Jump To Lightspeed Archive

Thread: Shug's E3 Report and Rumor Control

DarkShadowNL
Sat May 22, 2004 7:34 am
#339

Hey TH, I just got 1 important question.

How will JtL melt in with the game. Can I still talk to the people who don't own JtL. Will there be seperate servers. Please answer this one question.
Jediwind
Sat May 22, 2004 8:46 am
#340






DarkShadowNL wrote:

Hey TH, I just got 1 important question.

How will JtL melt in with the game. Can I still talk to the people who don't own JtL. Will there be seperate servers. Please answer this one question.






far as we know the people who dont have Jtl just cant do anything that uses The .EXE of JTL



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



Malitevv
Sat May 22, 2004 10:55 am
#341






DarkShadowNL wrote:

Hey TH, I just got 1 important question.

How will JtL melt in with the game. Can I still talk to the people who don't own JtL. Will there be seperate servers. Please answer this one question.






It will work like expansions in other MMO games. The player's who don't have JtL installed will play in the same game world with those who do, but won't have access to the new JtL content.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
GaprithewDygis
Sat May 22, 2004 2:56 pm
#342

I like what I read In E3, yet will there be an increase in skill points so player can keep thier ground skills and still enjoy the New professions in Jump to LightSpeed. Currently there is only 250 Skill Points available and I personnely get tired of surrendering points to enjoy somthing else like a Holo Profession and In order to go do combat I have to Level back up to that skill. I think that is the prime reason peple have quit SWG. With say a 1000 skill points to work with player could develop the core characters and have skill point to do Jedi Quests and enjoy Jump to LightSpeed and enjoy playing SWG forever.
Ackehece
Sat May 22, 2004 4:15 pm
#343

Ackehece's Answers 4




GaprithewDygis wrote:
I like what I read In E3, yet will there be an increase in skill points so player can keep thier ground skills and still enjoy the New professions in Jump to LightSpeed. Currently there is only 250 Skill Points available and I personnely get tired of surrendering points to enjoy somthing else like a Holo Profession and In order to go do combat I have to Level back up to that skill. I think that is the prime reason peple have quit SWG. With say a 1000 skill points to work with player could develop the core characters and have skill point to do Jedi Quests and enjoy Jump to LightSpeed and enjoy playing SWG forever.







currently no space piloting skills use ground skill points. Only shipwright currently does use them. There currently is no plan to add more skill points as more skill points = less player interaction, and currently there is to little interaction as it is.


(but as they say ^_^ anything can change before launch!)

Message Edited by Ackehece on 05-22-2004 09:57 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




leutroyal
Sat May 22, 2004 10:10 pm
#344

I think this might have been asked in the previous votes but im not sifting through 15 pages of post. So here it goes.


Will they be adding multi person vehicals before or with the JTL expansion?



Elocin Cirdec
Scylla Galaxy
TKM
Swordsman
Jediwind
Sun May 23, 2004 12:21 am
#345







neinnunb wrote:
I would like to know this: Can we actually orbit a planet? Can I be hoveringover one side of the planet and someone else in the other side? or are planets just a pretty background?






I think this is a important question to answer, We know that we can fly to Asto belts and from what i heard fly to nebule BUT can we fly Around each planet and a personal question of mine can we fly to the moons that orbit the planets example. those huge rocks that orbit tatooine etc etc. yes that would be nice BUT can we.



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



"Our Forums cannot repel whining of this magnitude! "



Flatfingers
Sun May 23, 2004 2:05 am
#346





Shug_Ninx wrote:


special thanks to WumpusAmungus for starting an E3 information thread that tracked some of the press and other information, and Mkappus for starting his thread (http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=2732), which is the basis for my feedback below:


Mkappus was good enough to post the "facts" as you all knew them, based on interviews and what's been printed here and elsewhere.





Mkappus and WumpusAmungus have done a great job of collecting and communicating JtL info -- nice job, guys.


--Flatfingers

kenobirocks
Sun May 23, 2004 11:20 am
#347

I love this game.



