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Thread: Tie's have no hyperdrive

Obi-Wan-Keneli
Mon Jun 07, 2004 5:26 am
#300






JeanLaffite wrote:
Cheesey...You're whining about continuity? Well if we want to stay with true continuity then the Imperials need Star Destroyers to drive our Tie fighters around. We could also use a Death Star and while we're at it throw in a Super Star Destroyer. Keeping continuity is impossible for a game like this. Don't call for a continuity breach when you're not willing to go all the way.





Ur an idiot dude, I AM WILLING TO GO ALL THE WAY!! You just come in here read the most recent post and assume that you know best.... either read it all or dont post



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
RogueKairi
Mon Jun 07, 2004 6:21 am
#301






Metroid wrote:



Star destroyers: We would require them in EVERY Space sector. EVERY SINGLE ONE. Do you REALLY think the rebels are going to support that? You have two options. You can stick with continuity and make them open fire on rebel ships, or make them just sit there to keep them 'balanced'. But then, if they just sit there, your not sticking witih continuity. If they fire, your unbalancing the game. If you allow rebels to destroy them- how long till they replace? Minutes? Hours? They obviously can't be replaced in a 2 second window. And ontop of that, if a large skirmish occured, couldn't they just contact other star destroyers to jump in and wipe out the rebels? Yep heap loads of Continuity.








What in the hell are the Rebels gonna do about it?? All I can say is look up! Ever notice those3 Star Destroyers hanging out above in space? What are the rebels doing about those? Nada, but theyre stillthere. Imperial Star Destroyers travel in fleets. Meaning theres not much the Rebellion can do aboutthese Destroyers other than make a run on them in X-Wings. Remember the Battle of Endor? Yeah, even Admiral Ackbar knew his fleet couldnt take on all those Star Destroyers. You make it sound as though the Rebels are the ones ruling and the Imperials are the invaders. Check your time line. You have it backwards.


Star Destroyers firing upon rebel ships is a game balance issue? Ok, now youre just writing the game yourself. There has been no mention that Star Destroyers will never become a player target. In fact,I believe there has been mention of these becoming Rebel missions for the players in the future.

If youre going to make statements that support your side of the arguement, why dont you stop making up your own rules or information.







Metroid wrote:




Yep.. That's the entire problem, isn't it? No. It's not. Your arguing that TIE fighters can't have hyperdrive based on your OPINION. We're arguing they CAN have Hyperdrive, because there's nothing that SAYS they can't. Try again.







And youre arguing that standard TIE fighters can have hyperdrives based on your OPINION.Where is your supported arguement saying they can OTHER than the licensing liberties LucasArts was granted in order to balance out the game?


Youre just stating the same idea he is, only you wont admit you have no grounds as well.Youonly really have EU to support your arguement, but your contradicting yourself in other arguements with the statements ofcontinuity.



The only reason most people are supporting TIE having shields and hyperdrives is so that there is a balance in the game. Otherwise, we have our AT-ST issue all over again.








ARAMAXIS
±Bounty Hunter±
Brryn Starwind
-Master Ranger Veteran -Teras Kasi Master Veteran -Master Doctor Veteran
There but for the Grace of God go I
Massadonious
Mon Jun 07, 2004 6:27 am
#302

I understand the argument from both sides, I really do. The need for continuity, and the need for balance. Both sides have made their points perfectly clear (besides the obvious flaming, of course)


But, the one thing we all need to remember...


The Dev's are giving the player character the ability to add on a hyperdrive and sheild gen to their craft.


Plain and simple. Like it, or loathe it, it's going to be in the game.



_________________________________________________________________
Garrit Darkcloud: Imperial 2nd Lieutenant. TKM/Fencer/Medic.

The next to last Liberal on Bria. "I'm not part of a redneck agenda" - Green Day

Keeping my SWG account active, but taking a WoW break until they make this game fun again...
RogueKairi
Mon Jun 07, 2004 6:53 am
#303






Massadonious wrote:

I understand the argument from both sides, I really do. The need for continuity, and the need for balance. Both sides have made their points perfectly clear (besides the obvious flaming, of course)


But, the one thing we all need to remember...


The Dev's are giving the player character the ability to add on a hyperdrive and sheild gen to their craft.


Plain and simple. Like it, or loathe it, it's going to be in the game.




I agree 100%




ARAMAXIS
±Bounty Hunter±
Brryn Starwind
-Master Ranger Veteran -Teras Kasi Master Veteran -Master Doctor Veteran
There but for the Grace of God go I
Starwind13
Mon Jun 07, 2004 8:33 am
#304

Hmmm, didnt read all the pages, but has it been mentioned yet that there are 2 types of ties that have Hyperdrives? There has always been these 2 ties with hyperdrives so why is everyone surprised that they will have them in the game?


