Jump To Lightspeed Archive

Thread: Shug's E3 Report and Rumor Control

Thunderheart
Fri May 21, 2004 6:51 am
#300








Galdara wrote:
Thunderheart - I know everyone over there is excited about JLS, Fan Fest, and the new Jedi changes, but could we get a little attention on the other boards? PrettyPlease?




Absolutely. I have to catch up on things from last week and next week, we'll get back to expected things. I have to hit the Smuggler and Squad leader boards next week, beef up In Concept, In Dev and so on.







Redd wrote:
Thanks TH.

"This is something Cinco and I talked about while we were in LA at E3. I've also spoken with Runesabre about it and as we get closer to JTL, we're going to be doing a "ground integration" and once beta begins, Cinco will give me the word and we'll run some focus threads to find out how players see there professions developing in Space. Although I don't see placing harvesters on asteroids in the JTL. That will be something that is definately for later development."

Open beta is going to be 1.5 months before release? Do you think that is enough time to then begin asking players how they view professions working in JTLS? Maybe we should get started a little earlier on our own...

The idea of harvesting asteroids is neat, I'd love to see that happen. But I know that JTLS is more like the "fighter edition" and space combat will be the focus for launch. Long as there is room to expand past that in the future then I'm more then happy to enjoy what we do have once the game is launced.




Thats a great outlook to have


The time allotted will be enough because the core feature set is so tight. I certainly think its a great idea to start thinking about player professions developing into Space, but remember to scale your expectations accordingly. Also keep in mind that none of the professional developments will have a big effect on piloting since it falls outside the realm of the skill points schema. Once we get to that point, I'm sure we'll be talking about it a lot though



Kurt "Thunderheart" Stangl
Community Relations Manager
TheEwookieMasta
Fri May 21, 2004 6:54 am
#301

TH honey, it's a thursday night! go to bed already! You gotta get up in the morning!



Falyn Sannerman
Bukark
Driving VA-21s since October 6
"Actually, it helps. My bright green head distracts enemies, allowing me to run up to them and /shout "EYESHOT EYESHOT EYESHOT EYESHOT EYESHOT!"
-Treesquid
Carhrid
Fri May 21, 2004 6:56 am
#302

JTL is looking poretty sweet. One question though TH.



Alot of people, myself included, have multiple accounts, so that we can have alt charaters on the same server. Due to the CD-Key's to get this, we've had to buy mutiple copies of the game.


Will we have to buy multiple copies of JTL as well? Or will one copy work on mutiple accounts? I've already heard several people complaining that they wouldent want to buy several copies of it to get the Alt's spacebound.


I mainly originally got my Alt as a support for my first char, but he's since grown on me and im now using him to explore more of the game. I wouldent want to have to choose which one to take into space.





*****************

Carhrid Sinaw.

Hunting down an Evil doer near YOU!
Fry-
Fri May 21, 2004 7:08 am
#303


Thunderheart wrote:

Mooko wrote:
All this sounds great, very much like a new version of XvT, but is that really a mmorpg. I'm curious to know what is in space for many of the professions in game, such as artisan/droid engineer/dancer/musican/smuggler? Its already been stated no mining in space, this would of been a awesome addition, being able to dump a harvester on a asteroid or gas mining in a nebulae. It sounds all very arcade like, which I like' but I think were gonna see a major decline in other profession, simply because theres no point I've heard of, for them being in space, and everyone is gonna want to be in space, its Star Wars.

This is something Cinco and I talked about while we were in LA at E3. I've also spoken with Runesabre about it and as we get closer to JTL, we're going to be doing a "ground integration" and once beta begins, Cinco will give me the word and we'll run some focus threads to find out how players see there professions developing in Space. Although I don't see placing harvesters on asteroids in the JTL. That will be something that is definately for later development.






That sounds great, I mean, even if it comes in very late, atleast you are planning to add harvesters etc sometime
Jaggid
Fri May 21, 2004 7:18 am
#304

Im not sure if this will be looked at by a dev at this point.

