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Thread: Tie's have no hyperdrive

NJS
Mon Jul 12, 2004 3:52 pm
#352






Dash_Vandor wrote:

Well of course TIE have no lightspeed. If your were a TRUE nerd you would know that the imperials wouldnt want them trying to take off. It also explains why they have no life support and the funny suits they wear.






um if you were a TRUE nerd then you would know that the Emperor desigened the TIE to be quick, manuverable, and agile. Shield gens, armor plating, hyperdrives, life supportthey all slow the fighter down and add to the bulkyness. Also he wanted the advantage of numbers for his fleet. The TIEs were about the cheapest and fastest crafts to build thanks to having them striped as they were. In resalt you get a HUGE fleet that costs little are very fast, quick to intercpet thier targets and are hard to hit. They just don't last as long...



The Force is my ally, and a powerful ally it is...

HelRayzer
Wed Jul 14, 2004 1:06 pm
#353






NJS wrote:





Dash_Vandor wrote:

Well of course TIE have no lightspeed. If your were a TRUE nerd you would know that the imperials wouldnt want them trying to take off. It also explains why they have no life support and the funny suits they wear.






um if you were a TRUE nerd then you would know that the Emperor desigened the TIE to be quick, manuverable, and agile. Shield gens, armor plating, hyperdrives, life supportthey all slow the fighter down and add to the bulkyness. Also he wanted the advantage of numbers for his fleet. The TIEs were about the cheapest and fastest crafts to build thanks to having them striped as they were. In resalt you get a HUGE fleet that costs little are very fast, quick to intercpet thier targets and are hard to hit. They just don't last as long...





Seriously, this has been posted about 50 times now.



Rayzer Shynes
Master Rifleman/Ranger
HelRayzer
Wed Jul 14, 2004 1:09 pm
#354






Munitionsmaster wrote:

They were heavily modified and the wings were cut up to look more like TIE intercepters. My point was that a TIE can have a hyperdrive mounted to them.






Then no, unmodified TIE's cannot have HD's. They have to be modified to something other than a typical TIE fighter. Do you think the DEV's are going to allow us to "cut up the wings" to make it realistic, No, and that has been the whole point of this thread. THE TYPICAL TIE FIGHTER WHICH WE WOULD PURCHASE CAN NOT HAVE HD'S. Now heavily modified versions can, which are not stock TIE fighters. Give us TIE advances or defenders with HD's, but don't give us standard TIE fighters with HD's.



Rayzer Shynes
Master Rifleman/Ranger
Arconis_Runicblade
Wed Jul 14, 2004 1:38 pm
#355






Obi-Wan-Keneli wrote:

"You would eventually "enter hyperspace" (at this point, a dialog box will ask you if you want to enter Hyperspace and jump to so-and-so's sector). A loading screen would then put you in the Naboo sector where you would then need to fly towards the planet. " -E3 Interview

Ummmmmm can we please stay with the Star Wars facts, TIES have no hyperdrive!

Other questions to consider....

will A-wings be the fastest but least shielded?

Will Y-wings be the slowest but most shielded?

Will Tie Bombers use concussion bombs, in which case the pilot of the bombed vehicle will not die?

this is ony a start please add on...........






one thing... name 5 things that are continuous with the movie in this game... I can't even think of one... =/



Arconis Darkfyre
blaisedinsd
Wed Jul 14, 2004 2:14 pm
#356


TIE fighters can have hyperdrives in EU.


The ideathat theydo not have the capability to support a HD comesfrom where? I suspect yall pulled it out of a dark hairy flagelence emitting oraface.


I am on record saying that a TIE fighter should have hyperspace ability in order to travel planets and space zones. I do not think hyperspace jumps should be allowed in combat for anyone. If there is a hyperspace jumping during combat Ihave no problemwitha TIE being at a disadvantage, this type of discussion is for Beta and Devs and really is pointless to have here and now. I don't think givingprivatley built/owned/modidfiedTIE's this hyperspace ability really destroys continuity or causes cookie cutter ships with different skins. A TIE could have diminished HD abillity, weaker shields., etc. ( all ships are upgradable but not to the point you can max all stats and base stats will vary by ship too)


A player owned TIE fighter is different than an NPC TIE fighter just like any player owned ship will be different form an NPC ship. Slightly larger, slightly less agile, slightly different is fine. I don't care if the NPC TIE's are different along those lines because I guarantee they will not fly the same as a player owned ship, just like no NPC ship will fly like a player owned ship, just like NPC's have radically different HAM's etc. than PC's, etc.


If you must rectify this in your minds because you have continuity mental block than a player owned TIE Fighter is not a TIE fighter. It is a privately built TIE rip off that closely resembles a TIE fighter and is commonly called a TIE fighter, but it has a hyperdrive and is upgradable and it is not even built by Sienar Flight System or in dedicated Imperial service so it can't really be a TIE fighter. Everyone who calls it a TIE fighter is wrong, but everyone still calls it that anyway.


If you still have hopeless continuity menstral syndrome that causes you to think their is no way a ship with a Hyper drive could look anything at all like a TIE fighter than you are simply an irrational person who is crying like a baby over something very trivialbecause you want things to be your way no matter what because you are convinced you are right and no one will cahnge your mind.


