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Thread: Merge freelancer and rebel playable ships?
I think a pilot should be able to fly just about anything. I saw Han and Chewie pilot an imperial Lambda shuttle in the last movie. I doubt they were "certified" for it.
How about some quests for rebs to "steal" an imp ship? Surely the imperial navy has the authority to march into any shipyard and take any ship they choose. And I can't think of many smuggler's who'd have too big a problem with stealing a ship for their latest enterprise.
It seems there's a lot that could be done to get master pilots different ships without just handing them out. If there is a real cost or real challenge, it shouldn't unbalance things.
TheDroidman wrote:
i like the "buy certification idea" maybe if it was like, you could get like 2 more ships certifed which are not part of your tree. How about having it like a rented ship, "like the newbie bike things" you can use it like 4 times before the deed/certifcation goes poof?
also, id love to see space quests which allow you to use certain ships, such missions could be like - "steal jabbas shuttle" the mission would allow you to fly and dock with the shuttle and then take control of it. something like that would be great as players would be able to have ago at different ships which they may not get to play with
Maybe a combination of the "buy certification idea" with a mission based idea that goes something like this.
Once you've reached master pilot and built up a specified number of Prestige points you can seek out certain npcs. For the cost of x (x= a heck of a lot) prestige points they will offer to "train you" on a certain ship. "Training would consist of 4 missions much like a tier of the pilot tree. The "training"missions would be ungodly hard and require smarts and teamwork. The reward for completing the mission would be a cert to fly a ship from a different faction. There could be 3 npcs for each faction that offered different certs. From Rebs you could get the X-Wing, Y-Wing, A-Wing. From Imps the Tie Interceptor, Tie Bomber, Tie Advanced. And fromPrivateer you could get the 3 Black Sun ships. This ship selection would still give each faction ships that no one else could fly (especially master ships).
There would of course be restrictions. To start, I'm thinking you could only get one(possibly 2 ifthey wanted to be REALLY generous) "external faction cert" at a time. With the start of the system I could only see Rebs and Imps having the option of picking up Privateer ship certs (no Imps picking up Reb or vice versa) andPrivateers being able to pick upcerts from the faction which corresponds with their ground faction. This is because that in order to get the "training" (aka do the frigging hard missions) you would need to be on good terms with the faction you want the cert from. Later on they could add certs for "stolen craft" and such, but I think this would be a good starting point. I still want to see a bunch of "true neutral" ships however that all factions get certs for.
Message Edited by DrakoonShao on 02-14-2005 12:58 PM
Malibutomi wrote:Just a thought...It would be better if the playable rebel and freelancer ship would be merged in one group....all rebel and freelancer pilots could fly all.I think the way it is now is not too good...im a freelancer, but i can't have an A-wing, but all pirates have it. The Z-95 should be the most common ship in the galaxy, but only rebels can fly it. Why?Ok the imperials are an army..so its ok to only imps can fly imp ships.....but the rebeles? They are scrappy bunch of people fighting against the imperial navy....if a renegade corsec pilot wants to join with his ship will then let him...Poor Han Solo...when he joined the rebels he had to change the Falcon for an A-wing....
Hmm, while I don't want to see these trees merged completely some overlap might be fun. If they made a Z-95 that looked slighty different and gave it to the freelancer tree at some point that might be fun.
As for the A-wing and X-wing those are trade mark rebel ships and if free lancers start flying them it would really take away any advantage the rebels have over the freelancer profession not to mention spoil the whole atmosphere of being a rebel pilot.
NACHODEWI wrote:Ringo the grind to master pilot is long so you are better off buying JTL now and grinding to master so that when the ships you want come out you can fly them. The grind to master pilot takes some people months.
Well getting to 4/4/4/4 only took me 3 or 4 days. The last missions is taking about 3 weeks.
Abyssdame wrote:
MonsofoLexius wrote:
Abyssdame wrote:IMO it would make more sense that Rebels and Imperials be able to fly Freelance ships, however it would not make sense for Freelance pilots to fly Rebelion or Imperial ships as those are supposedly issued by those factions.But to help everyone they should create 6 to 8 more ships to the Freelance line up, that way everyone is happy.Not a flame but a question.
Then why have the Privateer Pilots skill tree? Just go Imperial or Rebel and have access to the ships you want. This would make the 3rd faction pilot tree kinda useless.
While agree that more ships over time would be great! And your point is a good common-sence one. I think we are too far into a 3 types of pilot system to make that a realistic change.
I agree with you and 5 stars, the freelancer content should improve so more smugglers can be like Han Solo and flying Rebel or Imperial ships would not be an issue for them.
However for it to make sense they can't fly military assigned ships (I am a civilian in real life, I cant go around driving military vehicles) unless some kind of content can be created where freelancers can actualy steel such ships and use them under extreme risks. Now that would be fun, don't you agree?
Actually you can buy cold war tanks from a compnay in colorado for around 30k. Basicaly, that allows us to buy antiquated military ships and then perform modifications on them.
DrakoonShao wrote:
What I think would be a better option would be to release about5 new ships (4 fighters, 1 multiperson) and make them cross-faction certed. Basically make them truly neutral. To make it interesting though, Rebs and Imps would possibly not be be able to declare in these ships as they would be "private craft" (aka craft not certified to their factions). Sure you could take out Pirates and such in them, but while flying them you would not be able to attack or be attacked by Reb or Imp NPCs in space. Basically the equivilant of the craft a military person would fly when "on leave" or incognito. No one would know your faction affiliation so the two sidesof the war would have no reason to be hostile to you. They could pull the designs for these ships pretty easily from games like X-Wing Alliance so they wouldn't have to design new ones.
Actually, this would be an easier and doable idea, than destroying the privateer faction. Do to the whining, we already lost our original master ship: the Firespray. And we finally got the Krayt a month later or so. Having frieghters, private ships, and another generic type MP ship that can be certified with all factions, would be a great idea. This ships didnt have to be, and shouldn't be, uber, or even top of the line. But, variety is important.
and, no. No "Jedi Starfighters for jedis only...sheesh! The lightsaber is enough! lol
Baz Pseudopod