Jump To Lightspeed Archive

Thread: Shug's E3 Report and Rumor Control

RSQViper
Fri May 21, 2004 8:59 am
#313

TH, big question here.
I have noticed in the videos that everything is linked fire. Is there going to be a stutter fire or alternating fire for our weapons? Especially with X-Wings where they fire 4, 2 or 1 at a time, alternating weapons.



JTL FAQ [FX] Summ'er Soleil & Sskik Stoksss [MEMS] Corvette
{CorSec, Arca Effex Division [ Swoop Quad-Champion%%%%
Rebel Commando, Carbineer, Alliance Pilot Trandoshan Privateer, Smuggler, Pistoleer
- I support live entertainers!
Oogami_Itto
Fri May 21, 2004 9:21 am
#314

So I ask: What about Han Solo? He was a privateer pilot and smuggler who then crossed over to the rebels.


Han was not a Privateer. He was first a Imperial TIE Pilot then became a smuggler. Want proof?


"Littile is known of Han Solo's family or background. As a talented young pilot, he entered the Imperial Space Academy. He graduated with honours and moved straight in to the Imperial Starfleet.Despite Han's cocky, every-man-for-himself attitude, he has a kind heart. He certainly does not adhere to the Imperial doctrines of Manipulation and fear, although his remarkable skills in the cockpit could have led to a successful Imperial career in spite of this.Han's kind nature wins through when he stumbles upon a Wookie, enslaved by the Empire and being mistreated. He has no choice but to step in and rescue the great creature - for which he is court-martialled and dismissed from the Empire's ranks.From this point onwards, Han cannot get rid of the Wookiee - Chewbacca - however hard he tries. At first he is frustrated by his new partner, but soon learns to trust him and rely on him.Together, Han and Chewbacca took up a trade - smuggling. A good living was to be made transporting illegal cargoes from one side of the galaxy to the other. Both Han and Chewie were more than qualified to pilot accross the Empire, dodging the authorities. This new team were succeddful but lucky. They lived by their wits - and Chewbacca's brute strength. All that the pair needed was a spaceship. Thankfully, another of Han's talents proved helpful. Gambling one day against and old acquaintance, Lando Calrissian, Han managed to win ownership of the magnificent Millenium Falcon."



----------------------
Eikichi (Master Fencer/TKA/Swordsman/Master Brawler)
TroThorns
Fri May 21, 2004 9:22 am
#315






Thunderheart wrote:








Galdara wrote:
Thunderheart - I know everyone over there is excited about JLS, Fan Fest, and the new Jedi changes, but could we get a little attention on the other boards? PrettyPlease?




Absolutely. I have to catch up on things from last week and next week, we'll get back to expected things. I have to hit the Smuggler and Squad leader boards next week, beef up In Concept, In Dev and so on.







Redd wrote:
Thanks TH.

"This is something Cinco and I talked about while we were in LA at E3. I've also spoken with Runesabre about it and as we get closer to JTL, we're going to be doing a "ground integration" and once beta begins, Cinco will give me the word and we'll run some focus threads to find out how players see there professions developing in Space. Although I don't see placing harvesters on asteroids in the JTL. That will be something that is definately for later development."

Open beta is going to be 1.5 months before release? Do you think that is enough time to then begin asking players how they view professions working in JTLS? Maybe we should get started a little earlier on our own...

The idea of harvesting asteroids is neat, I'd love to see that happen. But I know that JTLS is more like the "fighter edition" and space combat will be the focus for launch. Long as there is room to expand past that in the future then I'm more then happy to enjoy what we do have once the game is launced.




Thats a great outlook to have


The time allotted will be enough because the core feature set is so tight. I certainly think its a great idea to start thinking about player professions developing into Space, but remember to scale your expectations accordingly. Also keep in mind that none of the professional developments will have a big effect on piloting since it falls outside the realm of the skill points schema. Once we get to that point, I'm sure we'll be talking about it a lot though




Are the people who think 1.5 months will be enough for beta the same people who thought the original beta was long enough? Becuase if so, you really need to rethink the 1.5 month idea




Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

Rywo
Fri May 21, 2004 9:33 am
#316

Quick question TH:


If one were looking to compose a proposal letter for the Beta testing, who should it be sent to. If you don't want to post, a PM would be greatly appreciated.



***********************************************************************
Estne volumen in toga, an solum tibi libet me videre?
***********************************************************************
Uther27
Fri May 21, 2004 9:37 am
#317

For those that are worried about the playability of this type of expansion, netcoding and technology have advanced considerably since the days of XvT. I've been an avid player of Planetside and things have only gotten better as time has gone on with it. The only thing I'd worry about is your system RAM and Video Card. The most common form of lag there is simple video lag (ie: your system just can't render everything effectively) and the solution of course is to throw RAM at it. It works quite nicely.


