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Thread: Shug's E3 Report and Rumor Control

Stu_moss
Mon May 24, 2004 11:20 am
#352

Good info cant wait to fly my X-Wing
IhaveProblemsOk
Mon May 24, 2004 9:19 pm
#353

/drool


/cry


/cheer


so many emotions...





First Rodian in space...
ParnellOfBria
Mon May 24, 2004 9:24 pm
#354


TIe fighters vs Xwings...


Theres been much talk about the fact that tie fighters should not have hyperdrives and shields, to stay with continuity... in xwing alliance (and i believe XvT) they had beam weaponry, that gave them an edge in combat as far as protecting them from missiles and jamming targeting computers. Anyhow, Several people were talking about the differences, to make sure the different teams have their own strengths and weaknesses. I'm sure this will be considered in development. Just thought i'd throw out this fact.


Shipwright issues: crafting etc. Please give starships and their interchangable components some type of condition rating, so they wear and tear down to nothing. Droid engineer is a junk professions because of the fact that none of the droids wear out... don't make another junk profession. I know a lot of people are like 'But... but... why should i have to buy my ship over and over'. The biggest reason i can think of is, quality level... if a couple elite crafters with 12 pnts of experimentation make the ultimate ship... no one will ever buy the other ships... they'll just save up and save up until they can afford the "BEST" one... and then the same people get richer and richer... whilst no one else can ever build their way up through the profession. You already see this a lot in the armor and weaponcrafting biz, but to a lesser degree because eventually... no matter how hard you try to keep resources of great quality on hand... eventually you run out and someone else gets the sales.... It's like constantly making "master's" of a crafting profession, the only viable crafters in the game... no one buys anything from a non-master as it is, let's not propagate this further by making ships last forever.


I think this should apply to the parts of the ships as well, i don't personally want to be able to buy 1 ship, a few weapons, a shield gen, a hyperdrive, go kill everything there is in space, and then be completely bored and done with the gamee.... part of the excitemtn of the game is buying equipment, seeing how the current resources effect the quality of things, keep supply and demand working.


HERE is another huge reason i am a proponent of this idea. When luke and ben are hiring han to take them to alderaan in a new hope... luke yells "10000?, we could almost buy our own ship for that..." anyhow, i'd like to see prices as low as 15-20k for some of the low low end ships... to make it more in line with continuity.... and with ships lasting FOREVER... this simply isn't going to happen... no crafter is going to sell a ship for 20k if that person is never coming back to him to buy a replacement (sure yea and upgrade later down the road...)


ON THAT same note, i'd like to add... that speeders, bikes, and swoops take too many resources (but not enough components)... they're too costly to make (at a decent quality level)... it kindof breaks continuity imo... also 10000 units of a resource (roughly 30k credits worth) is a lot of money to be forkin out for common transportation that, especially in a pvp environment may only last 30 minutes... they also get used as a big crutch for reaching elite crafting professions (cuz of the high exp gain for easy-to-grind work)... they really need to take master artisan components (of quality level) to be able to make vehicles of any kind.



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
virtualman1
Tue May 25, 2004 12:01 am
#355

Wow the more I hear the more I want it. . . I've been playing since about a week or 2 after launch so I hope I'm considered a veteran member.


I have a question that I'm pretty sure hasn't been answered. . . sorry if it's already been adressed:


will there be any space creatures (particularly space slugs) at launch, if not is there any chance we may see them later on. . . I'd really like to be flying through an asteroid feild and see a huge space slug burrowed in 1.


my questions about capital ships have been answered already so I don't think I have any others (for now)


anyway thanks!
Drackster
Tue May 25, 2004 1:44 am
#356


Greetings all, Im looking forward to fly my first TIE-Fighter.


My Question is: Will SWG and JTL be playable on other platforms as say X-BOX and Playstation2 ?


Thanks


Fleas and QuiXux


"Master Doctor and CombatMedic" on Europe-Chimera


Kafila
Tue May 25, 2004 3:44 am
#357






McKracken wrote:

if it would be implemented like that, no imp would go to space, and the devs would be flamed by imps, because there are LESS imps than rebels overall (which is very sad, to say so:smileywink. and it's surely not funny to be destroyed by an (x,y,b and foremost a-wing) with several shots when you need to pierce through their shields, rendering them nearly invincible. one (insert any letter here)-wing is nearly invincible against one tie, at least in the last space-combat games.





Funny.


I guess people have forgotten TIE-Fighter the game? (not XvT which was a travesty imo)


You were setup in one of the first training missions against different opponents, starting from a single unarmed Z-95. Each time you killed them, you got a new spawn with more/harder enemies. If you didn't kill the current wave within a certain time limit, the next wave appears.


The end point was (I think) 12 aggressive X-Wings, 24 if you took your time over it.


What are you in? A basic TIE-fighter with no shields and which could take maybe 4 hits if you are lucky.


