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Thread: Tie's have no hyperdrive

Drekkenkoe
Fri Jul 09, 2004 10:17 am
#339

If they put a carrier ship somewhere in zone the devs can say that TIEs don't have hyperdrive... they just use the carriers... other than that they could say some TIEs were better than others... IE the player craftable TIEs have to be better than the NPC ones without drives



Ex-Player Assocation Correspondent(11/4/2003)
---Well Forums get bugged too---
What I think about the Ithorians(gotta agree with Woody)
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Obi-Wan-Keneli
Sat Jul 10, 2004 11:02 pm
#340






Drekkenkoe wrote:

If they put a carrier ship somewhere in zone the devs can say that TIEs don't have hyperdrive... they just use the carriers... other than that they could say some TIEs were better than others... IE the player craftable TIEs have to be better than the NPC ones without drives





Mannnn do i have to say it again JEEZE... hmmm here we go... "On June 26th,Star Wars Galaxies celebrates its year anniversaryWow for the past 366 daysHundreds of thousands of players have ventured into the virtual Star Wars universe to fight Tusken Raiders join the Rebel Alliance or serve the Galactic Empire, and explore such signature worlds as Naboo and Tatooine."

Okay you all see where it says SERVE THE GALACTIC EMPIRE!!! Now why do you think it says that... because you guys SERVE THE EMPIRE!!!! In space you are always Overt because you are fighting for a cause... no more just being a Imperial Sypathiser... you will become a soldier the second u go up into space! That means you get what the EMperor issues you... YOUR TIE FIGHTERS... AND HE ISNT ISSUING ANY EXTRA SHIELDS OR HYPERDRIVES!!!! Personally i think guys should get the Tie Fighters for free... but whatever... DONT YOU GET IT YOU ARE IMPERIALS!! NOW ITS TIME TO LOOK LIKE THEM YOUV HAD THE ADVANTAGES TIME FOR THE DISIDVANTAGES




Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
SmokStax
Sat Jul 10, 2004 11:20 pm
#341

i can see the TIE Advanced having hyperdrive systems and shields...because they did, but in trun for that they lost manuverabality(sp?), but were slightly faster, adn alot more expensive. These ships should be on par with X-Wings, they were in moderate disturbution(sp?) and were cast aside for the TIE Interceptor. TIE's were made to outfly other ships, and even without shields were still considered deadly, their abality to fly circles around any ship gave them a clear advantage in battle. i'm all for TIE's lacking hyperdrive/shield systems.



"Smell the burning flesh.
Taste the tangy sulfer air.
Volcano season."
-Moltar
i hope the Borg are the 2nd species
EmpDrome
Sun Jul 11, 2004 1:59 am
#342






DavidGX wrote:




Obi-Wan-Keneli wrote:



NeoDaywalker wrote:
I really couldn't read all of this so sorry if this has been said.


I originally didn't like the idea of TIEs having hyperdrives either but think of it this way:


You won't be buying your ships from the Empire, but most likely from a shipwright, so its a custom version that includes a hyperdrive.




You guys just dont get it do you!! TIES CAN NOT HAVE HYPERDRIVES!!!! I have brought multiple sources, saying so!! THERE IS ONLY ONE THAT SAYS THEY CAN HAVE HYPERDRIVES... IF YOU TAKE OUT THE WEOPONS, AND FOOT ROOM!!! Other wise the ship will overload blow up!!! AND YOU ARE GETTING SHIPS FROM THE EMPIRE!! YOU DONT SEE "Imperial Supporters" FLYING TIES!! IN SPACE YOU ARE EITHER "WITH EM OR AGAINST EM" SO BE PART OF THE IMPERIAL NAVY... FLY WITH 6 Wingmates so u dont get ur asses busted, And get Victory class Star Destroyers for all i care... I want Continuity not Rebel advantage... just in Space the REBELS ALWAYS HAVE THE ADVANTAGE WHEN IT COMES TO ONE ON ONE COMBAT!!! SO MAKE TIES CHEEP AND X WINGS EXPENSIVE!! MAKE STAR DESTROYERS!!! TIES ARE EXPENDABLE AND AS SOLDIERS OF THE EMPIRE SO ARE YOU!!!!!!!!! YOU HAVE BEEN GRANTED MENUEVERABILITY IN EXCHANGE FOR SHIELDS LIFE SUPPORT AND HYPERDRIVES!!! I WILL SAY IT AGAIN TIES CANNOT HAVE HYPERDRIVES UNLESS U WANT THE SHIP TO BLOW!!!!!! ONE MORE TIME CANNOT HAVE HYPERDRIVES!! I REPEAT CANNOT



Unnerf ATSTS, make stormtroopers much more powerful, make imperial bases much harder to take down than rebel ones, change the population of all servers so that the imperial to rebel ratio is 5 to 1 and we'll talk about your "rebel space advantage".Kinda funny that rebels whine about any ground advantage imperials have but then rush to cry about rebels not having a space advantage.

