Jump To Lightspeed Archive
Thread: Shug's E3 Report and Rumor Control
Greetings all, Im looking forward to fly my first TIE-Fighter.
My Question is: Will SWG and JTL be playable on other platforms as say X-BOX and Playstation2 ?
Thanks
Fleas and QuiXux
"Master Doctor and CombatMedic" on Europe-Chimera
McKracken wrote:
if it would be implemented like that, no imp would go to space, and the devs would be flamed by imps, because there are LESS imps than rebels overall (which is very sad, to say so:smileywink
. and it's surely not funny to be destroyed by an (x,y,b and foremost a-wing) with several shots when you need to pierce through their shields, rendering them nearly invincible. one (insert any letter here)-wing is nearly invincible against one tie, at least in the last space-combat games.
Funny.
I guess people have forgotten TIE-Fighter the game? (not XvT which was a travesty imo)
You were setup in one of the first training missions against different opponents, starting from a single unarmed Z-95. Each time you killed them, you got a new spawn with more/harder enemies. If you didn't kill the current wave within a certain time limit, the next wave appears.
The end point was (I think) 12 aggressive X-Wings, 24 if you took your time over it.
What are you in? A basic TIE-fighter with no shields and which could take maybe 4 hits if you are lucky.
This mission really reinforced what the basic TIEis all about: High Speed and High Maneuverabiltiy. You didn't have to worry about shield power, so you had more power to put into guns and engines. I truly believe from that experience that one-on-one the Tie should be able to out-fight everything the alliance could throw at them up to an A-Wing (as that was the only Rebel ship that was actually close at matching a TIE. That little thing is so maneuverable that it can fly rings around an X-Wing. The only way in which an X-Wing stands a chance is if it has lots of wing men so that the TIE has too many targets to be avoiding at once, and one of the Xs gets a hit on it.
This was one of the best gaming experiences of my life. I often return to Tie-Fighter just to replay this mission. I was really hoping that JTL would be somewhat close to this, but I guess there is no hope of that as SWG seems to be rapidly dropping any trappings of actually _being_ a Star Wars game, and is just chucking in "stuff that would be cool" which is a shame. Another opportunity lost.
Here are my thoughts on how to fix this:
1. TIE Hyperdrive - We already have Star Destroyers around planets. Surely it wouldn't be too hard to implement having Imp pilots "docking" with a SD which effectively acts as a transport to take them to their destination planet? (Yes still a fudge, but TIEs _don't_ have Hyperdrives. They are too heavy and too expensive for the intent of the craft)
2. TIE shields- make speed and maneuverability a real factor. Have all shielded craft be less maneuverable, and have unshielded be faster. If you have to make the TIEs tougher, but all damage done to them should be permanant. Or maybe make shields less effective i.e. not complete blockers like in X-Wing/TIE-Fighter, but have them just reduce the amount of damage taken.
I know these won't get listened to, as too many people have whined about how unfair it will be. I reckon it wouldn't and it is such a shame that we can't have a more canonical feel to what _ought_ to be the most star-warsy game ever, but is rapidly becoming the least.
Regards,
Kaf
PreacherPeace wrote:
Okay thanks for the very sweet info and stuff. But there is one thing still on my mind. Will you implement some kind of character server transfer BEFORE(or do you even plan to do so some day)se goes live? Sincese isgoing to be a twitchy game, I can imagine the ping will become much more important in pvp andmany european players stuckwith their main on gorath(an other servers)atm would def. like to switch to a server closer to their home.
I think this is a bad idea. I can imagine floods of players moving to the lighter-loaded servers to get better ping for JTL. Not caring about the impact on that server's economy, server performance etc. that this will case.
Yes it is a shame for Euro players to be stuck on other servers, but I don't think a good fix would be to allow people to move servers.
Regards,
Kaf
surley im not going to be the only one in this situation... i dont really feel like starting again, as im a master BH subbing CH and i gotta lot of stuff etc ive done
Kafila Wrote:
I guess people have forgotten TIE-Fighter the game? (not XvT which was a travesty imo)
You were setup in one of the first training missions against different opponents, starting from a single unarmed Z-95. Each time you killed them, you got a new spawn with more/harder enemies. If you didn't kill the current wave within a certain time limit, the next wave appears.
The end point was (I think) 12 aggressive X-Wings, 24 if you took your time over it.
What are you in? A basic TIE-fighter with no shields and which could take maybe 4 hits if you are lucky.
This mission really reinforced what the basic TIEis all about: High Speed and High Maneuverabiltiy. You didn't have to worry about shield power, so you had more power to put into guns and engines. I truly believe from that experience that one-on-one the Tie should be able to out-fight everything the alliance could throw at them up to an A-Wing (as that was the only Rebel ship that was actually close at matching a TIE. That little thing is so maneuverable that it can fly rings around an X-Wing. The only way in which an X-Wing stands a chance is if it has lots of wing men so that the TIE has too many targets to be avoiding at once, and one of the Xs gets a hit on it.
Kafila,
I agree with you. I loved that mission also. It is a fine example of how important player skill should be versus technological enhancements IMHO.