All ships, even the basic piece of crap you get for buying the expansion needs to have some Hyperdrive ability to travel.

Shock-N-Awe
Wed Jul 14, 2004 5:18 pm
#357

My memory may be going bad in my old age, but from what I remember the TIE Defender was a Bad B!tch. Let the rebelspray those are not introduced into the game.


But I thought I wouldt throw in my 2 credits on the whole TIE's have no hyperdrive thing. I would prefer that every tie out there did not have a hyperdrive and it would add a little more flavor to JTL is imperials had to hit the SD's to jump to a new sector. It would give 2 distinct flavors to space combat for the rebels and imperials.




NOOOOOOOOO

Obi-Wan-Keneli
Thu Aug 19, 2004 11:53 am
#358





anyway looks like this thread didnt have any impact anyway... the DEVS are keeping the hyperdrives.. nice try everyone




Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
Duate
Thu Aug 19, 2004 1:08 pm
#359

To EntertheWookiee:


WHY are you so damn concerned with added hyperdrives to TIE's changing the look of the ship? It that a BAD thing that the look of the ship will change? How come you aren't whining about the picture of the X-Wing with the crazy big engines on the back? How come you aren't pissed about that? I mean the ship LOOKS DIFFERENT NOW.


But as soon as you try to add a hyperdrive to a TIE and change it's appearance "OH NOS, BREAKING CONTI-**edit**ING-NUITY!!!"


Bottom line, who gives a **edit**? Let the Imperials have hyperdrives too. I bet you're the kind of guy who watches action movies and says stuff like "No way he could jump that far," or "dude he totally fired that shotgun more than twice." Grow up a little and stop caring about meaningless crap.



________________________________________________
Well it WAS milk, but heh, Time makes fools of us all.
Quinnt13
Thu Aug 19, 2004 1:23 pm
#360






Duate wrote:

To EntertheWookiee:


WHY are you so damn concerned with added hyperdrives to TIE's changing the look of the ship? It that a BAD thing that the look of the ship will change? How come you aren't whining about the picture of the X-Wing with the crazy big engines on the back? How come you aren't pissed about that? I mean the ship LOOKS DIFFERENT NOW.


But as soon as you try to add a hyperdrive to a TIE and change it's appearance "OH NOS, BREAKING CONTI-**edit**ING-NUITY!!!"


Bottom line, who gives a **edit**? Let the Imperials have hyperdrives too. I bet you're the kind of guy who watches action movies and says stuff like "No way he could jump that far," or "dude he totally fired that shotgun more than twice." Grow up a little and stop caring about meaningless crap.







You're right in that continuity is just totally borked in this game...they botched it up a long, long time ago.


The only thing I'd say regarding your post is that X-wings do have hyperdrive engines in the movies, and normal TIE fighters do not. It's clear that all player ships in JTL need to have hyperdrive....there's no way around it. So, they kind of had no choice in the matter. It's just yet another slap in the face to the attempt the devs made at continuity (and they have said many, many times that they are trying to stay true to the Star Wars continuity timeline).


Having said all that, I agree that we should drop it and move on. Every ship has hyperdrive, as it should.




Quinnt
Captain of the Orca

"Ten thousand dollars for me by myself. For that you get the head, the tail, the whole damned thing."
Vegitaa
Thu Aug 19, 2004 3:03 pm
#361

/ui action beatDeadHorse



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Quinnt13
Fri Aug 20, 2004 12:17 am
#362






Obi-Wan-Keneli wrote:





anyway looks like this thread didnt have any impact anyway... the DEVS are keeping the hyperdrives.. nice try everyone








As long as we're throwing continuity out the window, why not give each TIEthe Death Star laser? You know, the one that destroys planets?


Or, even better, maybe just rename hyperdrive to "warp drive" instead, and give TIEs phasers and photon torpedoes.


It's bad enough that the word "continuity" really doesn't apply to SWG whatsoever...but can't they at least make some sort of effort to kinda sorta maybe follow the movies a little bit? Sheesh.




Quinnt
Captain of the Orca

"Ten thousand dollars for me by myself. For that you get the head, the tail, the whole damned thing."
RougeWilly
Fri Aug 20, 2004 12:42 am
#363


for the love of god just drop it already! the devs say fun and balance come first while continuity takes the back seat. you guys are jus brain dead.


i know! lets cripple the small imperials from chasing us through space! lets ask to take there hyperdrives away!

yes thats a great idea! lets go **edit** on the forums till they change it cause we dont care about fun for others we just want the better advantage and continuity!


also they made up a little story to settle you continuity nerds, they said civillian issue TIE fighters will be hyperdrive capable. NPCs have no hyperdrive, jus player TIE fighters cause it will be FUN and more BALANCED.....oviously you dont know what fun and balance is....

Message Edited by RougeWilly on 08-19-2004 12:44 PM



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Obi-Wan-Keneli
Mon Aug 23, 2004 6:55 am
#364






Vegitaa wrote:

/ui action beatDeadHorse






huh???



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
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