Message Edited by DavidGX on 07-07-2004 12:16 PM



oooooook........that makes it a bit smaller




|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


Terras Skyrider- Master Marksman, 1/1/2/1 carbineer, 1/1/0/0 Freelance pilot


The emperor now attends to kids birthday parties.


AbdoArgentius
Sun Jul 11, 2004 2:30 am
#343





If it were up to me, I'd have it like this: Get rid of the hyperspace points entirely. Have a certain distance from the planets that ships must reach before being able to jump to lightspeed. But in order to jump, they first have to plot the coordinates, which takes time (just like in the movies). This could be realized with a simple 15 second timer after the command to jump is given. To balance it out on the Imp side, you give Imperials the exclusive ability to "track" hyperspace jumps (provided they've paid into that skill, of course). This way, Rebels stand a chance of escaping. But Imperials in turn stand a chance of tracking them, making it to the Imp transport ship, and chasing them down.




I love this idea from Zal. Probably one of the greatest I've heard. With maybe one or 2 exceptions, there should be no need to go to a set point in space to jump. This will keep that one section of


every space-zone from bogging down since everyone is going to cluster there often. (Have you seen the spaceports?)




Meskan Archer
Imperial Secret Research Division

"I've thought about what you said. I've decided, to shoot you anyway."
coolman912
Sun Jul 11, 2004 3:55 am
#344


lol thisthread is just perfect for trumph the insult dog to come along and... hehe well you know


http://seanism.com/dlarea/?action=watch&id=43

Message Edited by coolman912 on 07-11-2004 03:58 AM



NovaNineOneTwo
Magnavox
Novastar


Nothing But Love
Steagles
Sun Jul 11, 2004 8:21 am
#345

they can get upgraded



STOP CRYING nOOb rebels





Iontalkwcobraw

vvvRadiantvvv



Obi-Wan-Keneli
Sun Jul 11, 2004 9:57 pm
#346






Steagles wrote:

they can get upgraded



STOP CRYING nOOb rebels






Its not just rebels "crying" lots of imps agree... Its not because we dont want u to destroy us... I WANT TO BE DESTROYED ON GROUND!!! I just want continuity..!!!! hold on i had something important to say.... hmm i forgot



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
Munitionsmaster
Sun Jul 11, 2004 11:51 pm
#347

In the books ( the rogue squadren series, book 4) the gand's hadmodified tie bombers that had hyperdrives. All players have modified TIEs. Also, although never a playable craft, there are TIE scouts that have hyperdrives. They just don't come stock with them.



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Mordoc
Mon Jul 12, 2004 6:44 am
#348

Agree continuity should be maintained. No hyperdrives or shields for TIE Fighters. Advanced are different.



Farin Starwalker - MSW, MDoctor
"Flying through hyperspace ain't like dusting crops
-
- I supported keeping & balancing the old combat system, and mourn that they never even tried to balance it!

R.I.P. SWG April 26th 2005, b. EQ in Space April 28, 2005
HelRayzer
Mon Jul 12, 2004 7:34 am
#349






Steagles wrote:

they can get upgraded



STOP CRYING nOOb rebels






Really thoughtful post. Like we haven't seen this from a 16 page thread already. Continue to be an ignorant jack-a$$. Thanks Oh by the way, I am Imperial.



Rayzer Shynes
Master Rifleman/Ranger
HelRayzer
Mon Jul 12, 2004 7:36 am
#350






Munitionsmaster wrote:

In the books ( the rogue squadren series, book 4) the gand's hadmodified tie bombers that had hyperdrives. All players have modified TIEs. Also, although never a playable craft, there are TIE scouts that have hyperdrives. They just don't come stock with them.






I am going to have to go back and look at this, but the Gand fighters were heavily modified outside of just having hyperdrives added weren't they? Didn't they have an extra wing? Like I said I will check on that tonight.



Rayzer Shynes
Master Rifleman/Ranger
Munitionsmaster
Mon Jul 12, 2004 3:44 pm
#351

They were heavily modified and the wings were cut up to look more like TIE intercepters. My point was that a TIE can have a hyperdrive mounted to them.



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

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