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Thread: Tie's have no hyperdrive

Vegitaa
Mon Aug 23, 2004 3:08 pm
#365

/ui action beatdeadHorse



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Obi-Wan-Keneli
Wed Aug 25, 2004 8:48 pm
#366






Vegitaa wrote:

/ui action beatdeadHorse






OH I GET IT NOW!!!! THIS THREAD IS A DEAD HORSE



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
VanBoaru
Wed Aug 25, 2004 11:16 pm
#367



ajac09 wrote:

Why is it SOE gives into the cries and whiines of imps? WAA BAM thiers the ATST WAAAA BAM thier ATST armor is imperivous almost to us commandos... and now thier giving ties hyper drive that is SUCH A contunity break it was suppose to be this way to give the rebels SOME kind of advantage... and its one that helped save the rebellian. I disagree strongly with this contunity break just make it so the imps can call in a jump capable corvette or something like like in tie fighter and xwing alliance and such to bring them into areas. At least then it wouldnt be such a continity break




Lots of Imps will tell you its the other way around ya know



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
Obi-Wan-Keneli
Thu Aug 26, 2004 4:08 pm
#368

WOW i never thought of that thats a completely new take... THEY ARE ALL THE SAME SHIP!!!!



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
Kulian
Thu Aug 26, 2004 6:52 pm
#369

who cares if they dont or if they do ITS A GAME...and because ITS A GAME we have to bend the rules. If X player can fly to Y coordinate in 2 seconds and Z player cna fly to A coordinate in 30 light years where is the fun in that...all ships should have hyperdrives...the only way ties got around in the movies were via ships with hyperdprives ...we dont get that luxury here SO next best thing...give all ships that capability...if you dont like it go play something else. ITS A GAME FUN should come FIRST in any aspect of any game if fun isnt' there why bother...so stop your whining about continuity and start worrying about what matters...the fun of the game.


-Truwen
Maverick_IOU
Thu Aug 26, 2004 10:03 pm
#370

actually, in the game Tie Fighter, a TIE can be modified to have a hyperdrive unit. Its an add-on. The standard is without hyperdrive units but it doesnt mean you cannot add it. Missle launchers can be added to the Tie as well giving it concussion missles.
bejeavis
Thu Aug 26, 2004 11:15 pm
#371

@ origoinal post- ok so you want to disadvantage the faction that is supposed to totally kick the rebels asses all over the galaxy even FURTHER? wait what faction are you? how outnumbered are the rebels? how much do you REALLY want a seamless continuity? how are the rebels outmanned and outgunned by the empire? tell me what you think about the ATST.


i think what i just mentioned is the most major and appearent flaw in the game's continuity. besides if TIE's couldnt jump that might make sense in tie fighter, when you dont really have to jump. and its not an mmog. and its not a consistent world game with many sectors active at the same time. you should pick your battles.
CerionSkydreamer
Fri Aug 27, 2004 12:59 am
#372

This probably won't get noticed by a dev since they've already made up their minds even before beta, but here's my take.

Do people really want the same ship for all three factions? It certainly seems that what some people are demanding is the same ship (balanced) but with a different skin depending on whether you're a reb, imp, or neutral.

Ahhh, but the dev's have said they can't make a game that's fun and balanced unless the TIEs have hyperdrive. They've said this, and many people just eat this up, take it as gospel. Why do you people assume that it wouldn't be fun and balanced? Secondly, can you not imagine a design in which it would be fun and balanced? You players are creative, I know you could come up with something fun.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

Hiroshito
Fri Aug 27, 2004 9:12 am
#373

"Metroid wrote:



Star destroyers: We would require them in EVERY Space sector. EVERY SINGLE ONE. Do you REALLY think the rebels are going to support that?"



I sure as hell support that. The game would be crap if that wasn't so. Heck, put in 3 or 4 SD's for all I care, it'll make it more fun for me and countless others.


Now, onto the matter at hand. I just spent 3 long eye-killing hours reading this thread (for the second time for most of it) and am awestuck at some people's stupidity. This is how it is in the Star Wars Universe:



Twin Ion Engine Fighters do NOT have hyperdrives, shields or even life-support equipment. They also CANNOT be upgraded to have them wothout relinquishing their name! They are no longer TIE Fighters but one of the many variants that exist. The variants can/do have HD's and shields, and I support this fully. But they are NO LONGER TIE Fighters. It is that simple. TIE's also cannot have HD's and the rest due to the many reasons listed by others which I have no wish of repeating - this of course trying to keep TIE's as simple TIE's and not the variants.


Also, why would you stick with the TIE Fighter in the first place? It is merely there until you get enough exp to be able to use the variants which on all counts are better than the standard TIE (e.g. you don't see Master Pistoleer's using CDEF's in battle when they can use much better weapons do you?)


On the counts of some supposed imperiaals 'whinning' in this thread about being outnumbered by rebels when it should be vice-versa, note that a lot of the rebels are mere crafters, not participants in battles so it is irrelevant. AndI support the 'movement' for imperials being stronger on the ground - but not to excess. Beef up the At-St, give em the At-At (though include SOMETHING for rebels - like an npc that will do as you tell him maybe or something else that also isn't to excess). But I wont support "make stormies harder" cause that is a load of crap. This is just to answer the imperials that posted GCW posts in this JTL thread/forum.



