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Thread: EdiT

DarthMaul73
Fri Jul 09, 2004 10:35 pm
#287






Locky-1138 wrote:

RISK VS. REWARD


this is the major issue with the game, the risk vs. reward system is totaly Fiskd.


Jedi vs Overt. Risk=XP and FRSxp loss. Reward = 100FRSxp (minus 1 for each Gtef'ing friend)

Overt vs Jedi. Risk = NONE. Reward = Griefing


if you remove ALL FRS, then it becomes thus...


Jedi vs Overt: Risk = XP and FRSxp. Reward = NONE

Overt vs Jedi: Risk = NONE. Reward = Griefing


Overts must give XP, or Dieing to them must NOT COST xp.


great idea. dieing to a jedi looses you 1 random skill box. so we can grief them as they grief us. "Grief Wars: a Comunity Divided"








Q F'in E


The whole post. I couldn't have said it better myself.


The whole Jedi risk vs reward system is awful.





Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

chambors
Fri Jul 09, 2004 10:38 pm
#288

lets get our old /forcecures back too. this new /forcecure crap is horrible.



Bane
glorfindel23
Fri Jul 09, 2004 10:42 pm
#289

Forcing Ranked Jedi perma-Overt is bad both for Jedi and non-Jedi. Since this was first mentioned well before the Publish, I've been saying Jedi should either have Light and Dark Jedi Factions separate from the current GCW ones or have a TEF system that represents "sensing a disturbance in the Force" when a potential Jedi opponent is nearby. For flavour, Dark Jedi should be hiding their practice of dark arts since Vader's message when the first people unlocked said nothing about Faction; Light Jedi should be in hiding in general. For game balance, even if non-Jedi no longer granted FRS points but Jedi remained perma-Overt, Jedi out seeking other Jedi to fight will always be passing through areas where they will see Red Dot non-Jedi and bring a halt to any non-Jedi GCW action. Having them only gain TEFs on opposing Jedi normally or being Overt in Light and Dark Jedi factions would keep Jedi focused on their peers, but for those times a Jedi decided to declare in the GCW and go raid (which, with needing other Jedi kills to FRS pts, would be less often than 24/7 as it is presently).





  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

JoNakU
Fri Jul 09, 2004 10:46 pm
#290












1. Increase the Jedi vs. Jedi FRS XP by a factor of 5 making Jedi vs. Jedi very desirable

AGREE




2. Remove FRS XP for normal overts


AGREE




3.Increase the penalty for dying to an Overt by a factor of 3


DISAGREE - UNLESS YOU MAKE JEDI KNIGHTS EVEN MORE POWERFUL. OTHERWISE... NO.



4. Remove the FRS XP penalty vs. Coverts


AGREE




5. Change Force Run 3 to cost less force to activate, but be a Force over time based skill....i.e. it uses5-10 force per second...which is not crippling but also would prevent a Jedi with 0 force pool from running indefinately. Note, this is only a change to Force Run3


DISAGREE -- STOP RELYING ON NERFS TO SOLVE EVERY PROBLEM. FOR THE LOVE OF GOD, TRY THINKING OUTSIDE THE BOX EVERY ONCE IN A WHILE INSTEAD OF SCREAMING "NERF" TO SOLVE EVERY PROBLEM.




6. Make Force Choke cancel Force Run



DISAGREE -- CAUSE NEXT THING YOU KNOW, DARK JEDI PADAWANS WILL BECOME A BH'S BEST FRIEND. MORE GRIEFING. THANKS A LOT.




DarthMaul73
Fri Jul 09, 2004 10:48 pm
#291






Twentytolife wrote:








and that is a lot of complaining from the GCW community







100% agree.


We hear it on tarq also.







The irony is, most of the griping we hear is that we are able to kill one buffed overt or two, then run away scot free.


You don't hear Jedi taking out 4-5 people at once, because unless they are all ranged fighters, it simply does not happen.


Two skilled TKM stackers can take out any Jedi.


The whiners on our server can't seem to figure this out. Much easier to gank, whine, and whine some more.





Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

ARC_Casper
Fri Jul 09, 2004 10:54 pm
#292

Ok about force run, Since everyone can agree that this move is used and should be used to JUST get away, take away the ability to use saber specials or offensive force powers while this is activated, this will prevent hit and run tactics, which i found out today that no matter what template you have as long as you have at least force run 2 you can just kite, heal, run to water, run back in the screen and pick as many normal players, or jedi with out force run as you want.


If melee was chosen to be the jedi killer (who knows why this was chosen.) all a jedi needs is force run to stay ahead ofthe game mechanics so a melee person can NEVER hit him/her while its activated, yet the range on the saber can go almost 10m with the server working intheir favor. Not to mention if they just do saber throw there is nothing you can do.


I say add a power to counter force run so you can catch up to actually fight and make it so you can not attack while force running, or if you can attack only default attack. You can't use a "Retreat" move to also attack non stop forever this is just god mode on wheels minus the wheels but with a streak of lightning at your feet.


I found it very unbalanced that on TC2 i could just force run 3 across a whole planet and spam saber throw at any mob a few times with out hardly even needing to turn around to goback and finish them off for xp, this just allows an jedi with force run to get unlimited xp with no risk and also get away and kill any other opposing faction/BH that trys to "do their job" as the devs said at fan fest to lower the population of jedi waltzing around in star ports.


The only thing that can beat a force run jedi from a normal player is a fire DoT weapon and they are on tatooine or no where near any water. Yes jedi should be very tough to beat but not impossible just because they basically can run around on their feet and attack, this is just like letting someone on a swoop bike do any special move he/she had and their bike is non targetable. Wasn't thatthe whole reason why we are not allowed to attack while riding a vehicle because of EXACTLY what jedi with force run are doing right now with it.


Yes the "nerfs" will come in more and more they do no matter what profession you are. The next thing i see getting the bat swung at it is the power of a master LS because if you don't have master LS and your opponent does your dead, so what is the point of letting us choose our own skill set up if everyone is going to take that? Also i see that the healing all states or healing at all while kd'ed will be taken away since the only shot a melee profession has against a jedi is dizzy KD'ing them and getting a few shots in before they heal all states and heal all self and then force run away and starts kiting again which brings us back to the force run change.


Like arjun said it will be changed, no matter how much anyone says how unfair it is, it will get changed. The best comparisson i can think of for a jedi with force run is the one with any player beeing able to do any kind of attack while ridding a swoop and the swoop is not attackable by anyone. So just don't let anyone attack while using it, and add a power to cancel or counter attack it.This saves lots of arguments because people can still Run away if they want but they can't "turn god mode on."




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Concussion1971B
Fri Jul 09, 2004 10:57 pm
#293

People always want what they are too lazy or unwilling to get or have nerfed to it ruins it for everyone that spent the time to do it.


These people that want FR3 nerfed need to go grind out FR3.



Bluree
Dark Jedi Enforcer (Rank 2)
BioTech® Foods for the Galaxie!
(Corellia 676, -5212) (Dantooine -1675, -2740)

KillaernAnderling
Fri Jul 09, 2004 11:11 pm
#294

i cant believe its even being discussed... Force Run has always been a jedis power... its not something new... the FRS is whats new, and what people are complaining about.. So when i enter Theed and see a group of 6 overts... I run in attack a few kill as many as i can till I am out of force... force run3 away , and regen.. come right back ina cpl minutes.. and attack again..


Its a system i am forced into.. I am trying to deal with it, while even my best day... a 16 hour saturday.. i netted 1400 points in FRS... There simply are not enough overts to kill on my server.... At that rate in 2 years i would make council leader.. loll


I chased one dark jedi knight for 15 minutes... she force ran3 away, while i chased with saberthrow going.. knocked down enough.. but Jedi Knights dont stay knocked down long, even with dizzy... she would stand up and force run away.. i chased from dath science outpost.. and she ran all the way tot he imp prison... Gay i know.. now i have at-sts attacking me..


Finally get an incap in.. i stand over her, and CANT DB... SAys you cannot perform deathblow on %TT while target is under this state.. She stands up force runs away.. Great waste of my morning and it pisses me off....


