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Thread: Shug's E3 Report and Rumor Control

CommanderKendall
Fri May 21, 2004 1:58 pm
#326

Malitevv, as fun as it might be to fly in a 'real life' physics model (as inIndependence War games) rather than an arcade style (XvT, Wing Commander, Freespace games) it is much more difficult to manage and they've already said they were going to adopt a more arcade type of physics model (check the interview over at swg vault here - http://swvault.ign.com/articles/515/515507p1.html) although they also said since it is still early in the development for JTL that things were subject to change. Either way I'll be happy and will just have to adjust to whichever physics model they implement. As you said they could have a 'realistic' physics model underneath with options to make it easier or more arcade like and that might make people from both viewpoints happy, although I'm sure it might introduce more balancing concerns (such as what would you do if you have some people using 'retro thrusters' and others choosing to fly under the realistic model but both with the same powerplant, ship, engines, ect. does the person playing in arcade mode get reduced maximums?). Good idea IMO though.





Just my thoughts, do with them what you will.

CommanderKendall
Kesspia Ga'loc - Lowca
Malitevv
Fri May 21, 2004 2:42 pm
#327






CommanderKendall wrote:

Malitevv, as fun as it might be to fly in a 'real life' physics model (as inIndependence War games) rather than an arcade style (XvT, Wing Commander, Freespace games) it is much more difficult to manage and they've already said they were going to adopt a more arcade type of physics model (check the interview over at swg vault here - http://swvault.ign.com/articles/515/515507p1.html) although they also said since it is still early in the development for JTL that things were subject to change. Either way I'll be happy and will just have to adjust to whichever physics model they implement. As you said they could have a 'realistic' physics model underneath with options to make it easier or more arcade like and that might make people from both viewpoints happy, although I'm sure it might introduce more balancing concerns (such as what would you do if you have some people using 'retro thrusters' and others choosing to fly under the realistic model but both with the same powerplant, ship, engines, ect. does the person playing in arcade mode get reduced maximums?). Good idea IMO though.








I've read that and they aren't exactly clear on that. I don't understand the statement: "while they could be THAT accurate, it's quite hard to really fly in space." Not sure what they think is so hard. they just said that they "want to make it easier to navigate". Which confuses me. The hard part about space navigation is the 3 dimensional headings and not the issue of inertia. There's nothing in the least bit hard about the idea that the ship can be moving on a different heading than the direction it is facing. I guess maybe they are worried about the complex thrust vectors needed to maneuver an intuitive "turn". Buteven in a RL physics model, aship computer could easily be programmed to automatically apply thrust along the vector required to get the ship to turn in anintuitive, "arcade style"fashion as a joystick is maneuvered.


I hope that is what they do.



  1. provide a real underlying model of inertia.

  2. have the client apply thrust in the direction required to perform arcade style turns (with an automatic full stop on release of thrust for players who prefer it). everything would appear arcade like and no one would need to be the wiser when in this mode. in fact, for most flight situations, I would want to fly in this mode and am quite certain that if someone built a combat fighter in real-life it would have an onboard computer that made the ship fly thisway.

  3. providea toggle to disable the association between the joystick and the client's application of thrust so the pilot can rotate the ship without alteringthe current heading when desired.

this would be as easy to maneuver as any arcade style sim, but would, via 3, give the option of performing the exciting combat maneuvers that are unique to non-atmospheric flight.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Knapf
Fri May 21, 2004 5:24 pm
#328



Thunderheart wrote:


Thats a great outlook to have


The time allotted will be enough because the core feature set is so tight. I certainly think its a great idea to start thinking about player professions developing into Space, but remember to scale your expectations accordingly. Also keep in mind that none of the professional developments will have a big effect on piloting since it falls outside the realm of the skill points schema. Once we get to that point, I'm sure we'll be talking about it a lot though





I have a question about the multi-person craft. Say I'm a rebel and some of my passangers are Imps andovert at that.. I get attacted by a few TIEs and take them out. Will I get a TEF and if so will I be able to be attacked while piloting the ship?


And on that same note.. Say I duel someone and they tell me no DB but walk on me and then DB me anyway .. Does my Ship become theirs or does it Eject them into the coldness of space?