But one suggestion i have right now is, and maybe its more of a question. Why havnt certain professions been givin exlusive access to there own ships.

Like an entertainer ship thats flown by a droid on a particular path, and its a cantina like atmosphere with casino games and so fourth.
What better way to get away then to really get away =).


Architechs could have merchant ships, that carry supplies from one planet to another, sell attatchments for ships on the fly and so fourth, via a droid arm.


Bounty hunters, could have a ship with tracter beem, that automatically ppushes his mark onto the nearest planet as to finish his/her contract. especially when player bounties fully enter the game.


Rifleman could have access to long range weapons that act as a sniper system.


Creature handlers........ well ur kinda outta luck u have mounts =).

Hope these questions/ideas can be addressed.
CommanderKendall
Fri May 21, 2004 7:27 am
#305

Unfortunately as it may be for those of us with multiple copies (in my case one for me and one for my wife) I believe how this has worked for other games published by SOE is to require seperate install CD-Keys for each copy. This game could be the first that is different, but in the past (like with EQ) people with multiple accounts had to treat them seperately in regards to expansions even if the same person was playing them.




Just my thoughts, do with them what you will.

CommanderKendall
Kesspia Ga'loc - Lowca
CommanderKendall
Fri May 21, 2004 7:32 am
#306

Good ideas Jaggid! Although as ThunderHeart was saying the feature set for the launch of Jump to Lightspeed is already set, so those types of things would have to be added at some later point.


I like the idea of special ships, although with all the artwork and worknecessary for individual vehicles it may not be possible, but perhaps ship 'Modules' like some of the new droids have now which would provide some class specific functionality in space.


I think there is a place for Creature Handlers in space though, who wouldn't want a Deep Space Mynock or other exotic space creature for a pet so in the case of CH, it could be some sort ofzoo or vacuum creature capture ship or module.




Just my thoughts, do with them what you will.

CommanderKendall
Kesspia Ga'loc - Lowca
Houdani
Fri May 21, 2004 7:49 am
#307

One thing I'm hoping to see ... because the feel of the video seems a bit askew ... is regarding when the camera is in chase mode (third person).I'd like to see the ships slightly bank while turning, and pitch up/down while climbing or diving.


Right now, it looks too much like the ships are attached to a stick in front of the camera.


I know this request is more fluff than substance, and that it's still early, I just wanted to make sure you were conscious of it.


Thanks!

H.




0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
0111111111110
0011111111100
SBR_JC
Fri May 21, 2004 7:58 am
#308

I understand that we will be in space and thus less things to render, however I still would like to know if we will be able to have furballs of over 64 players (the WWII online limit) or if it will be lagless in furballs of even just 5 players? XvT only had to render starships, yet the lag was pretty disgusting unless the host was on a T3 for full 8 player games. Is the JtL netcode that much better to be able to handle so many players with little to no lag?



I understand that beta is where you'll be load testing, but the ability to have large lagless furballs is pretty basic. Can you tell those of us who fear lag anything else to make us worry less? I'm hoping this will turn out to be the next XvT.





Lt. Colonel Jayce Cracken
Elder Doctor, NGE Medic
Proud Member of Saber Wing
www.saberwing.com


I do not support the NGE, but I do support the game and those trying to make it better.


I enjoyed camping.

SlippMercato
Fri May 21, 2004 8:23 am
#309

TH, with the space expansion will we get another character? I personally don't want to have to purchase another copy of SWG to play a new character species, and I don't want to delete my existing characters.



