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Thread: help

-Manch-
Sun Aug 08, 2004 7:35 pm
#339

Seems that the game is slanted towards Melee. I believe that TKA only requires one chain of Brawler, so go in that direction.



Terse Rein
Valcyn
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Blimigerite
Sun Aug 08, 2004 8:04 pm
#340

The game is hugely slanted towards any elite Brawler profession right now.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
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admiraljz
Sun Aug 08, 2004 8:09 pm
#341

Despite the broken or redundant specials, the only thing really wrong with Master Pistoleer is an inability to target the mind pool, which is a deficiency in the majority of major combat professions. Neither carbineers, pikemen, fencers, pistoleers, nor commandos (excluding the marksman rifle headshot ability, which is negligable) can target the mind pool.


What Pistoleer has going for it is a couple pretty good shots (healthshot 2, stopping shot, fanshot), and a KDhit that can be used with suprising effectiveness to catch people off guard (even if it doesn't keep them down for long). A master pistoleer also has outstanding state defenses, and primary/secondary defenses to rival those of a fencer.


Pistoleers also have access to a couple terrific weapons. The DX2 is the best basic pistol in the game, hands down. Against enemies even with stun armor, provided there's no PSG, the Geo Blaster can tear up composite. The DX2 will actually go straight through a PSG as though it weren't there. And at the top of the chain is the DE10, which while somewhat slow, packs a heck of a punch and is AP1 to push it through armor. For very little money I bought my DE10 on Bria that powers up to nearly 500 max damage with speed around 4 (damage sliced, non krayt). It's like a handheld carbine firing fanshot, and I can take out all three spawns of a high level NPC mission (3500-5000 HAM each) in two shots unbuffed with no armor.


You didn't indicate whether you're into PvP or strictly PvE. If you're a PvPer, definitely add Master BH to your template and you have a winning combination. Ungodly speed and pistol accuracy and the ability to hit all three pools with the same weapon (individually or at the same time), and stack multiple DOTs on the same pool. Or you could add Doctor to your template to self-buff and keep healed (including removal of states like stun, which negate your defenses). That also leaves you with skill points for novice brawler, which allows you to intimidate your enemy to reduce their damage output and defense, or to warcry for a fast getaway if things aren't going so well.


If you're strictly into PvE, you could master both pistoleer and creature handler, and have points left for novice medic and brawler. Instant tank, self-healing, plus intimidate/warcry.


Honestly pistoleer has a significant number of broken/worthless/redundant special moves, but the weapon certifications, combinability with other similar profs like Bounty Hunter or Commando, defense, and the handful of specials that do work, can make pistoleer a lot of fun.


Of course, if it's not your cup of tea, it's simple enough to just drop the skill and try something else. But personally I love playing my pistoleer/commando on Bria, and my Bounty Hunter on Bloodfin has both pistoleer and carbineer skills. In short, I like the profession a lot, and I think if you spent some more time working with the areas of the profession that do work correctly and augment your skills with others that can help you out (like medic and brawler), you'll find you like it as well.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Esteni
Mon Aug 09, 2004 1:34 pm
#342

Thanks i had no idea that pistoleer has a god defense, i thought it was bad, cuz i got knocked down a whole lot. Thanks, any reccomndations what brawler proff i should take, i would like another combat proff



Its all fun and games until your incapped by a nuna!
Galdon
Mon Aug 09, 2004 3:44 pm
#343


Everything the Admiral had to say I found to be preety accurate, but as i looked at your sig and what all your trying to take at once I think U might want to drop a couple things to keep those necissary SP. I played as a Master CH and Master pistoleer and had a great time with that combo, but wanting to try other things I have moved on.


Now I am Master Carbineer/ Master CH and find Pistoleer was actually a bit better since I go PvE and most fighting is up close, giving a pistoleer the advantage. Not to mention finding good Pistols always seems easier than Carbines, and Rifles are everywhere it seems.


I have a Char that is working on Master Pikeman/ Master Brawler (got MB by the way)and I just love beating up on Mobs

with him . I think I will master all Brawler Professions with him just to see what I like best, but you can't go wrong with TKM, they are the toughest in game imo.


Give Pistoleer a shot though and I think u will like it, add CH for the added support system and u can take most anything down, Don't forget with Doctor Buffs you can lvl way faster as well as make a ton of cash and those tempermental Nuna won't be kicking u butt
Esteni
Mon Aug 09, 2004 4:14 pm
#344

Thanks for the tips, i was actually killed by a nuna. And this wasnt that long ago! I might give up CH for a good melee proff that can tank, which one is good for tanking? I will now stick with pistoleer, but i want to be able to tank things and though pets can do that for you i like to be able to do things on my own steam, or can pistoleers tank good?



Its all fun and games until your incapped by a nuna!
admiraljz
Mon Aug 09, 2004 5:52 pm
#345






Esteni wrote:

Thanks for the tips, i was actually killed by a nuna. And this wasnt that long ago! I might give up CH for a good melee proff that can tank, which one is good for tanking? I will now stick with pistoleer, but i want to be able to tank things and though pets can do that for you i like to be able to do things on my own steam, or can pistoleers tank good?







