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Thread: Tie's have no hyperdrive
Vegitaa wrote:
/ui action beatdeadHorse
ajac09 wrote:Why is it SOE gives into the cries and whiines of imps? WAA BAM thiers the ATST WAAAA BAM thier ATST armor is imperivous almost to us commandos... and now thier giving ties hyper drive that is SUCH A contunity break it was suppose to be this way to give the rebels SOME kind of advantage... and its one that helped save the rebellian. I disagree strongly with this contunity break just make it so the imps can call in a jump capable corvette or something like like in tie fighter and xwing alliance and such to bring them into areas. At least then it wouldnt be such a continity break
Lots of Imps will tell you its the other way around ya know
Do people really want the same ship for all three factions? It certainly seems that what some people are demanding is the same ship (balanced) but with a different skin depending on whether you're a reb, imp, or neutral.
Ahhh, but the dev's have said they can't make a game that's fun and balanced unless the TIEs have hyperdrive. They've said this, and many people just eat this up, take it as gospel. Why do you people assume that it wouldn't be fun and balanced? Secondly, can you not imagine a design in which it would be fun and balanced? You players are creative, I know you could come up with something fun.
Star destroyers: We would require them in EVERY Space sector. EVERY SINGLE ONE. Do you REALLY think the rebels are going to support that?"
I sure as hell support that. The game would be crap if that wasn't so. Heck, put in 3 or 4 SD's for all I care, it'll make it more fun for me and countless others.
Now, onto the matter at hand. I just spent 3 long eye-killing hours reading this thread (for the second time for most of it) and am awestuck at some people's stupidity. This is how it is in the Star Wars Universe:
Twin Ion Engine Fighters do NOT have hyperdrives, shields or even life-support equipment. They also CANNOT be upgraded to have them wothout relinquishing their name! They are no longer TIE Fighters but one of the many variants that exist. The variants can/do have HD's and shields, and I support this fully. But they are NO LONGER TIE Fighters. It is that simple. TIE's also cannot have HD's and the rest due to the many reasons listed by others which I have no wish of repeating - this of course trying to keep TIE's as simple TIE's and not the variants.
Also, why would you stick with the TIE Fighter in the first place? It is merely there until you get enough exp to be able to use the variants which on all counts are better than the standard TIE (e.g. you don't see Master Pistoleer's using CDEF's in battle when they can use much better weapons do you?)
On the counts of some supposed imperiaals 'whinning' in this thread about being outnumbered by rebels when it should be vice-versa, note that a lot of the rebels are mere crafters, not participants in battles so it is irrelevant. AndI support the 'movement' for imperials being stronger on the ground - but not to excess. Beef up the At-St, give em the At-At (though include SOMETHING for rebels - like an npc that will do as you tell him maybe
or something else that also isn't to excess). But I wont support "make stormies harder" cause that is a load of crap. This is just to answer the imperials that posted GCW posts in this JTL thread/forum.
And here is a simple solution or 3 for the HD issue:
1)Simply don't include the HD but giveall standard TIE's the same options for going into hyperspace as they would WITH a hyperdrive except (if it is relevant to the design bydevs)make them go at a slower HS speed, as if they have a slower HD. Also, add in a few more seconds for the HS jump (the waiting period - make it a bit longer for standard TIE's than all HD capable craft). This eliminates the chance for griefers to grief you as they have nothing to camp. And fellow rebels, we all know there are SD's near by so that extra time period is simply for the TIE's to fly there to 'ship out'.
2)Use the static base/SD/Assault Boat suggestion. TIE's (standard) have to get within a certain distance of them before they can make the jump to lightspeed. This has a slight possibiblity of griefing but not too great.
3)Not give HS ability at all so we rebels can swarm you and watch you die
Oh, and also, I dont care if the suggestion of TIE (standard) pilots getting an npc wing-mate. The more the merrier I say. More fp for me
So, problem solved. I can't really see any flaws in my post so there
Oh - spelling mistakes dont count as it is 2:10am and i have had less than 40hours sleep in past 2 weeks. But this has not deformed my thinking abilities and what I have written is simply enough to not need a "translation" by that absolute twit, the one, the only - Metroid (twit is another word for fool btw).
I don't understand why everyone is getting so upset about TIE's and hyperdrives. The EU already established that TIE's could be equiped with both hyperdrives and shields. I think that was in the Thrawn series, though I can't remember if they were TIE Fighters or Interceptors. So what's the problem?