And here is a simple solution or 3 for the HD issue:


1)Simply don't include the HD but giveall standard TIE's the same options for going into hyperspace as they would WITH a hyperdrive except (if it is relevant to the design bydevs)make them go at a slower HS speed, as if they have a slower HD. Also, add in a few more seconds for the HS jump (the waiting period - make it a bit longer for standard TIE's than all HD capable craft). This eliminates the chance for griefers to grief you as they have nothing to camp. And fellow rebels, we all know there are SD's near by so that extra time period is simply for the TIE's to fly there to 'ship out'.


2)Use the static base/SD/Assault Boat suggestion. TIE's (standard) have to get within a certain distance of them before they can make the jump to lightspeed. This has a slight possibiblity of griefing but not too great.


3)Not give HS ability at all so we rebels can swarm you and watch you die



Oh, and also, I dont care if the suggestion of TIE (standard) pilots getting an npc wing-mate. The more the merrier I say. More fp for me



So, problem solved. I can't really see any flaws in my post so there Oh - spelling mistakes dont count as it is 2:10am and i have had less than 40hours sleep in past 2 weeks. But this has not deformed my thinking abilities and what I have written is simply enough to not need a "translation" by that absolute twit, the one, the only - Metroid (twit is another word for fool btw).





------------------------------------------------------------------------------------------------
SssS Sikora: Ex-M.Smuggler/M.Pistoleer/M.TKM, Elder Jedi (Bria)
SsS- Sikora: Smuggler Extraordinaire (Bria)

Current Guild Leader of KOALA
Obi-Wan-Keneli
Fri Aug 27, 2004 2:36 pm
#374



Her**edit**o and metroid thank you for summing up what ive been trying to say forever.... (i think.. im not sure i understood the post)



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
Hiroshito
Fri Sep 17, 2004 6:01 am
#375

Heh, yeah, it is.



------------------------------------------------------------------------------------------------
SssS Sikora: Ex-M.Smuggler/M.Pistoleer/M.TKM, Elder Jedi (Bria)
SsS- Sikora: Smuggler Extraordinaire (Bria)

Current Guild Leader of KOALA
Blackjack2060
Fri Sep 17, 2004 10:06 am
#376

Man I have read this whole thing from front to back lol.


I pray for continuity since I first logged on to this game, from the combat to the characters to content. This game has failed miserably on pretty much every single thing. From Melee being better for the casual player than ranged, to the over abundance of Jedi in the wrong time frame. To this the TIE fighter Hyperdrive debacle lol.


Those Screenshots of the cutaways, while used in a RPG supplemant, WEGs which I have also, were not made for the RPG, they are liscensed products of the Lucas Arts that they used for designs and fan stuff. All big time sci-fi movies and shows do that, ST is just the most famous for it.


It is not the motivator that would kill the TIE fighter with a hyperdrive. Since the actual rating of the HD engine will make no difference (sadly, no more millenium falcon being one of the fastest ships in the galaxy), you will not be able to see the difference between the x3 lightspeed (actually slower the as the number goes up..weird) of Vader's TIE and the x1 of the X-Wing. The biggest difference is the computer that is required to plot those courses. Any SW fanboy such as myself will tell you the X-Wing, Y-wing, E-wing and most of the Rebel/Republic fighters have no Hyperdrive computers, their R2 units store up to 10 jumps. Where is the room for a R2 unit, or even a small computer with like 4 jumps located in a TIE fighter. That big computer Han was plugging on in the Falcon in Ep4 was his computer, and they take up large consols in the other ships in the movies.


Now before flaming me lol, I do understand the need to allow Imperials free access to hyperspace. Personally I would rather see static ships that they can jump from, heavily defended with massive defenses, or just plain invincible. But as a stop gap measure, I think that the average TIE should be skipped and players should be able to get advanced or defenders or the few other TIE designs out there, even an interceptor (its cockpit was enlarged for stuff).


None of you guys have even gotten close to the size of the imperial fleet....it is massive. It is an empire of a thousand thousand world, a million planets. Thousands not hundreds of star destroyers, that do not always travel in fleets cause they are fleets unto themselves. Millions of TIE fighters make up the space navy. Millions of storm troopers, billions of regular army. I am a rebel, but I get pissed off that rebels always are winning these battles. I think they should not be allowed to win extended battles, the Imperials will always be able to overwhelm them with numbers. I don't do GCW PvP cause of really messed up experiences with greifers but I am waiting patiently for the revamp and will hope to see more SW action.


Remember continuity must be preserved and fought for at all costs, even if we lose battles we must still fight. This is Star Wars, and if we give up it may not be it for much longer. Just saying oh well is like letting someone take advantage of your trust and keep letting it happen cause...oh well it keeps happening might as well go with it.



Ayden Storm-"Sure, anything is possible, it might just cost a bit more"

"May the fires of rebellion spread."

"Hey...it's me, what could possibly go wrong."
Justinian_Agent
Sat Sep 18, 2004 12:18 am
#377

Now I haven't read the entire thread, so I'm sorry if I'm saying something that has already been said.

I don't understand why everyone is getting so upset about TIE's and hyperdrives. The EU already established that TIE's could be equiped with both hyperdrives and shields. I think that was in the Thrawn series, though I can't remember if they were TIE Fighters or Interceptors. So what's the problem?
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