

Mandalorian Basilisk or the Mandalorian shuttle from KOTOR II

or perhaps some Geo ships.





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han-shotfirst
Sat Feb 19, 2005 2:37 am
#34

Here is my 2cents:


I believe flying a faction ship in space shouldhave you open to attack all the time. I understand being covert on the ground, but lets face it. If your flying a tie fighter, there is no hiding your faction as you would be able to on the ground . That being said, there needs to be a way to fly and level up. This would be accomplished by letting everyone fly a pirate/neutral faction ship for missions and xp leveling.


This alleviates the problem of a rebel/imperial pilot who would like his/her own yt1300. Choosing to fight for your faction SHOULD NOT keep you from flying the "falcon" or any of the neutral ships you would like to own.


Space combat would be more 'dangerous' faction flying as you would not have any idea what your gonna run into.


Pado Pliskin



Pado Pliskin
2.5 year beta tester
PetaByte32
Sat Feb 19, 2005 4:17 am
#35

To the person that follows history in these cases, most rebels were also Imperials who switched sides. Alot of the Imp ships youread or seethe rebels flying in their spywork were from defectors.


Also what about the RSF? They are imperially aligned neutrals. Not quite imperials but still work with them.


I think the DEVs should be a little realistic. When they add new ships it should be an across the board addition. If the neutrals get a new ship, so should the rebels and imperials. And vice versa. So instead of putting in one ship they put in three different ships.


Honestly I think part of this is the "Grass is always greener" kinda thing. Players see the ships of the other factions and go "ooh ahh" its not fair! I should be able to fly that." And your right you should. You should be able to fly anything. Afterall Han flew in a YT1300. A known neutral ship. How? By game rules the moment he switched he should have lost his ability. But you wanna know how come you cant fly in every ship? Simple fact. Gameplay.


If your gonna allow two factions to fly any of their ships then you might as well take it all the way. Allow neutral players to use rebel perks. Give every pilot every cert. Give every player every skill. Give every player all the same weapons and armor. Give every player everything everyone else has or the ability to do.


PB32





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Bridgebuilder
Sat Feb 19, 2005 5:59 am
#36

Its the ship that are alligned or neutral not the pilot.


if a tie pilot see an x-wing with alliance markings it will shoot at it no matter if the pilot are neutral or not.


just the same a imperial On leave take their tie up in space and comes across a alliance ship, why would the alliance ship hold their fire, becase the imperial ship is on leave?


I know they use the Forced allignment because it makes more sense to them that people stay alligned to one side, now i want to see them justify on leave players flying alligned ships while they are on leave. there is no way they can fly a neutral ship, the system does not allow that.


So basically they have to kick their "common sense" and "because its makes more sense" arguements out the window.


or they have to refuse on leave players to be able to fly at all.


smeone that drive a tank in war, and they go on leave can not drive that very same tank across the battlefield and expect the enemy not to shoot at them just because they are on leave. Yet that is what makes more sense to the devs, that just what they are saying should be possible because it makes more sense that people stay alligned to one faction and stick to that equipment while they are on leave.
Ratape
Sat Feb 19, 2005 8:48 am
#37



NACHODEWI wrote:
Ringo the grind to master pilot is long so you are better off buying JTL now and grinding to master so that when the ships you want come out you can fly them. The grind to master pilot takes some people months.





Well getting to 4/4/4/4 only took me 3 or 4 days. The last missions is taking about 3 weeks.



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
Ratape
Sat Feb 19, 2005 8:50 am
#38



Abyssdame wrote:


MonsofoLexius wrote:


Abyssdame wrote:
IMO it would make more sense that Rebels and Imperials be able to fly Freelance ships, however it would not make sense for Freelance pilots to fly Rebelion or Imperial ships as those are supposedly issued by those factions.
But to help everyone they should create 6 to 8 more ships to the Freelance line up, that way everyone is happy.



Not a flame but a question.

Then why have the Privateer Pilots skill tree? Just go Imperial or Rebel and have access to the ships you want. This would make the 3rd faction pilot tree kinda useless.

While agree that more ships over time would be great! And your point is a good common-sence one. I think we are too far into a 3 types of pilot system to make that a realistic change.




I agree with you and 5 stars, the freelancer content should improve so more smugglers can be like Han Solo and flying Rebel or Imperial ships would not be an issue for them.

However for it to make sense they can't fly military assigned ships (I am a civilian in real life, I cant go around driving military vehicles) unless some kind of content can be created where freelancers can actualy steel such ships and use them under extreme risks. Now that would be fun, don't you agree?






Actually you can buy cold war tanks from a compnay in colorado for around 30k. Basicaly, that allows us to buy antiquated military ships and then perform modifications on them.



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
Pseudopd
Sun Feb 20, 2005 2:53 am
#39






DrakoonShao wrote:





What I think would be a better option would be to release about5 new ships (4 fighters, 1 multiperson) and make them cross-faction certed. Basically make them truly neutral. To make it interesting though, Rebs and Imps would possibly not be be able to declare in these ships as they would be "private craft" (aka craft not certified to their factions). Sure you could take out Pirates and such in them, but while flying them you would not be able to attack or be attacked by Reb or Imp NPCs in space. Basically the equivilant of the craft a military person would fly when "on leave" or incognito. No one would know your faction affiliation so the two sidesof the war would have no reason to be hostile to you. They could pull the designs for these ships pretty easily from games like X-Wing Alliance so they wouldn't have to design new ones.





Actually, this would be an easier and doable idea, than destroying the privateer faction. Do to the whining, we already lost our original master ship: the Firespray. And we finally got the Krayt a month later or so. Having frieghters, private ships, and another generic type MP ship that can be certified with all factions, would be a great idea. This ships didnt have to be, and shouldn't be, uber, or even top of the line. But, variety is important.


and, no. No "Jedi Starfighters for jedis only...sheesh! The lightsaber is enough! lol


Baz Pseudopod



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