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Thread: Shug's E3 Report and Rumor Control

madLEGOman
Thu May 20, 2004 4:32 pm
#287

shug said 5. 2 new species coming, no info on which ones.

we haven't announced the two species yet. We plan to do so later this summer.

======================================

please say jawa! please say jawa! please say jawa!

okay, i seriously doubt they will do this, but it would be cool if they did.

pearhaps they could make halloween costumes and give those out like the lifeday presents.

when you put it on, it would replace your character model and map with that of an npc jawa

a more logical yet equally less likely choice would be the inclussion of droids as a player race.

after all two of the principle characters in the films are in fact droids






















Xaelan Kef
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madLEGOman
Thu May 20, 2004 4:33 pm
#288

bah! it will probably just be ewoks and gungans /cry






















Xaelan Kef
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DarthScin
Thu May 20, 2004 10:30 pm
#289

One thing I'm really worried about....ships are indestructible. This severely limits the market that Shipwrights will have. What are the devs doing to address this issue?



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AudioOrgana
Thu May 20, 2004 10:54 pm
#290






Ackehece wrote:

4) Possible to fly around the planets?







The Naboo sector looks dramatically different than the Tatooine sector - it has much "cooler" colors. While the Tatooine system is dominated by the yellow desert planet and the brown, rocky asteroids, the Naboo sector contains the blue-green planets of Naboo and Rori as well as some bluish nebula effects.











Great answers otherwise, but I think what the original poster was looking for here was if we could literally fly AROUND the planets, which we don't know yet.


As in, is a planet a 360degree sphere that we can circle completely in our ships, or are they more like "wallpaper".


It's a question that I don't believe has been specificly addressed by anyone who has hands-on experience with the SE.


AO


Jediwind
Thu May 20, 2004 11:48 pm
#291

I been trying to find this out for a while so hopefuly we can get this answered. looks like at least you can fly away and i seen pics thta shows tatooine look like a picture than when you get closer it turns to more of a 3d object however it could be just me.



WindCommando-Rebel Ace Fighter Pilot- Space Cowboy



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AudioOrgana
Thu May 20, 2004 11:53 pm
#292






Jediwind wrote:

I been trying to find this out for a while so hopefuly we can get this answered. looks like at least you can fly away and i seen pics thta shows tatooine look like a picture than when you get closer it turns to more of a 3d object however it could be just me.







Oh, I have no doubt that it will get larger/smaller based on distance, but what we don't know is if you can physically fly around it, 360 degrees, or if the planets are on the "border" of space, so to speak. Like, you can get really close to it, but not fly around it.


AO


davidnorell
Fri May 21, 2004 12:25 am
#293





Dear Haden Blackman, Lucasarts Producer,


This is David Norell, better known on the bria server as SarumanTheBLACK dAVID, I have a comment to make as well as a suggestion. The role as a crafter for Starfighters and Starships should not be an easy one to get. Consider this, it takes the crafting skills of the Artisan, the Architect(for stress and design), Armoror (for armor and for hull that can stand the pressures of space as well and the heat tolerances for reentry into the atmosphere), Weaponsmith(crafting of weapons and defensive systems for the starcraft), Droidcrafter(for the complexity of making the electronics that go into a starfighter and a starship and allowing for droid intergration in some and droid interface in others. this also includes the BRAINS of the ship for it to navigate and plot for hyperspace jumps{given that one has to enter the jump coordinates} but still requires the system to cough out the final output to be put into the navigational system before lightspeed can be activated.).


Given these considerations, i suggest strongly to work some way that certain trees in each proffession or completed mastering in each to qualify for said status as starcrafter.


For more discussion on this and detailed goings over, please email me at [email protected]



Very sincerely yours,



david norell


JohnHackworth
Fri May 21, 2004 12:33 am
#294


I'm really excited to see how well this project has progressed! I can't wait to hop into an A-wing for some major furballs against a swarm of TIEs!


Having said that, I hope to Dog that the devs have spent a ton of time with X-Wing Alliance lately. The flight mechanics of that game were top-notch, and the nuances were tremendous. If they haven't been playing it, they need to go back and do so! Basically, most, if not all of the combat model details need to be ported to JTL. Weapons-firing modes, power adjustment, shield adjustment, special weapons, they all need to be in there. I'm a self-confessed Flight Sim grognard, with a particular fondness for the X-wing and TIE Fighter series, so this expansion really hits home. I am just praying that minutae are not lost during the design process.


As for Imperial TIE fighters having shields and hyperdrives, please don't. Yes, the TIE Advanced is more of a limited-run craft, but having a bunch of TIE Advanced fighters running around makes more sense than standard TIEs having hyperdrives and shields. They were known throughout the stories as "flying eggshells." I think it would be far less disruptive to the canon to make the standard TIE a non-player ship, and allow players access to Gunboats, Imperial Shuttles and TIE Advanced, etc.