Sooo


My whole point is, why nerf something? Taken from the past most nerfs are applied when a profession is overpowered.. sure ill buy that


However we weree just nerfed..

The reason you didnt see people complaining before was the system was twice as hard to level in.. Now jedi leveling is 2-3 tiems easier to level.. we cant defend with armour.. so we HAVE to run away..


We run outta force fighting, while no other profession has a itme limit on how long they can sustain a fight....


If you want an honest opinion. Nerf other professions, give them a special bar, that drains as tehy SPAM specials... Nerf CM so we dont have to run from them..

Then you wouldnt see us running so damn much cause it takes us 8 force cures to get rid of their poison...


Ill think of more later...



IGN: Maric Kaitan - Elder Jedi
IGN: Killaern Andrellian - Trader (engineering)
Auction Vendor: New Hope, Corellia -838 -608
archontas
Fri Jul 09, 2004 11:52 pm
#295






Jwmc4 wrote:

PLEASE


concider a way to give light knights a way to exp other than forced pvp for FRS exp

perhaps if we had to travel to all rebel towns and vote in thier mayor elections or some thing i dunno just threw that out there...


allow djk to duel each other for thier frs exp


this is the fastest easiest way to solve all problems









/sign



Alexandros -_-
Hunt_Master
Sat Jul 10, 2004 3:45 am
#296






KyleKnox wrote:






Hunt_Master wrote:

Probably been said before, but having just played through Jedi Academy the fix to Forcerun seems pretty obvious to me. Have an initial cost, and then while running cut all forceregen. Pretty logical too, you're using all your concentration on boosting your speed, unlike armor where you only use force when you get hit. This should negate alot of the griefing potential.


Also, to balance out the aspect of making it a 'get away for free'-card. Give it an abit more flashy animation, and give it like 5 seconds from you use it 'till it actually activates. This will give your opponent time to do an KD or PC in time.




LOL - this isnt jedi academy and Im guessing you should know better. Frun3, as it is now - SAVES US FROM GRIEFING. It is about the only thing we have that does save us from gank fests...So by nerfing it YOU INCREASE DRAMATICALLY the griefing that will happen to jedi. The class with FRS as it is, is now on the brink. NO ONE LIKES FRS. At least not that I have talked to. Especially NOT LIGHT jedi. Light jedi do NOT SEEK conflict 24/7.


Message Edited by KyleKnox on 07-09-2004 09:38 PM





I think you COMPLETELY misunderstood. Jedi would still be able to forcerun out of situations. The point was since you won't regen while running you won't be able to use hit-and-run tactics to grief normal players.



Arees - Hunt Master
Sita
- Bloodhound
Freyia - Chef extraordinare
tolenpoe
Sat Jul 10, 2004 3:50 am
#297

i agree hunt master and thats why im soo against kiting other players. you can still use fr3 and fr2 to escape but make it to where they are non-combative. i started the post on simple fix for force run if you want to comment on that as well. mainly pertaining to fr2 and fr3 and leave fr1 alone.



Shaiton Invar

/target self;
/saberSlash2;

MPowers is just like the devs....slow and gimped.
Balco
Sat Jul 10, 2004 5:10 am
#298

A counter to force run I dont think is the answer. I mean look at the Jedi who didnt take any Enhancements. Once they are in the fight it is either kill or be killed as escape is unlikely and impossible if your facing any type of force run. Here is what I propose.



1:
Balco
Sat Jul 10, 2004 5:19 am
#299


A counter to force run I dont think is the answer. I mean look at the Jedi who didnt take any Enhancements. Once they are in the fight it is either kill or be killed as escape is unlikely and impossible if your facing any type of force run. Here is what I propose.



1: Put force run on a timer where it can only be used every few min.

2: Force run can not be used once combat has been iniatied.

3: If you are attacked while Force Running vs Players you immediately slow to a run.

4: If you are attacked vs enviroment while Force running this has no effect on your speed.



I feel this will answer many PVP issues and balance the current Jedi/Jedi FRS exp. Currently with force run 3 you just run around all over the place in and out with little reguard much less danger of getting caught. Non
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