Slipp Mercato - Master Pistoleer .|. Master Combat Medic
Slyde Mercato - Master Swordsman .|. Master TKA
Mizraal
Fri May 21, 2004 8:31 am
#310

Please don't flame me, but as far as proffessions intergrating into JTL, it seems that this is an add-on for people who want to fly ships and engage in space combat. It seems as if it's adding an element that may not relate with everything. Personally I think thats fine, many proffessions are almost soley ground based and don't realy need to be intergrated into space. Some like DE and the Shipwright are ground based proffessions that develop materials for space, but are still essentially ground based. WHile others will have therw role expanded such as smugglers and possibly bounty hunters. Still others may find that the space expansion allows their combat characters access to places like the corvette (speculation) but instead of travelling from an NPC run shuttle, pilot characters fly your infiltration team to the capital ship and dock (again speculation of possibillities). This is also sort of an expansion of the player base this game apeals to, bringing twitch combat fans it Star Wars Galaxies. As the questions to how this relates to SWG being an MMORPG, there is definately an element of role-playing, pilots will be engaging in space based missions, and role-playing the personas of space pilots.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Cafa
Fri May 21, 2004 8:33 am
#311






MrSclod wrote:








Wookie__Jedi wrote:







Ok. Han Solo question here...


In his first set of answers Shug typed:


"Will players have enough skill points for both factioned and nuetral Pilot? Like, would a player be able to master bothRebel and Nuetral pilot? I want a B-Wing and a YT-1300. Will I be able to get both?"


Right now, this has nothing to do with skill points. We're making each piloting profession exclusive - i.e., you can't be both a Privateer and a Rebel pilot. We did this so we could have unique craft available to those players who progress to the top tiers in each profession without unbalancing space combat. We also did it so that the story-driven mission arcs have more resonance. With all that said, the Privateer missions are likely to pit you against all sorts of enemies, including (potentially) Rebels and Imperials.


So I ask: What about Han Solo? He was a privateer pilot and smuggler who then crossed over to the rebels. When he did so he didn't lose his abilities with his ship. He just became a rebel. If someone climbs the privateer ladder of spacemanship, then wants to join the alliance, should you lose your skills and have to start all over again just to fly the Reb flag from your space heap? That does not make any sense to me.


Maybe I am misunderstanding this.. Is it possible to become a rebel faction characterand a privateer pilot at the same time? Or can only true nuetral characters be privateers just as only rebel faction characters may become rebel pilots?


And if you're a privateer will your missions require you to fight Rebs and Imps? Why should the neutral pilot class be required to engage Rebs or Imps at all during story arcs or missions? I might be a neutral privateer who just likes to fly donuts in space and transport my goods from here to there. I may not want to be required to engage either side just to advance in skills or participate in the environment. On the other hand, I may be like Han Solo who only engaged the Imps when he had to to conduct his business (until he joined the Rebs and did it for fun).











That is why a neutral faction is needed so that way you still remain...a "Smuggler" and now work for the Rebel Alliance.Not a Rebel pilot because I think the way it is created now should stay because it is a military type of training...not the standard training.Do you think a pilot in the U.S. Navy can just one day decide to pilot in the U.S. Army and can magically fly adhering to the same standards?


No,they can not without being briefed and trained to that branches standards...the same idea applies to two different factions/branches.


Please Devs! Keep up the good work and lets keep this real so we can keep our role in this "RPG" not some whismical game created for people who want to make the game custom fitted for themselves and start the who can whine and bicker the loudest to get what they want.


Message Edited by MrSclod on 05-19-2004 03:28 PM




The key pivotal point in you discertation is BRIEFED. A U.S. Navy pilot can cross over to Army planes and fly them with MINIMAL rampup time compared to the first 2 years of training it took to become a Navy pilot. In the traditional SWG system he has to totally forget everything he knows about being a pilot in order to become another pilot. That makes no sense.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Avengre
Fri May 21, 2004 8:37 am
#312

What kind of starship controls / flight caracteristcs can we expect? We looking at Xwing Alliance style controls? Power/shield managment. Shield rotation? Will it be all but a Space Combat sim? Or is it gonna be more RPG space combatish. Basically, i guess what i'm asking is.. can we expect flight like it is in XvT/Xwa or like it is in Rogue Squadren...


Can we expect factioned stations in the future? Like we have on the ground? (*hugs his Golem III Station*).



- Avengre Traceshot
Ahazi Armorsmith, sells nothing but crap- so dont ask "do you make any good armor"
Page 24 of 33