This mission really reinforced what the basic TIEis all about: High Speed and High Maneuverabiltiy. You didn't have to worry about shield power, so you had more power to put into guns and engines. I truly believe from that experience that one-on-one the Tie should be able to out-fight everything the alliance could throw at them up to an A-Wing (as that was the only Rebel ship that was actually close at matching a TIE. That little thing is so maneuverable that it can fly rings around an X-Wing. The only way in which an X-Wing stands a chance is if it has lots of wing men so that the TIE has too many targets to be avoiding at once, and one of the Xs gets a hit on it.


This was one of the best gaming experiences of my life. I often return to Tie-Fighter just to replay this mission. I was really hoping that JTL would be somewhat close to this, but I guess there is no hope of that as SWG seems to be rapidly dropping any trappings of actually _being_ a Star Wars game, and is just chucking in "stuff that would be cool" which is a shame. Another opportunity lost.


Here are my thoughts on how to fix this:


1. TIE Hyperdrive - We already have Star Destroyers around planets. Surely it wouldn't be too hard to implement having Imp pilots "docking" with a SD which effectively acts as a transport to take them to their destination planet? (Yes still a fudge, but TIEs _don't_ have Hyperdrives. They are too heavy and too expensive for the intent of the craft)


2. TIE shields- make speed and maneuverability a real factor. Have all shielded craft be less maneuverable, and have unshielded be faster. If you have to make the TIEs tougher, but all damage done to them should be permanant. Or maybe make shields less effective i.e. not complete blockers like in X-Wing/TIE-Fighter, but have them just reduce the amount of damage taken.


I know these won't get listened to, as too many people have whined about how unfair it will be. I reckon it wouldn't and it is such a shame that we can't have a more canonical feel to what _ought_ to be the most star-warsy game ever, but is rapidly becoming the least.


Regards,


Kaf




Syrinx - Head fish of Sy-Corps
Master Shipwright, 12 point Master Weaponsmith, Master Artisan
Vendors at: -370 -5500 South of Coronet


Kafila
Tue May 25, 2004 4:04 am
#358






PreacherPeace wrote:
Okay thanks for the very sweet info and stuff. But there is one thing still on my mind. Will you implement some kind of character server transfer BEFORE(or do you even plan to do so some day)se goes live? Sincese isgoing to be a twitchy game, I can imagine the ping will become much more important in pvp andmany european players stuckwith their main on gorath(an other servers)atm would def. like to switch to a server closer to their home.







I think this is a bad idea. I can imagine floods of players moving to the lighter-loaded servers to get better ping for JTL. Not caring about the impact on that server's economy, server performance etc. that this will case.


Yes it is a shame for Euro players to be stuck on other servers, but I don't think a good fix would be to allow people to move servers.


Regards,



Kaf




Syrinx - Head fish of Sy-Corps
Master Shipwright, 12 point Master Weaponsmith, Master Artisan
Vendors at: -370 -5500 South of Coronet


Triko_Dral
Tue May 25, 2004 9:17 am
#359

this is all great, but i thought about a few things and im pretty woried, i live in the UK and have a character on Bria coz thats what was reccomended for me etc, anyways i get a ping of around 250-400 which is no problem as SWG is a turnbaised game, pings dont matter so much, but in the expansion(jump to lightspeed) i think its gonna lag completely. so wether or not this will helpme out at all, i figured when the expansion comes out itd b nice if players had the choice to transfer a character to another server, that way id b able to go to a europe server and have a ping that would suit a non turn baised game, i dunno.....

surley im not going to be the only one in this situation... i dont really feel like starting again, as im a master BH subbing CH and i gotta lot of stuff etc ive done


o well i hope that i will b able to play fine on the expansion, guess ill just have to wait an see
Rebel_Wolfgar
Wed May 26, 2004 12:09 am
#360

I'M PISSIN IN MY FREAKEN PANCE!!! I AM SO EXCITED!!!AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Fuegantus
Wed May 26, 2004 5:25 pm
#361

lol Triko, i live in the UK as well, and play on Eclipse and get a pig of around 80-120 constant around that, iunless server is busy it can go to 150, but nothing over 200 or 300 maybe if thiers more traffic could reach 200 but not likely, not that ive seen, now ive played on Bria too and I have to say for some reason that server jsut sucks, I get around the same or use to get the same Ping as you did if not higher but deleted my characters as the best ping I found as on Eclipse, I never wentfor the recommended server as lol any one should know Eclipse was the official Euzropean server beforeSWg arrived in Europe itself and launched and even now, theboth European or at least Chimeria Europe, lags more then on Eclipse, i sew me geting a ping on thier or 1200 even lol thatsredicules.


So once the charcters transfer system comes try puting your charcter on Eclipse you will see its better, but thats unless your not in a PA, if you are its up to you if you just want to try it.


