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Thread: Merge freelancer and rebel playable ships?

Echuu2
Sun Feb 20, 2005 9:28 am
#40

I think a merger of privateer and rebels would be a bad idea imperial pilots would be let out I do fel tho that additional ships need to be added and some need to be improved for instance all Multipassenger ships YT, Nova and Decimater should all have their guns fixed forwards so that the pilot can use them if s/he doesn't have a crew.


There should be squadron specific final ships that masters get so a master RSF could get a Naboo Starfighter as a Master ship also with The Corsec they need a ship that would be an approriate master ship not sure what it would be but you get the Idea.


Now Jedi this is just an Idea but my personal favourite ships are the Jedi Starfighter and X-Wing they are sooo coll anyway I feel that if a Jedi Initiate Padawan etc is also a Master Pilot they should be able to fly the Jedi Starfighter but only those who have the requirents should and they should have to go and meet someone to find it not a Hard quest or anything something that a Master could do solo like you have to take downa Tier 5 Sith pilot or something then vwala you get the Jedi Starfighter now the Jedi Starfigter is a cross between speed and frepower so Isay Make it have 2 guns but have the accelaration and decelaration of a A-Wing but don't give it a stupid low masss rfol make it tough as they are a tough and maneuverable space craft


Finally FIX THE BLOODY PROBLEM WITH THE B-WING FOILS



"The true essence of the force is every where never stronger or weeker in any area, always constant it is the weilder that is the vessel in which the force uses to carry out its will, but the force is neither good nor evil it is the heart of the wielder that uses the force that determines what form it truely takes."
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