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Thread: Tie's have no hyperdrive
JeanLaffite wrote:
Cheesey...You're whining about continuity? Well if we want to stay with true continuity then the Imperials need Star Destroyers to drive our Tie fighters around. We could also use a Death Star and while we're at it throw in a Super Star Destroyer. Keeping continuity is impossible for a game like this. Don't call for a continuity breach when you're not willing to go all the way.
Ur an idiot dude, I AM WILLING TO GO ALL THE WAY!! You just come in here read the most recent post and assume that you know best.... either read it all or dont post
Metroid wrote:
Star destroyers: We would require them in EVERY Space sector. EVERY SINGLE ONE. Do you REALLY think the rebels are going to support that? You have two options. You can stick with continuity and make them open fire on rebel ships, or make them just sit there to keep them 'balanced'. But then, if they just sit there, your not sticking witih continuity. If they fire, your unbalancing the game. If you allow rebels to destroy them- how long till they replace? Minutes? Hours? They obviously can't be replaced in a 2 second window. And ontop of that, if a large skirmish occured, couldn't they just contact other star destroyers to jump in and wipe out the rebels? Yep heap loads of Continuity.
What in the hell are the Rebels gonna do about it?? All I can say is look up! Ever notice those3 Star Destroyers hanging out above in space? What are the rebels doing about those? Nada, but theyre stillthere. Imperial Star Destroyers travel in fleets. Meaning theres not much the Rebellion can do aboutthese Destroyers other than make a run on them in X-Wings. Remember the Battle of Endor? Yeah, even Admiral Ackbar knew his fleet couldnt take on all those Star Destroyers. You make it sound as though the Rebels are the ones ruling and the Imperials are the invaders. Check your time line. You have it backwards.
Star Destroyers firing upon rebel ships is a game balance issue? Ok, now youre just writing the game yourself. There has been no mention that Star Destroyers will never become a player target. In fact,I believe there has been mention of these becoming Rebel missions for the players in the future.
If youre going to make statements that support your side of the arguement, why dont you stop making up your own rules or information.
Metroid wrote:
Yep.. That's the entire problem, isn't it? No. It's not. Your arguing that TIE fighters can't have hyperdrive based on your OPINION. We're arguing they CAN have Hyperdrive, because there's nothing that SAYS they can't. Try again.
And youre arguing that standard TIE fighters can have hyperdrives based on your OPINION.Where is your supported arguement saying they can OTHER than the licensing liberties LucasArts was granted in order to balance out the game?
Youre just stating the same idea he is, only you wont admit you have no grounds as well.Youonly really have EU to support your arguement, but your contradicting yourself in other arguements with the statements ofcontinuity.
The only reason most people are supporting TIE having shields and hyperdrives is so that there is a balance in the game. Otherwise, we have our AT-ST issue all over again.
I agree 100%
Massadonious wrote:
I understand the argument from both sides, I really do. The need for continuity, and the need for balance. Both sides have made their points perfectly clear (besides the obvious flaming, of course)
But, the one thing we all need to remember...
The Dev's are giving the player character the ability to add on a hyperdrive and sheild gen to their craft.
Plain and simple. Like it, or loathe it, it's going to be in the game.
Hmmm, didnt read all the pages, but has it been mentioned yet that there are 2 types of ties that have Hyperdrives? There has always been these 2 ties with hyperdrives so why is everyone surprised that they will have them in the game?
If i get the chance ill find the names of them when i get home.