If i get the chance ill find the names of them when i get home.






____________________________________________

Celess Redcross Master Doctor/Rifflemen Scylla
Wolf'Fang Fist Master Comando/Master Bounty Hunter Scylla
SW: Battlefront name Wolf'Fang {SSC}

.
HelRayzer
Tue Jun 08, 2004 12:34 am
#305

Yes you definetly didn't read any of the thread. The TIE's with HD's came later in the storyline. We aren't even talking about those, we are talking about the standard TIE Figher.



Rayzer Shynes
Master Rifleman/Ranger
Obi-Wan-Keneli
Sun Jun 13, 2004 11:53 am
#306

Please dont post if u havnt read everything.... I have already brought 3 proofs that TIE's CANNOT have hyperdrives, check out Starwars.com databank, and A guide to Star Wars Universe First and Second Edditions... Also I am all for continuity so those of u who are saying Rebels only want this b/c it makes them have advantage... this is not true! I am all for Star Destroyers, AT-AT's and stronger ATST's...I want ALL continuity... i understand this isnt possible, so i pick my battles. Anyway people who are saying that IMperials are better in space... this is a lie.. .Rebels always dominate in space, Xwing can take on 7 TIE's according to statistics. Rebels are more experianced pilots, and have shields life support and better ships.... Imperials have more menouverability, greater nimbers, but have no shields hyperdrives life support and lack elite fighters. So i am willing to stay in groups on the ground if you are willing to stay in groups in the sky. ITS REBEL TURF!!! I think the Imps are spoiled, they dont understand how hard it is for a Overt Rebel to stay alive, Now its your turn!


P.S. (everyone send this forum to the Devs)



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
Volksjaeger
Sun Jun 13, 2004 1:10 pm
#307

Thestatement that the rebels have the only decent pilots is untrue. Number for number, yes the rebels would win, but there are many cases of superior TIE pilots outflying and destroying most kinds of the 'wings'. To survive even a few engagements in a TIE fighter you have to be damn good.


Back to thread: Continuity, TIEs have no hyperdrive, they are disposable craft with disposable pilots. But they are CHEAP. That's the main point of the Twin Ion Engine. Who's to say that someone with more creds than brains wouldn't outfit a TIE with some ungodly hyperdrive? It'd be a waste, but it could be done. I say the people that want to waste creds on a hyperdrive, on a shield generator, fine with me. Makes 'em all the more slow and unmanuverable.



Ameh Isp-Id
Master Smuggler
Starsider
Caine_Chapel
Sun Jun 13, 2004 1:19 pm
#308

in the long run... does it matter if Ties have hyperdrives and shields... the DEVS already said they found canon with em..

and if people can use EU to cite things... why can SWG come up with some stuff of its own?

I personally dont see any problem with it and i think to argue over it is pointless. Its gonna happen regardless.. its one of those things that needs to be done to insure some kind of balance between the factions.



--Cainne Chapel
Wanderhome Smuggler and Proprietor of theThe Smugglers Run Store and Museum, Now on Corellia 1400m East of Coronet at 1270 -4675
Deliver all Auction winnings to above vendor
Stop by and see my place!
SethVaul
Sun Jun 13, 2004 6:16 pm
#309

You think your YT is going to be faster than a Tie? maybe heavily modified... YT is a frieghter NOT a starfighter.


Even a Y-Wing can out race an unmodified YT


So... you goanna quit now or wait til i blow by you and jump to lightspeed?



Colonel Okodro Mevi - Imperial Pilot Ace
Pikeman/Master Doctor/Force Sensitive

All Things Space - Talus -1449 1528

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate.
Join the positive voices!

jedi730
Mon Jun 14, 2004 3:31 pm
#310

whoops. i ment to say X-W. while i know that TIEs are faster than xwings, with hyperdrives they should NOT Blast by another ship. IE: running around as a swoop blasts past you. but faster. that kind of speed.
Volksjaeger
Mon Jun 14, 2004 5:23 pm
#311

This EXACT situation happened in a Wraith Squadron book I just read.


Tie Interceptor (Faster than your average TIE, by the way) was outfitted with shields and a hyperdrive as an escape vessel. Both an unmodified Xwing and Awing not just caught up, but gained on it fairly fast.


But ya know, speed isn't everything. Skill happens to matter a little too.



Ameh Isp-Id
Master Smuggler
Starsider
jedi730
Tue Jun 15, 2004 4:34 am
#312

10 bucks says that little story is why the devs are doing it.


one of them reads a book...


"Hey everyone!! Stop drinking! i found out how toget the timeline F'd up again! In this book, a TIE has a hyperdrive! so thats what well do."


stupid devs.
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