Kenobi Rocks!


biwan:


Hydraulic
Sun May 23, 2004 11:57 am
#348





It's been a few days since I started reading this thread from the beginning. But, I think there is some confusion regarding the correlation between Alliance/Imperial/Neutral pilot skill trees and Alliance/Imperial/Neutral faction.


I would assume they are somehow related; but, is there a direct correlation? If I have more Alliance faction than Imperial, does that mean I can only be an Alliance pilot? Do I have to have equal alliance and Rebel faction (or 0 of each) to be a neutral pilot? And, I know some folks who switch factions sometimes for the different perks ... does that mean they would have to switch their pilot skill tree, too?


Thanks for the great info!
Spank-A-Thon
Mon May 24, 2004 5:01 am
#349

Thanks for the great info. But as others have requested, I too would like to know what constitutes a "veteran" player. I started in October (I think) when SWG was released in Europe. I'd hate to think I'd be punished based on my physical location and availability of software.


- Ymo



--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
akashicrei
Mon May 24, 2004 8:56 am
#350






DavidGX wrote:





-UGC-Andy wrote:

all sounds very good.the only thing that concerns me is that with the move from an RPG based system,where a ping of 100-200 is actually playable,to a realtime system,how do you plan to counter the problem that most people i know,me included,never get below about 100?with such high latency a real time game is out of the question of being enjoyable for me,such games demand a stable and low ping.Not the regular 130-600 with packet loss i see,and many of my friends experiance.


We all live in england by the way,and this is on the european servers.









If you have a slow connection.. there's nothing they can do. Get a faster connection or.. lag.






Actually DavidGX, Not trying to slam you or anyone, but please be aware not all of the UK has been set up for High speed Internet usage. Since I am from the US myself, I am not sure of the reasons, but I do know, for several of my UK friends it has taken several years to get Cable/DSL in their area, and other friends are still waiting. The US is one of the few countries that have the high speed modem in place as basic infrastructure; I think the other country is Japan, due to their commercial competition.


Changing the subject I too have a few questions regarding Jump to Lightspeed.


Shipwright: Currently I am Neutral, and am interested in going for the Shipwright profession. since I am Neutral, does this mean, I can only build the Neutral vessels? Or, will I be able to build all the ships, including Tie Fighters, and X-Wings? If I am able to make all the ships, will there be ample opportunity to mix and match? IE make the 'Uglies' that are mentioned in the books? Personally I'd like to see the Tie-Advanced/Defenders, and A-Wing/B-wing class ships as faction only, based on the fact these ships are relatively new, and designed for the Factions themselves. (it's been considered Canon, that the Tie Defenders were not produced in mass quantaties due to the fact they were released just prior to ROTJ, and have not yet been able to replace the Tie Fighters and Interceptors. The A-Wings were produced just prior to ANH, while the B-Wings were developed just prior to ESB.)


You mentioned the ships will not be destroyed, but badly damaged. who will repair the damage? Will this be regulated to the the owner? or will shipwrights be the ones with the repair skills? I forget which book I read this from, but there was a scene that the Falcon's Hyperdrive was damaged, and Han Solo, turned it over to the mechanic stating, that since the principles surrounding the hyperdrive are unknown, they would prefer turning repairs over to an expert then doing it themselves.


there have been some questions regarding the Proton Torpedoes. What I would like to see, as a way to help the Economy out as a whole, is for the Weaponsmith to design the warhead, and the DE to design the guidence package, but the Shipwright to put the torpedo together, while the armorsmith can make ship armor, that the Shipwright can place on it. This way it gets spread out. the downside to my proposal is that the upgrades might make things more expensive, but that is in itself a different problem.


Thank you Devs for letting us know what we can expect.




N DaRK jEdI, tHerefore i am like every other noob
Da'MuTt Man n
SiG_StEaLeR+ MeAt_ShIeLd
Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
Voradorish
Mon May 24, 2004 10:20 am
#351

can a dev give a bit information about the european release??
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