I'd expect to be able to be able to play in battles of 200+ people at once, if they can get the server power for it. This an MMO after all, what's the point if it's not massive?





Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
DarthMercilous
Fri May 21, 2004 9:40 am
#318

Will JTL be available as a purchase and download expansion as has been the case with many of the recent EQ expansions?



Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
Fion13
Fri May 21, 2004 9:55 am
#319

Great info on questions TH


I just thought I'd voice my one concern. I've seen my last favorite MMORPG turn from an open-ended, casual friendly, roleplaying supported MMOG to a hardcore, powergamers, loot-centric game in just 2 years. The devs TOTALLY forgot about a lot of there community. Most of which have since left. I'm talking of course about Anarchy Online.


Not saying loot, or powergamers or hardcore gaming is bad and shouldn't be in this game. But PLEASE don't loose sight of those people who were focused on when this game came out. The roleplayers, the casual gamers, the open-ended gameplay.


Over the last 6 months I've seen a LOT of attention given to powergaming and loot and all that. This game originally lacked content for combatant based players. The devs have also added some nice stuff for the non-powergamers and such. But agian, please don't forget we exist.


Perhaps it's a fear that has no basis with this game. But I saw my last favorite MMORPG totally forget about the peoples and the philosophy they originally intended to support. I just don't want to see it happen again.


(Although to give Funcom some credit, there next expansion does contain some nice stuff for roleplayers and casual gamers and less combatant-centric gamers. Although the focus on that has been totally overshot by the combatant stuff.. once again.)





Fix the forums so they work properly with Firefox! PLEASE!
Dronayus
Fri May 21, 2004 10:03 am
#320

Here one good question Thunderheart that's been a subject of concern for the beta. For those who are aloud in the beta, via Fan Fest and veteran player selection, will we be able to import/copy or live characters into the beta world or will we all start from scratch with newly created charactersfrom the beta's character select interface?




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Iingo
Fri May 21, 2004 10:36 am
#321




All I would like to see is Free Vector Flight so I can do a 30 second engine burn and then rotate my ship around to fire on my attacker in full force. I have no plans on checking out other peoples ships or sitting chatting with people. I realize other may so I suggest an all stop command to tell your droid or ship to burn the appropriate amount of fuel to come to a complete stop.


Will there be autopilot with flight plans so your astromech will fly in a patrol. Will I be able to set waypoints for my flight plan?


What views will be available? Will I be able to fly in one direction while looking behind my ship in a third person view?


Will I be able to continue flight while looking at the planetary map (sector map)?


While looking at the zone map will i see everyone in the zone or will there be a limited range I can see that depends on the quality of my ships scanners?


Will this new craft engine be like loading a completely new game? How long will it take to load up?


Will this new craft engine allow for more land based vehicles like tanks and such? Like in Starwars BattleGrounds?


I sadly saw no mention of my favorite ship the A-Wing. Will this be considered an elite ace pilot ship?


Broken_Smuggler
Fri May 21, 2004 11:22 am
#322

I dont know if you all can comment on this or not, but there is one thing I hope you seriously consider including in the content based areas. More than anything else, I want to do the Kessel Run. Please, please, please make sure this is in there! Other than ship to ship combat, there isnt anything that screams Star Wars in space more than the Kessel Run. Let us try and beat Han Solo's record!



Orim & Driego
Citizens of Scylla
Pistoleer / Smuggler / Carbineer/ Bounty Hunter
Proud Members of The Alliance Strike Force
Jedicool
Fri May 21, 2004 11:49 am
#323

Will we have to order the cd's like we did in SWG open beta, or will this one be a digital download?



(ggggggggggxnnnnnnnnAp'Itch Ob'Innnnnnnnxgggggggggg)
RahKayne
Fri May 21, 2004 11:58 am
#324

Im late but here goes.

Sweet Thunder

Go Thunder Hoooooooooooooooooooooo!

Oh one more question.

I kind of figured that since there is no ground it would reduce in lag.
However for the planet my video options I have set to low for (exposions etc fire etc)
Since space will be different I would set the options higher; would we have to keep changing the options everytime we go from space to ground?



Master Bounty Hunter- Wanderhome
Malitevv
Fri May 21, 2004 1:00 pm
#325






neinnunb wrote:




Im pretty sure it will be like how X-wing was. When you applied zero thrust, your ship would come to a dead stop within 5 or 10 seconds. Its not the way space travel works in real life but if they did it real, then it would be too much of a hassle for most people.






they could make the underlying physics model work like real life and then put an option on the client side to have the client automatically apply reverse thrust for the player tomimic X-wing style physics. or they could just do xwing style psuedo physics and the "spaceships" would actually fly like "airplanes". i'd adapt, but that'd be a real bummer.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Page 25 of 33