And PLEASE make sure that proton torpedos and concussion missiles are consumables! It just wouldn't be right to launch with a full load of the things, use them up, land, and relaunch with a magic new load. Not sure if Weaponsmiths need another way of getting ugly-rich though....


Some thoughts,

-Hack

Message Edited by JohnHackworth on 05-20-2004 01:26 PM



===========================================
Cerrandan Oloovai, Master Smuggler, TKM, Master Pistoleer
Privateer 4/4/4/3
Master Smuggler since 8/03 On strike 2/21/05
Thunderheart
Fri May 21, 2004 6:26 am
#295






We've got that sort of loose camera following behind our speeder bikes currently -- is the stuck-solid camera on the shipsjust for the demo? Is it an option that can be toggled?



It can be toggled in the same way a player camera can be toggled.







DavidGX wrote:





-UGC-Andy wrote:

all sounds very good.the only thing that concerns me is that with the move from an RPG based system,where a ping of 100-200 is actually playable,to a realtime system,how do you plan to counter the problem that most people i know,me included,never get below about 100?with such high latency a real time game is out of the question of being enjoyable for me,such games demand a stable and low ping.Not the regular 130-600 with packet loss i see,and many of my friends experiance.


We all live in england by the way,and this is on the european servers.




If you have a slow connection.. there's nothing they can do. Get a faster connection or.. lag.




One thing to keep in mind is that without having to render all that ground, there is less data that has to be transferred and will improve overall performance.








Landorin wrote:
I have questions left for you guys.

1) Will we really "load" right into space? One of the postings said you can either choose to go instantly to space via loading screen or take off and fly into space yourself (that would be cool).

2) What about preordering? It won't be an US-only release, right? I just wonder whether the game will be hard to get as it used to be when it was released in the US only.





1. You will load right into Space. The potential for atmospheric flight exists, but there are some key technical and griefing problems we have to look at first. Instead, the developers stuck with a solid core feature set and we'll add those things later.


2. Last I heard, Europe was going to have a simultaneous JTL release.







Merc-utio wrote:

Great report, cant wait to get the game.


My question is:


in the multipassenger crafts will you be able to switch pilots mid-flight? so that you stop the craft then just get out and let someone else (with the adequate skills) pilot the craft like in a car for instance? If so, will you need to consent these people to fly your craft?





This is a detail the devs will look at later on, but I'm sure some kind of consent will have to be given, otherwise, some players would constantly be trying to steal your ship...







Mooko wrote:

All this sounds great, very much like a new version of XvT, but is that really a mmorpg. I'm curious to know what is in space for many of the professions in game, such as artisan/droid engineer/dancer/musican/smuggler? Its already been stated no mining in space, this would of been a awesome addition, being able to dump a harvester on a asteroid or gas mining in a nebulae. It sounds all very arcade like, which I like' but I think were gonna see a major decline in other profession, simply because theres no point I've heard of,for them being in space, and everyone is gonna want to be in space, its Star Wars.



This is something Cinco and I talked about while we were in LA at E3. I've also spoken with Runesabre about it and as we get closer to JTL, we're going to be doing a "ground integration" and once beta begins, Cinco will give me the word and we'll run some focus threads to find out how players see there professions developing in Space. Although I don't see placing harvesters on asteroids in the JTL. That will be something that is definately for later development.







Zzorg wrote:
WHEN ???




Fall 2004 for sure.





Kurt "Thunderheart" Stangl
Community Relations Manager
Redd
Fri May 21, 2004 6:37 am
#296

Thanks TH.

"This is something Cinco and I talked about while we were in LA at E3. I've also spoken with Runesabre about it and as we get closer to JTL, we're going to be doing a "ground integration" and once beta begins, Cinco will give me the word and we'll run some focus threads to find out how players see there professions developing in Space. Although I don't see placing harvesters on asteroids in the JTL. That will be something that is definately for later development."

Open beta is going to be 1.5 months before release? Do you think that is enough time to then begin asking players how they view professions working in JTLS? Maybe we should get started a little earlier on our own...

The idea of harvesting asteroids is neat, I'd love to see that happen. But I know that JTLS is more like the "fighter edition" and space combat will be the focus for launch. Long as there is room to expand past that in the future then I'm more then happy to enjoy what we do have once the game is launced.
boodow
Fri May 21, 2004 6:40 am
#297

Ah, my anxiety is building. Thanks TH!



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
Galdara
Fri May 21, 2004 6:43 am
#298

Thunderheart - I know everyone over there is excited about JLS, Fan Fest, and the new Jedi changes, but could we get a little attention on the other boards? PrettyPlease?
Vicotnik
Fri May 21, 2004 6:47 am
#299






Thunderheart wrote:



2. Last I heard, Europe was going to have a simultaneous JTL release.







Best news ever.



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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
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