I would say that as far as stand-alone professions go (ie, not "stacked" with the defenses of another), your best "tank" professions would be fencer or pistoleer. Those are the two classes with the highest innate defenses (hence their widespread use as template pieces). Neither deals a particularly high amount of damage without extraordinary equipment, but if I had to categorize a balance between them, I'd say Fencer is more defense than Pistoleer, but less offense, and Pistoleer more offense than Fencer but less defense. Either is still the best pure defense profession to build from. Fencers are lacking in damage-type selection (kinetic or stun only), whereas Pistoleers have access to energy (everything from the CDEF to the DE10, with the Power 5 and Republic Blaster in between), heat (FWG5), acid (DX2), kinetic (striker pistol, and you can get some really good ones that power up to near or better than 200 max with a slice and a powerup), and stun (geonosian blaster, tangle pistol). Pistoleers are more accurate than Fencers, have more available damage types, and higher modifiers on their attacks. Still, Fencers have somewhat better overall defense than a Pistoleer.


If you're looking for a template component that makes you the tank, rather than relying on a pet, then a Pistoleer/Fencer combination would be the best way to go, with everything else into medic to increase your heal power and speed. Pistoleer/Fencer actually used to be an incredibly popular PvP template. All your state, primary, and secondary defenses will stack and cap out. You'll be very difficult to hit, nearly impossible to knock down, stun, etc, and using your pistol as your attack weapon, will take you off the 20m melee leash and give you access to a greater amount of damage types and overall damage output. Since scatter hit has been fixed, I'd personally use the fencer component only for the added defense and leave the stun baton in my backpack. You'll also have intimidation, which is very important against high end opponents who are too accurate to miss you even with your great defense, plus both ranged and melee mitigation 3.


And actually, running things through the profession calculator, I come up with this template:


Master Pistoleer (for half your defense, and your main line of offense up to and including the DE10 pistol)
Master Fencer (for the rest of your defense, plus the other benefits of the basic brawler profession)
Smuggler Rogue (added attacks and abilities with the pistol)
Medic 0140 (use of Stimpack Ds with a slightly increased heal rate; could also go Medic 1320 for faster healing with Bs or possibly Cs, depending on the med use level).


Hope that helps!





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Esteni
Mon Aug 09, 2004 5:59 pm
#346

That helped a lot admiral, i was thinking of either going TKA(for the meditate, and the powerboost) and pistols in the BH tree, will the defense from pistoleer and fencer stack though? Andi would have to give up CH and Scout to take new proffs? Should i give them up?



Its all fun and games until your incapped by a nuna!
BashfulEyes
Mon Aug 09, 2004 8:25 pm
#347

I'm very new to the MDE profession and am a little overwhelmed by all the craftable items DE has. I did some searching and can't really find a straight forward answer so forgive me if this has been asked before.


I'm trying to make a driod with a crafting station and a storage compartment. When i look at the choice of options for modules every deed asks for a combat-capable socket cluster which states that it holds combat capable service modules and droid defense modules.....This isn't for storage, repar, and crafting stations is it?


I see a general droid module socket cluster i can make that holds droid service module harness'(which im guessing is storage, crafting stations,repair etc) but no deed accepts this.


Can anyone head me in the right direction as to what to do. Am i overlooking something?


/sigh


1337masterpikeman
Mon Aug 09, 2004 8:39 pm
#348

today i started dueling with 0004 in brawler it was to see my fire damage on my lance well i was shocked when i ran into a pikeman with 0004 ( im only 0004 in brawler ) likei said before any how we dueled i hit him with a 300 damage fire tick and he lites me up for 600 or so .... now im worndering sense our stats are the same can u stack fire dots? im sorry if im a newbie to this type of stuff but it would help me out cause im more then confused ... my lance is 10 strength less...
1337masterpikeman
Mon Aug 09, 2004 8:40 pm
#349

by the way sorry for the grammer and typoes.... before u comment
1337masterpikeman
Mon Aug 09, 2004 8:43 pm
#350

by the way it said the fire onyou has increased is that cause he hit me more then once or did it just go up by its self can someone explain
Stravros
Tue Aug 10, 2004 3:53 am
#351






BashfulEyes wrote:

I'm very new to the MDE profession and am a little overwhelmed by all the craftable items DE has. I did some searching and can't really find a straight forward answer so forgive me if this has been asked before.


I'm trying to make a driod with a crafting station and a storage compartment. When i look at the choice of options for modules every deed asks for a combat-capable socket cluster which states that it holds combat capable service modules and droid defense modules.....This isn't for storage, repar, and crafting stations is it?


I see a general droid module socket cluster i can make that holds droid service module harness'(which im guessing is storage, crafting stations,repair etc) but no deed accepts this.


Can anyone head me in the right direction as to what to do. Am i overlooking something?


/sigh






what droid you trying to make advanced mouse takes 2 modules with no need for socket. r range droids use combat sockets which can take anything. protocol droids use general sockets . defence modules are armour panels not part of a socket.

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