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Thread: Tie's have no hyperdrive
teeth0r wrote:
I think it's time we started a new thread: "USS Enterprise vs Star Destroyer!! Who would win!?!" hahahahahaha!
HEGEWIZARD wrote:
TIE has no shields..
OBI- you pulled that "nor do they have the capability" from where? I suspect you pulled it out of a dark hairy flagelence emitting oraface.
I am on record saying that a TIE fighter should have hyperspace ability in order to travel planets and space zones. I do not think hyperspace jumps should be allowed in combat for anyone. If there is a hyperspace jumping during combat Ihave no problemwitha TIE being at a disadvantage, this type of discussion is for Beta and Devs and really is pointless to have here and now. I don't think givingprivatley built/owned/modidfiedTIE's this hyperspace ability really destroys continuity or causes cookie cutter ships with different skins. A TIE could have diminished HD abillity, weaker shields., etc. ( all ships are upgradable but not to the point you can max all stats and base stats will vary by ship too)
A player owned TIE fighter is different than an NPC TIE fighter just like any player owned ship will be different form an NPC ship. Slightly larger, slightly less agile, slightly different is fine. I don't care if the NPC TIE's are different along those lines because I guarantee they will not fly the same as a player owned ship, just like no NPC ship will fly like a player owned ship, just like NPC's have radically different HAM's etc. than PC's, etc.
If you must rectify this in your minds because you have continuity mental block than a player owned TIE Fighter is not a TIE fighter. It is a privately built TIE rip off that closely resembles a TIE fighter and is commonly called a TIE fighter, but it has a hyperdrive and is upgradable and it is not even built by Sienar Flight System or in dedicated Imperial service so it can't really be a TIE fighter. Everyone who calls it a TIE fighter is wrong, but everyone still calls it that anyway.
If you still have hopeless continuity menstral syndrome that causes you to think their is no way a ship with a Hyper drive could look anything at all like a TIE fighter than you are simply an irrational person who is crying like a baby over something very trivialbecause you want things to be your way no matter what because you are convinced you are right and no one will cahnge your mind.
All ships, even the basic piece of crap you get for buying the expansion needs to have some Hyperdrive ability to travel.
lore7 wrote:ok its for the game it would un-balance the game if lets say rebels could go everywhere will imps are stuck in one sector at a time and even if they docked with a ship that had hyperdrive like a SD the same
Maybe they will make the JTLS transitions different. Rebels will see the typical stretched out starline, then go to the loading next star system screen and the Imps will have to go to a Star Destroyer which would represent a shuttleport type look and pick where to go from there as to make it feel like the Star Destoyer was their ferry to the new sector but obviously this isnt neccisary if TIE's are going to have hyperdrives.
The Bull*edit* of the dev's not withstanding, go here for why TIE fighters cannot have devs. Check it out![]()
http://www.starwars.com/databank/starship/tiefighter/index.html
enjoy,
Soma
JeanLaffite wrote:
Cheesey...You're whining about continuity? Well if we want to stay with true continuity then the Imperials need Star Destroyers to drive our Tie fighters around. We could also use a Death Star and while we're at it throw in a Super Star Destroyer. Keeping continuity is impossible for a game like this. Don't call for a continuity breach when you're not willing to go all the way.