But i got no problems also lets not forget that thier wont be as many Static objects in space, unlike on the ground, were you got thausand ofbuildings, and then you got the Creatures, and effects as well as players, and missions spawns etc.


But space will only have wide open well Space apart from Nebula's and maybe an asteroid field some were as well as a Planet and misisons etc, so youd have only around maybe 10-30% static objects in space were as on the ground its like 90-100% lol.





I see Blood! .... rEdRuM... ReDrUm... rEdRuM...
HuntingMan
Wed May 26, 2004 5:47 pm
#362


Kafila Wrote:


I guess people have forgotten TIE-Fighter the game? (not XvT which was a travesty imo)


You were setup in one of the first training missions against different opponents, starting from a single unarmed Z-95. Each time you killed them, you got a new spawn with more/harder enemies. If you didn't kill the current wave within a certain time limit, the next wave appears.


The end point was (I think) 12 aggressive X-Wings, 24 if you took your time over it.


What are you in? A basic TIE-fighter with no shields and which could take maybe 4 hits if you are lucky.


This mission really reinforced what the basic TIEis all about: High Speed and High Maneuverabiltiy. You didn't have to worry about shield power, so you had more power to put into guns and engines. I truly believe from that experience that one-on-one the Tie should be able to out-fight everything the alliance could throw at them up to an A-Wing (as that was the only Rebel ship that was actually close at matching a TIE. That little thing is so maneuverable that it can fly rings around an X-Wing. The only way in which an X-Wing stands a chance is if it has lots of wing men so that the TIE has too many targets to be avoiding at once, and one of the Xs gets a hit on it.







Kafila,


I agree with you. I loved that mission also. It is a fine example of how important player skill should be versus technological enhancements IMHO.


guessit
Sat May 29, 2004 7:35 am
#363

"A few things,


3 dimentional space top explore and pilot personal skill a big Plus,


No new planets, that is disapointing along with no planetary flying.


The thing i am very unhappy about isspace mining. As a miner since launch on of the big things ive been looking forward to is spending hours on end sampling minerals on astroids and gas clouds. i know im not the only on that Loves to be a miner/explorer."


**edit** schleprock, do you just enjoy pissing and moaning or what? It isnt Space and Beyond, nor is it Eve(otherwise known as mining online).


The friggin game is going to surpass the options available in any other MMORPG. Its like bounty hunters chomping at the bit to immediately be able to chase down space bounties... you know its going to take time, probably 6 months to a year, maybe more.


And the reality is that the type of space resources available will definitely be limited to solids, minerals, and basically inorganics you could find anywhere else,plus the notion of seeing harvesters set up on space-rocks everywhere I fly is incredibly distasteful.


One of the advantages to space based games is that your system resources arent going to be as encumbered as when emulating all the landscape of a planet; the black empty background makes it so you can provide more detail to objects/effects without bogging the system down.


Now quit your bitchin and start your grinnin, because ill tell ya what; it will likely be at least 6 months from the release of the expansion that it will actually have the bugs sorted out, and probably a year before space combat/play approaches meaningfulbalance, but just a personalguess.










Etiquette lessons #1; never use caps in your whole header or post.
#2; if a post/thread really pisses you off ... kill it with silence
#3; never write a post more than 3 paragraphs- unless it a guide
#4; never say "sticky this," others will if its worth a sticky.
#5; in the heading never say "devs please read."
#6; never ask for a rollback, just wont happen.
#7; Never use too many colors.
#8; Avoid quoting quotes of quotations, he said she said who said??
Server; SS, IGN; Fast
guessit
Sat May 29, 2004 7:42 am
#364

yeah been like 10 years since that game came out... I remember the advanced tie has shields, and you can adjust front or back... or move it to energy for speed, or move it to firepower. Very sweet fighter imo.


Definitely looking forward to seeing what sony has up its sleeves for space combat. Though it will probably make battle on the ground happen less, and actually.... it looks like you could be a gimp class on the ground, and be the pwnzor in the air.


As for whether you can be a neutral pilot or an imperial... I like the idea of making people have a decision... its one way or the other. You choose to pursue imperial and cant hack it, drop your qualifications to pilot your little yt300 or whatever. Makes sense that way, a little of something for everyone.


The real question is going to be.... are all faction pilots overt in space?? I missed that part, though i doubt they will make everyone overt, it would be kind of cool... since you know, you always have the option of being neutral.





Etiquette lessons #1; never use caps in your whole header or post.
#2; if a post/thread really pisses you off ... kill it with silence
#3; never write a post more than 3 paragraphs- unless it a guide
#4; never say "sticky this," others will if its worth a sticky.
#5; in the heading never say "devs please read."
#6; never ask for a rollback, just wont happen.
#7; Never use too many colors.
#8; Avoid quoting quotes of quotations, he said she said who said??
Server; SS, IGN; Fast
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