By the way This is SO my dream come true.. thanks SO much,


neinnunb
Fri May 21, 2004 6:00 pm
#329

I would like to know this: Can we actually orbit a planet? Can I be hoveringover one side of the planet and someone else in the other side? or are planets just a pretty background?



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

Drunkenjedi420
Fri May 21, 2004 7:32 pm
#330

A W E S O M E x1000000000000000



-Sazo





Sazo - Radiant
MY DIARY OF NGE
DJ13
Fri May 21, 2004 9:38 pm
#331

WOW WOW WOW all i can say is WOW i think this will make the game so fun i will play it 24/7 WOW





IHS MEMBER STARKILL LONG LIVE THE EMPIRE


NinjaPizzaBoy
Sat May 22, 2004 12:03 am
#332

TH,


I hate to get off topic, but when are we going to see last week's and this week's 19 questions? The first round of them have really become my absolute favorite part of checking these boards. You get to see the top player concerns and the development response. Are you pushing them back another week or is this feature dead? If it is dead, please tell me so I quit checking the boards every hour


Malitevv
Sat May 22, 2004 12:20 am
#333



We're actually going to let you come to a dead stop, mostly so you can chat with other players and check out each others ships.


--------------------------------------------------------------------


that doesn't actually answer the question.... I understand the need for the ability to come to a full stop for gameplay purposes, but the question is whether or not I will have to continually apply the thrust in order to maintain my momentum in those cases where I don't want to come to a full stop? Or will the ship slow to a stop everytime I release the thrust?





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
neinnunb
Sat May 22, 2004 12:52 am
#334






Malitevv wrote:




We're actually going to let you come to a dead stop, mostly so you can chat with other players and check out each others ships.


--------------------------------------------------------------------


that doesn't actually answer the question.... I understand the need for the ability to come to a full stop for gameplay purposes, but the question is whether or not I will have to continually apply the thrust in order to maintain my momentum in those cases where I don't want to come to a full stop? Or will the ship slow to a stop everytime I release the thrust?









Im pretty sure it will be like how X-wing was. When you applied zero thrust, your ship would come to a dead stop within 5 or 10 seconds. Its not the way space travel works in real life but if they did it real, then it would be too much of a hassle for most people.


In real life, as long as you have an engine giving out thrust, even if itsveryweak,you go faster and faster. Having a more powerful engine would just allow you to change your relative speed quicker.




                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

Malitevv
Sat May 22, 2004 12:56 am
#335






Iingo wrote:




All I would like to see is Free Vector Flight so I can do a 30 second engine burn and then rotate my ship around to fire on my attacker in full force. I have no plans on checking out other peoples ships or sitting chatting with people. I realize other may so I suggest an all stop command to tell your droid or ship to burn the appropriate amount of fuel to come to a complete stop.






YES. realistic physics during space flight and combatwould rock. space flight sims where the ships follow the physics rules of ground based air planes (which is what XvT did) are very frustrating.


I dearly hope there is a proper handling of the basic law of intertia in the underlying physics model for the game.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
MastersDomain
Sat May 22, 2004 5:22 am
#336

Very very very very very nice...but i also have 1 question...will there be missions to do in space? like destroy a star destroyer or take down imperial NPC piliot? if so that will be sweet...only you'd need the space station to compete that...still it would be sweet!!!!!!!!!!!! BEST.....SECOND BEST GAME REVIEW YET.....Halo 2 is still number one...but you were close!!!!!!!
SinnAsyr
Sat May 22, 2004 5:54 am
#337

I heard that minors might not be allowed into SE beta?Is this correct ?

Message Edited by SinnAsyr on 05-22-2004 07:54 AM



-Rynn Lightcloud-

Smuggler

-Accain-

Entertainer-Ahazi
Loke-Groundrunner
Sat May 22, 2004 7:08 am
#338

DEVs... at some point you MUST put PLayer capital ships in the game! (i.e. the Imp Star Destroyer, the Reb Mon Calamari Star Cruiser.) Woah... that would be awsome. I can picture a space raid right now. And what if one of the space points of interest was the death star. Luke, is something wrong? You've turned off your targeting computer.



____________________________________________________________________
Iwillalsobe Forsensitiveness

Dedicated Imperial... NOT!


-Rebels, Accelerate your Life
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